
Key Required Patched
Hoop Farmer
Lua Script•46 lines (1385 chars)
local TweenService = game:GetService("TweenService")
local player = game.Players.LocalPlayer
local hoopsFolder = workspace["Game Systems"].Hoops
-- CONFIGURATION
local STUD_SPEED = 220
local PAUSE_BETWEEN = 0.2
local function getMustang()
return workspace["Game Systems"]["Plane Workspace"]:FindFirstChild("P-51 Mustang")
end
local function noclipPlane(plane)
for _, part in pairs(plane:GetDescendants()) do
if part:IsA("BasePart") then part.CanCollide = false end
end
end
local function startRandomRun()
local plane = getMustang()
if not plane then return end
local root = plane.PrimaryPart or plane:FindFirstChild("MainPart") or plane:FindFirstChildWhichIsA("BasePart")
noclipPlane(plane)
-- Get hoops into a table and shuffle them
local hoops = hoopsFolder:GetChildren()
for i = #hoops, 2, -1 do
local j = math.random(i)
hoops[i], hoops[j] = hoops[j], hoops[i]
end
for _, hoop in pairs(hoops) do
local targetCFrame = hoop:GetPivot()
local distance = (root.Position - targetCFrame.Position).Magnitude
local duration = distance / STUD_SPEED
local tween = TweenService:Create(root, TweenInfo.new(duration, Enum.EasingStyle.Linear), {CFrame = targetCFrame})
tween:Play()
tween.Completed:Wait()
task.wait(PAUSE_BETWEEN)
end
end
startRandomRun()Features & Information
Automatically brings hoops from the map to your humanoid for operations. : REMINDER; USE IN P-51 ONLY!!!
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