
Key Required
Kill all zombie
Lua Script•22 lines (1254 chars)
while wait(0.06) do
for i,v in pairs(workspace.Stage_Monster:GetChildren()) do
if v:FindFirstChild("Torso") then
local args = {
[1] = {
["CF"] = CFrame.new(-12.618999481201172, 24.49771499633789, -43.56488037109375, 0.910255491733551, 0.00027224465156905353, -0.4140470027923584, -2.9103830456733704e-11, 0.9999997615814209, 0.0006575208972208202, 0.41404712200164795, -0.0005985120078548789, 0.9102552533149719),
["Part"] =v:WaitForChild("Torso"),
["Owner"] = game:GetService("Players").LocalPlayer,
["TargetHead"] = true,
["Character"] = game:GetService("Players").LocalPlayer.Character,
["Hit"] =v:WaitForChild("Torso"),
["Target"] =v,
["position"] = Vector3.new(81.82274627685547, 24.347740173339844, -251.18887329101562),
["normal"] = Vector3.new(-0.48831304907798767, 0.12276525050401688, 0.8639904260635376),
["Damage"] = 37
}
}
game:GetService("ReplicatedStorage"):WaitForChild("Remote"):WaitForChild("CastRemote"):FireServer(unpack(args))
end
end
endFeatures & Information
Activate when starting a war with zombies, not used in the lobby
I'm use delta
First, create a room and start, and before opening the gate, activate the script and finish. Remember, this script is active only for the first Normal weapon, not the second. The meaning is not for strength.

I use delta and I used it not in the lobby and nothing happened what am I doing wrong
@Hamman Click play and do the Zombie Attack and use weapons in general, not the second weapon
@Xpchloe wht is seconed weapon
@1839774864q free from any weapon, whether it's a basic pistol or so on, except for the elemental, it doesn't have any effect
Indeed, many people misunderstand how to use this script because this script still lasts for 2 years and never dies