
Key RequiredUniversal

local library = require(game:GetService("ReplicatedStorage").Framework.Library)
local env = getsenv(game:GetService("Players").LocalPlayer.PlayerScripts.Scripts.Game["First Person Controller"])
local unlock_all = true
--// Gun Bypass
local old_fire = library.Network.Fire
library.Network.Fire = newcclosure(function(self, ...)
local args = {...}
if unlock_all and tostring(self) == "Request Respawn" then
args[1] = "1"
end
return old_fire(self, unpack(args))
end)
local old_own = env.DoesOwnGun
env.DoesOwnGun = function(...)
return (unlock_all and true) or old_own(...)
end
--
--// Unlock All
local old_own_gun = library.GunCmds.DoesOwnGun
library.GunCmds.DoesOwnGun = newcclosure(function(self, ...)
return (unlock_all and true) or old_own_gun(self, ...)
end)
--
--// Unlock Offsale
for _, gun in next, library.Directory.Guns do
gun["offsale"] = false
end
--



theres literally one right here https://scriptblox.com/script/Big-Paintball-all-guns_597
Oh i didn't known that
I thought no one have upload the script I really need to make sure to check it correctly now
well it works well there's no problems with it