
Key Required

-- make sure to hold tool for it to work
local replicated_storage = game:GetService("ReplicatedStorage");
local run_service = game:GetService("RunService");
local players = game:GetService("Players");
local local_player = players.LocalPlayer;
local gun_fire = replicated_storage.GunFire;
local player_variables = require(local_player.PlayerScripts.PlayerVariables);
local npcs;
if (player_variables.Tycoon) then
npcs = player_variables.Tycoon.NpcStuff.ActiveNpcs;
else
return local_player:Kick("Failed to retrive tycoon make sure you claimed one if it keeps happening report it to @kylosilly on discord");
end
run_service.RenderStepped:Connect(function()
local tool = local_player.Character:FindFirstChildWhichIsA("Tool");
if (tool) then
for _, player in (players:GetPlayers()) do
if (player == local_player) then
continue;
end
local character = player.Character;
if (not character) or (character:FindFirstChildWhichIsA("ForceField")) then
continue;
end
local humanoid = character:FindFirstChildWhichIsA("Humanoid");
local head = character:FindFirstChild("Head");
if (not head) or (not humanoid) or (humanoid.Health <= 0) then
continue;
end
gun_fire:FireServer(tool.Name, tool, head.Position, head.Position, head);
end
for _, npc in (npcs:GetChildren()) do
local humanoid = npc:FindFirstChildWhichIsA("Humanoid");
local head = npc:FindFirstChild("Head");
if (not head) or (not humanoid) or (humanoid.Health <= 0) then
continue;
end
gun_fire:FireServer(tool.Name, tool, head.Position, head.Position, head);
end
end
end)



It breaks at players often but works fine for npcs
Hello, this is a nice script. Although, is there any way I could edit the code only to eliminate the NPCs?
@DuckDude you can just remove some of the logic to make it only kill npcs
if u inject multiple times it gives you 500 points or crashes
W script