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barth script
Lua Script•251 lines (7927 chars)
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local LocalPlayer = Players.LocalPlayer
local Camera = workspace.CurrentCamera
local Settings = {
AutoRevive = true,
ESP = true,
TeamCheck = false,
ESPColor = Color3.new(0, 1, 0),
MaxDistance = 500,
}
local ESPObjects = {}
local Connections = {}
local ReviveCooldown = false
local function GetRemote(name)
for _, remote in ipairs(ReplicatedStorage:GetDescendants()) do
if remote:IsA("RemoteEvent") and remote.Name:lower():find(name:lower()) then
return remote
end
end
for _, remote in ipairs(game:GetService("ReplicatedFirst"):GetDescendants()) do
if remote:IsA("RemoteEvent") and remote.Name:lower():find(name:lower()) then
return remote
end
end
for _, remote in ipairs(game:GetService("ReplicatedStorage"):GetDescendants()) do
if remote:IsA("RemoteEvent") and remote.Name:lower():find(name:lower()) then
return remote
end
end
return nil
end
local function Revive()
if ReviveCooldown then return end
local character = LocalPlayer.Character
if not character then return end
local humanoid = character:FindFirstChild("Humanoid")
if not humanoid then return end
if humanoid.Health > 0 then return end
local reviveRemote = GetRemote("revive") or GetRemote("respawn") or GetRemote("resurrect")
if reviveRemote then
ReviveCooldown = true
reviveRemote:FireServer()
task.wait(2)
ReviveCooldown = false
else
local respawn = game:GetService("ReplicatedStorage"):FindFirstChild("Respawn")
if respawn then
ReviveCooldown = true
respawn:FireServer()
task.wait(2)
ReviveCooldown = false
end
end
end
local function IsDowned()
local character = LocalPlayer.Character
if not character then return false end
local humanoid = character:FindFirstChild("Humanoid")
if not humanoid then return false end
if humanoid.Health <= 0 then return true end
local downed = character:FindFirstChild("Downed") or character:FindFirstChild("IsDowned")
if downed and downed.Value == true then return true end
return false
end
local function CreateESP(player)
local character = player.Character
if not character then return nil end
local root = character:FindFirstChild("HumanoidRootPart")
if not root then return nil end
local esp = Instance.new("BillboardGui")
esp.Name = "ESP_" .. player.Name
esp.Size = UDim2.new(0, 200, 0, 80)
esp.Adornee = root
esp.AlwaysOnTop = true
esp.MaxDistance = Settings.MaxDistance
esp.StudsOffset = Vector3.new(0, 3, 0)
esp.Parent = root
local frame = Instance.new("Frame")
frame.Size = UDim2.new(1, 0, 1, 0)
frame.BackgroundTransparency = 1
frame.Parent = esp
local box = Instance.new("Frame")
box.Size = UDim2.new(0, 40, 0, 60)
box.Position = UDim2.new(0.5, -20, 0, 0)
box.BackgroundTransparency = 0.5
box.BackgroundColor3 = Settings.ESPColor
box.BorderSizePixel = 1
box.BorderColor3 = Settings.ESPColor
box.Parent = frame
local nameLabel = Instance.new("TextLabel")
nameLabel.Size = UDim2.new(1, 0, 0, 20)
nameLabel.Position = UDim2.new(0, 0, 0, -20)
nameLabel.Text = player.Name
nameLabel.TextColor3 = Color3.new(1, 1, 1)
nameLabel.BackgroundTransparency = 1
nameLabel.TextScaled = true
nameLabel.Font = Enum.Font.GothamBold
nameLabel.Parent = frame
local healthBar = Instance.new("Frame")
healthBar.Size = UDim2.new(1, 0, 0, 4)
healthBar.Position = UDim2.new(0, 0, 1, -4)
healthBar.BackgroundColor3 = Color3.new(0, 1, 0)
healthBar.BorderSizePixel = 0
healthBar.Parent = frame
local healthBg = Instance.new("Frame")
healthBg.Size = UDim2.new(1, 0, 0, 4)
healthBg.Position = UDim2.new(0, 0, 1, -4)
healthBg.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
healthBg.BorderSizePixel = 0
healthBg.Parent = frame
healthBg.ZIndex = 0
return {
Player = player,
ESP = esp,
Box = box,
Name = nameLabel,
HealthBar = healthBar,
HealthBg = healthBg,
Humanoid = character:FindFirstChild("Humanoid"),
Root = root,
}
end
local function UpdateESP(obj)
local player = obj.Player
local character = player.Character
if not character then
obj.ESP.Enabled = false
return
end
local humanoid = character:FindFirstChild("Humanoid")
if not humanoid then
obj.ESP.Enabled = false
return
end
if Settings.TeamCheck and player.Team == LocalPlayer.Team then
obj.ESP.Enabled = false
return
end
local dist = (obj.Root.Position - Camera.CFrame.Position).Magnitude
if dist > Settings.MaxDistance then
obj.ESP.Enabled = false
return
end
obj.ESP.Enabled = true
local health = humanoid.Health
local maxHealth = humanoid.MaxHealth
local healthPercent = math.clamp(health / maxHealth, 0, 1)
obj.HealthBar.Size = UDim2.new(healthPercent, 0, 0, 4)
obj.HealthBar.BackgroundColor3 = healthPercent > 0.5 and Color3.new(0, 1, 0) or
healthPercent > 0.25 and Color3.new(1, 0.5, 0) or
Color3.new(1, 0, 0)
end
local function OnRender()
if Settings.AutoRevive and IsDowned() then
Revive()
end
if Settings.ESP then
for _, obj in pairs(ESPObjects) do
UpdateESP(obj)
end
for _, player in ipairs(Players:GetPlayers()) do
if player ~= LocalPlayer then
local found = false
for _, obj in pairs(ESPObjects) do
if obj.Player == player then
found = true
break
end
end
if not found then
local obj = CreateESP(player)
if obj then
table.insert(ESPObjects, obj)
end
end
end
end
else
for _, obj in pairs(ESPObjects) do
obj.ESP.Enabled = false
end
end
end
function Evade:ToggleRevive()
Settings.AutoRevive = not Settings.AutoRevive
return Settings.AutoRevive
end
function Evade:ToggleESP()
Settings.ESP = not Settings.ESP
return Settings.ESP
end
function Evade:Init()
Connections.RenderStepped = RunService.RenderStepped:Connect(OnRender)
Connections.PlayerAdded = Players.PlayerAdded:Connect(function(player)
if player ~= LocalPlayer then
task.wait(0.5)
local obj = CreateESP(player)
if obj then
table.insert(ESPObjects, obj)
end
end
end)
Connections.PlayerRemoving = Players.PlayerRemoving:Connect(function(player)
for i, obj in pairs(ESPObjects) do
if obj.Player == player then
obj.ESP:Destroy()
table.remove(ESPObjects, i)
break
end
end
end)
print("[Evade] Loaded | AutoRevive: ON | ESP: ON")
print("F1 to toggle AutoRevive | F2 to toggle ESP")
end
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.KeyCode == Enum.KeyCode.F1 then
local state = Evade:ToggleRevive()
print("AutoRevive:", state and "ON" or "OFF")
end
if input.KeyCode == Enum.KeyCode.F2 then
local state = Evade:ToggleESP()
print("ESP:", state and "ON" or "OFF")
end
end)
return EvadeFeatures & Information
its auto revive, esp, and some more
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