Keyless

Key Required
Funny script
Lua Script•100 lines (2859 chars)
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local Workspace = game:GetService("Workspace")
local localPlayer = Players.LocalPlayer
local path = nil
local function createInvisiblePath()
path = Instance.new("Part")
path.Size = Vector3.new(50, 1, 10)
path.Anchored = true
path.CanCollide = true
path.Transparency = 1
path.Position = Vector3.new(0, 2, 0)
path.Name = "InvisiblePath"
path.Parent = workspace
local resetScript = Instance.new("Script")
resetScript.Parent = path
path.Touched:Connect(function(hit)
local character = localPlayer.Character
if character and hit:IsDescendantOf(character) then
resetScript.Timeout = 0
end
end)
return path
end
local function teleportPlayerToPath()
local character = localPlayer.Character or localPlayer.CharacterAdded:Wait()
local humanoidRootPart = character:WaitForChild("HumanoidRootPart")
if path then
humanoidRootPart.CFrame = path.CFrame + Vector3.new(0, 3, 0)
end
end
local function walkForwardAndBackwardOnPath()
local character = localPlayer.Character or localPlayer.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local startPos = path.Position + Vector3.new(0, 3, -path.Size.Z / 2 + 1)
local endPos = path.Position + Vector3.new(0, 3, path.Size.Z / 2 - 1)
if humanoid then
local isWalkingForward = true
RunService.Heartbeat:Connect(function()
if isWalkingForward then
humanoid:MoveTo(endPos)
else
humanoid:MoveTo(startPos)
end
end)
humanoid.MoveToFinished:Connect(function(reached)
if reached then
isWalkingForward = not isWalkingForward
end
end)
end
end
local function adjustCameraToLookAtGround()
local camera = Workspace.CurrentCamera
camera.CameraType = Enum.CameraType.Scriptable
RunService.RenderStepped:Connect(function()
local character = localPlayer.Character
if character then
local humanoidRootPart = character:FindFirstChild("HumanoidRootPart")
if humanoidRootPart then
camera.CFrame = CFrame.new(humanoidRootPart.Position + Vector3.new(0, 10, 0), humanoidRootPart.Position)
end
end
end)
end
local function onCharacterAdded(character)
if not path then
createInvisiblePath()
end
teleportPlayerToPath()
walkForwardAndBackwardOnPath()
adjustCameraToLookAtGround()
end
local function main()
if not path then
createInvisiblePath()
end
localPlayer.CharacterAdded:Connect(onCharacterAdded)
if localPlayer.Character then
onCharacterAdded(localPlayer.Character)
end
end
main()Features & Information
AFK farming/auto wallking usw
if the player ist flung reset or let the pathfinding walk back to it. if your get error in your console dont worry!
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