
Key Required

--[[
OVERLORD - Westbound Edition
Confirmed workspace data:
- workspace.Animals (Fox, BlackBear, DeerFawn, LegendaryCoyote, Bison,
MooseCow, Coyote, Wolf, DeerBuck, GrizzlyBear,
DireWolf, LegendaryBlackBear — all with UUID suffix)
- workspace.NPCs (empty / loose NPC models)
- workspace.Horses
- workspace.Banks
- workspace.ChestFolder
- CashRegister, Safe models in workspace
Character:
- R15 rig: Head, HumanoidRootPart confirmed
- Team = "Cowboys" or "Outlaws"
- BoolValue "Ragdolled" inside character
- Humanoid with Health/MaxHealth 100
]]
--// ═══════════════════════════════════════════
--// RAYFIELD LOADER
--// ═══════════════════════════════════════════
local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
local Window = Rayfield:CreateWindow({
Name = "Overlord · Westbound",
LoadingTitle = "Overlord Hub",
LoadingSubtitle = "Westbound Edition",
Theme = "Default",
DisableRayfieldPrompts = true,
DisableBuildWarnings = true,
ConfigurationSaving = { Enabled = false },
KeySystem = false,
})
--// ═══════════════════════════════════════════
--// SERVICES
--// ═══════════════════════════════════════════
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local Lighting = game:GetService("Lighting")
local ProximityPromptService = game:GetService("ProximityPromptService")
local LP = Players.LocalPlayer
local Camera = workspace.CurrentCamera
--// ═══════════════════════════════════════════
--// ANTI-DETECTION: randomised instance tag names
--// ═══════════════════════════════════════════
local _S = tostring(math.random(10000, 99999))
local T_PESP = "WB_P" .. _S
local T_AESP = "WB_A" .. _S
local T_HIGH = "WB_H" .. _S
--// ═══════════════════════════════════════════
--// SETTINGS
--// ═══════════════════════════════════════════
local Cfg = {
-- Aimbot
AimPlayers = false,
AimAnimals = false,
WallCheck = false,
TeamCheck = true,
Prediction = false,
FOV = 150,
ShowFOV = false,
-- Silent Aim
SilentAim = false,
SilentSpeed = 0.15,
-- Player ESP
ShowName = false,
ShowHP = false,
ShowBox = false,
ShowRole = false,
ShowDist = false,
CowboyColor = Color3.fromRGB(100, 180, 255),
OutlawColor = Color3.fromRGB(255, 80, 80),
-- Animal ESP
AnimalESP = false,
AnimalDist = 8000,
AnimalColor = Color3.fromRGB(100, 220, 100),
LegendColor = Color3.fromRGB(255, 215, 0),
ShowAnimalHP = true,
-- World
FullBright = false,
TPWalk = false,
TPSpeed = 3,
AntiRagdoll = false,
NoFallDmg = false,
RobAura = false,
TextSize = 13,
}
--// ═══════════════════════════════════════════
--// FOV CIRCLE
--// ═══════════════════════════════════════════
local FOVCircle = Drawing.new("Circle")
FOVCircle.Thickness = 1.2
FOVCircle.Color = Color3.fromRGB(255, 255, 255)
FOVCircle.Filled = false
FOVCircle.Transparency = 1
FOVCircle.Visible = false
--// ═══════════════════════════════════════════
--// TABS
--// ═══════════════════════════════════════════
local TabCombat = Window:CreateTab("Combat", 4483362458)
local TabVisuals = Window:CreateTab("Visuals", 4483362458)
local TabWorld = Window:CreateTab("World", 4483362458)
--// ═══════════════════════════════════════════
--// HELPERS
--// ═══════════════════════════════════════════
local function Char() return LP.Character end
local function GetRoot(obj)
if not obj then return nil end
if obj:IsA("BasePart") then return obj end
if obj:IsA("Model") then
return obj.PrimaryPart
or obj:FindFirstChild("HumanoidRootPart")
or obj:FindFirstChildWhichIsA("BasePart")
end
end
local function GetDist(pos)
local c = Char()
if c and c:FindFirstChild("HumanoidRootPart") then
return math.floor((c.HumanoidRootPart.Position - pos).Magnitude)
end
return 9999
end
-- Westbound teams are exactly "Cowboys" and "Outlaws"
local function GetTeamName(player)
return player.Team and player.Team.Name or "None"
end
local function IsSameTeam(player)
if not Cfg.TeamCheck then return false end
local myTeam = LP.Team and LP.Team.Name or ""
local theirTeam = GetTeamName(player)
return myTeam ~= "" and myTeam == theirTeam
end
local function IsVisible(part)
if not part then return false end
local c = Char()
if not c or not c:FindFirstChild("Head") then return false end
local origin = Camera.CFrame.Position
local dir = part.Position - origin
local params = RaycastParams.new()
params.FilterDescendantsInstances = {c, Camera}
params.FilterType = Enum.RaycastFilterType.Exclude
params.IgnoreWater = true
local result = workspace:Raycast(origin, dir, params)
if result then
return result.Instance:IsDescendantOf(part.Parent)
end
return true
end
local function Predict(part)
if not Cfg.Prediction then return part.Position end
-- Westbound guns: ~400 studs/s bullet speed
local vel = part.AssemblyLinearVelocity
local dist = GetDist(part.Position)
return part.Position + vel * (dist / 400)
end
-- Strip UUID suffix from animal names e.g. "Wolf{73dfbaff-...}" -> "Wolf"
local function StripUUID(name)
return name:gsub("{[^}]+}", ""):gsub("%s+$", "")
end
-- Map exact Westbound model names to display names
local ANIMAL_DISPLAY = {
Fox = "Fox",
BlackBear = "Black Bear",
DeerFawn = "Deer (Fawn)",
LegendaryCoyote = "★ Legendary Coyote",
Bison = "Bison",
MooseCow = "Moose",
Coyote = "Coyote",
Wolf = "Wolf",
DeerBuck = "Deer (Buck)",
GrizzlyBear = "Grizzly Bear",
DireWolf = "Dire Wolf",
LegendaryBlackBear = "★ Legendary Black Bear",
LegendaryGrizzly = "★ Legendary Grizzly",
LegendaryDireWolf = "★ Legendary Dire Wolf",
LegendaryWolf = "★ Legendary Wolf",
LegendaryFox = "★ Legendary Fox",
LegendaryBison = "★ Legendary Bison",
LegendaryMoose = "★ Legendary Moose",
NPC = "NPC",
Goose = "Goose",
}
local function GetAnimalDisplay(obj)
local stripped = StripUUID(obj.Name)
return ANIMAL_DISPLAY[stripped] or stripped
end
local function IsLegendary(obj)
return StripUUID(obj.Name):find("Legendary") ~= nil
end
--// ═══════════════════════════════════════════
--// ESP
--// ═══════════════════════════════════════════
local function ManageESP(rootPart, tag, text, color, show)
if not rootPart or not rootPart.Parent then return end
local bb = rootPart:FindFirstChild(tag)
if show then
if not bb then
bb = Instance.new("BillboardGui")
bb.Name = tag
bb.Adornee = rootPart
bb.AlwaysOnTop = true
bb.Size = UDim2.new(0, 220, 0, 80)
bb.StudsOffset = Vector3.new(0, 3.5, 0)
bb.Parent = rootPart
local lbl = Instance.new("TextLabel", bb)
lbl.Name = "L"
lbl.BackgroundTransparency = 1
lbl.Size = UDim2.new(1, 0, 1, 0)
lbl.TextStrokeTransparency = 0.3
lbl.TextStrokeColor3 = Color3.new(0, 0, 0)
lbl.Font = Enum.Font.SourceSansBold
lbl.TextXAlignment = Enum.TextXAlignment.Center
lbl.TextYAlignment = Enum.TextYAlignment.Center
lbl.TextWrapped = true
end
local lbl = bb:FindFirstChild("L")
if lbl then
lbl.TextSize = Cfg.TextSize
lbl.TextColor3 = color
lbl.Text = text
end
else
if bb then bb:Destroy() end
end
end
local function CleanESP(char)
if not char then return end
for _, tag in ipairs({T_PESP, T_HIGH}) do
local o = char:FindFirstChild(tag, true)
if o then o:Destroy() end
end
end
-- Hook all players for instant ESP cleanup on death/respawn
local function HookPlayer(p)
if p == LP then return end
p.CharacterRemoving:Connect(CleanESP)
p.CharacterAdded:Connect(function(char)
task.wait(0.2)
CleanESP(char)
end)
end
Players.PlayerAdded:Connect(HookPlayer)
for _, p in ipairs(Players:GetPlayers()) do HookPlayer(p) end
--// ═══════════════════════════════════════════
--// AIMBOT — uses confirmed Head + HumanoidRootPart
--// ═══════════════════════════════════════════
local function GetTarget()
local best = nil
local bestMag = Cfg.FOV
local center = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2)
-- Players
if Cfg.AimPlayers then
for _, p in ipairs(Players:GetPlayers()) do
if p == LP then continue end
if IsSameTeam(p) then continue end
local c = p.Character
if not c then continue end
local head = c:FindFirstChild("Head")
local hum = c:FindFirstChildOfClass("Humanoid")
if not head or not hum or hum.Health <= 0 then continue end
if Cfg.WallCheck and not IsVisible(head) then continue end
local pos, vis = Camera:WorldToViewportPoint(Predict(head))
if vis then
local mag = (Vector2.new(pos.X, pos.Y) - center).Magnitude
if mag < bestMag then
bestMag = mag
best = head
end
end
end
end
-- Animals — confirmed in workspace.Animals folder
if Cfg.AimAnimals then
local folder = workspace:FindFirstChild("Animals")
if folder then
for _, v in ipairs(folder:GetChildren()) do
if not v:IsA("Model") then continue end
local hum = v:FindFirstChildWhichIsA("Humanoid")
if not hum or hum.Health <= 0 then continue end
local rp = GetRoot(v)
if not rp then continue end
if Cfg.WallCheck and not IsVisible(rp) then continue end
local pos, vis = Camera:WorldToViewportPoint(Predict(rp))
if vis then
local mag = (Vector2.new(pos.X, pos.Y) - center).Magnitude
if mag < bestMag then
bestMag = mag
best = rp
end
end
end
end
-- Also check loose NPC models in workspace root
for _, v in ipairs(workspace:GetChildren()) do
if v.Name == "NPC" and v:IsA("Model") then
local hum = v:FindFirstChildWhichIsA("Humanoid")
if not hum or hum.Health <= 0 then continue end
local rp = GetRoot(v)
if not rp then continue end
if Cfg.WallCheck and not IsVisible(rp) then continue end
local pos, vis = Camera:WorldToViewportPoint(Predict(rp))
if vis then
local mag = (Vector2.new(pos.X, pos.Y) - center).Magnitude
if mag < bestMag then
bestMag = mag
best = rp
end
end
end
end
end
return best
end
--// ═══════════════════════════════════════════
--// ANIMAL ESP LOOP
--// ═══════════════════════════════════════════
task.spawn(function()
while task.wait(0.8) do
if not Cfg.AnimalESP then continue end
local folder = workspace:FindFirstChild("Animals")
if not folder then continue end
for _, v in ipairs(folder:GetChildren()) do
if not v:IsA("Model") then continue end
local rp = GetRoot(v)
if not rp then continue end
local hum = v:FindFirstChildWhichIsA("Humanoid")
local dist = GetDist(rp.Position)
-- Remove ESP if out of range
if dist > Cfg.AnimalDist then
local b = rp:FindFirstChild(T_AESP)
if b then b:Destroy() end
continue
end
local isLeg = IsLegendary(v)
local color = isLeg and Cfg.LegendColor or Cfg.AnimalColor
local name = GetAnimalDisplay(v)
local dead = hum and hum.Health <= 0
local lines = {name}
if dead then
lines[1] = name .. " 💀"
elseif hum and Cfg.ShowAnimalHP then
table.insert(lines, "HP: " .. math.floor(hum.Health) .. "/" .. math.floor(hum.MaxHealth))
end
if Cfg.ShowDist then
table.insert(lines, dist .. "m")
end
ManageESP(rp, T_AESP, table.concat(lines, "\n"), color, true)
end
end
end)
--// ═══════════════════════════════════════════
--// ANTI RAGDOLL — sets BoolValue "Ragdolled" to false
--// (confirmed exists in character)
--// ═══════════════════════════════════════════
local ragdollConn
local function EnableAntiRagdoll()
local c = Char()
if not c then return end
local rv = c:FindFirstChild("Ragdolled")
if rv and rv:IsA("BoolValue") then
rv.Value = false
ragdollConn = rv:GetPropertyChangedSignal("Value"):Connect(function()
if rv.Value == true then rv.Value = false end
end)
end
end
local function DisableAntiRagdoll()
if ragdollConn then ragdollConn:Disconnect(); ragdollConn = nil end
end
--// ═══════════════════════════════════════════
--// NO FALL DAMAGE
--// Westbound handles fall damage server-side.
--// We disable the Freefall humanoid state so the
--// server never registers a fall in the first place.
--// ═══════════════════════════════════════════
local fallConn
local function EnableNoFallDmg()
local c = Char()
if not c then return end
local hum = c:FindFirstChildOfClass("Humanoid")
if not hum then return end
-- Disable freefall state entirely so server never sees a fall
hum:SetStateEnabled(Enum.HumanoidStateType.FallingDown, false)
hum:SetStateEnabled(Enum.HumanoidStateType.Freefall, false)
-- Also watch for state changes and cancel them
fallConn = hum.StateChanged:Connect(function(old, new)
if new == Enum.HumanoidStateType.Freefall
or new == Enum.HumanoidStateType.FallingDown then
hum:ChangeState(Enum.HumanoidStateType.Jumping)
end
end)
end
local function DisableNoFallDmg()
if fallConn then fallConn:Disconnect(); fallConn = nil end
local c = Char()
if not c then return end
local hum = c:FindFirstChildOfClass("Humanoid")
if not hum then return end
hum:SetStateEnabled(Enum.HumanoidStateType.FallingDown, true)
hum:SetStateEnabled(Enum.HumanoidStateType.Freefall, true)
end
-- Re-apply on respawn
LP.CharacterAdded:Connect(function()
task.wait(0.5)
if Cfg.AntiRagdoll then EnableAntiRagdoll() end
if Cfg.NoFallDmg then EnableNoFallDmg() end
end)
--// ═══════════════════════════════════════════
--// SILENT AIM — hookfunction on shootBullet
--// Xeno supports hookfunction + newcclosure.
--// We hook the GunLocalModule's shootBullet so
--// arg3 (the target position) is replaced with
--// our target. Crosshair never moves.
--// ═══════════════════════════════════════════
local Mouse = LP:GetMouse()
local function GetSilentTarget()
local best, bestMag = nil, Cfg.FOV
local center = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2)
for _, p in ipairs(Players:GetPlayers()) do
if p == LP then continue end
if IsSameTeam(p) then continue end
local c = p.Character
if not c then continue end
local head = c:FindFirstChild("Head")
local hum = c:FindFirstChildOfClass("Humanoid")
if not head or not hum or hum.Health <= 0 then continue end
local pos, vis = Camera:WorldToViewportPoint(head.Position)
if vis then
local mag = (Vector2.new(pos.X, pos.Y) - center).Magnitude
if mag < bestMag then bestMag = mag; best = head end
end
end
local folder = workspace:FindFirstChild("Animals")
if folder then
for _, v in ipairs(folder:GetChildren()) do
if not v:IsA("Model") then continue end
local hum = v:FindFirstChildWhichIsA("Humanoid")
if not hum or hum.Health <= 0 then continue end
local rp = GetRoot(v)
if not rp then continue end
local pos, vis = Camera:WorldToViewportPoint(rp.Position)
if vis then
local mag = (Vector2.new(pos.X, pos.Y) - center).Magnitude
if mag < bestMag then bestMag = mag; best = rp end
end
end
end
return best
end
-- Hook GunLocalModule's CreateShot function
-- From decompile: CreateShot is called with a table containing cframe
-- We intercept and replace the cframe direction with our target
task.spawn(function()
-- Wait for gun module to load
local GunScripts = game:GetService("ReplicatedStorage"):WaitForChild("GunScripts", 10)
if not GunScripts then return end
local CreateShotModule = GunScripts:WaitForChild("CreateShot", 10)
if not CreateShotModule then return end
-- Hook the module's CreateShot function via replaceclosure on the require result
local ok, mod = pcall(require, CreateShotModule)
if not ok or type(mod) ~= "table" then return end
local origCreateShot = mod.CreateShot
if not origCreateShot then return end
mod.CreateShot = newcclosure(function(self, data)
if Cfg.SilentAim and data and data.cframe then
local t = GetSilentTarget()
if t then
local tPos = Predict(t)
local origin = data.cframe.Position
-- Replace bullet direction to point at target
data.cframe = CFrame.new(origin, tPos)
end
end
return origCreateShot(self, data)
end)
end)
--// ═══════════════════════════════════════════
--// RENDERSTEP — aimbot / player esp / tpwalk / fullbright
--// ═══════════════════════════════════════════
RunService.RenderStepped:Connect(function(dt)
-- FOV Circle
FOVCircle.Visible = Cfg.ShowFOV
FOVCircle.Radius = Cfg.FOV
FOVCircle.Position = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2)
-- Hard Aimbot: hold RMB to snap camera to target
local target = GetTarget()
if target and (Cfg.AimPlayers or Cfg.AimAnimals) then
local tPos = Predict(target)
if UserInputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton2) then
Camera.CFrame = CFrame.new(Camera.CFrame.Position, tPos)
end
end
-- FullBright
if Cfg.FullBright then
Lighting.ClockTime = 14
Lighting.Brightness = 2
Lighting.GlobalShadows = false
Lighting.FogEnd = 100000
end
-- TPWalk — delta-time smooth, no jank
if Cfg.TPWalk then
local c = Char()
if c then
local hum = c:FindFirstChildOfClass("Humanoid")
local hrp = c:FindFirstChild("HumanoidRootPart")
if hum and hrp and hum.MoveDirection.Magnitude > 0 then
hrp.CFrame = hrp.CFrame + hum.MoveDirection * Cfg.TPSpeed * dt * 22
end
end
end
-- Player ESP
for _, p in ipairs(Players:GetPlayers()) do
if p == LP then continue end
local c = p.Character
if not c then continue end
local hum = c:FindFirstChildOfClass("Humanoid")
local head = c:FindFirstChild("Head")
local hrp = c:FindFirstChild("HumanoidRootPart")
local rp = head or hrp
if rp and hum and hum.Health > 0 then
-- Westbound teams: "Cowboys" = blue, "Outlaws" = red
local teamName = GetTeamName(p)
local isOutlaw = teamName == "Outlaws"
local col = isOutlaw and Cfg.OutlawColor or Cfg.CowboyColor
local showText = Cfg.ShowName or Cfg.ShowHP or Cfg.ShowRole or Cfg.ShowDist
local lines = {}
if Cfg.ShowName then table.insert(lines, p.Name) end
if Cfg.ShowRole then
local badge = isOutlaw and "[Outlaw]" or "[Cowboy]"
table.insert(lines, badge)
end
if Cfg.ShowHP then
table.insert(lines, "HP: " .. math.floor(hum.Health) .. "/" .. math.floor(hum.MaxHealth))
end
if Cfg.ShowDist then
table.insert(lines, GetDist(rp.Position) .. "m")
end
ManageESP(rp, T_PESP, table.concat(lines, "\n"), col, showText)
-- Highlight / Box ESP
local hl = c:FindFirstChild(T_HIGH)
if Cfg.ShowBox then
if not hl then
hl = Instance.new("Highlight")
hl.Name = T_HIGH
hl.Parent = c
end
hl.FillColor = col
hl.FillTransparency = 0.55
hl.OutlineColor = Color3.new(1, 1, 1)
hl.OutlineTransparency = 0
elseif hl then
hl:Destroy()
end
else
CleanESP(c)
end
end
end)
--// ═══════════════════════════════════════════
--// ROB AURA — auto-triggers Westbound rob prompts
--// Confirmed prompt names: "Rob" (Hold F), Safe, CashRegister
--// ═══════════════════════════════════════════
ProximityPromptService.PromptShown:Connect(function(prompt)
if Cfg.RobAura then
local action = prompt.ActionText:lower()
local obj = prompt.ObjectText:lower()
local both = action .. obj
local robKW = {"rob", "loot", "crack", "steal", "open", "safe", "register", "bank", "stash"}
for _, kw in ipairs(robKW) do
if both:find(kw) then
prompt.HoldDuration = 0
pcall(fireproximityprompt, prompt)
break
end
end
end
end)
--// ═══════════════════════════════════════════
--// UI — COMBAT TAB
--// ═══════════════════════════════════════════
TabCombat:CreateSection("Aimbot")
TabCombat:CreateToggle({
Name = "Aim at Players", CurrentValue = false, Flag = "AimP",
Callback = function(v) Cfg.AimPlayers = v end,
})
TabCombat:CreateToggle({
Name = "Aim at Animals", CurrentValue = false, Flag = "AimA",
Callback = function(v) Cfg.AimAnimals = v end,
})
TabCombat:CreateToggle({
Name = "Team Check (skip Cowboys)", CurrentValue = true, Flag = "TC",
Callback = function(v) Cfg.TeamCheck = v end,
})
TabCombat:CreateToggle({
Name = "Wall Check (visible only)", CurrentValue = false, Flag = "WC",
Callback = function(v) Cfg.WallCheck = v end,
})
TabCombat:CreateToggle({
Name = "Prediction (lead targets)", CurrentValue = false, Flag = "Pred",
Callback = function(v) Cfg.Prediction = v end,
})
TabCombat:CreateSlider({
Name = "FOV Radius", Range = {0, 800}, Increment = 5,
CurrentValue = 150, Flag = "FOV",
Callback = function(v) Cfg.FOV = v end,
})
TabCombat:CreateToggle({
Name = "Show FOV Circle", CurrentValue = false, Flag = "SFOV",
Callback = function(v) Cfg.ShowFOV = v end,
})
TabCombat:CreateSection("Silent Aim")
TabCombat:CreateToggle({
Name = "Silent Aim (crosshair stays, bullets hit target)", CurrentValue = false, Flag = "SA",
Callback = function(v) Cfg.SilentAim = v end,
})
--// ═══════════════════════════════════════════
--// UI — VISUALS TAB
--// ═══════════════════════════════════════════
TabVisuals:CreateSection("Player ESP")
TabVisuals:CreateToggle({
Name = "Show Name", CurrentValue = false, Flag = "PN",
Callback = function(v) Cfg.ShowName = v end,
})
TabVisuals:CreateToggle({
Name = "Show Health", CurrentValue = false, Flag = "PH",
Callback = function(v) Cfg.ShowHP = v end,
})
TabVisuals:CreateToggle({
Name = "Show Role (Cowboy / Outlaw)", CurrentValue = false, Flag = "PR",
Callback = function(v) Cfg.ShowRole = v end,
})
TabVisuals:CreateToggle({
Name = "Show Distance", CurrentValue = false, Flag = "PD",
Callback = function(v) Cfg.ShowDist = v end,
})
TabVisuals:CreateToggle({
Name = "Box ESP (Highlight)", CurrentValue = false, Flag = "PB",
Callback = function(v) Cfg.ShowBox = v end,
})
TabVisuals:CreateColorPicker({
Name = "Cowboy Color", Color = Cfg.CowboyColor, Flag = "ColC",
Callback = function(v) Cfg.CowboyColor = v end,
})
TabVisuals:CreateColorPicker({
Name = "Outlaw Color", Color = Cfg.OutlawColor, Flag = "ColO",
Callback = function(v) Cfg.OutlawColor = v end,
})
TabVisuals:CreateSection("Animal ESP")
TabVisuals:CreateToggle({
Name = "Animal ESP", CurrentValue = false, Flag = "AE",
Callback = function(v)
Cfg.AnimalESP = v
if not v then
-- clean up all animal ESP labels
local folder = workspace:FindFirstChild("Animals")
if folder then
for _, obj in ipairs(folder:GetChildren()) do
local rp = GetRoot(obj)
if rp then
local b = rp:FindFirstChild(T_AESP)
if b then b:Destroy() end
end
end
end
end
end,
})
TabVisuals:CreateToggle({
Name = "Show Animal Health", CurrentValue = true, Flag = "AHP",
Callback = function(v) Cfg.ShowAnimalHP = v end,
})
TabVisuals:CreateSlider({
Name = "Max Animal Range (studs)", Range = {200, 15000}, Increment = 100,
CurrentValue = 8000, Flag = "AD",
Callback = function(v) Cfg.AnimalDist = v end,
})
TabVisuals:CreateColorPicker({
Name = "Animal Color", Color = Cfg.AnimalColor, Flag = "ColA",
Callback = function(v) Cfg.AnimalColor = v end,
})
TabVisuals:CreateColorPicker({
Name = "Legendary Color", Color = Cfg.LegendColor, Flag = "ColL",
Callback = function(v) Cfg.LegendColor = v end,
})
TabVisuals:CreateSection("Global")
TabVisuals:CreateSlider({
Name = "Text Size", Range = {8, 22}, Increment = 1,
CurrentValue = 13, Flag = "TS",
Callback = function(v) Cfg.TextSize = v end,
})
--// ═══════════════════════════════════════════
--// UI — WORLD TAB
--// ═══════════════════════════════════════════
TabWorld:CreateSection("Movement")
TabWorld:CreateToggle({
Name = "TP-Walk (Speed Boost)", CurrentValue = false, Flag = "TW",
Callback = function(v) Cfg.TPWalk = v end,
})
TabWorld:CreateSlider({
Name = "TP Speed", Range = {1, 15}, Increment = 1,
CurrentValue = 3, Flag = "TWS",
Callback = function(v) Cfg.TPSpeed = v end,
})
TabWorld:CreateToggle({
Name = "Anti Ragdoll", CurrentValue = false, Flag = "AR",
Callback = function(v)
Cfg.AntiRagdoll = v
if v then EnableAntiRagdoll() else DisableAntiRagdoll() end
end,
})
TabWorld:CreateToggle({
Name = "No Fall Damage", CurrentValue = false, Flag = "NFD",
Callback = function(v)
Cfg.NoFallDmg = v
if v then EnableNoFallDmg() else DisableNoFallDmg() end
end,
})
TabWorld:CreateSection("World")
TabWorld:CreateToggle({
Name = "Full Bright", CurrentValue = false, Flag = "FB",
Callback = function(v)
Cfg.FullBright = v
if not v then
Lighting.ClockTime = 8
Lighting.Brightness = 1
Lighting.GlobalShadows = true
Lighting.FogEnd = 1000
end
end,
})
TabWorld:CreateSection("Robbery")
TabWorld:CreateToggle({
Name = "Rob Aura (auto-trigger rob prompts)", CurrentValue = false, Flag = "RA",
Callback = function(v) Cfg.RobAura = v end,
})
--// ═══════════════════════════════════════════
--// NOTIFICATION
--// ═══════════════════════════════════════════
Rayfield:Notify({
Title = "Overlord — Westbound",
Content = "Loaded! Good luck out there, partner 🤠",
Duration = 6,
})



PLS TELL ME BUGS AND ERRORS
@wubbysuares when you have tp speed on and you jump off your horse you cant get up you just lay on the floor
@dododood1234 will fix
asdada
@6a36b14efef24086873 ?
i can help you obfuscate this so that no one can skid it, if you'd like
How to use automatic aiming on mobile terminal?
i have an issue, so i died and after i res*ed i cant use my weapon anymore? can u fix that one? i use this just for esp
overall the scripts are good and working well, its just when i died i can use my weapon anymore
ai vro ski