
Key Required

-- Mobile Controls - Left = Move | Right = Look
local Players = game:GetService("Players")
local UIS = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local cam = workspace.CurrentCamera
-- Clean old GUI
local function clearOld()
local pg = player:FindFirstChild("PlayerGui")
if pg and pg:FindFirstChild("MobileVRControls") then
pg.MobileVRControls:Destroy()
end
end
clearOld()
if not workspace:FindFirstChild("VRPlayers") then
warn("Not in VR Hands")
return
end
-- Find Input table (for grabbing)
local Input = nil
for i = 1, 200 do
for _, obj in pairs(getgc(true)) do
if type(obj) == "table" and rawget(obj, "rFist") ~= nil and rawget(obj, "lFist") ~= nil then
Input = obj
break
end
end
if Input then break end
task.wait(0.05)
end
-- Camera control variables (same style as original script)
local yaw, pitch = 0, 0
local camPos = cam.CFrame.Position
local moveInput = Vector2.zero
local lookInput = Vector2.zero
do
local lv = cam.CFrame.LookVector
yaw = math.atan2(-lv.X, -lv.Z)
pitch = math.asin(math.clamp(lv.Y, -1, 1))
end
-- Create GUI
local gui = Instance.new("ScreenGui")
gui.Name = "MobileVRControls"
gui.ResetOnSpawn = false
gui.IgnoreGuiInset = true
gui.Parent = player:WaitForChild("PlayerGui")
local function makeBtn(text, pos, size, color)
local btn = Instance.new("TextButton")
btn.Size = size
btn.Position = pos
btn.BackgroundColor3 = color
btn.Text = text
btn.TextScaled = true
btn.Font = Enum.Font.GothamBold
btn.TextColor3 = Color3.new(1,1,1)
btn.Parent = gui
return btn
end
-- Joystick creator
local function createJoystick(side, position)
local bg = Instance.new("Frame")
bg.Size = UDim2.new(0.23, 0, 0.23, 0)
bg.Position = position
bg.BackgroundColor3 = Color3.fromRGB(25, 25, 25)
bg.BackgroundTransparency = 0.3
bg.Parent = gui
local stick = Instance.new("Frame")
stick.Size = UDim2.new(0.42, 0, 0.42, 0)
stick.Position = UDim2.new(0.29, 0, 0.29, 0)
stick.BackgroundColor3 = Color3.fromRGB(200, 200, 200)
stick.Parent = bg
local dragging = false
local function update(inputPos)
local center = bg.AbsolutePosition + bg.AbsoluteSize / 2
local delta = inputPos - center
local maxDist = bg.AbsoluteSize.X * 0.38
if delta.Magnitude > maxDist then
delta = delta.Unit * maxDist
end
stick.Position = UDim2.new(0.5, delta.X - stick.AbsoluteSize.X/2, 0.5, delta.Y - stick.AbsoluteSize.Y/2)
local x = delta.X / maxDist
local y = delta.Y / maxDist
if side == "left" then
moveInput = Vector2.new(x, -y) -- forward/back + strafe
else
lookInput = Vector2.new(x, -y) -- look left/right + up/down
end
end
bg.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.Touch or input.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = true
update(Vector2.new(input.Position.X, input.Position.Y))
end
end)
UIS.InputChanged:Connect(function(input)
if dragging and (input.UserInputType == Enum.UserInputType.Touch or input.UserInputType == Enum.UserInputType.MouseMovement) then
update(Vector2.new(input.Position.X, input.Position.Y))
end
end)
UIS.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.Touch or input.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = false
stick.Position = UDim2.new(0.29, 0, 0.29, 0)
if side == "left" then
moveInput = Vector2.zero
else
lookInput = Vector2.zero
end
end
end)
end
-- Create joysticks
createJoystick("left", UDim2.new(0.03, 0, 0.67, 0)) -- Move
createJoystick("right", UDim2.new(0.74, 0, 0.67, 0)) -- Look
-- Buttons
local leftTrigger = makeBtn("L Trigger", UDim2.new(0.03, 0, 0.54, 0), UDim2.new(0.17, 0, 0.06, 0), Color3.fromRGB(80, 120, 255))
local rightTrigger = makeBtn("R Trigger", UDim2.new(0.80, 0, 0.54, 0), UDim2.new(0.17, 0, 0.06, 0), Color3.fromRGB(255, 80, 80))
local leftGrip = makeBtn("L Grip", UDim2.new(0.03, 0, 0.47, 0), UDim2.new(0.17, 0, 0.05, 0), Color3.fromRGB(80, 200, 80))
local rightGrip = makeBtn("R Grip", UDim2.new(0.80, 0, 0.47, 0), UDim2.new(0.17, 0, 0.05, 0), Color3.fromRGB(200, 80, 200))
makeBtn("Y", UDim2.new(0.78, 0, 0.38, 0), UDim2.new(0.09, 0, 0.06, 0), Color3.fromRGB(0, 200, 200))
makeBtn("X", UDim2.new(0.70, 0, 0.44, 0), UDim2.new(0.09, 0, 0.06, 0), Color3.fromRGB(200, 200, 0))
makeBtn("A", UDim2.new(0.86, 0, 0.44, 0), UDim2.new(0.09, 0, 0.06, 0), Color3.fromRGB(0, 220, 0))
makeBtn("B", UDim2.new(0.78, 0, 0.50, 0), UDim2.new(0.09, 0, 0.06, 0), Color3.fromRGB(220, 0, 0))
-- Grab buttons
if Input then
rightTrigger.MouseButton1Down:Connect(function() Input.rFist = 1 Input.rIndex = 1 end)
rightTrigger.MouseButton1Up:Connect(function() Input.rFist = 0 Input.rIndex = 0 end)
leftTrigger.MouseButton1Down:Connect(function() Input.lFist = 1 Input.lIndex = 1 end)
leftTrigger.MouseButton1Up:Connect(function() Input.lFist = 0 Input.lIndex = 0 end)
rightGrip.MouseButton1Down:Connect(function() Input.rFist = 1 end)
rightGrip.MouseButton1Up:Connect(function() Input.rFist = 0 end)
leftGrip.MouseButton1Down:Connect(function() Input.lFist = 1 end)
leftGrip.MouseButton1Up:Connect(function() Input.lFist = 0 end)
end
-- Main control loop (Move + Look)
RunService:BindToRenderStep("MobileVR_Control", Enum.RenderPriority.Camera.Value + 2, function(dt)
-- Looking
yaw = yaw - lookInput.X * 2.8 * dt
pitch = math.clamp(pitch + lookInput.Y * 2.2 * dt, -1.4, 1.4)
local rot = CFrame.fromEulerAnglesYXZ(pitch, yaw, 0)
-- Movement
local speed = 28
local move = Vector3.new(moveInput.X, 0, -moveInput.Y)
if move.Magnitude > 0 then
move = rot:VectorToWorldSpace(move.Unit) * speed * dt
camPos = camPos + move
end
cam.CameraType = Enum.CameraType.Scriptable
cam.CFrame = CFrame.new(camPos) * rot
end)
print("Left = Move | Right = Look loaded")


Where's baconhackoffs version
NVM I found it