
Key Required VerifiedUniversal

local manipEnabled = true -- change the true to a false if you want normal silent aim
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local Camera = workspace.CurrentCamera
local lp = Players.LocalPlayer
local function lookvector(from, to)
return (to - from).Unit
end
local function target()
local screenSize = Camera.ViewportSize
local screenCenter = Vector2.new(screenSize.X / 2, screenSize.Y / 2)
local closestPlayer = nil
local closestDistance = math.huge
for _, player in ipairs(Players:GetPlayers()) do
if player ~= lp then
local character = player.Character
if character then
local humanoid = character:FindFirstChildOfClass("Humanoid")
local rootPart = character:FindFirstChild("Head")
if humanoid and rootPart and humanoid.Health > 0 then
local pos, onScreen = Camera:WorldToViewportPoint(rootPart.Position)
if onScreen then
local distance = (Vector2.new(pos.X, pos.Y) - screenCenter).Magnitude
if distance < closestDistance then
closestDistance = distance
closestHead = rootPart
end
end
end
end
end
end
return closestHead.Position
end
local gc = getgc(true)
for _,v in pairs(gc) do
if typeof(v) ~= 'function' then continue end
if debug.getinfo(v).name == 'isLimbGibbed' then
print("disabling gib negatives")
local old; old = hookfunction(v, function()
return false
end)
end
end
local i = 0
for _,v in pairs(gc) do
if typeof(v) ~= "table" then continue end
if rawget(v, "applyRecoil") then -- new one each time u respawn, need to reapply on respawn
local old; old = hookfunction(v.applyRecoil, function()
return -- remove camera recoil
end)
continue
end
if rawget(v, "fire") and typeof(v.fire) == 'function' then
local info = debug.getinfo(v.fire)
if info.source:find("projectiles") ~= nil then
local old; old = hookfunction(v.fire, function(...)
local args = {...}
if args[2] == true then -- other player shot
return old(...)
end
local target = target()
local newpos = lp.Character.Head.Position
-- the below works lol
if not manipEnabled then
args[1]["origin"] = game.Players.LocalPlayer.Character.Head.Position --+ Vector3.new(0,20,0)
else
newpos = target + Vector3.new(0, 1, 0)
args[1]["origin"] = newpos
end
for i,dir in pairs(args[1]["directions"]) do
args[1]["directions"][i] = lookvector(newpos, target)
end
return old(unpack(args))
end)
end
end
end
my gun suddenly disappears
@BlackSun not a script issue, game has a lot of bugs lol
You evil chud..... How dare you make gigma sigma scripts for my game...
@magriosmario my bad blud, ts aint gonna be maintained anyway so feel free to patch