
Key Required

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local Debris = game:GetService("Debris")
local UIS = game:GetService("UserInputService")
local player = Players.LocalPlayer
local bootsOn = false
local sneaking = false
local iceCooldown = 0
local lastHealth = nil
local damageCooldown = 1.5
local lastDamageTime = 0
-- TOOL
local tool = Instance.new("Tool")
tool.TextureId = "rbxassetid://97625418048677"
tool.Name = "FrostWalkerBoots"
tool.RequiresHandle = true
tool.CanBeDropped = true
local handle = Instance.new("Part")
handle.Name = "Handle"
handle.Size = Vector3.new(1, 1, 1)
handle.Transparency = 0.5
handle.Material = Enum.Material.Neon
handle.Color = Color3.fromRGB(0, 255, 255)
handle.Parent = tool
tool.Parent = player:WaitForChild("Backpack")
-- STUD TEXTURE
local function addStudTexture(part)
local top = Instance.new("Texture")
top.Texture = "rbxassetid://1095708"
top.Face = Enum.NormalId.Top
top.StudsPerTileU = 4
top.StudsPerTileV = 4
top.Parent = part
local bottom = top:Clone()
bottom.Face = Enum.NormalId.Bottom
bottom.Parent = part
end
-- BOOTS
local leftBoot, rightBoot, leftGlint, rightGlint
local function createBoots(character)
local leftLeg = character:FindFirstChild("Left Leg")
local rightLeg = character:FindFirstChild("Right Leg")
if not leftLeg or not rightLeg then return end
leftBoot = Instance.new("Part")
leftBoot.Name = "LeftBoot"
leftBoot.Size = Vector3.new(1.2, 1.2, 1.2)
leftBoot.Material = Enum.Material.Plastic
leftBoot.Color = Color3.fromRGB(50, 150, 255)
leftBoot.CanCollide = false
leftBoot.Parent = character
addStudTexture(leftBoot)
rightBoot = leftBoot:Clone()
rightBoot.Name = "RightBoot"
rightBoot.Parent = character
-- GLINTS
leftGlint = Instance.new("Part")
leftGlint.Name = "EnchantmentGlint"
leftGlint.Size = leftBoot.Size + Vector3.new(0.01, 0.01, 0.01)
leftGlint.Material = Enum.Material.ForceField
leftGlint.Transparency = 0.3
leftGlint.CanCollide = false
leftGlint.Color = Color3.fromRGB(160, 0, 255)
leftGlint.Parent = character
rightGlint = leftGlint:Clone()
rightGlint.Parent = character
-- POSITION
leftBoot.CFrame = leftLeg.CFrame * CFrame.new(0, -0.5, 0)
rightBoot.CFrame = rightLeg.CFrame * CFrame.new(0, -0.5, 0)
leftGlint.CFrame = leftBoot.CFrame
rightGlint.CFrame = rightBoot.CFrame
-- WELDS
local weld1 = Instance.new("WeldConstraint")
weld1.Part0 = leftBoot
weld1.Part1 = leftLeg
weld1.Parent = leftBoot
local weld2 = Instance.new("WeldConstraint")
weld2.Part0 = rightBoot
weld2.Part1 = rightLeg
weld2.Parent = rightBoot
local gw1 = Instance.new("WeldConstraint")
gw1.Part0 = leftGlint
gw1.Part1 = leftBoot
gw1.Parent = leftGlint
local gw2 = Instance.new("WeldConstraint")
gw2.Part0 = rightGlint
gw2.Part1 = rightBoot
gw2.Parent = rightGlint
end
local function removeBoots()
if leftBoot then leftBoot:Destroy() end
if rightBoot then rightBoot:Destroy() end
if leftGlint then leftGlint:Destroy() end
if rightGlint then rightGlint:Destroy() end
leftBoot, rightBoot, leftGlint, rightGlint = nil, nil, nil, nil
end
-- HEALTH BOOST
local function addHealthBoost(humanoid)
humanoid.MaxHealth = humanoid.MaxHealth + 40
humanoid.Health = humanoid.Health + 40
end
local function removeHealthBoost(humanoid)
humanoid.MaxHealth = humanoid.MaxHealth - 40
if humanoid.Health > humanoid.MaxHealth then
humanoid.Health = humanoid.MaxHealth
end
end
-- TOOL ACTIVATION
tool.Activated:Connect(function()
local char = player.Character
local humanoid = char and char:FindFirstChild("Humanoid")
bootsOn = not bootsOn
if bootsOn then
createBoots(char)
if humanoid then addHealthBoost(humanoid) end
else
removeBoots()
if humanoid then removeHealthBoost(humanoid) end
end
end)
-- SNEAK
local sneakAngle = math.rad(30)
local function setSneak(character, on)
local torso = character:FindFirstChild("Torso")
local head = character:FindFirstChild("Head")
local lArm = character:FindFirstChild("Left Arm")
local rArm = character:FindFirstChild("Right Arm")
if not torso or not head or not lArm or not rArm then return end
local neck = head:FindFirstChild("Neck")
local lShoulder = torso:FindFirstChild("Left Shoulder")
local rShoulder = torso:FindFirstChild("Right Shoulder")
if not neck or not lShoulder or not rShoulder then return end
if on then
torso.CFrame = torso.CFrame * CFrame.Angles(sneakAngle, 0, 0)
neck.C0 = neck.C0 * CFrame.Angles(sneakAngle, 0, 0)
lShoulder.C0 = lShoulder.C0 * CFrame.Angles(sneakAngle, 0, 0)
rShoulder.C0 = rShoulder.C0 * CFrame.Angles(sneakAngle, 0, 0)
else
torso.CFrame = torso.CFrame * CFrame.Angles(-sneakAngle, 0, 0)
neck.C0 = neck.C0 * CFrame.Angles(-sneakAngle, 0, 0)
lShoulder.C0 = lShoulder.C0 * CFrame.Angles(-sneakAngle, 0, 0)
rShoulder.C0 = rShoulder.C0 * CFrame.Angles(-sneakAngle, 0, 0)
end
end
UIS.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.KeyCode == Enum.KeyCode.T and bootsOn then
sneaking = not sneaking
local char = player.Character
if char then setSneak(char, sneaking) end
end
end)
-- DEATH / DROPPING TOOL
player.CharacterAdded:Connect(function(character)
bootsOn = false
sneaking = false
removeBoots()
local humanoid = character:WaitForChild("Humanoid")
humanoid.Died:Connect(function()
tool.Parent = workspace
tool.Handle.CFrame = character.HumanoidRootPart.CFrame
tool.Handle.Anchored = false
tool.Handle.CanCollide = true
local spin = Instance.new("BodyAngularVelocity")
spin.AngularVelocity = Vector3.new(0, 6, 0)
spin.MaxTorque = Vector3.new(0, math.huge, 0)
spin.Parent = tool.Handle
end)
end)
-- ICE SPAWN (GRID)
RunService.Heartbeat:Connect(function(delta)
if not bootsOn then return end
iceCooldown = iceCooldown - delta
if iceCooldown > 0 then return end
local character = player.Character
if not character then return end
local root = character:FindFirstChild("HumanoidRootPart")
if not root then return end
local footPos = root.Position - Vector3.new(0, 3, 0)
local rayParams = RaycastParams.new()
rayParams.FilterDescendantsInstances = {character}
rayParams.FilterType = Enum.RaycastFilterType.Blacklist
local ray = workspace:Raycast(footPos, Vector3.new(0, -5, 0), rayParams)
if ray and ray.Instance and ray.Instance.CanCollide == false then
local gridX = math.floor(root.Position.X / 3) * 3
local gridZ = math.floor(root.Position.Z / 3) * 3
local gridY = ray.Position.Y + 1.5
local ice = Instance.new("Part")
ice.Size = Vector3.new(3, 3, 3)
ice.Anchored = true
ice.CanCollide = true
ice.Material = Enum.Material.Plastic
ice.Color = Color3.fromRGB(160, 230, 255)
ice.Reflectance = 0.4
ice.Position = Vector3.new(gridX + 1.5, gridY, gridZ + 1.5)
ice.Parent = workspace
local top = Instance.new("Texture", ice)
top.Texture = "rbxassetid://1095708"
top.Face = Enum.NormalId.Top
top.StudsPerTileU = 4
top.StudsPerTileV = 4
local bottom = Instance.new("Texture", ice)
bottom.Texture = "rbxassetid://1095708"
bottom.Face = Enum.NormalId.Bottom
bottom.StudsPerTileU = 4
bottom.StudsPerTileV = 4
Debris:AddItem(ice, 4)
iceCooldown = 0.2
end
end)
-- DAMAGE HIGHLIGHT (NOT THROUGH WALLS)
local function makeHighlight(character)
local highlight = character:FindFirstChild("DamageHighlight")
if highlight then return highlight end
highlight = Instance.new("Highlight")
highlight.Name = "DamageHighlight"
highlight.FillColor = Color3.fromRGB(255, 0, 0)
highlight.FillTransparency = 0.5
highlight.OutlineTransparency = 1
highlight.Parent = character
return highlight
end
local function canSeeTarget(target)
local camera = workspace.CurrentCamera
local origin = camera.CFrame.Position
local targetPos = target.Position
local direction = (targetPos - origin).Unit * (targetPos - origin).Magnitude
local rayParams = RaycastParams.new()
rayParams.FilterDescendantsInstances = {workspace.CurrentCamera, player.Character}
rayParams.FilterType = Enum.RaycastFilterType.Blacklist
local ray = workspace:Raycast(origin, direction, rayParams)
if not ray then return true end
if ray.Instance:IsDescendantOf(target.Parent) then
return true
end
return false
end
local function damageHighlightCheck()
local character = player.Character
if not character then return end
local humanoid = character:FindFirstChildOfClass("Humanoid")
if not humanoid then return end
if lastHealth == nil then
lastHealth = humanoid.Health
return
end
if humanoid.Health < lastHealth then
if tick() - lastDamageTime >= damageCooldown then
if canSeeTarget(character.PrimaryPart or character:FindFirstChild("HumanoidRootPart")) then
local highlight = makeHighlight(character)
highlight.Enabled = true
lastDamageTime = tick()
delay(0.3, function()
if highlight then
highlight.Enabled = false
end
end)
end
end
end
lastHealth = humanoid.Health
end
RunService.Heartbeat:Connect(damageHighlightCheck)



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i make auto farm script:D