
KeylessUniversal

local Players = game:GetService("Players")
local player = Players.LocalPlayer
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
local gui = Instance.new("ScreenGui", player:WaitForChild("PlayerGui"))
gui.Name = "TeleportGui"
gui.ResetOnSpawn = false
local frame = Instance.new("Frame", gui)
frame.Size = UDim2.new(0, 320, 0, 170)
frame.Position = UDim2.new(0.5, -160, 0.1, 0)
frame.BackgroundColor3 = Color3.fromRGB(25, 25, 25)
frame.BorderSizePixel = 0
frame.Active = true
local closeBtn = Instance.new("TextButton", frame)
closeBtn.Size = UDim2.new(0, 30, 0, 30)
closeBtn.Position = UDim2.new(1, -35, 0, 5)
closeBtn.Text = "❌"
closeBtn.Font = Enum.Font.SourceSansBold
closeBtn.TextSize = 20
closeBtn.TextColor3 = Color3.new(1, 1, 1)
closeBtn.BackgroundColor3 = Color3.fromRGB(100, 0, 0)
local minBtn = Instance.new("TextButton", frame)
minBtn.Size = UDim2.new(0, 30, 0, 30)
minBtn.Position = UDim2.new(1, -70, 0, 5)
minBtn.Text = "-"
minBtn.Font = Enum.Font.SourceSansBold
minBtn.TextSize = 20
minBtn.TextColor3 = Color3.new(1, 1, 1)
minBtn.BackgroundColor3 = Color3.fromRGB(60, 60, 60)
local discord = Instance.new("TextLabel", frame)
discord.Size = UDim2.new(0, 120, 0, 30)
discord.Position = UDim2.new(0, 5, 0, 5)
discord.Font = Enum.Font.SourceSansBold
discord.TextSize = 16
discord.TextColor3 = Color3.new(1, 1, 1)
discord.BackgroundTransparency = 1
discord.TextXAlignment = Enum.TextXAlignment.Left
discord.Text = "Discord 1w69"
local teleportBtn = Instance.new("TextButton", frame)
teleportBtn.Size = UDim2.new(1, -40, 0, 45)
teleportBtn.Position = UDim2.new(0, 20, 0, 50)
teleportBtn.Font = Enum.Font.SourceSansBold
teleportBtn.TextSize = 18
teleportBtn.BackgroundColor3 = Color3.fromRGB(0, 120, 180)
teleportBtn.TextColor3 = Color3.new(1, 1, 1)
local langBtn = Instance.new("TextButton", frame)
langBtn.Size = UDim2.new(1, -40, 0, 30)
langBtn.Position = UDim2.new(0, 20, 0, 110)
langBtn.Font = Enum.Font.SourceSansBold
langBtn.TextSize = 16
langBtn.BackgroundColor3 = Color3.fromRGB(70, 70, 70)
langBtn.TextColor3 = Color3.new(1, 1, 1)
local currentLang = "ar"
local isMinimized = false
local autoWin = false
local contentList = {teleportBtn, langBtn, discord}
local translations = {
ar = {
teleport_on = "✅ فوز تلقائي (تشغيل)",
teleport_off = "✅ فوز تلقائي (إيقاف)",
lang = "English",
discord = "دسكورد 1w69"
},
en = {
teleport_on = "✅ Auto Win (ON)",
teleport_off = "✅ Auto Win (OFF)",
lang = "عربي",
discord = "Discord 1w69"
}
}
local function updateLang()
local t = translations[currentLang]
teleportBtn.Text = autoWin and t.teleport_on or t.teleport_off
langBtn.Text = t.lang
discord.Text = t.discord
end
langBtn.MouseButton1Click:Connect(function()
currentLang = (currentLang == "ar") and "en" or "ar"
updateLang()
end)
teleportBtn.MouseButton1Click:Connect(function()
autoWin = not autoWin
updateLang()
end)
-- Auto win loop: teleport through 1 to 100 checkpoints
task.spawn(function()
while true do
task.wait(0.5)
if autoWin then
local char = player.Character or player.CharacterAdded:Wait()
local root = char:FindFirstChild("HumanoidRootPart")
for i = 1, 100 do
if not autoWin then break end
local cp = workspace:FindFirstChild("WorldMap")
and workspace.WorldMap:FindFirstChild("Checkpoints")
and workspace.WorldMap.Checkpoints:FindFirstChild(tostring(i))
if cp and cp:FindFirstChild("Pole") and root then
root.CFrame = cp.Pole.CFrame + Vector3.new(0, 5, 0)
task.wait(0.5)
end
end
end
end
end)
minBtn.MouseButton1Click:Connect(function()
local goal = {}
if isMinimized then
goal.Size = UDim2.new(0, 320, 0, 170)
for _, item in ipairs(contentList) do
item.Visible = true
end
else
goal.Size = UDim2.new(0, 320, 0, 35)
for _, item in ipairs(contentList) do
item.Visible = false
end
end
closeBtn.Visible = true
minBtn.Visible = true
isMinimized = not isMinimized
TweenService:Create(frame, TweenInfo.new(0.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), goal):Play()
end)
closeBtn.MouseButton1Click:Connect(function()
gui:Destroy()
end)
-- Drag support
local dragging, dragInput, dragStart, startPos
frame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
frame.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
UserInputService.InputChanged:Connect(function(input)
if input == dragInput and dragging then
local delta = input.Position - dragStart
frame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X,
startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
end)
updateLang()
good script, working perfectly