
Key Required

-- [[OPEN SOURCE SCRIPT]] --
local redzlib = loadstring(game:HttpGet("https://raw.githubusercontent.com/linhmcfake/LuaLibrary/refs/heads/main/RedzLibraryV5.lua"))()
local Window = redzlib:MakeWindow({
Title = "Linhmc Hub: A Dusty Trip",
SubTitle = "by linhmc_new",
SaveFolder = "linhmc_hub_a_dusty_trip"
})
local Tab1 = Window:MakeTab({"General", Icon = "rbxassetid://10723407389"})
local Tab2 = Window:MakeTab({"Player - visual", Icon = "rbxassetid://10747373426"})
Window:AddMinimizeButton({
Button = {
Image = "rbxassetid://132292718620518",
BackgroundTransparency = 0,
},
Corner = {
CornerRadius = UDim.new(0, 6),
}
})
Window:SelectTab(Tab1)
local Section = Tab1:AddSection({ "KILL AURA" })
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Network = ReplicatedStorage:WaitForChild("Network")
local GunFramework_RequestDamage = Network:WaitForChild("GunFramework_RequestDamage")
local Pistol = workspace:WaitForChild("Pistol")
local LocalPlayer = Players.LocalPlayer
local autoFire = false
function fireAllNPCs()
for _, obj in ipairs(workspace:GetDescendants()) do
if obj:IsA("Model") and obj:FindFirstChild("Humanoid") and obj ~= LocalPlayer.Character then
GunFramework_RequestDamage:FireServer(Pistol, obj)
end
end
end
task.spawn(function()
while true do
if autoFire then
fireAllNPCs()
end
task.wait(0.2)
end
end)
Tab1:AddToggle({
Name = "KILL AURA",
Default = false,
Callback = function(state)
autoFire = state
end
})
local Section = Tab1:AddSection({ "BRING ITEM" })
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local Workspace = game:GetService("Workspace")
local RunService = game:GetService("RunService")
local itemGroups = {
["Weapon"] = {"rpg", "Mac10", "PumpShotgun", "AK47", "ammo_crate", "pistol", "katana", "axe", "c4", "dynamite", "ropegun", "muhoboika", "Pike"},
["Support"] = {"beam", "skateboard", "ironboard", "brick", "stairs", "gear"},
["Food"] = {"bar", "burger", "banana", "apple", "bread", "pizza", "onion", "food", "peper"},
["Liquid"] = {"watercan", "gassbottle", "gascan", "oilcan", "radiator", "heater"},
["Decor - Misc"] = {"pot1", "pot2", "pot3", "pot4", "pot5", "Crisps", "blade", "comic1", "comic2", "comic3", "bowlball", "comic4", "comic5", "licenseplate1", "licenseplate2", "licenseplate3", "licenseplate4", "licenseplate5", "toilet", "weight"},
["Special"] = {"Wheel", "dogtag", "defibrillator", "engine", "wallet1", "wallet2", "wallet3", "wallet4", "wallet5", "specialradio", "goldingon", "bottlecap"}
}
local selectedGroup = "Food"
local isInstantGrab = false
local itemsToGrab = {}
local isGrabbing = false
local function bringModel(model)
local hrp = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
if not hrp then return end
local offset = hrp.CFrame.LookVector * 8
local targetCFrame = hrp.CFrame + offset
if model:IsA("Model") then
if model.PrimaryPart then
model:SetPrimaryPartCFrame(targetCFrame)
else
for _, part in ipairs(model:GetChildren()) do
if part:IsA("BasePart") then
part.CFrame = targetCFrame
end
end
end
elseif model:IsA("BasePart") then
model.CFrame = targetCFrame
end
end
local function isRadiatorInVan(obj)
if obj.Name:lower() ~= "radiator" then return false end
local parent = obj.Parent
while parent do
if parent == Workspace:FindFirstChild("Van") then
local misc = parent:FindFirstChild("Misc")
if misc then
local details = misc:FindFirstChild("details")
if details then
local other = details:FindFirstChild("other")
if other and other:FindFirstChild("radiator") == obj then
return true
end
end
end
end
parent = parent.Parent
end
return false
end
local function recursiveScan(parent)
if parent == Workspace:FindFirstChild("NPCInstances") then
return
end
if parent == Workspace:FindFirstChild("RoadPrefabs") then
return
end
local itemNames = itemGroups[selectedGroup]
if not itemNames then return end
for _, obj in ipairs(parent:GetChildren()) do
for _, name in ipairs(itemNames) do
if obj.Name:lower() == name:lower() then
if obj.Name:lower() == "radiator" and isRadiatorInVan(obj) then
else
table.insert(itemsToGrab, obj)
end
end
end
if obj:IsA("Folder") or obj:IsA("Model") then
recursiveScan(obj)
end
end
end
local function startGrabbing()
if isGrabbing then return end
isGrabbing = true
itemsToGrab = {}
recursiveScan(Workspace)
if isInstantGrab then
for _, item in ipairs(itemsToGrab) do
if item.Parent then
bringModel(item)
end
end
isGrabbing = false
else
local index = 1
local connection
connection = RunService.Heartbeat:Connect(function()
if index > #itemsToGrab then
connection:Disconnect()
isGrabbing = false
return
end
local item = itemsToGrab[index]
if item.Parent then
bringModel(item)
end
index = index + 1
wait(0.8)
end)
end
end
Tab1:AddToggle({
Name = "Instant Grab",
Default = false,
Callback = function(value)
isInstantGrab = value
end
})
Tab1:AddDropdown({
Name = "Select Item Group",
Options = {"Weapon", "Support", "Food", "Liquid", "Decor - Misc", "Special"},
Default = "Food",
Callback = function(selected)
selectedGroup = selected
end
})
Tab1:AddButton({
Name = "Bring Items",
Callback = function()
startGrabbing()
end
})
local Section = Tab2:AddSection({ "MOVEMENT" })
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
local keepStamina = false
function setStaminaMax()
local character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local humanoid = character:FindFirstChildOfClass("Humanoid")
if humanoid then
humanoid:SetAttribute("Stamina", 1)
end
end
task.spawn(function()
while true do
if keepStamina then
setStaminaMax()
end
task.wait(0.05)
end
end)
LocalPlayer.CharacterAdded:Connect(function()
task.wait(1)
if keepStamina then
setStaminaMax()
end
end)
Tab2:AddToggle({
Name = "Max Stamina",
Default = false,
Callback = function(state)
keepStamina = state
end
})
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local flySpeed = 16
local flyEnabled = false
local flying = false
local bodyVelocity, bodyAngularVelocity, flyConnection, stateChangedConnection
local function getCharacter()
return player.Character or player.CharacterAdded:Wait()
end
local function getRootPart()
local char = getCharacter()
return char:FindFirstChild("HumanoidRootPart") or char:FindFirstChild("Torso")
end
local function waitForControlModule()
local success, controlModule = pcall(function()
return require(player:WaitForChild("PlayerScripts"):WaitForChild("PlayerModule"):WaitForChild("ControlModule"))
end)
if success then return controlModule else return nil end
end
local function preventSitting()
local char = getCharacter()
local humanoid = char and char:FindFirstChildOfClass("Humanoid")
if humanoid and flyEnabled then
if stateChangedConnection then stateChangedConnection:Disconnect() end
stateChangedConnection = humanoid.StateChanged:Connect(function(old, new)
if flyEnabled then
if new == Enum.HumanoidStateType.Seated then
task.spawn(function()
task.wait(0.1)
if flyEnabled and humanoid.Parent then
humanoid:ChangeState(Enum.HumanoidStateType.Running)
end
end)
elseif old == Enum.HumanoidStateType.Seated and (new == Enum.HumanoidStateType.Jumping or new == Enum.HumanoidStateType.Running or new == Enum.HumanoidStateType.Freefall) then
task.spawn(function()
task.wait(0.2)
if flyEnabled and humanoid.Parent then
humanoid.PlatformStand = true
if not flying then
startFly()
end
end
end)
end
end
end)
end
end
function startFly()
local char = getCharacter()
local root = getRootPart()
if not char or not root or not flyEnabled then return end
flying = true
if bodyVelocity then bodyVelocity:Destroy() end
if bodyAngularVelocity then bodyAngularVelocity:Destroy() end
bodyVelocity = Instance.new("BodyVelocity")
bodyVelocity.Velocity = Vector3.zero
bodyVelocity.MaxForce = Vector3.new(9e9, 9e9, 9e9)
bodyVelocity.Parent = root
bodyAngularVelocity = Instance.new("BodyAngularVelocity")
bodyAngularVelocity.AngularVelocity = Vector3.zero
bodyAngularVelocity.MaxTorque = Vector3.new(4000, 4000, 4000)
bodyAngularVelocity.Parent = root
local humanoid = char:FindFirstChildOfClass("Humanoid")
if humanoid then
for _, track in pairs(humanoid:GetPlayingAnimationTracks()) do
track:Stop()
end
task.wait(0.1)
humanoid.PlatformStand = true
root.CFrame = CFrame.new(root.Position, root.Position + Vector3.new(0, 0, -1))
preventSitting()
end
local controlModule = waitForControlModule()
if flyConnection then flyConnection:Disconnect() end
flyConnection = RunService.Heartbeat:Connect(function()
if not flyEnabled or not flying or not root or not root.Parent then
return
end
local humanoid = char:FindFirstChildOfClass("Humanoid")
if humanoid and not humanoid.PlatformStand then
humanoid.PlatformStand = true
end
local camera = workspace.CurrentCamera
local moveVec = Vector3.zero
if controlModule then moveVec = controlModule:GetMoveVector() end
local targetVelocity = Vector3.zero
if moveVec.Magnitude > 0 then
local cameraCFrame = camera.CFrame
local direction = cameraCFrame:VectorToWorldSpace(moveVec)
targetVelocity = direction.Unit * flySpeed
end
if bodyVelocity then
bodyVelocity.Velocity = bodyVelocity.Velocity:Lerp(targetVelocity, 0.25)
end
if flyEnabled and flying and bodyAngularVelocity then
local lookDirection = camera.CFrame.LookVector
local targetCFrame = CFrame.lookAt(root.Position, root.Position + lookDirection)
root.CFrame = root.CFrame:Lerp(targetCFrame, 0.12)
bodyAngularVelocity.AngularVelocity = Vector3.zero
end
if targetVelocity.Magnitude == 0 then
if bodyVelocity then
bodyVelocity.Velocity = Vector3.zero
end
root.AssemblyLinearVelocity = Vector3.zero
end
end)
end
function stopFly()
flying = false
if flyConnection then flyConnection:Disconnect() flyConnection = nil end
if bodyVelocity then bodyVelocity:Destroy() bodyVelocity = nil end
if bodyAngularVelocity then bodyAngularVelocity:Destroy() bodyAngularVelocity = nil end
if stateChangedConnection then stateChangedConnection:Disconnect() stateChangedConnection = nil end
local char = getCharacter()
local humanoid = char and char:FindFirstChildOfClass("Humanoid")
if humanoid then humanoid.PlatformStand = false end
end
function autoFlyOnRespawn()
local char = player.Character or player.CharacterAdded:Wait()
local root = char:WaitForChild("HumanoidRootPart", 10)
local humanoid = char:WaitForChild("Humanoid", 10)
if not root or not humanoid then return end
task.wait(3)
if flyEnabled then
task.wait(1)
startFly()
end
end
flyEnabled = false
flying = false
player.CharacterRemoving:Connect(function()
flying = false
if flyConnection then flyConnection:Disconnect() flyConnection = nil end
if bodyVelocity then bodyVelocity:Destroy() bodyVelocity = nil end
if bodyAngularVelocity then bodyAngularVelocity:Destroy() bodyAngularVelocity = nil end
if stateChangedConnection then stateChangedConnection:Disconnect() stateChangedConnection = nil end
end)
player.CharacterAdded:Connect(function()
if flyEnabled then
task.spawn(autoFlyOnRespawn)
end
end)
Tab2:AddToggle({
Name = "Fly",
Description = "Toggle Flying Mode (BETA)",
Default = false,
Callback = function(Value)
flyEnabled = Value
if flyEnabled then
startFly()
else
stopFly()
end
end
})
Tab2:AddSlider({
Name = "Fly Speed",
Description = "Your Fly Speed",
Min = 16,
Max = 300,
Increase = 1,
Default = 300,
Callback = function(Value)
flySpeed = Value
end
})
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
local noclipConn
local charConn
local noclipEnabled = false
local function enableNoclip()
if noclipConn then noclipConn:Disconnect() end
noclipConn = RunService.Stepped:Connect(function()
local char = LocalPlayer.Character
if char then
for _, part in pairs(char:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = false
end
end
end
end)
end
local function disableNoclip()
if noclipConn then noclipConn:Disconnect() end
noclipConn = nil
local char = LocalPlayer.Character
if char then
for _, part in pairs(char:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = true
end
end
end
end
Tab2:AddToggle({
Name = "Noclip",
Default = false,
Callback = function(state)
noclipEnabled = state
if state then
enableNoclip()
else
disableNoclip()
end
end
})
local Section = Tab1:AddSection({ "MAP" })
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local RunService = game:GetService("RunService")
local autoTravelEnabled = false
local travelConnection = nil
local travelSpeed = 1
local function clamp(x, min, max)
return math.max(min, math.min(x, max))
end
function getHighestRoadCollision()
local roadCollisions = workspace.Map:FindFirstChild("RoadCollisions")
if not roadCollisions then return nil, nil end
local highestNum = -math.huge
local highestObj = nil
for _, obj in ipairs(roadCollisions:GetChildren()) do
local num = tonumber(obj.Name)
if num and num > highestNum then
highestNum = num
highestObj = obj
end
end
return highestObj, highestNum
end
function teleportToHighestRoadCollision()
local hrp = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
if not hrp then return end
local obj, num = getHighestRoadCollision()
if obj and obj.Position then
local targetPos = obj.Position + Vector3.new(0, 5, 0)
hrp.CFrame = CFrame.new(targetPos)
end
end
local travelTimer = 0
function travelToHighestRoadCollision()
if travelConnection then travelConnection:Disconnect() end
travelTimer = 0
travelConnection = RunService.Heartbeat:Connect(function(dt)
if not autoTravelEnabled then return end
travelTimer = travelTimer + dt
if travelTimer >= travelSpeed then
teleportToHighestRoadCollision()
travelTimer = 0
end
end)
end
function stopTravel()
if travelConnection then travelConnection:Disconnect() travelConnection = nil end
end
Tab1:AddTextBox({
Name = "Travel Delay",
Default = "1",
PlaceholderText = "Number/sec",
Callback = function(value)
local num = tonumber(value)
if num and num > 0 then
travelSpeed = num
end
end
})
Tab1:AddToggle({
Name = "Auto LoadMap",
Default = false,
Callback = function(Value)
autoTravelEnabled = Value
if Value then
travelToHighestRoadCollision()
else
stopTravel()
end
end
})
local Section = Tab2:AddSection({ "VISUAL" })
Tab2:AddButton({
Name = "Full Bright",
Callback = function()
local Lighting = game:GetService("Lighting")
local RunService = game:GetService("RunService")
if _G.brightLoop then
_G.brightLoop:Disconnect()
end
local function brightFunc()
Lighting.Brightness = 2
Lighting.ClockTime = 14
Lighting.FogEnd = 100000
Lighting.GlobalShadows = false
Lighting.OutdoorAmbient = Color3.fromRGB(128, 128, 128)
end
_G.brightLoop = RunService.RenderStepped:Connect(brightFunc)
end
})
Tab2:AddButton({
Name = "No Fog",
Callback = function()
local Lighting = game:GetService("Lighting")
Lighting.FogEnd = 100000
for _, v in pairs(Lighting:GetDescendants()) do
if v:IsA("Atmosphere") then
v:Destroy()
end
end
end
})
local Section = Tab2:AddSection({ "TELEPORT" })
Tab2:AddButton({
Name = "Spawn",
Callback = function()
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local char = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local hrp = char:WaitForChild("HumanoidRootPart")
local spawnZone = workspace:WaitForChild("SpawnZone")
if spawnZone:IsA("BasePart") then
hrp.CFrame = spawnZone.CFrame + Vector3.new(0, 2, 0)
end
end
})
Tab2:AddButton({
Name = "RandomShop",
Callback = function()
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local char = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local hrp = char:WaitForChild("HumanoidRootPart")
local target = workspace.RoadPrefabs.ScrapRecycler:WaitForChild("RandomShop")
if target:IsA("Model") then
local firstPart = nil
for _,v in pairs(target:GetDescendants()) do
if v:IsA("BasePart") then
firstPart = v
break
end
end
if firstPart then
hrp.CFrame = firstPart.CFrame + Vector3.new(0, 0, 0)
end
elseif target:IsA("BasePart") then
hrp.CFrame = target.CFrame + Vector3.new(0, 0, 0)
end
end
})
Tab2:AddButton({
Name = "Autoshop Repairs",
Callback = function()
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local char = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local hrp = char:WaitForChild("HumanoidRootPart")
local target = workspace:WaitForChild("RoadPrefabs")
:WaitForChild("AutoshopRepairs")
:WaitForChild("AutoshopRepairs")
if target:IsA("Model") then
local firstPart = nil
for _,v in pairs(target:GetDescendants()) do
if v:IsA("BasePart") then
firstPart = v
break
end
end
if firstPart then
hrp.CFrame = firstPart.CFrame + Vector3.new(0, -3, 0)
end
elseif target:IsA("BasePart") then
hrp.CFrame = target.CFrame + Vector3.new(0, -3, 0)
end
end
})
Tab2:AddButton({
Name = "RustyDepot",
Callback = function()
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local char = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local hrp = char:WaitForChild("HumanoidRootPart")
local target = workspace:WaitForChild("RoadPrefabs"):WaitForChild("RustyDepot")
local targetCFrame = nil
if target:IsA("BasePart") then
targetCFrame = target.CFrame
elseif target:IsA("Model") then
if target.PrimaryPart then
targetCFrame = target.PrimaryPart.CFrame
else
for _,v in pairs(target:GetDescendants()) do
if v:IsA("BasePart") then
targetCFrame = v.CFrame
break
end
end
end
end
if targetCFrame then
hrp.CFrame = targetCFrame + Vector3.new(0, 5, 0)
end
end
})
Scripts that don't work.
@com3624211 it work, just use it on desert map
@linhmcfake Don't work