Silent Aim I Wallbang I No Gib Slowdown
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Silent Aim I Wallbang I No Gib Slowdown

Untitled Shooter 2vaulttvaultt 1.4K views 86 executesUpdated Dec 27, 2025
5.0/ 5(1 votes)
10100% Positive
Lua Script•110 lines (3226 chars)
local manipEnabled = true -- change the true to a false if you want normal silent aim














local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local Camera = workspace.CurrentCamera
local lp = Players.LocalPlayer

local function lookvector(from, to)
    return (to - from).Unit
end

local function target()
    local screenSize = Camera.ViewportSize
    local screenCenter = Vector2.new(screenSize.X / 2, screenSize.Y / 2)

    local closestPlayer = nil
    local closestDistance = math.huge

    for _, player in ipairs(Players:GetPlayers()) do
        if player ~= lp then
            local character = player.Character
            if character then
                local humanoid = character:FindFirstChildOfClass("Humanoid")
                local rootPart = character:FindFirstChild("Head")

                if humanoid and rootPart and humanoid.Health > 0 then
                    local pos, onScreen = Camera:WorldToViewportPoint(rootPart.Position)
                    if onScreen then
                        local distance = (Vector2.new(pos.X, pos.Y) - screenCenter).Magnitude
                        if distance < closestDistance then
                            closestDistance = distance
                            closestHead = rootPart
                        end
                    end
                end
            end
        end
    end

    return closestHead.Position
end

local gc = getgc(true)

for _,v in pairs(gc) do
    if typeof(v) ~= 'function' then continue end
    
    if debug.getinfo(v).name == 'isLimbGibbed' then
        print("disabling gib negatives")
        local old; old = hookfunction(v, function()
            return false
        end)
    end
end

local i = 0

for _,v in pairs(gc) do
    if typeof(v) ~= "table" then continue end
    
    if rawget(v, "applyRecoil") then -- new one each time u respawn, need to reapply on respawn
        local old; old = hookfunction(v.applyRecoil, function()
            return -- remove camera recoil
        end)
        continue
    end
    
    if rawget(v, "fire") and typeof(v.fire) == 'function' then
        local info = debug.getinfo(v.fire)
        if info.source:find("projectiles") ~= nil then
            local old; old = hookfunction(v.fire, function(...)
                local args = {...}
                
                if args[2] == true then -- other player shot
                    return old(...)
                end
                
                local target = target()
                local newpos = lp.Character.Head.Position
                
                -- the below works lol
                if not manipEnabled then
                    args[1]["origin"] = game.Players.LocalPlayer.Character.Head.Position --+ Vector3.new(0,20,0)
                else
                    newpos = target + Vector3.new(0, 1, 0)
                    args[1]["origin"] = newpos
                end
                
                for i,dir in pairs(args[1]["directions"]) do
                    args[1]["directions"][i] = lookvector(newpos, target)
                end
                
                return old(unpack(args))
            end)
        end
    end
end

Features & Information

IMPORTANT: change the manipEnabled variable at the top to false for normal silent aim made this in like 20 minutes because i was bored, likely wont be maintained works on any gun, as well as grenade launchers, not grenades though shoot people through walls, or just normal silent aim. shotguns are laser beams. there IS a no camera recoil, im just too lazy to reapply it after each respawn so it only works after the first execute :)

Community Comments (4)

KILOmanKILOmanDec 27, 2025

my gun suddenly disappears

Replying to @KILOman
vaulttvaulttDec 27, 2025

@BlackSun not a script issue, game has a lot of bugs lol

magriosmariomagriosmarioDec 27, 2025

You evil chud..... How dare you make gigma sigma scripts for my game...

Replying to @magriosmario
vaulttvaulttDec 27, 2025

@magriosmario my bad blud, ts aint gonna be maintained anyway so feel free to patch

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