
Key Required Verified

local Services = {
Players = game:GetService("Players"),
RunService = game:GetService("RunService"),
Workspace = game:GetService("Workspace"),
Lighting = game:GetService("Lighting"),
CoreGui = game:GetService("CoreGui"),
TeleportService = game:GetService("TeleportService"),
ReplicatedStorage = game:GetService("ReplicatedStorage"),
UserInputService = game:GetService("UserInputService"),
StarterGui = game:GetService("StarterGui")
}
-- Local Player & Camera
local LocalPlayer = Services.Players.LocalPlayer
local Camera = Services.Workspace.CurrentCamera
-- Auto-rejoin on error
Services.CoreGui.ChildAdded:Connect(function(child)
if child:IsA("ScreenGui") and child.Name == "ErrorPrompt" then
task.wait(2)
Services.TeleportService:Teleport(game.PlaceId, LocalPlayer)
end
end)
-- ============================
-- RAYFIELD UI LOADER
-- ============================
local Rayfield
do
local success, loaded = pcall(function()
return loadstring(game:HttpGet("https://sirius.menu/rayfield"))()
end)
if success and loaded then
Rayfield = loaded
else
warn("ZeckHub: Failed to load Rayfield UI.")
return -- Stop execution if library fails
end
end
-- ============================
-- MAIN WINDOW CREATION
-- ============================
local Window = Rayfield:CreateWindow({
Name = "ZeckHub",
LoadingTitle = "Loading ZeckHub...",
LoadingSubtitle = "by Robertzeck",
ConfigurationSaving = { Enabled = true, FileName = "zeckhub_config" },
KeySystem = false,
Theme = "Dark",
ToggleUIKeybind = Enum.KeyCode.K
})
-- ============================
-- UPDATES TAB
-- ============================
local UpdatesTab = Window:CreateTab("Updates", "bell-dot")
UpdatesTab:CreateSection("Change Logs")
UpdatesTab:CreateParagraph({
Title = "Updates",
Content = "Code optimization and bug fixes. Visual section removed for better optimization."
})
UpdatesTab:CreateParagraph({
Title = "Coming Soon",
Content = "idk...lol"
})
-- ============================
-- GAME TAB (HITBOX BALL)
-- ============================
local GameTab = Window:CreateTab("Game", "flame")
GameTab:CreateSection("Hitbox Ball")
local CurrentHitboxScale = 5.0
local hitboxEnabled = true
-- Function to find any BasePart in model
local function findAnyPart(model)
for _, part in ipairs(model:GetDescendants()) do
if part:IsA("BasePart") then
return part
end
end
end
-- Create or update hitboxes
local function createOrUpdateHitboxes(scale)
for _, model in ipairs(workspace:GetChildren()) do
if model:IsA("Model") and model.Name:match("^CLIENT_BALL_%d+$") then
local ball = model:FindFirstChild("Ball.001")
if not ball then
local ref = findAnyPart(model)
if ref then
ball = Instance.new("Part")
ball.Name = "Ball.001"
ball.Shape = Enum.PartType.Ball
ball.Size = Vector3.new(2, 2, 2) * scale
ball.CFrame = ref.CFrame
ball.Anchored = true
ball.CanCollide = false
ball.Transparency = 0.7
ball.Material = Enum.Material.ForceField
ball.Color = Color3.fromRGB(0, 255, 0)
ball.Parent = model
end
else
ball.Size = Vector3.new(2, 2, 2) * scale
end
end
end
end
-- Clear all hitboxes
local function clearHitboxes()
for _, model in ipairs(workspace:GetChildren()) do
if model:IsA("Model") and model.Name:match("^CLIENT_BALL_%d+$") then
local ball = model:FindFirstChild("Ball.001")
if ball then
ball:Destroy()
end
end
end
end
-- Monitor new balls added to workspace
workspace.ChildAdded:Connect(function(child)
if child:IsA("Model") and child.Name:match("^CLIENT_BALL_%d+$") then
task.wait(0.1)
if hitboxEnabled then
createOrUpdateHitboxes(CurrentHitboxScale)
end
end
end)
-- Hitbox Size Slider
GameTab:CreateSlider({
Name = "Hitbox Size",
Range = {0, 20},
Increment = 0.1,
Suffix = "x",
CurrentValue = CurrentHitboxScale,
Flag = "HitboxSize",
Callback = function(val)
CurrentHitboxScale = val
if hitboxEnabled then
createOrUpdateHitboxes(val)
end
Rayfield:Notify({
Title = "Size Changed",
Content = "Hitbox scale set to " .. val .. "x",
Duration = 2,
Image = "maximize"
})
end
})
-- Hitbox Toggle
GameTab:CreateToggle({
Name = "Enable Hitboxes",
CurrentValue = hitboxEnabled,
Flag = "HitboxToggle",
Callback = function(val)
hitboxEnabled = val
if val then
createOrUpdateHitboxes(CurrentHitboxScale)
Rayfield:Notify({
Title = "Hitboxes Enabled",
Content = "Ball hitboxes created",
Duration = 2,
Image = "check"
})
else
clearHitboxes()
Rayfield:Notify({
Title = "Hitboxes Disabled",
Content = "Ball hitboxes removed",
Duration = 2,
Image = "x"
})
end
end
})
-- ============================
-- CHARACTER TAB
-- ============================
local CharTab = Window:CreateTab("Character", "user-round")
CharTab:CreateSection("Character Functions")
local humanoid, hrp
local directionalJumpEnabled = true
local moveInAirEnabled = false
local AirMoveSpeed = 50
local IsJumping = false
-- Setup character
local function setupCharacter(character)
humanoid = character:WaitForChild("Humanoid")
hrp = character:WaitForChild("HumanoidRootPart")
humanoid.StateChanged:Connect(function(_, state)
if state == Enum.HumanoidStateType.Freefall then
-- Air movement handled in RenderStepped
elseif state == Enum.HumanoidStateType.Landed then
humanoid.AutoRotate = true
end
end)
end
if LocalPlayer.Character then
setupCharacter(LocalPlayer.Character)
end
LocalPlayer.CharacterAdded:Connect(setupCharacter)
-- Directional Jump
Services.UserInputService.JumpRequest:Connect(function()
if directionalJumpEnabled and humanoid and hrp then
task.defer(function()
task.wait(0.03)
local dir = Vector3.new(Camera.CFrame.LookVector.X, 0, Camera.CFrame.LookVector.Z)
if dir.Magnitude > 0 then
hrp.CFrame = CFrame.lookAt(hrp.Position, hrp.Position + dir.Unit)
humanoid.AutoRotate = false
end
end)
elseif humanoid then
humanoid.AutoRotate = true
end
end)
CharTab:CreateToggle({
Name = "Directional Jump",
CurrentValue = directionalJumpEnabled,
Flag = "DirectionalJump",
Callback = function(val)
directionalJumpEnabled = val
if not val and humanoid then
humanoid.AutoRotate = true
end
end
})
CharTab:CreateParagraph({
Title = "How to Use",
Content = "Turn off shift-lock if enabled. Character will auto-steer to where you are looking."
})
CharTab:CreateToggle({
Name = "Air Movement",
CurrentValue = moveInAirEnabled,
Flag = "AirMoveToggle",
Callback = function(Value)
moveInAirEnabled = Value
end
})
CharTab:CreateSlider({
Name = "Air Move Speed",
Range = {10, 150},
Increment = 5,
Suffix = "studs/s",
CurrentValue = AirMoveSpeed,
Flag = "AirMoveSpeed",
Callback = function(Value)
AirMoveSpeed = Value
end
})
-- Stepped check for jumping state
Services.RunService.Stepped:Connect(function()
if humanoid then
local state = humanoid:GetState()
IsJumping = (state == Enum.HumanoidStateType.Jumping or state == Enum.HumanoidStateType.Freefall)
end
end)
-- Air movement in RenderStepped
Services.RunService.RenderStepped:Connect(function()
if moveInAirEnabled and IsJumping and humanoid and hrp then
local moveDirection = humanoid.MoveDirection
if moveDirection.Magnitude > 0 then
hrp.Velocity = Vector3.new(
moveDirection.X * AirMoveSpeed,
hrp.Velocity.Y,
moveDirection.Z * AirMoveSpeed
)
end
end
end)
-- ============================
-- CLONE ESP SYSTEM
-- ============================
local CloneESP = {}
CloneESP.enabled = true
CloneESP.color = Color3.fromRGB(255, 255, 255)
CloneESP.espFolder = nil
CloneESP.clones = {}
CloneESP.renderConnection = nil
local validBodyParts = {
Head = true, Torso = true, UpperTorso = true, LowerTorso = true,
LeftArm = true, RightArm = true, LeftUpperArm = true, RightUpperArm = true,
LeftLowerArm = true, RightLowerArm = true, LeftHand = true, RightHand = true,
LeftLeg = true, RightLeg = true, LeftUpperLeg = true, RightUpperLeg = true,
LeftLowerLeg = true, RightLowerLeg = true, LeftFoot = true, RightFoot = true,
HumanoidRootPart = true
}
local ESP_DISTANCE = 5
local ESP_TRANSPARENCY = 0.3
-- Cleanup function
function CloneESP:Cleanup()
if self.renderConnection then
self.renderConnection:Disconnect()
self.renderConnection = nil
end
if self.espFolder then
self.espFolder:Destroy()
self.espFolder = nil
end
self.clones = {}
end
-- Copy visual properties
function CloneESP:CopyVisualProperties(original, clone)
clone.Material = original.Material
clone.Transparency = original.Transparency + ESP_TRANSPARENCY
clone.Color = self.color
for _, child in ipairs(original:GetChildren()) do
if child:IsA("Decal") or child:IsA("Texture") or child:IsA("SurfaceGui") then
child:Clone().Parent = clone
end
end
end
-- Create ESP for character
function CloneESP:CreateESP(character)
if not character then return end
local hrp = character:FindFirstChild("HumanoidRootPart")
if not hrp then return end
self:Cleanup()
self.espFolder = Instance.new("Folder")
self.espFolder.Name = "ESP_Clones"
self.espFolder.Parent = Camera
for _, part in ipairs(character:GetChildren()) do
if (part:IsA("Part") or part:IsA("MeshPart")) and validBodyParts[part.Name] then
local clone = part:Clone()
clone.Anchored = true
clone.CanCollide = false
clone.CanTouch = false
clone.CanQuery = false
clone.Parent = self.espFolder
self:CopyVisualProperties(part, clone)
for _, child in ipairs(clone:GetChildren()) do
if child:IsA("Script") or child:IsA("LocalScript") or child:IsA("ModuleScript") or
child:IsA("Motor6D") or child:IsA("Weld") or child:IsA("WeldConstraint") or
child:IsA("Humanoid") or child:IsA("Attachment") then
child:Destroy()
end
end
self.clones[part] = clone
end
end
self.renderConnection = Services.RunService.RenderStepped:Connect(function()
if not character or not character.Parent or not hrp then return end
local camLook = Camera.CFrame.LookVector
local horizontalLook = Vector3.new(camLook.X, 0, camLook.Z)
if horizontalLook.Magnitude > 0 then
horizontalLook = horizontalLook.Unit
else
horizontalLook = Vector3.new(0, 0, 1)
end
local espPos = hrp.Position - horizontalLook * ESP_DISTANCE
local espCFrame = CFrame.new(espPos, espPos + horizontalLook)
for originalPart, clone in pairs(self.clones) do
if originalPart and originalPart:IsDescendantOf(character) and clone and clone.Parent then
local success, relativeCFrame = pcall(function()
return hrp.CFrame:ToObjectSpace(originalPart.CFrame)
end)
if success then
clone.CFrame = espCFrame * relativeCFrame
clone.Color = self.color
clone.Material = originalPart.Material
clone.Transparency = originalPart.Transparency + ESP_TRANSPARENCY
end
end
end
end)
end
local function SetupCloneESP(character)
if CloneESP.enabled then
CloneESP:CreateESP(character)
else
CloneESP:Cleanup()
end
end
CharTab:CreateToggle({
Name = "Character ESP (Clone)",
CurrentValue = true,
Flag = "CloneESP_Toggle",
Callback = function(value)
CloneESP.enabled = value
if value then
if LocalPlayer.Character then
SetupCloneESP(LocalPlayer.Character)
end
else
CloneESP:Cleanup()
end
end
})
CharTab:CreateColorPicker({
Name = "Clone ESP Color",
Color = CloneESP.color,
Flag = "CloneESP_Color",
Callback = function(color)
CloneESP.color = color
for _, clone in pairs(CloneESP.clones) do
if clone and clone:IsA("BasePart") then
clone.Color = color
end
end
end
})
LocalPlayer.CharacterAdded:Connect(function(char)
task.wait(1)
SetupCloneESP(char)
end)
if LocalPlayer.Character then
SetupCloneESP(LocalPlayer.Character)
end
-- ============================
-- HELPERS TAB
-- ============================
local LineTab = Window:CreateTab("Helpers", "eye")
LineTab:CreateSection("Directional Lines")
local lineDistance = 50
local maxLines = 6
local beams = {}
local linesEnabled = true
local colorList = {
Color3.fromRGB(255, 0, 0), Color3.fromRGB(0, 255, 0),
Color3.fromRGB(0, 0, 255), Color3.fromRGB(255, 165, 0),
Color3.fromRGB(128, 0, 128), Color3.fromRGB(255, 255, 0),
Color3.fromRGB(139, 0, 0), Color3.fromRGB(0, 100, 0)
}
-- Create beam for player
local function createBeamForPlayer(player, index)
if beams[player] then return end
local character = player.Character
if not character then return end
local head = character:FindFirstChild("Head")
local hrp = character:FindFirstChild("HumanoidRootPart")
if not head or not hrp then return end
local startAtt = Instance.new("Attachment", head)
local targetPart = Instance.new("Part")
targetPart.Anchored = true
targetPart.CanCollide = false
targetPart.Transparency = 1
targetPart.Size = Vector3.new(0.1, 0.1, 0.1)
targetPart.Parent = Services.Workspace
local endAtt = Instance.new("Attachment", targetPart)
local beam = Instance.new("Beam")
beam.Attachment0 = startAtt
beam.Attachment1 = endAtt
beam.Width0 = 0.25
beam.Width1 = 0.25
beam.FaceCamera = true
beam.LightEmission = 1
beam.Transparency = NumberSequence.new(0.3)
beam.Color = ColorSequence.new(colorList[(index - 1) % #colorList + 1])
beam.Parent = head
beams[player] = { beam = beam, target = targetPart, attachment = startAtt, active = true }
end
-- Hide/show line functions
local function hideLine(player)
local data = beams[player]
if data and data.beam then
data.beam.Enabled = false
if data.target then
data.target.Transparency = 1
end
data.active = false
end
end
local function showLine(player)
local data = beams[player]
if data and data.beam then
data.beam.Enabled = true
if data.target then
data.target.Transparency = 1
end
data.active = true
end
end
local function updateLinePosition(player)
local character = player.Character
if not character then return end
local head = character:FindFirstChild("Head")
local hrp = character:FindFirstChild("HumanoidRootPart")
local data = beams[player]
if head and hrp and data then
data.target.Position = head.Position + hrp.CFrame.LookVector * lineDistance
end
end
local function clearLine(player)
local data = beams[player]
if data then
if data.beam then data.beam:Destroy() end
if data.target then data.target:Destroy() end
if data.attachment then data.attachment:Destroy() end
beams[player] = nil
end
end
-- Main line update loop
Services.RunService.RenderStepped:Connect(function()
if not linesEnabled then
for _, data in pairs(beams) do
if data and data.beam then
data.beam.Enabled = false
end
end
return
end
local enemyPlayers = {}
for _, player in ipairs(Services.Players:GetPlayers()) do
if player ~= LocalPlayer and player.Team ~= LocalPlayer.Team then
table.insert(enemyPlayers, player)
end
end
for i = 1, #enemyPlayers do
local player = enemyPlayers[i]
if i <= maxLines then
if not beams[player] then
createBeamForPlayer(player, i)
end
showLine(player)
updateLinePosition(player)
else
hideLine(player)
end
end
for player, data in pairs(beams) do
if not table.find(enemyPlayers, player) then
hideLine(player)
end
end
end)
Services.Players.PlayerRemoving:Connect(function(player)
clearLine(player)
end)
LineTab:CreateToggle({
Name = "Enable Lines",
CurrentValue = true,
Callback = function(val)
linesEnabled = val
if not val then
for player, data in pairs(beams) do
hideLine(player)
end
end
end
})
LineTab:CreateSlider({
Name = "Line Distance",
Range = {10, 100},
Increment = 10,
CurrentValue = lineDistance,
Suffix = " studs",
Callback = function(val)
lineDistance = val
end
})
-- ============================
-- AUTO TILT SYSTEM
-- ============================
local autoTiltEnabled = false
local hotkeyEnum = Enum.KeyCode.Z
local mobileButtonGui, mobileTiltButton, tiltToggleObject
local function notify(title, text)
if not Services.UserInputService.TouchEnabled then
pcall(function()
Services.StarterGui:SetCore("SendNotification", {
Title = title, Text = text, Duration = 3
})
end)
end
end
local function applyTilt()
if not autoTiltEnabled then return end
local character = LocalPlayer.Character
if not character then return end
local humanoid = character:FindFirstChildOfClass("Humanoid")
if humanoid and humanoid:GetState() == Enum.HumanoidStateType.Freefall then
local dir = Vector3.new(Camera.CFrame.LookVector.X, 0, Camera.CFrame.LookVector.Z)
if dir.Magnitude > 0 then
humanoid:Move(dir.Unit, false)
end
end
end
local function updateMobileButtonState()
if mobileTiltButton then
mobileTiltButton.Text = "Tilt: " .. (autoTiltEnabled and "ON" or "OFF")
end
end
local function toggleAutoTilt(newValue)
autoTiltEnabled = newValue
updateMobileButtonState()
if tiltToggleObject and tiltToggleObject.Toggle then
tiltToggleObject.Toggle:Set(newValue)
end
if Services.UserInputService.TouchEnabled then
if mobileButtonGui then
mobileButtonGui.Enabled = true
mobileTiltButton.Visible = newValue
end
end
notify("Auto Tilt", newValue and "Enabled" or "Disabled")
end
local function createMobileTiltButton()
if not Services.UserInputService.TouchEnabled then return end
if mobileTiltButton then return end
mobileButtonGui = Instance.new("ScreenGui")
mobileButtonGui.Name = "TiltMobileButtonGui"
mobileButtonGui.ResetOnSpawn = false
mobileButtonGui.IgnoreGuiInset = true
mobileButtonGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
mobileButtonGui.Parent = Services.CoreGui
mobileTiltButton = Instance.new("TextButton")
mobileTiltButton.Size = UDim2.new(0, 110, 0, 40)
mobileTiltButton.Position = UDim2.new(1, -120, 1, -150)
mobileTiltButton.BackgroundColor3 = Color3.fromRGB(35, 35, 35)
mobileTiltButton.TextColor3 = Color3.fromRGB(255, 255, 255)
mobileTiltButton.Font = Enum.Font.GothamBold
mobileTiltButton.TextSize = 14
mobileTiltButton.Text = "Tilt: OFF"
mobileTiltButton.Draggable = true
mobileTiltButton.Parent = mobileButtonGui
mobileTiltButton.MouseButton1Click:Connect(function()
autoTiltEnabled = not autoTiltEnabled
updateMobileButtonState()
if tiltToggleObject and tiltToggleObject.Toggle then
tiltToggleObject.Toggle:Set(autoTiltEnabled)
end
notify("Auto Tilt", autoTiltEnabled and "Enabled" or "Disabled")
end)
mobileTiltButton.Visible = false
end
createMobileTiltButton()
tiltToggleObject = LineTab:CreateToggle({
Name = "Auto tilt (recommend for setters)",
CurrentValue = false,
Callback = function(val)
toggleAutoTilt(val)
end
})
LineTab:CreateInput({
Name = "Key toggle (PC)",
CurrentValue = "",
PlaceholderText = "Ex: Z",
RemoveTextAfterFocusLost = true,
Flag = "TiltKeyInput",
Callback = function(text)
text = text:upper()
local key = Enum.KeyCode[text]
if key then
hotkeyEnum = key
notify("Key", "New toggle key: " .. text)
else
notify("Error", "Unavailable key: " .. text)
end
end
})
Services.UserInputService.InputBegan:Connect(function(input, gpe)
if gpe then return end
if input.KeyCode == hotkeyEnum then
toggleAutoTilt(not autoTiltEnabled)
end
end)
Services.RunService.RenderStepped:Connect(applyTilt)
LineTab:CreateParagraph({
Title = "How to use",
Content = "If you have experience as a setter it will be easy here the inclination is applied to where you look without having to use the joystick or the w on pc."
})
-- ============================
-- ENEMY JUMP ESP
-- ============================
local enemyJumpESPEnabled = true
local jumpESPGuiStorage = {}
local connections = {}
local function isEnemy(player)
return player ~= LocalPlayer and player.Team and LocalPlayer.Team and player.Team ~= LocalPlayer.Team
end
local function createESP(player)
if not player.Character or jumpESPGuiStorage[player] then return end
local highlight = Instance.new("Highlight")
highlight.Name = "JumpESP"
highlight.Adornee = player.Character
highlight.FillTransparency = 1
highlight.OutlineTransparency = 0
highlight.OutlineColor = Color3.fromRGB(255, 255, 0)
highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
highlight.Parent = player.Character
jumpESPGuiStorage[player] = highlight
end
local function removeESP(player)
if jumpESPGuiStorage[player] then
jumpESPGuiStorage[player]:Destroy()
jumpESPGuiStorage[player] = nil
end
end
local function disconnectESP(player)
if connections[player] then
for _, conn in pairs(connections[player]) do
pcall(function() conn:Disconnect() end)
end
connections[player] = nil
end
removeESP(player)
end
local function setupJumpESP(player)
if player == LocalPlayer then return end
local function monitorJump(character)
disconnectESP(player)
local humanoid = character:WaitForChild("Humanoid", 3)
local head = character:FindFirstChild("Head")
if not humanoid or not head then return end
local stateConn = humanoid.StateChanged:Connect(function(_, newState)
if not enemyJumpESPEnabled then return end
if isEnemy(player) then
if newState == Enum.HumanoidStateType.Jumping or newState == Enum.HumanoidStateType.Freefall then
createESP(player)
elseif newState == Enum.HumanoidStateType.Landed then
removeESP(player)
end
else
removeESP(player)
end
end)
local heartbeatConn = Services.RunService.Heartbeat:Connect(function()
if not player.Character or not isEnemy(player) then
removeESP(player)
else
local state = humanoid:GetState()
if state ~= Enum.HumanoidStateType.Jumping and state ~= Enum.HumanoidStateType.Freefall then
removeESP(player)
end
end
end)
connections[player] = { stateConn, heartbeatConn }
end
if player.Character then
monitorJump(player.Character)
end
player.CharacterAdded:Connect(monitorJump)
end
for _, p in ipairs(Services.Players:GetPlayers()) do
setupJumpESP(p)
end
Services.Players.PlayerAdded:Connect(setupJumpESP)
LineTab:CreateToggle({
Name = "Enemy Jump ESP",
CurrentValue = true,
Callback = function(val)
enemyJumpESPEnabled = val
if not val then
for player in pairs(jumpESPGuiStorage) do
removeESP(player)
end
end
end
})
-- ============================
-- OTHERS TAB
-- ============================
local OthersTab = Window:CreateTab("Others", "alert-triangle")
OthersTab:CreateSection("Utility Functions")
-- Rejoin function
local function rejoin()
Services.TeleportService:Teleport(game.PlaceId, LocalPlayer)
end
OthersTab:CreateButton({
Name = "Rejoin Server",
Callback = rejoin
})
OthersTab:CreateButton({
Name = "Panic Mode (Disable All)",
Callback = function()
-- Disable all features
hitboxEnabled = false
clearHitboxes()
directionalJumpEnabled = false
moveInAirEnabled = false
linesEnabled = false
CloneESP.enabled = false
CloneESP:Cleanup()
autoTiltEnabled = false
enemyJumpESPEnabled = false
for player in pairs(beams) do
clearLine(player)
end
for player in pairs(jumpESPGuiStorage) do
removeESP(player)
end
Rayfield:Notify({
Title = "Panic Mode Activated",
Content = "All features disabled.",
Duration = 3,
Image = "skull"
})
end
})
-- ============================
-- FINAL INITIALIZATION
-- ============================
Rayfield:Notify({
Title = "ZeckHub Loaded Successfully",
Content = "Script activated. Press K to toggle interface.",
Duration = 5,
Image = "check"
})
-- github.com/bb16268



what do deepseek mean
@sdzdi The whole AI script
its open source so don't consider it as "cracked" anymore, but thx!
@sleeper mind explaining tf cracked means?
@sleeper Its simple clickbate
Ever heard of smth called loadstrings?
DETECTABLE NOW