
Key Required VerifiedUniversal

local Players = game:GetService("Players")
local TweenService = game:GetService("TweenService")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoidRootPart = character:WaitForChild("HumanoidRootPart")
local imageId = "rbxthumb://type=Asset&id=16538409348&w=150&h=150"
local function createDecal()
local decalPart = Instance.new("Part")
decalPart.Size = Vector3.new(5, 5, 0.1)
decalPart.Anchored = true
decalPart.CanCollide = false
decalPart.Transparency = 1
decalPart.Parent = workspace
local surfaceGuiFront = Instance.new("SurfaceGui", decalPart)
surfaceGuiFront.Face = Enum.NormalId.Front
surfaceGuiFront.Adornee = decalPart
local imageLabelFront = Instance.new("ImageLabel", surfaceGuiFront)
imageLabelFront.Size = UDim2.new(1, 0, 1, 0)
imageLabelFront.Image = imageId
imageLabelFront.BackgroundTransparency = 1
local surfaceGuiBack = Instance.new("SurfaceGui", decalPart)
surfaceGuiBack.Face = Enum.NormalId.Back
surfaceGuiBack.Adornee = decalPart
local imageLabelBack = Instance.new("ImageLabel", surfaceGuiBack)
imageLabelBack.Size = UDim2.new(1, 0, 1, 0)
imageLabelBack.Image = imageId
imageLabelBack.BackgroundTransparency = 1
return decalPart
end
local function moveDecal(decalPart)
while true do
local radius = math.random(10, 20)
local angle = math.random(0, 360)
local randomDirection = math.random(0, 1) < 0.5 and 1 or -1
local newPosition = humanoidRootPart.Position + Vector3.new(
radius * math.cos(math.rad(angle)) * randomDirection,
0,
radius * math.sin(math.rad(angle)) * randomDirection
)
local tweenInfo = TweenInfo.new(.8, Enum.EasingStyle.Linear)
local goal = {Position = newPosition}
local tween = TweenService:Create(decalPart, tweenInfo, goal)
tween:Play()
tween.Completed:Wait()
task.wait(math.random(0.01, 2))
end
end
for i = 1, 5 do
local decalPart = createDecal()
moveDecal(decalPart)
end



FE?
no
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