Make your units intelligent with custom paths
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Make your units intelligent with custom paths

WarCommandTheultimateuserTheultimateuser 281 views 128 executesUpdated Jun 20, 2026
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Lua Script•1 lines (131 chars)
loadstring(game:HttpGet("https://raw.githubusercontent.com/ThetrulyAnonymous/ScriptsCollection/refs/heads/main/PathCreator.lua"))()

Features & Information

Tired of the game's crappy unit movement system? Why not make them more intelligent using this! [ HOW TO USE ] Create a path by placing nodes which the units will follow. The order of placement will be the order in which units follow first (Just look at labels above) [ FEATURES ] -> Can create up to four paths (Units will go to the nearest first node) -> Delete the current path selected (Do note that units following that path will just stop) -> Move all Units (Make all units follow the nearest path) -> Auto March (All units that are spawned will follow the nearest path) -> Destroy all paths (Do note that units following the paths will just stop) -> The spreading of the units (How much you want to spread your units out, smaller number means they are closer together) -> Auto-shoot where they will destroy anything blocking their way

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