
Key Required
Overpowered
Lua Script•69 lines (2446 chars)
-- Made By @KevinMitnickHKR.
-- Note: Do Not Claim That This Is Yours.
-- This Code Is Open Source But If You Are Gonna Steal The Whole Code And Claiming it To Be Yours Your Gonna Be Reported And Announced.
-- Contact Me At Discord If You Need Anything Else.
local DrRayLibrary = loadstring(game:HttpGet("https://raw.githubusercontent.com/AZYsGithub/DrRay-UI-Library/main/DrRay.lua"))()
local window = DrRayLibrary:Load("War Playground - Free - 🥷", "Default")
local tab = DrRayLibrary.newTab("Main", "ImageIdHere")
local units = {}
for _, soldier in pairs(game:GetService("ReplicatedStorage"):WaitForChild("Soldiers"):GetChildren()) do
table.insert(units, soldier.Name)
end
local selectedUnit
tab.newLabel("")
tab.newDropdown("Units", "Select A Unit", units, function(selUnit)
selectedUnit = selUnit
end)
tab.newButton("Spawn", "Spawn Selected Unit", function()
game:GetService("ReplicatedStorage").THE_SOLDIER:FireServer(selectedUnit, CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector * 5) * CFrame.Angles(0, 0, 0))
end)
local autoSpawn = false
local delay
tab.newInput("Spawn Delay", "Set Delay Value For Auto Spawn.", function(inputDelay)
delay = tonumber(inputDelay) or 1
end)
tab.newToggle("Auto Spawn", "Toggle", false, function(autoSpawnToggle)
autoSpawn = autoSpawnToggle
if autoSpawn then
while autoSpawn do
task.wait(delay)
game:GetService("ReplicatedStorage").THE_SOLDIER:FireServer(selectedUnit, CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector * 5) * CFrame.Angles(0, 0, 0))
end
end
end)
tab.newLabel("")
local autoLevel = false
tab.newToggle("Auto Level Up", "Toggle", false, function(autoLevelToggle)
autoLevel = autoLevelToggle
if autoLevel then
while autoLevel do
task.wait()
game:GetService("ReplicatedStorage").GXP:FireServer(9e9)
end
end
end)
tab.newLabel("")
local tab = DrRayLibrary.newTab("Value", "ImageIdHere")
tab.newLabel("")
tab.newInput("Level", "Change Value", function(lvValue)
game.Players.LocalPlayer.Rank.Value = tonumber(lvValue)
end)
tab.newInput("Max Troops", "Change Value", function(mtValue)
game.Players.LocalPlayer.maxTroops.Value = tonumber(mtValue)
end)
tab.newLabel("")Features & Information
Very OP Features. Credit when using.

🔥🔥🔥