
Key Required

local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local humanoid = char:WaitForChild("Humanoid")
local players = game:GetService("Players")
local function Sit()
humanoid.Sit = true
end
local function LayDown()
humanoid.Sit = false
end
game:GetService("UserInputService").InputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.Z then
Sit()
elseif input.KeyCode == Enum.KeyCode.X then
LayDown()
end
end)
for _,plr in pairs(players:GetPlayers()) do
plr.CharacterAdded:Connect(
function(newChar)
newChar.Transparency = 0.5
end
)
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