
Key Required Patched

-- Auto-generated Movement Script
-- Generated with Movement Recorder
-- Number of waypoints: 3
-- Movement Speed: 50
local Players = game:GetService("Players")
local TweenService = game:GetService("TweenService")
local player = Players.LocalPlayer
local movementSpeed = 100
local waypoints = {
Vector3.new(-435.50, 170.78, 103.00), -- Waypoint 1
Vector3.new(-430.13, 160.30, 131.22), -- Waypoint 2
Vector3.new(-431.63, 160.00, 159.40), -- Waypoint 3
}
-- Extra waypoint AFTER waypoint 1
local extraPointAfter1 = Vector3.new(-432, 163, 109)
local function executeMovement()
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:FindFirstChildOfClass("Humanoid")
local rootPart = character:FindFirstChild("HumanoidRootPart")
if not humanoid or not rootPart then
warn("Movement Script: No humanoid or root part found!")
return
end
for i, waypoint in ipairs(waypoints) do
print("Moving to waypoint " .. i .. "...")
-- Move to waypoint i
local distance = (rootPart.Position - waypoint).Magnitude
local duration = distance / movementSpeed
local tweenInfo = TweenInfo.new(duration, Enum.EasingStyle.Linear)
local tween = TweenService:Create(rootPart, tweenInfo, {CFrame = CFrame.new(waypoint)})
tween:Play()
tween.Completed:Wait()
if i == 1 then
local distance2 = (rootPart.Position - extraPointAfter1).Magnitude
local duration2 = distance2 / movementSpeed
local tweenInfo2 = TweenInfo.new(duration2, Enum.EasingStyle.Linear)
local tween2 = TweenService:Create(rootPart, tweenInfo2, {CFrame = CFrame.new(extraPointAfter1)})
tween2:Play()
tween2.Completed:Wait()
task.wait(3)
end
if i == 2 then
humanoid.Sit = true
print("Sitting at waypoint 2...")
task.wait(40) -- your original sit time
humanoid.Sit = false
end
task.wait(0.1)
end
print("you won")
end
executeMovement()
update ur discord link
@globalexploitor https://discord.gg/Hc9tDfKPHu
@anonymoouzz will join later todaay
@globalexploitor my bad if dat wuz u that joined i forgot to verify you i jus added you on discor
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