
Keyless

for i,v in pairs(game.CoreGui:GetChildren()) do
if v.name == "Exxen$$$" then
v:Destroy()
end
end
game:GetService("StarterGui"):SetCore("SendNotification", {Title = "Flare Bomb",Text = "If its not working please try equiping your flare gun",Duration = 5,Button1 = "Ok"})
local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/teppyboy/RbxScripts/master/Misc/UI_Libraries/Zypher/Library.lua"))()
local main = library:CreateMain({
projName = "Exxen$$$",
Resizable = true,
MinSize = UDim2.new(0,400,0,400),
MaxSize = UDim2.new(0,750,0,500),
})
local https = game:GetService("HttpService")
local sharkfolder = Workspace.Sharks
local plr = game.Players.LocalPlayer
local selchar = nil
local viewCam = false
local mouse = plr:GetMouse()
local duckbomb = false
local duckbombvar = 0
local flare_sidevar = 0
local flare_heightvar = 0
local flare_frontbackvar = 0
local flarebomb = false
local flarebombvar = 0
local stored_duck = 0
local stored_flare = 0
local previous_pos = nil
local char = plr.Character
local respmethod = nil
local flareresp = false
local oxygenresp = false
local cat = main:CreateCategory("Main")
local bombcat = main:CreateCategory("Bombers")
local options = main:CreateCategory("Options")
local bombtab = bombcat:CreateSection("Bombs")
local optionssec = options:CreateSection("Options")
local flare = cat:CreateSection("Flare")
local sec = cat:CreateSection("Other")
optionssec:Create("Toggle","Backpack Flare Shooting",function(state)
getgenv().settingstbl.flare_backpack = state
savesettings()
end,
{
default = false,
}
)
optionssec:Create("Dropdown", "Respawn Method",function(selected)
respmethod = selected
end,
{
options = {
"0 Health",
"Void"
}
}
)
flare:Create("Slider","Sideways Modifer",function(value)
flare_sidevar = value
end,
{
min = 0,
max = 100,
default = 1,
precise = true
}
)
flare:Create("Slider","Height Modifer",function(value)
flare_heightvar = value
end,
{
min = 0,
max = 100,
default = 1,
precise = true
}
)
flare:Create("Slider","Forwards/Backwards Modifer",function(value)
flare_frontbackvar = value
end,
{
min = 0,
max = 100,
default = 1,
precise = true
}
)
flare:Create("Button","Shoot Modded Flare",function()
for i,v in pairs(plr.Backpack:GetChildren()) do
if getgenv().settingstbl.flare_backpack == true then
if v.Name == "FlareGun" then
v.Parent = plr.Character
wait()
v.Parent = plr.Backpack
workspace.Events.Projectiles.FlareEvent:FireServer(v.Handle, Vector3.new(flare_sidevar,flare_heightvar,flare_frontbackvar))
end
else
workspace.Events.Projectiles.FlareEvent:FireServer(plr.Character["FlareGun"].Handle, Vector3.new(flare_sidevar,flare_heightvar,flare_frontbackvar))
end
end
end,
{
animated = true,
}
)
flare:Create("Button","Give Flare Gun",function()
game:GetService("Workspace").Events.GamePasses.EquipFlareGun:FireServer()
end,
{
animated = true,
}
)
sec:Create("Toggle","Give Flare Gun on Respawn",function(state)
flareresp = state
end,
{
default = false,
}
)
sec:Create("Toggle","Give Oxygen Tank on Respawn",function(state)
oxygenresp = state
end,
{
default = false,
}
)
plr.CharacterAdded:Connect(function(character)
if flareresp == true then
game:GetService("Workspace").Events.GamePasses.EquipFlareGun:FireServer()
end
if oxygenresp == true then
workspace.Events.GamePasses.EquipScubaGear:FireServer()
end
end)
sec:Create("Button","Remove Barrier",function()
game:GetService("Workspace").StuffSimonHasntFoldered.Barrier:Destroy()
game:GetService("Workspace")["3rdBarrier"]:Destroy()
game:GetService("Workspace").IslandBarrier.SmallIslandBarriers:Destroy()
end,
{
animated = true,
}
)
sec:Create("Button","Respawn",function()
if respmethod == "0 Health" then
char.Humanoid.Health = 0
elseif respmethod == "Void" then
plr.Character.HumanoidRootPart.CFrame = CFrame.new(934.347351, -5000, 750.938049, -0.998328626, 0.000192540378, 0.0577924959, 8.65171224e-09, 0.999994457, -0.00333141279, -0.0577928163, -0.00332584418, -0.998323083)
end
end,
{
animated = true,
}
)
bombtab:Create("Dropdown", "Player Target",
function(selected)
selchar = selected
end,
{
playerlist = true
}
)
bombtab:Create("Slider","Duck Amount",function(value)
duckbombvar = value
stored_duck = value
end,
{
min = 1,
max = 1000
}
)
bombtab:Create("Button","Duck Bomb",function()
duckbomb = true
end,
{
animated = true,
}
)
function duckybomb()
if duckbombvar ~= 0 and duckbomb == true then
local subtraction = duckbombvar-1
duckbombvar = subtraction
local ohCFrame2 = game.Workspace[selchar].HumanoidRootPart.CFrame
game:GetService("Players").LocalPlayer.Backpack.RubberRingTool.RubberDuckyCommander.RubberDucky:InvokeServer(nil, ohCFrame2)
else
duckbombvar = stored_duck
duckbomb = false
end
end
game:GetService('RunService').Heartbeat:connect(function()
duckybomb()
end)
bombtab:Create("Slider","Flare Amount",function(value)
flarebombvar = value
stored_flare = value
end,
{
min = 50,
max = 10000,
default = 50,
}
)
bombtab:Create("Button","Flare Bomb",function()
flarebomb = true
previous_pos = plr.Character.HumanoidRootPart.CFrame
end,
{
animated = true,
}
)
function flarebomber() --hahha like the unibomber!!!!
if flarebombvar ~= 0 and flarebomb == true then
local subtraction2 = flarebombvar-1
flarebombvar = subtraction2
local cframetarget = game.Workspace[selchar].HumanoidRootPart.CFrame+Vector3.new(0,50,0)
game:GetService("Workspace")[plr.Name]["HumanoidRootPart"].CFrame = cframetarget
workspace.Events.Projectiles.FlareEvent:FireServer(plr.Character["FlareGun"].Handle, Vector3.new(0,0,0))
else
flarebombvar = stored_flare
flarebomb = false
end
end
game:GetService('RunService').Heartbeat:connect(function()
flarebomber()
end)
bombtab:Create("Button","View Player",function()
viewCam = not viewCam
if viewCam then
if game.Players[selchar] ~= plr then
game.Workspace.CurrentCamera.CameraSubject = game.Players[selchar].Character.Humanoid
end
else
game.Workspace.CurrentCamera.CameraSubject = plr.Character.Humanoid
end
end,
{
animated = true,
}
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