
Key Required VerifiedUniversal

-- Credits to 17aandrei
local player = game.Players.LocalPlayer
local foldersToModify = {
workspace:WaitForChild("enemies"),
workspace:WaitForChild("BossFolder")
}
local HEAD_TRANSPARENCY = 0.8
local HEAD_SIZE = Vector3.new(6, 6, 6)
local function modifyHead(model)
if not model:IsA("Model") then return end
local head = model:FindFirstChild("Head")
if head and head:IsA("BasePart") then
head.Transparency = HEAD_TRANSPARENCY
head.Size = HEAD_SIZE
if model.PrimaryPart then
model:PivotTo(model.PrimaryPart.CFrame)
end
print("[HeadModifier] Modified Head for " .. model.Name)
end
end
for _, folder in ipairs(foldersToModify) do
for _, model in ipairs(folder:GetChildren()) do
modifyHead(model)
end
folder.ChildAdded:Connect(function(child)
task.wait(0.1)
modifyHead(child)
end)
end
local powerupsFolder = workspace:WaitForChild("Powerups")
local LOOP_INTERVAL = 5
local WALK_SPEED = 100
local JUMP_POWER = 150
local function getRootPart()
local character = player.Character or player.CharacterAdded:Wait()
return character:WaitForChild("HumanoidRootPart", 5)
end
local function applyMovementSettings()
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid", 5)
if humanoid then
humanoid.WalkSpeed = WALK_SPEED
humanoid.JumpPower = JUMP_POWER
print("[Movement] Applied WalkSpeed=" .. tostring(WALK_SPEED) .. " JumpPower=" .. tostring(JUMP_POWER))
end
end
player.CharacterAdded:Connect(function()
task.wait(0.5)
applyMovementSettings()
end)
if player.Character then
task.spawn(function()
task.wait(0.5)
applyMovementSettings()
end)
end
local function teleportPowerups()
local rootPart = getRootPart()
if not rootPart then return end
for _, obj in ipairs(powerupsFolder:GetChildren()) do
if obj:IsA("BasePart") then
obj.CFrame = rootPart.CFrame * CFrame.new(math.random(-3, 3), 2, math.random(-3, 3))
elseif obj:IsA("Model") and obj.PrimaryPart then
obj:SetPrimaryPartCFrame(rootPart.CFrame * CFrame.new(math.random(-3, 3), 2, math.random(-3, 3)))
end
end
end
task.spawn(function()
while true do
teleportPowerups()
applyMovementSettings()
task.wait(LOOP_INTERVAL)
end
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