
Keyless

-- Define function for throwing planes
function ThrowPlanes()
spawn(function()
while getgenv().ThrowPlanes do
local args = {
[1] = Vector3.new(
game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,
game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,
game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z
),
[2] = 1
}
game:GetService("ReplicatedStorage").Remotes.ThrowPlane:FireServer(unpack(args))
wait()
end
end)
end
-- Define function for upgrading
function Upgrade()
spawn(function()
while getgenv().Upgrade do
local args = { [1] = "Walkspeed" }
game:GetService("ReplicatedStorage").Remotes.Upgrade:FireServer(unpack(args))
local args = { [1] = "Accuracy" }
game:GetService("ReplicatedStorage").Remotes.Upgrade:FireServer(unpack(args))
local args = { [1] = "Strength" }
game:GetService("ReplicatedStorage").Remotes.Upgrade:FireServer(unpack(args))
wait()
end
end)
end
-- Define function for auto-spin
function AutoSpin()
spawn(function()
while getgenv().AutoSpin do
game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("Spin"):InvokeServer()
task.wait()
end
end)
end
local library = loadstring(game:HttpGet(('https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/wall%20v3')))()
local w = library:CreateWindow("Yeet A Plane Simulator")
local b = w:CreateFolder("Main")
b:Toggle("Auto Throw (money yes)", function(val) getgenv().ThrowPlanes = val ThrowPlanes() end)
b:Toggle("Upgrade", function(val) getgenv().Upgrade = val Upgrade() end)
b:Toggle("Auto Spin", function(val) getgenv().AutoSpin = val AutoSpin() end)No comments yet for this script.



