
Key Required

_G.var = true
while wait() do
if _G.var then
local args = {
[1] = true
}
workspace.Events.Data.ChangeIsPlaying:FireServer(unpack(args))
local args = {
[1] = false
}
workspace.Events.Data.ChangeIsPlaying:FireServer(unpack(args))
end
end


wow man so useful