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Skide Hub
Lua Script•172 lines (5944 chars)
-- Skide Hub | burger's first game [OP]
-- by Skide
-- Load Rayfield
local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
if not Rayfield then
game.StarterGui:SetCore("SendNotification", { Title = "Error", Text = "Failed to load Rayfield", Duration = 5 })
return
end
-- Create Window
local Window = Rayfield:CreateWindow({
Name = "Skide Hub | burger's first game",
Icon = 0,
LoadingTitle = "Skide Hub | burger's first game [OP]",
LoadingSubtitle = "by Skide",
ShowText = "Skide Hub",
Theme = "AmberGlow",
ToggleUIKeybind = "K",
DisableRayfieldPrompts = false,
DisableBuildWarnings = false,
ConfigurationSaving = {
Enabled = true,
FolderName = "SkideHub",
FileName = "BurgersFirstGame"
},
Discord = { Enabled = false },
KeySystem = false
})
Rayfield:Notify({ Title = "Skide Hub Loaded", Content = "Welcome to Skide Hub!", Duration = 3 })
-- Info Tab
local InfoTab = Window:CreateTab("Info", 4483362458)
InfoTab:CreateSection("About")
InfoTab:CreateLabel("Skide Hub for burger's first game\nDeveloped by Skide", nil, nil, false)
InfoTab:CreateLabel("Features: Local, Teleport, Kill Brick Godmode", nil, nil, false)
-- Local Tab
local LocalTab = Window:CreateTab("Local", 4483362458)
local currentWalkSpeed = 16
local currentJumpHeight = 7.2
-- WalkSpeed Slider
LocalTab:CreateSlider({
Name = "WalkSpeed",
Range = {16, 250},
Increment = 1,
Suffix = " speed",
CurrentValue = 16,
Flag = "WalkSpeedSlider",
Callback = function(Value)
currentWalkSpeed = Value
local player = game.Players.LocalPlayer
if player.Character and player.Character:FindFirstChild("Humanoid") then
player.Character.Humanoid.WalkSpeed = Value
end
end,
})
-- Jump Height Slider (works in most games)
LocalTab:CreateSlider({
Name = "Jump Height",
Range = {7.2, 100},
Increment = 1,
Suffix = " height",
CurrentValue = 7.2,
Flag = "JumpHeightSlider",
Callback = function(Value)
currentJumpHeight = Value
local player = game.Players.LocalPlayer
if player.Character and player.Character:FindFirstChild("Humanoid") then
player.Character.Humanoid.JumpHeight = Value
end
end,
})
-- Kill Brick Godmode (disables neon parts)
LocalTab:CreateToggle({
Name = "Godmode (Kill Bricks Only)",
CurrentValue = false,
Flag = "GodmodeKillBricks",
Callback = function(Value)
_G.KillBrickGodmode = Value
if Value then
task.spawn(function()
while _G.KillBrickGodmode do
pcall(function()
for _, obj in pairs(workspace:GetDescendants()) do
if obj:IsA("BasePart") and obj.Material == Enum.Material.Neon then
obj.CanTouch = false
if getconnections then
for _, con in pairs(getconnections(obj.Touched)) do
con:Disable()
end
end
end
end
end)
task.wait(2)
end
end)
end
end,
})
-- Infinite Jump
LocalTab:CreateToggle({
Name = "Infinite Jump",
CurrentValue = false,
Flag = "InfiniteJumpToggle",
Callback = function(Value)
_G.InfiniteJump = Value
if Value then
local player = game.Players.LocalPlayer
local uis = game:GetService("UserInputService")
task.spawn(function()
while _G.InfiniteJump do
uis.JumpRequest:Wait()
if player.Character and player.Character:FindFirstChild("Humanoid") then
player.Character.Humanoid:ChangeState("Jumping")
end
end
end)
end
end,
})
-- Reapply sliders on respawn
local player = game.Players.LocalPlayer
player.CharacterAdded:Connect(function(character)
local humanoid = character:WaitForChild("Humanoid")
humanoid.WalkSpeed = currentWalkSpeed
humanoid.JumpHeight = currentJumpHeight
end)
-- Teleport Tab
local TeleportTab = Window:CreateTab("Teleport", 4483362458)
local function teleportTo(x, y, z)
local player = game.Players.LocalPlayer
if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
player.Character.HumanoidRootPart.CFrame = CFrame.new(x, y, z)
end
end
-- Spawn & Rooms
TeleportTab:CreateSection("Spawn & Rooms")
TeleportTab:CreateButton({ Name = "Spawn", Callback = function() teleportTo(-60, 4, 69) end })
TeleportTab:CreateButton({ Name = "Inside Item Room", Callback = function() teleportTo(-182, 18, 53) end })
TeleportTab:CreateButton({ Name = "Outside Item Room", Callback = function() teleportTo(-182, 18, 51) end })
TeleportTab:CreateDivider()
-- Obby
TeleportTab:CreateSection("Obby")
TeleportTab:CreateButton({ Name = "Start of Obby", Callback = function() teleportTo(43, 4, -190) end })
TeleportTab:CreateButton({ Name = "End of Obby", Callback = function() teleportTo(350, 97, -264) end })
TeleportTab:CreateDivider()
-- Backrooms & Bridge
TeleportTab:CreateSection("Backrooms & Bridge")
TeleportTab:CreateButton({ Name = "End of Glass Bridge", Callback = function() teleportTo(346, 94, -817) end })
TeleportTab:CreateButton({ Name = "Backrooms Entrance", Callback = function() teleportTo(449, 82, -290) end })
TeleportTab:CreateButton({ Name = "Backrooms Exit", Callback = function() teleportTo(-40, -26, 548) end })
TeleportTab:CreateDivider()
-- Zombie Arena
TeleportTab:CreateSection("Zombie Arena")
TeleportTab:CreateButton({ Name = "Zombie Arena", Callback = function() teleportTo(-291, 28, -205) end })
Rayfield:LoadConfiguration()Features & Information
Godmode, teleport, walkspeed and more!
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