FE Sound spam
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FE Sound spam

generic roleplay gaem.yofriendfromschool1yofriendfromschool1 13.4K views 20 executesUpdated Apr 8, 2024
Unrated
00
Lua Script•63 lines (2240 chars)
function lol()
	while _G.lol do
        if not _G.lol then
            local args = {
                [1] = game:GetService("Players").LocalPlayer.Character.Head.Sprint,
                [2] = "Stop"
            }
            game:GetService("Players").LocalPlayer.Character.ServerSoundEvent:FireServer(unpack(args))
            local args2 = {
                [1] = game:GetService("Players").LocalPlayer.Character.Head.Crouch1,
                [2] = "Stop"
            }
            
            game:GetService("Players").LocalPlayer.Character.ServerSoundEvent:FireServer(unpack(args2))
            local args3 = {
                [1] = game:GetService("Players").LocalPlayer.Character.Head.Crouch2,
                [2] = "Stop"
            }
            
            game:GetService("Players").LocalPlayer.Character.ServerSoundEvent:FireServer(unpack(args3))
            local args4 = {
                [1] = game:GetService("Players").LocalPlayer.Character.Head.Jump,
                [2] = "Stop"
            }
            
            game:GetService("Players").LocalPlayer.Character.ServerSoundEvent:FireServer(unpack(args4))
            break
        end
		wait()
		local args = {
			[1] = game:GetService("Players").LocalPlayer.Character.Head.Sprint,
			[2] = "Play"
		}
		game:GetService("Players").LocalPlayer.Character.ServerSoundEvent:FireServer(unpack(args))
        local args2 = {
            [1] = game:GetService("Players").LocalPlayer.Character.Head.Crouch1,
            [2] = "Play"
        }
        
        game:GetService("Players").LocalPlayer.Character.ServerSoundEvent:FireServer(unpack(args2))
        local args3 = {
            [1] = game:GetService("Players").LocalPlayer.Character.Head.Crouch2,
            [2] = "Play"
        }
        
        game:GetService("Players").LocalPlayer.Character.ServerSoundEvent:FireServer(unpack(args3))
        local args4 = {
            [1] = game:GetService("Players").LocalPlayer.Character.Head.Jump,
            [2] = "Play"
        }
        
        game:GetService("Players").LocalPlayer.Character.ServerSoundEvent:FireServer(unpack(args4))
	end
end
if _G.lol == true then
    _G.lol = false
    return
end
_G.lol = true
while _G.lol do
	wait()
	task.spawn(lol)
end

Features & Information

Sound spam only works when players are near you lol ofc also execute again to toggle off
#sound#spam#FE

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