War Engines Money Generator
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War Engines Money Generator

War Engines 0.6 [beta]mcdaggittmcdaggitt 2.8K views 491 executesUpdated Jun 16, 2025
5.0/ 5(2 votes)
20100% Positive
Lua Script•78 lines (2870 chars)
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local TeleportService = game:GetService("TeleportService")
local player = Players.LocalPlayer
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "MoneyGui"
screenGui.Parent = player:WaitForChild("PlayerGui")
local frame = Instance.new("Frame")
frame.Size = UDim2.new(0, 300, 0, 200)
frame.Position = UDim2.new(0.5, -150, 0.5, -100)
frame.BackgroundColor3 = Color3.fromRGB(60, 60, 60)
frame.BorderSizePixel = 0
frame.Active = true
frame.Draggable = true
frame.Parent = screenGui
local frameCorner = Instance.new("UICorner")
frameCorner.CornerRadius = UDim.new(0, 16)
frameCorner.Parent = frame
local titleLabel = Instance.new("TextLabel")
titleLabel.Size = UDim2.new(1, 0, 0.2, 0)
titleLabel.Position = UDim2.new(0, 0, 0, 0)
titleLabel.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
titleLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
titleLabel.Text = "MONEY GENERATOR"
titleLabel.TextScaled = true
titleLabel.Font = Enum.Font.Oswald
titleLabel.Parent = frame
local titleCorner = Instance.new("UICorner")
titleCorner.CornerRadius = UDim.new(0, 16)
titleCorner.Parent = titleLabel
local textbox = Instance.new("TextBox")
textbox.PlaceholderText = "Enter money amount"
textbox.Size = UDim2.new(0.9, 0, 0.25, 0) -- Adjusted Size
textbox.Position = UDim2.new(0.05, 0, 0.3, 0) -- Adjusted Position
textbox.BackgroundColor3 = Color3.fromRGB(80, 80, 80) -- Slightly lighter background
textbox.TextColor3 = Color3.fromRGB(240, 240, 240)
textbox.TextScaled = true
textbox.ClearTextOnFocus = false
textbox.Font = Enum.Font.SourceSansBold
textbox.Parent = frame
local textboxCorner = Instance.new("UICorner")
textboxCorner.CornerRadius = UDim.new(0, 12)
textboxCorner.Parent = textbox
local button = Instance.new("TextButton")
button.Text = "Submit"
button.Size = UDim2.new(0.9, 0, 0.25, 0)
button.Position = UDim2.new(0.05, 0, 0.65, 0)
button.BackgroundColor3 = Color3.fromRGB(46, 204, 113)
button.TextColor3 = Color3.fromRGB(255, 255, 255)
button.TextScaled = true
button.Font = Enum.Font.SourceSansBold
button.Parent = frame
local buttonCorner = Instance.new("UICorner")
buttonCorner.CornerRadius = UDim.new(0, 12)
buttonCorner.Parent = button
button.MouseButton1Click:Connect(function()
	local inputAmount = tonumber(textbox.Text)
	if not inputAmount then return end
	local calculatedTime = inputAmount * 2
	local startTime = os.time()
	local args = {
		{
			altitude = 0,
			obstaclesBroken = 0,
			startedTime = startTime,
			distance = 0,
			rewards = 0,
			timeElapsed = calculatedTime,
			reason = "Run Ended"
		}
	}
ReplicatedStorage:WaitForChild("Remotes"):WaitForChild("endRun"):FireServer(unpack(args))
	button.Active = false
	button.Text = "GENERATING FREE MONEY"
	wait(1)
	local placeId = game.PlaceId
	TeleportService:Teleport(placeId, player)
end)

Features & Information

# Open Source () Money Generator You can type in exactly how much you want, and it will do the rest automatically. - I WILL NOT BE UPDATING THIS + How it works This script doubles the selected input and gives the correct amount of money. Automatically rejoins for you, less of a hassle! Credits to @AaronS for already havin the arguments public.

Community Comments (2)

dillancrain1dillancrain1Jul 25, 2025

works currently, and it works really fricking well

voidhatesvoidhatesDec 23, 2025

doesnt work anymore

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