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GUI
Lua Script•188 lines (6497 chars)
local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))()
local Window = Library.CreateLib("Bennys's Backdoor", "Sentinel")
local Tab = Window:NewTab("Cash")
local Section = Tab:NewSection("Cash")
local Workspace = game:GetService("Workspace")
local Players = game.Players.LocalPlayer
local Character = Players.Character
function Buy(Object)
local Object = Object
local LockPicker = Workspace.Ignored.Shop[Object]
Character.HumanoidRootPart.CFrame = LockPicker.Head.CFrame + Vector3.new(0, 3, 0)
wait(0.5)
fireclickdetector(LockPicker.ClickDetector)
fireclickdetector(LockPicker.ClickDetector)
end
Buy("[Revolver] - $1300")
wait(0.5)
game.ReplicatedStorage:FindFirstChild(".gg/untitledhood"):FireServer(
"Reload",
{
Name = "[Revolver]", --// reminder: [Double-Barrel SG] or [Revolver] works for any gun but i put it here so i can just copy and paste whenever i want to
Parent = Game.Players.LocalPlayer.Backpack,
ClassName = "Tool",
Ammo = {Value = math.huge*9e9},
MaxAmmo = {Value = 0},
GunScript = game:GetService("Players").LocalPlayer.Backpack["[Revolver]"].GunScript,
Handle = game:GetService("Players").LocalPlayer.Backpack["[Revolver]"].Handle
}
)
wait(2)
local nigger = game:GetService('Players').LocalPlayer
local Nigger2 = nigger.Character
Nigger2:FindFirstChildOfClass('Humanoid'):Destroy()
local shitCharacter = nigger.CharacterAdded:Wait()
local spoofFolder = Instance.new('Folder')
spoofFolder.Name = 'FULLY_LOADED_CHAR'
spoofFolder.Parent = shitCharacter
shitCharacter:WaitForChild('BodyEffects').Dead:Destroy()
shitCharacter:WaitForChild('BodyEffects').BreakingParts:Destroy()
local spoofValue = Instance.new('BoolValue', shitCharacter.BodyEffects)
spoofValue.Name = 'Dead'
wait(1)
nigger.Character:WaitForChild('Humanoid'):WaitForChild('BodyWidthScale').Value = 0.5
_G.Aiden = "AnthonyKirk44"
_G.Amount = 999999999999999999
---
_G.Reset = 1000000
Section:NewTextBox("Username", "The person that receives the money", function(value)
_G.Aiden = value
end)
Section:NewButton("Give Cash", "Gives The Selected Person Cash", function()
game.ReplicatedStorage:FindFirstChild(".gg/untitledhood"):FireServer(
"Reload",
{
Name = "[Revolver]",
Parent = Game.Players.LocalPlayer.Backpack,
ClassName = "Tool",
Ammo = game:GetService("Players")[_G.Aiden].DataFolder.Currency,
MaxAmmo = {Value = _G.Amount},
GunScript = game:GetService("Players").LocalPlayer.Backpack["[Revolver]"].GunScript,
Handle = game:GetService("Players").LocalPlayer.Backpack["[Revolver]"].Handle
}
)
end)
Section:NewButton("Reset Cash", "Reset's The Person's Cash", function()
game.ReplicatedStorage:FindFirstChild(".gg/untitledhood"):FireServer(
"Reload",
{
Name = "[Revolver]",
Parent = Game.Players.LocalPlayer.Backpack,
ClassName = "Tool",
Ammo = game:GetService("Players")[_G.Aiden].DataFolder.Currency,
MaxAmmo = {Value = _G.Reset},
GunScript = game:GetService("Players").LocalPlayer.Backpack["[Revolver]"].GunScript,
Handle = game:GetService("Players").LocalPlayer.Backpack["[Revolver]"].Handle
}
)
end)
local Tab = Window:NewTab("Local")
local Section = Tab:NewSection("Player")
Section:NewButton("Click TP", "Enables Click TP", function()
print("Clicked")
mouse = game.Players.LocalPlayer:GetMouse()
tool = Instance.new("Tool")
tool.RequiresHandle = false
tool.Name = "TP"
tool.Activated:connect(function()
local pos = mouse.Hit+Vector3.new(0,2.5,0)
pos = CFrame.new(pos.X,pos.Y,pos.Z)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = pos
end)
tool.Parent = game.Players.LocalPlayer.Backpack
end)
Section:NewButton("Load Infinite Yield", "Loads Infinite Yield", function()
print("Clicked")
loadstring(game:HttpGet('https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source'))()
end)
Section:NewKeybind("Close GUI", "Closes The GUI", Enum.KeyCode.RightShift, function()
Library:ToggleUI()
end)
local Tab = Window:NewTab("Teleports")
local Section = Tab:NewSection("Teleports")
Section:NewButton("Revolver", "Teleports to Revolver", function()
print("Clicked")
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-313.6500549316406, 22.556724548339844, -1173.1046142578125)
end)
Section:NewButton("Double Barrel", "Teleports to DB", function()
print("Clicked")
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(353.9109802246094, 47.482913970947266, -794.276611328125)
end)
Section:NewButton("Center", "Teleports To The Center", function()
print("Clicked")
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-201.8201141357422, 22.556718826293945, -985.5420532226562)
end)
Section:NewButton("Gun Shop", "Teleports To The Gun Shop", function()
print("Clicked")
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-210.0341339111328, 22.556720733642578, -889.6668701171875)
end)
Section:NewButton("Gym", "Teleports To The Gym", function()
print("Clicked")
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-332.0563049316406, 44.24421691894531, -1321.5045166015625)
end)
local Tab = Window:NewTab("FOV")
local Section = Tab:NewSection("FOV")
Section:NewButton("60 FOV", "Enables 60 FOV", function()
print("Clicked")
workspace.CurrentCamera.FieldOfView = 60
end)
Section:NewButton("80 FOV", "Enables 80 FOV", function()
print("Clicked")
workspace.CurrentCamera.FieldOfView = 80
end)
Section:NewButton("100 FOV", "Enables 100 FOV", function()
print("Clicked")
workspace.CurrentCamera.FieldOfView = 100
end)
Section:NewButton("120 FOV", "Enables 120 FOV", function()
print("Clicked")
workspace.CurrentCamera.FieldOfView = 120
end)
Section:NewButton("140 FOV", "Enables 140 FOV", function()
print("Clicked")
workspace.CurrentCamera.FieldOfView = 140
end)
Section:NewButton("Reset FOV", "Enables 140 FOV", function()
print("Clicked")
workspace.CurrentCamera.FieldOfView = 70
end)Features & Information
give cash reset cash, telepots, fovs
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