
Key Required

local Library = loadstring(game:HttpGetAsync("https://raw.githubusercontent.com/L3nyFromV3rm/Leny-UI/refs/heads/main/Library.lua", true))()
Library.new({
sizeX = 1000,
sizeY = 800,
title = "Forest fire: Volleyball X",
tabWidth = 200, -- (72 for icons only)
PrimaryBackgroundColor = Library.Theme.PrimaryBackgroundColor,
SecondaryBackgroundColor = Library.Theme.SecondaryBackgroundColor,
TertiaryBackgroundColor = Library.Theme.TertiaryBackgroundColor,
TabBackgroundColor = Library.Theme.TabBackgroundColor,
PrimaryTextColor = Library.Theme.PrimaryTextColor,
SecondaryTextColor = Library.Theme.SecondaryTextColor,
PrimaryColor = Library.Theme.PrimaryColor,
ScrollingBarImageColor = Library.Theme.ScrollingBarImageColor,
Line = Library.Theme.Line,
})
Library:notify({
title = "Loaded",
text = "Loaded also use this in-game",
maxSizeX = 300,
scaleX = 0.165,
sizeY = 200,
})
local Main = Library:createLabel({text = "Main"})
local Exploits = Library:createTab({
text = "Exploits",
icon = "124718082122263", -- 20x20 icon you want here
})
local Page1 = Exploits:createSubTab({
text = "Page 1",
sectionStyle = "Double", -- Make the page a single section style or double, "Single", "Double"
})
local Section1 = Page1:createSection({
text = "Exploits",
position = "Left",
})
Section1:createToggle({
text = "Free money",
state = false,
callback = function(state)
_G.freemoney = state
while _G.freemoney do task.wait()
local args = {
[1] = workspace:WaitForChild("Balls"):WaitForChild("Ball"),
[2] = "hit",
[3] = 0,
[5] = workspace.Camera.CFrame.LookVector
}
game:GetService("ReplicatedStorage"):WaitForChild("Assets"):WaitForChild("Remotes"):WaitForChild("ballhit"):FireServer(unpack(args))
end
end
})
Section1:createToggle({
text = "Hit ball and get score",
state = false,
callback = function(state)
_G.hitball = state
while _G.hitball do task.wait()
local args = {
[1] = workspace:WaitForChild("Balls"):WaitForChild("Ball"),
[2] = "hit",
[3] = 0,
[5] = workspace.Camera.CFrame.LookVector,
[6] = "Super"
}
game:GetService("ReplicatedStorage"):WaitForChild("Assets"):WaitForChild("Remotes"):WaitForChild("ballhit"):FireServer(unpack(args))
end
end
})
Section1:createToggle({
text = "Auto use shockwave (you don't need it)",
state = false,
callback = function(state)
_G.autohitballer = state
while _G.autohitballer do task.wait()
local args = {
[1] = workspace:WaitForChild("Balls"):WaitForChild("Ball"),
[2] = "hit",
[3] = 0,
[5] = workspace.Camera.CFrame.LookVector,
[7] = "Shockwave"
}
game:GetService("ReplicatedStorage"):WaitForChild("Assets"):WaitForChild("Remotes"):WaitForChild("ballhit"):FireServer(unpack(args))
end
end
})

Script is patched
lemme test
btw guys this guy is dumb it's not patched
cuz I tested it, it works he must just have a executor that has 0% unc