
Key Required VerifiedUniversal
local ReplicatedStorage = game:GetService('ReplicatedStorage')
local Players = game:GetService('Players')
local player = Players.LocalPlayer
local ClientState = require(ReplicatedStorage:WaitForChild('ClientState'))
local Config = require(ReplicatedStorage:WaitForChild('Config'))
local Speed = 100
local function getSafeSpeed()
local success, result = pcall(function()
local state = ClientState:Get()
return Config.CalculateMaxSpeed(state.Level)
end)
if success and result then
return result
end
if Config and Config.cfg then
return Config.cfg
end
return 0
end
local mt = getrawmetatable(game)
local oldIndex = mt.__index
setreadonly(mt, false)
mt.__index = newcclosure(function(self, key)
if not checkcaller() and tostring(key) == 'WalkSpeed' and typeof(self) == 'Instance' and self:IsA('Humanoid') then
local safeSpeed = getSafeSpeed()
return safeSpeed
end
return oldIndex(self, key)
end)
local index__ = mt.__newindex
mt.__newindex = newcclosure(function(self, key, value)
if not checkcaller() and tostring(key) == 'WalkSpeed' and typeof(self) == 'Instance' and self:IsA('Humanoid') then
return
end
return index__(self, key, value)
end)
setreadonly(mt, true)
local function setSpeed(character)
local humanoid = character:WaitForChild('Humanoid', 5)
if humanoid then
humanoid.WalkSpeed = Speed
end
end
if player.Character then
setSpeed(player.Character)
end
game:GetService('RunService').Heartbeat:Connect(function()
if player.Character then
local humanoid = player.Character:FindFirstChild('Humanoid')
if humanoid and humanoid.WalkSpeed ~= Speed then
print('Set Speed back to Original Modification')
humanoid.WalkSpeed = Speed
end
end
end)
player.CharacterAdded:Connect(function(char)
task.wait(0.5)
setSpeed(char)
end)
print('modified current speed')


For those who dont know how to change the speed : Search for the line which includes : 'local Speed = 100' and change 100 to the speed you'd like.
make one for xeno
que hago con el codigo ese?? lo descargo y que mas
doesnt work
How to use