Obby Game byp*es involved Golds Easy Hub OPEN SOURCE
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Obby Game byp*es involved Golds Easy Hub OPEN SOURCE

Wall Jumps To VIP!BlazngoldBlazngold 6.5K views 268 executesUpdated Nov 14, 2025
3.3/ 5(3 votes)
2167% Positive
Lua Script•741 lines (24060 chars)
-- Load Rayfield UI Library
local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()

-- Create the main window
local Window = Rayfield:CreateWindow({
   Name = "Golds Easy Hub Obby Game!",
   LoadingTitle = "Loading Script...",
   LoadingSubtitle = "by goldgoldgoldblazn",
   ConfigurationSaving = {
      Enabled = true,
      FolderName = "ObbyGameHub",
      FileName = "ObbyConfig"
   },
   Discord = {
      Enabled = true,
      Invite = "CnNqEVFxh6",
      RememberJoins = true
   },
   KeySystem = false
})

-- Credits Notification UI
Rayfield:Notify({
   Title = "Golds Easy Hub Loaded!",
   Content = "Script by goldgoldgoldblazn\nOwner: Owner meaning Main Developer/Only Developer\nDiscord Server: discord.gg/CnNqEVFxh6",
   Duration = 8,
   Image = 4483362458,
   Actions = {
      Ignore = {
         Name = "Okay!",
         Callback = function()
            print("Credits acknowledged")
         end
      },
   },
})

-- Services
local Players = game:GetService("Players")
local TweenService = game:GetService("TweenService")
local Workspace = game:GetService("Workspace")
local ReplicatedStorage = game:GetService("ReplicatedStorage")

-- Variables
local Player = Players.LocalPlayer
local Character = Player.Character or Player.CharacterAdded:Wait()
local Humanoid = Character:WaitForChild("Humanoid")
local HumanoidRootPart = Character:WaitForChild("HumanoidRootPart")

-- Refresh character references
Player.CharacterAdded:Connect(function(char)
    Character = char
    Humanoid = char:WaitForChild("Humanoid")
    HumanoidRootPart = char:WaitForChild("HumanoidRootPart")
end)

-- CREDITS Tab for self glaze and promotion when changing this make sure to give me like some credits pretty please?

local CreditsTab = Window:CreateTab("📋 Credits", 4483362458)

local CreditsSection = CreditsTab:CreateSection("Developer Information")

CreditsTab:CreateParagraph({
    Title = "Script Creator",
    Content = "Username: goldgoldgoldblazn\nOwner: Owner meaning Main Developer/Only Developer!!"
})

CreditsTab:CreateButton({
   Name = "Join Discord Server",
   Callback = function()
       setclipboard("https://discord.gg/CnNqEVFxh6")
       Rayfield:Notify({
           Title = "Discord Link Copied!",
           Content = "Link copied to clipboard: discord.gg/CnNqEVFxh6",
           Duration = 5,
           Image = 4483362458
       })
   end,
})

CreditsTab:CreateParagraph({
    Title = "Thank You!",
    Content = "Thanks for using this script! Join Our Discord Server for Updates and Free Support."
})

local PlayerTab = Window:CreateTab("👤 Player", 4483362458)

local PlayerSection = PlayerTab:CreateSection("Movement")

local WalkSpeedSlider = PlayerTab:CreateSlider({
   Name = "WalkSpeed",
   Range = {16, 200},
   Increment = 1,
   Suffix = "Speed",
   CurrentValue = 16,
   Flag = "WalkSpeed",
   Callback = function(Value)
       if Humanoid then
           Humanoid.WalkSpeed = Value
       end
   end,
})

local JumpPowerSlider = PlayerTab:CreateSlider({
   Name = "JumpPower",
   Range = {50, 300},
   Increment = 5,
   Suffix = "Power",
   CurrentValue = 50,
   Flag = "JumpPower",
   Callback = function(Value)
       if Humanoid then
           Humanoid.JumpPower = Value
       end
   end,
})

local InfiniteJumpConnection = nil
PlayerTab:CreateToggle({
   Name = "Infinite Jump",
   CurrentValue = false,
   Flag = "InfiniteJump",
   Callback = function(Value)
       if Value then
           InfiniteJumpConnection = game:GetService("UserInputService").JumpRequest:Connect(function()
               if Humanoid then
                   Humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
               end
           end)
       else
           if InfiniteJumpConnection then
               InfiniteJumpConnection:Disconnect()
               InfiniteJumpConnection = nil
           end
       end
   end,
})

local PlayerSection2 = PlayerTab:CreateSection("Movement Bypass")

local noclipEnabled = false
local noclipConnection = nil

PlayerTab:CreateToggle({
   Name = "Noclip",
   CurrentValue = false,
   Flag = "Noclip",
   Callback = function(Value)
       noclipEnabled = Value
       if Value then
           noclipConnection = game:GetService("RunService").Stepped:Connect(function()
               if Character then
                   for _, part in pairs(Character:GetDescendants()) do
                       if part:IsA("BasePart") then
                           part.CanCollide = false
                       end
                   end
               end
           end)
           Rayfield:Notify({
               Title = "Noclip Enabled",
               Content = "Walk through walls!",
               Duration = 3
           })
       else
           if noclipConnection then
               noclipConnection:Disconnect()
               noclipConnection = nil
           end
           if Character then
               for _, part in pairs(Character:GetDescendants()) do
                   if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
                       part.CanCollide = true
                   end
               end
           end
           Rayfield:Notify({
               Title = "Noclip Disabled",
               Content = "Collisions restored",
               Duration = 3
           })
       end
   end,
})

local fakeSkillEnabled = false
PlayerTab:CreateToggle({
   Name = "Fake Skill Bypass",
   CurrentValue = false,
   Flag = "FakeSkill",
   Callback = function(Value)
       fakeSkillEnabled = Value
       if Value then
           -- Create invisible bypass walls on current stage
           spawn(function()
               while fakeSkillEnabled do
                   local currentStage = Player.leaderstats and Player.leaderstats:FindFirstChild("🏆 Stage")
                   if currentStage and HumanoidRootPart then
                       local stages = Workspace:FindFirstChild("Stages")
                       if stages then
                           local stage = stages:FindFirstChild(tostring(currentStage.Value))
                           if stage then
                               -- Make stage parts non-collidable
                               for _, part in pairs(stage:GetDescendants()) do
                                   if part:IsA("BasePart") and not part:FindFirstChild("BypassMarker") then
                                       part.CanCollide = false
                                       local marker = Instance.new("BoolValue")
                                       marker.Name = "BypassMarker"
                                       marker.Parent = part
                                       
                                       -- Create small visible wall for "skill illusion"
                                       local fakeWall = Instance.new("Part")
                                       fakeWall.Size = Vector3.new(1, 4, 0.5)
                                       fakeWall.Position = part.Position + Vector3.new(3, 2, 0)
                                       fakeWall.Anchored = true
                                       fakeWall.Transparency = 0.8
                                       fakeWall.CanCollide = false
                                       fakeWall.BrickColor = BrickColor.new("Bright green")
                                       fakeWall.Material = Enum.Material.Neon
                                       fakeWall.Name = "FakeSkillWall"
                                       fakeWall.Parent = stage
                                   end
                               end
                           end
                       end
                   end
                   wait(1)
               end
           end)
           Rayfield:Notify({
               Title = "Fake Skill Active!",
               Content = "Stage walls bypassed with skill illusion",
               Duration = 3
           })
       else
           -- Restore collisions and remove fake walls
           local stages = Workspace:FindFirstChild("Stages")
           if stages then
               for _, stage in pairs(stages:GetChildren()) do
                   for _, part in pairs(stage:GetDescendants()) do
                       if part:IsA("BasePart") and part:FindFirstChild("BypassMarker") then
                           part.CanCollide = true
                           part.BypassMarker:Destroy()
                       end
                       if part.Name == "FakeSkillWall" then
                           part:Destroy()
                       end
                   end
               end
           end
           Rayfield:Notify({
               Title = "Fake Skill Disabled",
               Content = "Normal gameplay restored",
               Duration = 3
           })
       end
   end,
})

-- STAGES TAB This is here for like people who want to skid lol.

local StagesTab = Window:CreateTab("🎯 Stages", 4483362458)

local StagesSection = StagesTab:CreateSection("Stage Teleportation")

StagesTab:CreateInput({
   Name = "Telepert to Stage",
   PlaceholderText = "Enter stage number (1-61)",
   RemoveTextAfterFocusLost = false,
   Callback = function(Text)
       local stageNum = tonumber(Text)
       if stageNum and stageNum >= 1 and stageNum <= 61 then
           local stages = Workspace:FindFirstChild("Stages")
           if stages then
               local targetStage = stages:FindFirstChild(tostring(stageNum))
               if targetStage and HumanoidRootPart then
                   HumanoidRootPart.CFrame = targetStage.CFrame + Vector3.new(0, 5, 0)
                   Rayfield:Notify({
                       Title = "Teleported!",
                       Content = "Teleported to Stage " .. stageNum,
                       Duration = 3
                   })
               else
                   Rayfield:Notify({
                       Title = "Error",
                       Content = "Stage " .. stageNum .. " not found!",
                       Duration = 3
                   })
               end
           end
       end
   end,
})

StagesTab:CreateButton({
   Name = "Skip to Next Stage",
   Callback = function()
       local currentStage = Player.leaderstats and Player.leaderstats:FindFirstChild("🏆 Stage")
       if currentStage then
           local nextStage = currentStage.Value + 1
           local stages = Workspace:FindFirstChild("Stages")
           if stages then
               local targetStage = stages:FindFirstChild(tostring(nextStage))
               if targetStage and HumanoidRootPart then
                   HumanoidRootPart.CFrame = targetStage.CFrame + Vector3.new(0, 5, 0)
                   Rayfield:Notify({
                       Title = "Stage Skipped!",
                       Content = "Moved to Stage " .. nextStage,
                       Duration = 3
                   })
               end
           end
       end
   end,
})

StagesTab:CreateButton({
   Name = "Teleport to End",
   Callback = function()
       local endArea = Workspace:FindFirstChild("End")
       if endArea and HumanoidRootPart then
           local endPart = endArea:FindFirstChildWhichIsA("BasePart", true)
           if endPart then
               HumanoidRootPart.CFrame = endPart.CFrame + Vector3.new(0, 5, 0)
               Rayfield:Notify({
                   Title = "Teleported!",
                   Content = "Teleported to the End!",
                   Duration = 3
               })
           end
       end
   end,
})

local StagesSection2 = StagesTab:CreateSection("Auto Farm")

local autoFarmEnabled = false
StagesTab:CreateToggle({
   Name = "Auto Complete Stages",
   CurrentValue = false,
   Flag = "AutoFarm",
   Callback = function(Value)
       autoFarmEnabled = Value
       if Value then
           spawn(function()
               while autoFarmEnabled do
                   local currentStage = Player.leaderstats and Player.leaderstats:FindFirstChild("🏆 Stage")
                   if currentStage then
                       local nextStage = currentStage.Value + 1
                       local stages = Workspace:FindFirstChild("Stages")
                       if stages and nextStage <= 155 then
                           local targetStage = stages:FindFirstChild(tostring(nextStage))
                           if targetStage and HumanoidRootPart then
                               HumanoidRootPart.CFrame = targetStage.CFrame + Vector3.new(0, 5, 0)
                               wait(0.5)
                           end
                       else
                           autoFarmEnabled = false
                           Rayfield:Notify({
                               Title = "Auto Farm Complete!",
                               Content = "Reached final stage or end not found",
                               Duration = 5
                           })
                           break
                       end
                   end
                   wait(0.1)
               end
           end)
       end
   end,
})

local function AutoReturnToSpawn(seconds, actionName)
    local spawn = Workspace:FindFirstChild("Spawn")
    if not spawn then return end

    local spawnPart = spawn:FindFirstChild("SpawnLocation") or spawn:FindFirstChildWhichIsA("BasePart", true)
    if not spawnPart then return end

    task.spawn(function()
        local endTime = tick() + seconds
        while tick() < endTime do
            if HumanoidRootPart then
                HumanoidRootPart.CFrame = spawnPart.CFrame + Vector3.new(0, 5, 0)
            end
            task.wait(0.1)
        end

        Rayfield:Notify({
            Title = "Success!",
            Content = "Successfully teleported to spawn and \"" .. actionName .. "\" completed successfully!",
            Duration = 4
        })
    end)
end

-- ==========================================
-- TOOLS TAB
-- =========================
local ToolsTab = Window:CreateTab("🛠️ Tools", 4483362458)
local ToolsSection = ToolsTab:CreateSection("Get Tools (Teleports to Givers)")

local function TouchGiver(giverName, notifyText, actionName)
    local givers = Workspace:FindFirstChild("CoilGivers")
    if not givers then return end

    local giver = givers:FindFirstChild(giverName)
    if giver and HumanoidRootPart then
        local hitPart = giver:FindFirstChild("HitPart")
        if hitPart then
            local oldPos = HumanoidRootPart.CFrame
            HumanoidRootPart.CFrame = hitPart.CFrame
            task.wait(0.5)
            HumanoidRootPart.CFrame = oldPos

            Rayfield:Notify({
                Title = "Tool Obtained!",
                Content = notifyText,
                Duration = 3
            })

            AutoReturnToSpawn(2.33, actionName)
        end
    end
end

ToolsTab:CreateButton({
   Name = "Get Speed Coil",
   Callback = function()
       TouchGiver("SpeedCoilGiver", "Speed Coil with abilities added", "Get Speed Coil")
   end,
})

ToolsTab:CreateButton({
   Name = "Get Gravity Coil",
   Callback = function()
       TouchGiver("GravityCoilGiver", "Gravity Coil with abilities added", "Get Gravity Coil")
   end,
})

ToolsTab:CreateButton({
   Name = "Get Flying Cloud",
   Callback = function()
       TouchGiver("CloudGiver", "Flying Cloud with abilities added", "Get Flying Cloud")
   end,
})

ToolsTab:CreateButton({
   Name = "Get Hammer",
   Callback = function()
       TouchGiver("HammerGiver", "Hammer with abilities added", "Get Hammer")
   end,
})

ToolsTab:CreateButton({
   Name = "Get All Tools",
   Callback = function()
       local givers = Workspace:FindFirstChild("CoilGivers")
       if givers and HumanoidRootPart then
           local oldPos = HumanoidRootPart.CFrame

           for _, giver in pairs(givers:GetChildren()) do
               local hitPart = giver:FindFirstChild("HitPart")
               if hitPart then
                   HumanoidRootPart.CFrame = hitPart.CFrame
                   task.wait(0.5)
               end
           end

           HumanoidRootPart.CFrame = oldPos

           Rayfield:Notify({
               Title = "All Tools Obtained!",
               Content = "All tools with abilities added to inventory",
               Duration = 3
           })

           -- SPAM TP FOR 2.33 SECONDS
           AutoReturnToSpawn(2.33, "Get All Tools")
       end
   end,
})


-- TELEPORTS TAB This is here for like people who want to skid lol.

local TeleportsTab = Window:CreateTab("📍 Teleports", 4483362458)

local TeleportsSection = TeleportsTab:CreateSection("Quick Teleports")

TeleportsTab:CreateButton({
   Name = "Teleport to Spawn",
   Callback = function()
       local spawn = Workspace:FindFirstChild("Spawn")
       if spawn and HumanoidRootPart then
           local spawnPart = spawn:FindFirstChild("SpawnLocation") or spawn:FindFirstChildWhichIsA("BasePart", true)
           if spawnPart then
               HumanoidRootPart.CFrame = spawnPart.CFrame + Vector3.new(0, 5, 0)
               Rayfield:Notify({
                   Title = "Teleported!",
                   Content = "Teleported to Spawn",
                   Duration = 3
               })
           end
       end
   end,
})


TeleportsTab:CreateButton({
   Name = "Teleport to Coil Givers WARNING TURN ON INF JUMP IN PLAYER TAB!",
   Callback = function()
       local coilGivers = Workspace:FindFirstChild("CoilGivers")
       if coilGivers and HumanoidRootPart then
           local coilPart = coilGivers:FindFirstChild("SpeedCoilGiver")
           if coilPart then
               coilPart = coilPart:FindFirstChild("Handle") or coilPart:FindFirstChildWhichIsA("BasePart", true)
               if coilPart then
                   HumanoidRootPart.CFrame = coilPart.CFrame + Vector3.new(0, 5, 0)
                   Rayfield:Notify({
                       Title = "Teleported!",
                       Content = "Teleported to Coil Givers",
                       Duration = 3
                   })
               end
           end
       end
   end,
})


-- MISC TAB This is here for like people who want to skid lol.

local MiscTab = Window:CreateTab("⚙️ Misc", 4483362458)

local MiscSection = MiscTab:CreateSection("FPS Boost")

MiscTab:CreateButton({
   Name = "Remove Textures (FPS Boost)",
   Callback = function()
       for _, obj in pairs(Workspace:GetDescendants()) do
           if obj:IsA("Texture") or obj:IsA("Decal") then
               obj:Destroy()
           end
       end
       Rayfield:Notify({
           Title = "Textures Removed!",
           Content = "FPS should be improved",
           Duration = 3
       })
   end,
})

MiscTab:CreateButton({
   Name = "Disable Particles (FPS Boost)",
   Callback = function()
       for _, obj in pairs(Workspace:GetDescendants()) do
           if obj:IsA("ParticleEmitter") or obj:IsA("Trail") or obj:IsA("Smoke") or obj:IsA("Fire") or obj:IsA("Sparkles") then
               obj.Enabled = false
           end
       end
       Rayfield:Notify({
           Title = "Particles Disabled!",
           Content = "FPS should be improved",
           Duration = 3
       })
   end,
})

MiscTab:CreateButton({
   Name = "Remove Meshes (Major FPS Boost)",
   Callback = function()
       for _, obj in pairs(Workspace:GetDescendants()) do
           if obj:IsA("SpecialMesh") or obj:IsA("MeshPart") then
               obj:Destroy()
           end
       end
       Rayfield:Notify({
           Title = "Meshes Removed!",
           Content = "Major FPS boost applied",
           Duration = 3
       })
   end,
})

MiscTab:CreateToggle({
   Name = "Lower Graphics Quality",
   CurrentValue = false,
   Flag = "LowGraphics",
   Callback = function(Value)
       local lighting = game:GetService("Lighting")
       if Value then
           settings().Rendering.QualityLevel = Enum.QualityLevel.Level01
           lighting.GlobalShadows = false
           lighting.FogEnd = 9e9
           Rayfield:Notify({
               Title = "Low Graphics Enabled",
               Content = "Graphics quality reduced for better FPS",
               Duration = 3
           })
       else
           settings().Rendering.QualityLevel = Enum.QualityLevel.Automatic
           lighting.GlobalShadows = true
           Rayfield:Notify({
               Title = "Graphics Restored",
               Content = "Normal graphics quality restored",
               Duration = 3
           })
       end
   end,
})

MiscTab:CreateButton({
   Name = "Full FPS Boost (All Options)",
   Callback = function()
       -- Remove textures
       for _, obj in pairs(Workspace:GetDescendants()) do
           if obj:IsA("Texture") or obj:IsA("Decal") then
               obj:Destroy()
           end
           if obj:IsA("ParticleEmitter") or obj:IsA("Trail") or obj:IsA("Smoke") or obj:IsA("Fire") or obj:IsA("Sparkles") then
               obj.Enabled = false
           end
       end
       -- Lower graphics
       settings().Rendering.QualityLevel = Enum.QualityLevel.Level01
       game:GetService("Lighting").GlobalShadows = false
       game:GetService("Lighting").FogEnd = 9e9
       
       Rayfield:Notify({
           Title = "Full FPS Boost Applied!",
           Content = "All optimizations active",
           Duration = 3
       })
   end,
})

local MiscSection2 = MiscTab:CreateSection("Game Features")

MiscTab:CreateButton({
   Name = "Remove Kill Parts",
   Callback = function()
       local walls = Workspace:FindFirstChild("Walls")
       if walls then
           for _, v in pairs(walls:GetDescendants()) do
               if v.Name == "KillPart" and v:IsA("BasePart") then
                   v:Destroy()
               end
           end
           Rayfield:Notify({
               Title = "Kill Parts Removed!",
               Content = "All kill parts have been removed",
               Duration = 3
           })
       end
   end,
})

MiscTab:CreateToggle({
   Name = "Anti-AFK",
   CurrentValue = false,
   Flag = "AntiAFK",
   Callback = function(Value)
       if Value then
           local vu = game:GetService("VirtualUser")
           game:GetService("Players").LocalPlayer.Idled:Connect(function()
               vu:Button2Down(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
               wait(1)
               vu:Button2Up(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
           end)
           Rayfield:Notify({
               Title = "Anti-AFK Enabled",
               Content = "You won't be kicked for being idle",
               Duration = 3
           })
       end
   end,
})

MiscTab:CreateButton({
   Name = "Rejoin Server",
   Callback = function()
       game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId, game.JobId, Player)
   end,
})

MiscTab:CreateButton({
   Name = "Server Hop",
   Callback = function()
       local Http = game:GetService("HttpService")
       local TPS = game:GetService("TeleportService")
       local Api = "https://games.roblox.com/v1/games/"
       
       local _place = game.PlaceId
       local _servers = Api.._place.."/servers/Public?sortOrder=Asc&limit=100"
       
       local function ListServers(cursor)
           local Raw = game:HttpGet(_servers .. ((cursor and "&cursor="..cursor) or ""))
           return Http:JSONDecode(Raw)
       end
       
       local Server, Next
       repeat
           local Servers = ListServers(Next)
           Server = Servers.data[1]
           Next = Servers.nextPageCursor
       until Server
       
       TPS:TeleportToPlaceInstance(_place, Server.id, Player)
   end,
})

local UITab = Window:CreateTab("🎨 UI Settings", 4483362458)

UITab:CreateSection("Interface")

UITab:CreateKeybind({
   Name = "Toggle UI",
   CurrentKeybind = "RightControl",
   HoldToInteract = false,
   Flag = "UIToggle",
   Callback = function(Keybind)
   end,
})

UITab:CreateButton({
   Name = "Destroy UI",
   Callback = function()
       Rayfield:Destroy()
   end,
})

Rayfield:Notify({
   Title = "Golds Easy Hub Loaded!",
   Content = "All features ready! Enjoy the script!",
   Duration = 5,
   Image = 4483362458
})

print("Golds Easy Hub by goldgoldgoldblazn loaded successfully!")

Features & Information

Added Bypass GamePass! Speed Coil Gravity Coil Flying Cloud Hammer Get All Tools Auto Stage teleport! Stage Teleport Menu Added Instantly teleport to any stage (1–61). Next Stage Skip Added Moves you one stage forward. Teleport to End Added Go directly to the final zone. Auto Complete Stages (Auto Farm) Added Automatically teleports through all stages until completion. Basic player features such as infinite jump, no clip toggle, Anti-AFK System, server Hop system, rejoin Server button, and remove Kill Parts. Last one is just for fun lol, if you want to ragebait yourself because it takes like 10 extra seconds to respawn loll! INSANEE FPS IMPROVEMENTS That improve FPS very well! (Not insane, Really lol) Prettyy easy to use, as for the name, and this should support mobile, fyi! Any issues, Report in the Discord server!
#Obby Game#Open source#Keyless#Auto farm#Solara

Community Comments (5)

IHaveIHaveNov 14, 2025

yo lemme test this

Replying to @IHave
BlazngoldBlazngoldNov 14, 2025

@tehprozt Unsure who you might be but go ahead!!

IHaveIHaveNov 14, 2025

W SCRIPT BROO

Replying to @IHave
BlazngoldBlazngoldNov 14, 2025

@tehprozt You like it, thanks! Please go ahead and join our Discord server, as it would be much appreciated!

KSLDJKSLDJNov 14, 2025

YOO IT WORKS LETS GO

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