
Key Required
Unlimited Wins
Lua Script•39 lines (1058 chars)
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
local PlayerGui = LocalPlayer:WaitForChild("PlayerGui")
local cashRemote = ReplicatedStorage:WaitForChild("Remotes"):WaitForChild("Cash/Wins")
local gui = Instance.new("ScreenGui")
gui.Name = "LoopWinsUI"
gui.ResetOnSpawn = false
gui.Parent = PlayerGui
local btn = Instance.new("TextButton")
btn.Size = UDim2.new(0, 150, 0, 50)
btn.Position = UDim2.new(0, 50, 0, 50)
btn.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
btn.TextColor3 = Color3.fromRGB(255, 255, 255)
btn.Text = "Loop Wins: OFF"
btn.Parent = gui
local looping = false
btn.MouseButton1Click:Connect(function()
looping = not looping
if looping then
btn.Text = "Loop Wins: ON"
else
btn.Text = "Loop Wins: OFF"
end
end)
RunService.Heartbeat:Connect(function()
if looping then
pcall(function()
cashRemote:FireServer()
end)
end
end)Features & Information
unlimited wins
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