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Lua Script•51 lines (1933 chars)
local player = game.Players.LocalPlayer -- get the player
local workspace = game:GetService("Workspace") -- workspace stuff
-- Function to teleport to a Hitbox in a numbered folder
local function goToHitbox(folderNum)
-- Find the Checkpoints folder inside Map
local map = workspace:FindFirstChild("Map")
if map == nil then
print("Oh no! Map folder not found in Workspace!")
return
end
local checkpoints = map:FindFirstChild("Checkpoints")
if checkpoints == nil then
print("Oops! Checkpoints folder not found in Map!")
return
end
-- Look for folder named like "0", "1", etc.
local folder = checkpoints:FindFirstChild(tostring(folderNum))
if folder then
-- Look for Hitbox part inside the folder
local hitbox = folder:FindFirstChild("Hitbox")
if hitbox and hitbox:IsA("BasePart") then -- make sure it's a part
if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
-- Teleport player above the Hitbox so they don't get stuck
player.Character.HumanoidRootPart.CFrame = hitbox.CFrame + Vector3.new(0, 3, 0)
print("Teleported to Hitbox in folder " .. folderNum .. " yay!")
else
print("Uh oh, player character or HumanoidRootPart is missing!")
end
else
print("No Hitbox found in folder " .. folderNum .. " or it's not a Part!")
end
else
print("Folder " .. folderNum .. " not found in Checkpoints!")
end
end
-- Loop through folders 0 to 100
local function startTeleporting()
print("Starting to teleport through all Hitbox parts...")
for i = 0, 100 do
goToHitbox(i)
wait(0.25) -- wait 2 secs between teleports, feels nice
end
print("Done teleporting through all 101 folders!")
end
-- Run it as soon as the script starts
startTeleporting()Features & Information
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