Overpowered
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Overpowered

War Playgroundkevinmitnickhkrkevinmitnickhkr 8.9K views 16 executesUpdated Nov 2, 2024
5.0/ 5(1 votes)
10100% Positive
Lua Script•69 lines (2446 chars)
-- Made By @KevinMitnickHKR.
-- Note: Do Not Claim That This Is Yours.
-- This Code Is Open Source But If You Are Gonna Steal The Whole Code And Claiming it To Be Yours Your Gonna Be Reported And Announced.
-- Contact Me At Discord If You Need Anything Else.

local DrRayLibrary = loadstring(game:HttpGet("https://raw.githubusercontent.com/AZYsGithub/DrRay-UI-Library/main/DrRay.lua"))()
local window = DrRayLibrary:Load("War Playground - Free - 🥷", "Default")

local tab = DrRayLibrary.newTab("Main", "ImageIdHere")

local units = {}

for _, soldier in pairs(game:GetService("ReplicatedStorage"):WaitForChild("Soldiers"):GetChildren()) do
    table.insert(units, soldier.Name)
end

local selectedUnit

tab.newLabel("")
tab.newDropdown("Units", "Select A Unit", units, function(selUnit)
    selectedUnit = selUnit
end)

tab.newButton("Spawn", "Spawn Selected Unit", function()
    game:GetService("ReplicatedStorage").THE_SOLDIER:FireServer(selectedUnit, CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector * 5) * CFrame.Angles(0, 0, 0))
end)

local autoSpawn = false
local delay

tab.newInput("Spawn Delay", "Set Delay Value For Auto Spawn.", function(inputDelay)
    delay = tonumber(inputDelay) or 1
end)

tab.newToggle("Auto Spawn", "Toggle", false, function(autoSpawnToggle)
    autoSpawn = autoSpawnToggle
    if autoSpawn then
        while autoSpawn do
            task.wait(delay)
            game:GetService("ReplicatedStorage").THE_SOLDIER:FireServer(selectedUnit, CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector * 5) * CFrame.Angles(0, 0, 0))
        end
    end
end)
tab.newLabel("")

local autoLevel = false

tab.newToggle("Auto Level Up", "Toggle", false, function(autoLevelToggle)
    autoLevel = autoLevelToggle
    if autoLevel then
        while autoLevel do
            task.wait()
            game:GetService("ReplicatedStorage").GXP:FireServer(9e9)
        end
    end
end)
tab.newLabel("")

local tab = DrRayLibrary.newTab("Value", "ImageIdHere")

tab.newLabel("")
tab.newInput("Level", "Change Value", function(lvValue)
    game.Players.LocalPlayer.Rank.Value = tonumber(lvValue)
end)

tab.newInput("Max Troops", "Change Value", function(mtValue)
    game.Players.LocalPlayer.maxTroops.Value = tonumber(mtValue)
end)
tab.newLabel("")

Features & Information

Very OP Features. Credit when using.

Community Comments (1)

KatsughzKatsughzNov 2, 2024(edited)

🔥🔥🔥