
Keyless

getgenv().FOV = 100
getgenv().Enabled = true
getgenv().HighlightEnabled = true
getgenv().TeamColor = Color3.fromRGB(0, 255, 0)
getgenv().EnemyColor = Color3.fromRGB(255, 0, 0)
local players = game:GetService("Players")
local replicatedStorage = game:GetService("ReplicatedStorage")
local userInputService = game:GetService("UserInputService")
local runService = game:GetService("RunService")
local localPlayer = players.LocalPlayer
local currentCamera = workspace.CurrentCamera
local raycastModule = require(replicatedStorage.Events.Modules.RaycastModule)
local highlights = {}
local playerConnections = {}
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "fov"
screenGui.Parent = game.CoreGui
local mainFrame = Instance.new("Frame")
mainFrame.Name = "MainFrame"
mainFrame.Size = UDim2.new(0, 200, 0, 200)
mainFrame.Position = UDim2.new(0.5, -100, 0.5, -100)
mainFrame.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
mainFrame.BorderSizePixel = 0
mainFrame.Active = true
mainFrame.Draggable = true
mainFrame.Parent = screenGui
local titleBar = Instance.new("Frame")
titleBar.Name = "TitleBar"
titleBar.Size = UDim2.new(1, 0, 0, 20)
titleBar.Position = UDim2.new(0, 0, 0, 0)
titleBar.BackgroundColor3 = Color3.fromRGB(20, 20, 20)
titleBar.BorderSizePixel = 0
titleBar.Parent = mainFrame
local titleText = Instance.new("TextLabel")
titleText.Name = "TitleText"
titleText.Size = UDim2.new(0.7, 0, 1, 0)
titleText.Position = UDim2.new(0, 5, 0, 0)
titleText.BackgroundTransparency = 1
titleText.Text = "Silent Aim (UNNAMED SHOOTER)"
titleText.TextColor3 = Color3.fromRGB(255, 255, 255)
titleText.TextXAlignment = Enum.TextXAlignment.Left
titleText.Font = Enum.Font.Gotham
titleText.TextSize = 12
titleText.Parent = titleBar
local minimizeButton = Instance.new("TextButton")
minimizeButton.Name = "MinimizeButton"
minimizeButton.Size = UDim2.new(0, 20, 0, 20)
minimizeButton.Position = UDim2.new(1, -20, 0, 0)
minimizeButton.BackgroundColor3 = Color3.fromRGB(20, 20, 20)
minimizeButton.BorderSizePixel = 0
minimizeButton.Text = "_"
minimizeButton.TextColor3 = Color3.fromRGB(255, 255, 255)
minimizeButton.Font = Enum.Font.Gotham
minimizeButton.TextSize = 14
minimizeButton.Parent = titleBar
local contentFrame = Instance.new("Frame")
contentFrame.Name = "ContentFrame"
contentFrame.Size = UDim2.new(1, 0, 1, -20)
contentFrame.Position = UDim2.new(0, 0, 0, 20)
contentFrame.BackgroundTransparency = 1
contentFrame.Parent = mainFrame
local fovLabel = Instance.new("TextLabel")
fovLabel.Name = "FOVLabel"
fovLabel.Size = UDim2.new(0.8, 0, 0, 20)
fovLabel.Position = UDim2.new(0.1, 0, 0.1, 0)
fovLabel.BackgroundTransparency = 1
fovLabel.Text = "FOV Size:"
fovLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
fovLabel.TextXAlignment = Enum.TextXAlignment.Left
fovLabel.Font = Enum.Font.Gotham
fovLabel.TextSize = 12
fovLabel.Parent = contentFrame
local fovTextBox = Instance.new("TextBox")
fovTextBox.Name = "FOVTextBox"
fovTextBox.Size = UDim2.new(0.3, 0, 0, 20)
fovTextBox.Position = UDim2.new(0.6, 0, 0.1, 0)
fovTextBox.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
fovTextBox.BorderSizePixel = 0
fovTextBox.Text = tostring(getgenv().FOV)
fovTextBox.TextColor3 = Color3.fromRGB(255, 255, 255)
fovTextBox.Font = Enum.Font.Gotham
fovTextBox.TextSize = 12
fovTextBox.Parent = contentFrame
local highlightToggleButton = Instance.new("TextButton")
highlightToggleButton.Name = "HighlightToggleButton"
highlightToggleButton.Size = UDim2.new(0.8, 0, 0, 30)
highlightToggleButton.Position = UDim2.new(0.1, 0, 0.4, 0)
highlightToggleButton.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
highlightToggleButton.BorderSizePixel = 0
highlightToggleButton.Text = "ESP: ON"
highlightToggleButton.TextColor3 = Color3.fromRGB(0, 255, 0)
highlightToggleButton.Font = Enum.Font.Gotham
highlightToggleButton.TextSize = 14
highlightToggleButton.Parent = contentFrame
local toggleButton = Instance.new("TextButton")
toggleButton.Name = "ToggleButton"
toggleButton.Size = UDim2.new(0.8, 0, 0, 30)
toggleButton.Position = UDim2.new(0.1, 0, 0.7, 0)
toggleButton.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
toggleButton.BorderSizePixel = 0
toggleButton.Text = "SilentAim: ON"
toggleButton.TextColor3 = Color3.fromRGB(0, 255, 0)
toggleButton.Font = Enum.Font.Gotham
toggleButton.TextSize = 14
toggleButton.Parent = contentFrame
local minimized = false
local originalSize = mainFrame.Size
local originalPosition = mainFrame.Position
local fovCircle = Drawing.new("Circle")
fovCircle.Position = currentCamera.ViewportSize * 0.5
fovCircle.Visible = getgenv().Enabled
fovCircle.Color = Color3.fromRGB(255, 255, 255)
fovCircle.Radius = getgenv().FOV
fovCircle.Transparency = 1
fovCircle.Filled = false
fovCircle.NumSides = 0
local function createHighlight(character)
if not character or not character:IsDescendantOf(workspace) then return end
if highlights[character] then
highlights[character]:Destroy()
highlights[character] = nil
end
if not character:FindFirstChildOfClass("Humanoid") then
local connection
connection = character.ChildAdded:Connect(function(child)
if child:IsA("Humanoid") then
connection:Disconnect()
task.wait(0.2)
createHighlight(character)
end
end)
return
end
local highlight = Instance.new("Highlight")
highlight.Name = "high"
highlight.FillTransparency = 0.5
highlight.OutlineTransparency = 0
highlight.Parent = character
local player = players:GetPlayerFromCharacter(character)
if player then
if player.Team == localPlayer.Team then
highlight.FillColor = getgenv().TeamColor
highlight.OutlineColor = getgenv().TeamColor
else
highlight.FillColor = getgenv().EnemyColor
highlight.OutlineColor = getgenv().EnemyColor
end
end
highlights[character] = highlight
local connection
connection = character.AncestryChanged:Connect(function(_, parent)
if not parent then
if highlights[character] then
highlights[character]:Destroy()
highlights[character] = nil
end
connection:Disconnect()
end
end)
local humanoid = character:FindFirstChildOfClass("Humanoid")
if humanoid then
humanoid.Died:Connect(function()
if highlights[character] then
highlights[character]:Destroy()
highlights[character] = nil
end
end)
end
end
local function removeHighlight(character)
if highlights[character] then
highlights[character]:Destroy()
highlights[character] = nil
end
end
local function updateHighlights()
if not getgenv().HighlightEnabled then
for character, highlight in pairs(highlights) do
highlight:Destroy()
end
highlights = {}
return
end
for _, player in players:GetPlayers() do
if player == localPlayer then continue end
local character = player.Character
if character and character:IsDescendantOf(workspace) then
if not highlights[character] then
createHighlight(character)
else
local highlight = highlights[character]
if player.Team == localPlayer.Team then
highlight.FillColor = getgenv().TeamColor
highlight.OutlineColor = getgenv().TeamColor
else
highlight.FillColor = getgenv().EnemyColor
highlight.OutlineColor = getgenv().EnemyColor
end
end
end
end
end
local function setupPlayer(player)
if player == localPlayer then return end
if playerConnections[player] then
for _, connection in pairs(playerConnections[player]) do
connection:Disconnect()
end
end
playerConnections[player] = {}
local charAddedConn = player.CharacterAdded:Connect(function(character)
local humanoid = character:WaitForChild("Humanoid")
task.wait(0.2)
if getgenv().HighlightEnabled then
createHighlight(character)
end
local diedConn = humanoid.Died:Connect(function()
if highlights[character] then
removeHighlight(character)
end
end)
table.insert(playerConnections[player], diedConn)
end)
table.insert(playerConnections[player], charAddedConn)
if player.Character then
if getgenv().HighlightEnabled then
createHighlight(player.Character)
end
end
end
local function cleanupPlayer(player)
if playerConnections[player] then
for _, connection in pairs(playerConnections[player]) do
connection:Disconnect()
end
playerConnections[player] = nil
end
if player.Character and highlights[player.Character] then
removeHighlight(player.Character)
end
end
for _, player in players:GetPlayers() do
setupPlayer(player)
end
players.PlayerAdded:Connect(function(player)
setupPlayer(player)
end)
players.PlayerRemoving:Connect(function(player)
cleanupPlayer(player)
end)
local function updateFOV()
local newFOV = tonumber(fovTextBox.Text)
if newFOV and newFOV > 0 then
getgenv().FOV = newFOV
fovCircle.Radius = newFOV
else
fovTextBox.Text = tostring(getgenv().FOV)
end
end
local function toggleAimbot()
getgenv().Enabled = not getgenv().Enabled
fovCircle.Visible = getgenv().Enabled
if getgenv().Enabled then
toggleButton.Text = "SilentAim: ON"
toggleButton.TextColor3 = Color3.fromRGB(0, 255, 0)
else
toggleButton.Text = "SilentAim: OFF"
toggleButton.TextColor3 = Color3.fromRGB(255, 0, 0)
end
end
local function toggleHighlight()
getgenv().HighlightEnabled = not getgenv().HighlightEnabled
if getgenv().HighlightEnabled then
highlightToggleButton.Text = "ESP: ON"
highlightToggleButton.TextColor3 = Color3.fromRGB(0, 255, 0)
for _, player in players:GetPlayers() do
if player ~= localPlayer and player.Character then
createHighlight(player.Character)
end
end
else
highlightToggleButton.Text = "ESP: OFF"
highlightToggleButton.TextColor3 = Color3.fromRGB(255, 0, 0)
for character, highlight in pairs(highlights) do
highlight:Destroy()
end
highlights = {}
end
end
local function toggleMinimize()
minimized = not minimized
if minimized then
mainFrame.Size = UDim2.new(0, 200, 0, 20)
minimizeButton.Text = "+"
else
mainFrame.Size = originalSize
minimizeButton.Text = "_"
end
end
local function getClosestPlayer()
local closest = nil
local closestDistance = math.huge
for _, player in players:GetPlayers() do
if player == localPlayer or (player.Team == localPlayer.Team and localPlayer.Team ~= nil) then continue end
local character = player.Character
if not character then continue end
local rootPart = character:FindFirstChild("HumanoidRootPart")
if not rootPart then continue end
local screenPosition, onScreen = currentCamera:WorldToViewportPoint(rootPart.Position)
if not onScreen then continue end
local screenDistance = (Vector2.new(screenPosition.X, screenPosition.Y) - currentCamera.ViewportSize * 0.5).Magnitude
if screenPosition.Z > 0 and screenDistance < getgenv().FOV and screenDistance < closestDistance then
closest = character
closestDistance = screenDistance
end
end
return closest
end
fovTextBox.FocusLost:Connect(updateFOV)
toggleButton.MouseButton1Click:Connect(toggleAimbot)
highlightToggleButton.MouseButton1Click:Connect(toggleHighlight)
minimizeButton.MouseButton1Click:Connect(toggleMinimize)
for i, func in pairs(raycastModule) do
if typeof(func) ~= "function" then continue end
raycastModule[i] = function(...)
if not getgenv().Enabled then return func(...) end
local closestPlayer = getClosestPlayer()
if not closestPlayer then return func(...) end
return closestPlayer.Head, closestPlayer.Head.Position, Vector3.zero
end
end
currentCamera:GetPropertyChangedSignal("ViewportSize"):Connect(function()
fovCircle.Position = currentCamera.ViewportSize * 0.5
end)
runService.Heartbeat:Connect(function()
if getgenv().HighlightEnabled then
updateHighlights()
end
end)
game:GetService("UserInputService").InputBegan:Connect(function(input, processed)
if not processed and input.KeyCode == Enum.KeyCode.E then
for character, highlight in pairs(highlights) do
highlight:Destroy()
end
highlights = {}
for player, connections in pairs(playerConnections) do
for _, connection in pairs(connections) do
connection:Disconnect()
end
end
playerConnections = {}
screenGui:Destroy()
for i, func in pairs(raycastModule) do
if typeof(func) == "function" then
raycastModule[i] = func
end
end
if fovCircle then
fovCircle:Remove()
end
end
end)
w
After dying the silent aim doesn't work until u ReEnable it