xNicky HUB  Aimbot  ESP  Fly  TP  Walkspeed  Noclip
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xNicky HUB Aimbot ESP Fly TP Walkspeed Noclip

Universal ScriptxNickyxNicky 2.7K views 808 executesUpdated Nov 25, 2025
0.0/ 5(1 votes)
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Lua Script•1161 lines (46027 chars)
-- ===== CONFIG =====
local TOGGLE_HIDE_KEY = Enum.KeyCode.LeftAlt
 
-- ===== SERVICES =====
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local TweenService = game:GetService("TweenService")
local CoreGui = game:GetService("CoreGui")
local Workspace = game:GetService("Workspace")
local Debris = game:GetService("Debris")
 
local LocalPlayer = Players.LocalPlayer
 
-- ===== STATE =====
local guiVisible = true
local flyEnabled = false
local flySpeed = 60
local flyObjects = {}          -- will contain BodyGyro and BodyVelocity
local noclipEnabled = false
local currentTab = "Main"
local minimized = false
local walkSpeed = 16
 
-- Aim / ESP state
local aimbotEnabled = false
local aimbotMouseActive = false
local aimbotFOV = 120 -- in pixels
local aimbotSmooth = 0.25 -- 0 = instant, 1 = very slow (lerp factor)
local aimbotTargetPart = "HumanoidRootPart" -- "Head" or "HumanoidRootPart"
 
local espEnabled = false
local espThroughWalls = true
local espNameTag = true
local espColor = Color3.fromRGB(255,50,50) -- default
 
-- capability detection & fallback
local HighlightSupported = false
local DrawingSupported = false
 
-- Keep references to slider dragging states to avoid cross interference
local sliderStates = {
    fly = {dragging=false},
    walk = {dragging=false},
    aimFOV = {dragging=false},
    aimSmooth = {dragging=false},
    espR = {dragging=false},
    espG = {dragging=false},
    espB = {dragging=false}
}
 
-- utility: safe destroy
local function safeDestroy(obj)
    if obj and obj.Parent then
        pcall(function() obj:Destroy() end)
    end
end
 
-- ===== ENV DETECTION =====
do
    -- Highlight detection: try creating/destroying a temporary Highlight safely
    local ok, res = pcall(function()
        local test = Instance.new("Highlight")
        test.Name = "__xNicky_test_hl"
        test.Parent = Workspace
        test:Destroy()
        return true
    end)
    HighlightSupported = ok and res
 
    -- Drawing detection (common in many executors)
    DrawingSupported = (type(Drawing) == "table" or type(drawing) == "table" or type(Drawing) == "function")
end
 
-- ===== FLY IMPLEMENTATION =====
local function enableFlyForCharacter(char)
    if not char then return end
    local root = char:FindFirstChild("HumanoidRootPart") or char:FindFirstChild("Torso") or char:FindFirstChild("UpperTorso")
    if not root then return end
 
    -- Create BodyGyro
    local bg = root:FindFirstChild("xNickyFly_BG")
    if not bg then
        bg = Instance.new("BodyGyro")
        bg.Name = "xNickyFly_BG"
    end
    bg.P = 9000
    bg.MaxTorque = Vector3.new(9e9,9e9,9e9)
    bg.CFrame = root.CFrame
    bg.Parent = root
 
    -- Create BodyVelocity
    local bv = root:FindFirstChild("xNickyFly_BV")
    if not bv then
        bv = Instance.new("BodyVelocity")
        bv.Name = "xNickyFly_BV"
    end
    bv.MaxForce = Vector3.new(9e9,9e9,9e9)
    bv.Velocity = Vector3.new(0,0,0)
    bv.Parent = root
 
    flyObjects = {bg, bv}
 
    spawn(function()
        while flyEnabled and root and root.Parent do
            RunService.RenderStepped:Wait()
            local cam = workspace.CurrentCamera
            if not cam then break end
 
            local dir = Vector3.new()
            if UserInputService:IsKeyDown(Enum.KeyCode.W) then dir += cam.CFrame.LookVector end
            if UserInputService:IsKeyDown(Enum.KeyCode.S) then dir -= cam.CFrame.LookVector end
            if UserInputService:IsKeyDown(Enum.KeyCode.A) then dir -= cam.CFrame.RightVector end
            if UserInputService:IsKeyDown(Enum.KeyCode.D) then dir += cam.CFrame.RightVector end
            if UserInputService:IsKeyDown(Enum.KeyCode.Space) then dir += Vector3.new(0,1,0) end
            if UserInputService:IsKeyDown(Enum.KeyCode.LeftControl) then dir -= Vector3.new(0,1,0) end
 
            if dir.Magnitude > 0 then
                bv.Velocity = dir.Unit * flySpeed
            else
                bv.Velocity = Vector3.new(0,0,0)
            end
 
            local target = Vector3.new(cam.CFrame.LookVector.X, 0, cam.CFrame.LookVector.Z)
            if target.Magnitude > 0 then
                bg.CFrame = CFrame.new(root.Position, root.Position + target)
            end
        end
 
        if root and root.Parent then
            pcall(function() root.Velocity = Vector3.new(0,0,0) end)
        end
 
        for _,obj in ipairs(flyObjects) do safeDestroy(obj) end
        flyObjects = {}
    end)
end
 
local function setFlyEnabled(state)
    flyEnabled = state and true or false
    local char = LocalPlayer.Character
    if flyEnabled then
        if char then enableFlyForCharacter(char) end
    else
        for _,v in ipairs(flyObjects) do safeDestroy(v) end
        flyObjects = {}
        local hrp = char and (char:FindFirstChild("HumanoidRootPart") or char:FindFirstChild("Torso") or char:FindFirstChild("UpperTorso"))
        if hrp then
            pcall(function() hrp.Velocity = Vector3.new(0,0,0) end)
        end
        local hum = char and char:FindFirstChildOfClass("Humanoid")
        if hum then
            pcall(function() hum.PlatformStand = false end)
        end
    end
end
 
-- ===== NOCLIP IMPLEMENTATION =====
RunService.Stepped:Connect(function()
    if noclipEnabled then
        local char = LocalPlayer and LocalPlayer.Character
        if char then
            for _,part in ipairs(char:GetDescendants()) do
                if part:IsA("BasePart") then
                    pcall(function() part.CanCollide = false end)
                end
            end
        end
    end
end)
 
-- ===== CHARACTER HANDLING =====
local function onCharacterAdded(char)
    local hum = char:FindFirstChildOfClass("Humanoid")
    if hum then
        hum.Died:Connect(function()
            flyEnabled = false
            for _,v in ipairs(flyObjects) do safeDestroy(v) end
            flyObjects = {}
        end)
    end
 
    if flyEnabled then
        enableFlyForCharacter(char)
    end
end
 
if LocalPlayer.Character then onCharacterAdded(LocalPlayer.Character) end
LocalPlayer.CharacterAdded:Connect(onCharacterAdded)
 
-- ===== TELEPORT FUNCTIONS =====
local function teleportToPlayer(name)
    local target = Players:FindFirstChild(name)
    local myHRP = LocalPlayer.Character and (LocalPlayer.Character:FindFirstChild("HumanoidRootPart") or LocalPlayer.Character:FindFirstChild("Torso") or LocalPlayer.Character:FindFirstChild("UpperTorso"))
    if target and target.Character and myHRP then
        local hrp = target.Character:FindFirstChild("HumanoidRootPart") or target.Character:FindFirstChild("Torso") or target.Character:FindFirstChild("UpperTorso")
        if hrp then
            pcall(function() myHRP.CFrame = hrp.CFrame + Vector3.new(0,3,0) end)
        end
    end
end
 
local function teleportPlayerToMe(name)
    local target = Players:FindFirstChild(name)
    local myHRP = LocalPlayer.Character and (LocalPlayer.Character:FindFirstChild("HumanoidRootPart") or LocalPlayer.Character:FindFirstChild("Torso") or LocalPlayer.Character:FindFirstChild("UpperTorso"))
    if target and target.Character and myHRP then
        local targetHRP = target.Character:FindFirstChild("HumanoidRootPart") or target.Character:FindFirstChild("Torso") or target.Character:FindFirstChild("UpperTorso")
        if targetHRP then
            pcall(function() targetHRP.CFrame = myHRP.CFrame + Vector3.new(0,3,0) end)
        end
    end
end
 
_G.teleportToPlayer = teleportToPlayer
_G.teleportPlayerToMe = teleportPlayerToMe
 
-- ===== GUI CREATION =====
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "xNicky_HUB_vFINAL"
screenGui.ResetOnSpawn = false
screenGui.Parent = CoreGui
 
local function makeFrame(parent, size, pos, color, round)
    local f = Instance.new("Frame")
    f.Size = size
    f.Position = pos
    f.BackgroundColor3 = color or Color3.fromRGB(25,25,25)
    f.BorderSizePixel = 0
    f.Parent = parent
    local u = Instance.new("UICorner")
    u.CornerRadius = UDim.new(0, round or 12)
    u.Parent = f
    return f
end
 
-- header, main, tabs, content
local mainFrame = makeFrame(screenGui, UDim2.new(0,560,0,360), UDim2.new(0.5, -280, 0.5, -180), Color3.fromRGB(18,18,20), 14)
local header = makeFrame(mainFrame, UDim2.new(1,0,0,52), UDim2.new(0,0,0,0), Color3.fromRGB(10,10,12), 14)
local title = Instance.new("TextLabel", header)
title.Size = UDim2.new(1, -120, 1, 0)
title.Position = UDim2.new(0, 12, 0, 0)
title.BackgroundTransparency = 1
title.Text = "xNicky HUB"
title.Font = Enum.Font.GothamBold
title.TextSize = 20
title.TextColor3 = Color3.fromRGB(255,255,255)
title.TextXAlignment = Enum.TextXAlignment.Left
 
local buttonsContainer = Instance.new("Frame", header)
buttonsContainer.Size = UDim2.new(0,100,1,0)
buttonsContainer.Position = UDim2.new(1, -110, 0, 0)
buttonsContainer.BackgroundTransparency = 1
 
local function makeHeaderButton(parent, symbol, x)
    local b = Instance.new("TextButton", parent)
    b.Size = UDim2.new(0,36,0,28)
    b.Position = UDim2.new(0, x, 0, 12)
    b.BackgroundColor3 = Color3.fromRGB(30,30,32)
    b.BorderSizePixel = 0
    b.Text = symbol
    b.Font = Enum.Font.GothamBold
    b.TextSize = 18
    b.TextColor3 = Color3.fromRGB(255,255,255)
    local u = Instance.new("UICorner", b)
    u.CornerRadius = UDim.new(0,8)
    return b
end
 
local minimizeBtn = makeHeaderButton(buttonsContainer, "-", 0)
local closeBtn = makeHeaderButton(buttonsContainer, "X", 44)
 
local tabsFrame = Instance.new("Frame", mainFrame)
tabsFrame.Size = UDim2.new(0,140,1,-68)
tabsFrame.Position = UDim2.new(0,12,0,56)
tabsFrame.BackgroundTransparency = 1
 
local contentFrame = Instance.new("Frame", mainFrame)
contentFrame.Size = UDim2.new(1,-172,1,-68)
contentFrame.Position = UDim2.new(0,164,0,56)
contentFrame.BackgroundTransparency = 1
 
local function createTab(parent, name, y)
    local b = makeFrame(parent, UDim2.new(1,-8,0,44), UDim2.new(0,4,0,y), Color3.fromRGB(36,36,38), 8)
    local lbl = Instance.new("TextLabel", b)
    lbl.Size = UDim2.new(1,-16,1,0)
    lbl.Position = UDim2.new(0,8,0,0)
    lbl.BackgroundTransparency = 1
    lbl.Text = name
    lbl.Font = Enum.Font.Gotham
    lbl.TextSize = 15
    lbl.TextColor3 = Color3.fromRGB(200,200,200)
    lbl.TextXAlignment = Enum.TextXAlignment.Left
    return b
end
 
local tabOrder = {"Main","Player","Aim","ESP","Fun"}
local tabButtons = {}
for i,name in ipairs(tabOrder) do
    tabButtons[name] = createTab(tabsFrame, name, (i-1)*52)
end
 
local function clearContent()
    for _,c in ipairs(contentFrame:GetChildren()) do
        if not c:IsA("UIListLayout") then
            safeDestroy(c)
        end
    end
end
 
local function addContentBtn(text, callback)
    local yOffset = 10
    for _,c in ipairs(contentFrame:GetChildren()) do
        if c:IsA("Frame") or c:IsA("TextButton") or c:IsA("TextLabel") then
            yOffset = yOffset + 48
        end
    end
    local b = makeFrame(contentFrame, UDim2.new(1,-24,0,42), UDim2.new(0,12,0,yOffset), Color3.fromRGB(44,44,46), 8)
    local lbl = Instance.new("TextLabel", b)
    lbl.Size = UDim2.new(1,0,1,0)
    lbl.BackgroundTransparency = 1
    lbl.Text = text
    lbl.Font = Enum.Font.GothamSemibold
    lbl.TextSize = 14
    lbl.TextColor3 = Color3.fromRGB(255,255,255)
    lbl.TextXAlignment = Enum.TextXAlignment.Center
 
    b.InputBegan:Connect(function(inp)
        if inp.UserInputType == Enum.UserInputType.MouseButton1 then
            local tw = TweenService:Create(b, TweenInfo.new(0.06), {BackgroundTransparency = 0.35})
            tw:Play(); tw.Completed:Wait()
            tw = TweenService:Create(b, TweenInfo.new(0.06), {BackgroundTransparency = 0})
            tw:Play()
            pcall(callback)
        end
    end)
    return b, lbl
end
 
-- ===== BUILD: MAIN TAB =====
local function buildMain()
    clearContent()
 
    addContentBtn("Toggle Fly - "..(flyEnabled and "ON" or "OFF"), function()
        setFlyEnabled(not flyEnabled)
        buildMain()
    end)
 
    -- Fly speed slider
    local flyFrame = makeFrame(contentFrame, UDim2.new(1,-24,0,42), UDim2.new(0,12,0,60), Color3.fromRGB(44,44,46), 8)
    flyFrame.Parent = contentFrame
    local flyLabel = Instance.new("TextLabel", flyFrame)
    flyLabel.Size = UDim2.new(1,0,1,0)
    flyLabel.BackgroundTransparency = 1
    flyLabel.Text = "FlySpeed: "..tostring(flySpeed)
    flyLabel.Font = Enum.Font.GothamSemibold
    flyLabel.TextSize = 14
    flyLabel.TextColor3 = Color3.fromRGB(255,255,255)
    flyLabel.TextXAlignment = Enum.TextXAlignment.Center
 
    local flyBar = makeFrame(flyFrame, UDim2.new(math.clamp(flySpeed/500,0.02,1),0,1,0), UDim2.new(0,0,0,0), Color3.fromRGB(255,255,255), 6)
    flyBar.Name = "FlyBar"
 
    flyFrame.InputBegan:Connect(function(input)
        if input.UserInputType == Enum.UserInputType.MouseButton1 then
            sliderStates.fly.dragging = true
        end
    end)
    flyFrame.InputEnded:Connect(function(input)
        if input.UserInputType == Enum.UserInputType.MouseButton1 then
            sliderStates.fly.dragging = false
        end
    end)
    UserInputService.InputChanged:Connect(function(input)
        if sliderStates.fly.dragging and input.UserInputType == Enum.UserInputType.MouseMovement then
            local absPos = flyFrame.AbsolutePosition
            local absSize = flyFrame.AbsoluteSize
            local relX = math.clamp(input.Position.X - absPos.X, 0, absSize.X)
            flyBar.Size = UDim2.new(0, relX, 1, 0)
            flySpeed = math.floor((relX / absSize.X) * 500)
            flySpeed = math.max(10, flySpeed)
            flyLabel.Text = "FlySpeed: "..tostring(flySpeed)
        end
    end)
 
    -- Teleport UI
    local tpFrame = makeFrame(contentFrame, UDim2.new(1,-24,0,42), UDim2.new(0,12,0,120), Color3.fromRGB(44,44,46), 8)
    tpFrame.Parent = contentFrame
    local tpBox = Instance.new("TextBox", tpFrame)
    tpBox.Size = UDim2.new(0.7, 0, 1, 0)
    tpBox.Position = UDim2.new(0, 6, 0, 0)
    tpBox.BackgroundTransparency = 1
    tpBox.PlaceholderText = "PlayerName"
    tpBox.Text = ""
    tpBox.Font = Enum.Font.Gotham
    tpBox.TextSize = 14
    tpBox.TextColor3 = Color3.fromRGB(255,255,255)
 
    local tpBtn = Instance.new("TextButton", tpFrame)
    tpBtn.Size = UDim2.new(0.28, 0, 1, 0)
    tpBtn.Position = UDim2.new(0.72, 0, 0, 0)
    tpBtn.Text = "TP"
    tpBtn.Font = Enum.Font.GothamBold
    tpBtn.TextSize = 14
    tpBtn.TextColor3 = Color3.fromRGB(255,255,255)
    tpBtn.BackgroundColor3 = Color3.fromRGB(0,170,255)
    tpBtn.BorderSizePixel = 0
    tpBtn.MouseButton1Click:Connect(function()
        if tpBox.Text ~= "" then teleportToPlayer(tpBox.Text) end
    end)
 
    local tpToMeBtn = Instance.new("TextButton", contentFrame)
    tpToMeBtn.Size = UDim2.new(1,-24,0,36)
    tpToMeBtn.Position = UDim2.new(0,12,0,172)
    tpToMeBtn.BackgroundColor3 = Color3.fromRGB(50,50,50)
    tpToMeBtn.BorderSizePixel = 0
    local u = Instance.new("UICorner", tpToMeBtn); u.CornerRadius = UDim.new(0,8)
    local lbl = Instance.new("TextLabel", tpToMeBtn)
    lbl.Size = UDim2.new(1,0,1,0); lbl.BackgroundTransparency = 1
    lbl.Text = "TP To Me (bring player to you)"
    lbl.Font = Enum.Font.GothamSemibold; lbl.TextSize = 14
    lbl.TextColor3 = Color3.fromRGB(255,255,255); lbl.TextXAlignment = Enum.TextXAlignment.Center
    tpToMeBtn.MouseButton1Click:Connect(function()
        if tpBox.Text ~= "" then teleportPlayerToMe(tpBox.Text) end
    end)
end
 
-- ===== BUILD: PLAYER TAB =====
local function buildPlayer()
    clearContent()
 
    addContentBtn("Toggle NoClip - "..(noclipEnabled and "ON" or "OFF"), function()
        noclipEnabled = not noclipEnabled
        buildPlayer()
    end)
 
    local walkFrame = makeFrame(contentFrame, UDim2.new(1,-24,0,42), UDim2.new(0,12,0,60), Color3.fromRGB(44,44,46), 8)
    walkFrame.Parent = contentFrame
    local walkLabel = Instance.new("TextLabel", walkFrame)
    walkLabel.Size = UDim2.new(1,0,1,0)
    walkLabel.BackgroundTransparency = 1
    walkLabel.Text = "WalkSpeed: "..tostring(walkSpeed)
    walkLabel.Font = Enum.Font.GothamSemibold
    walkLabel.TextSize = 14
    walkLabel.TextColor3 = Color3.fromRGB(255,255,255)
    walkLabel.TextXAlignment = Enum.TextXAlignment.Center
 
    local walkBar = makeFrame(walkFrame, UDim2.new(math.clamp(walkSpeed/50,0.02,1),0,1,0), UDim2.new(0,0,0,0), Color3.fromRGB(255,255,255), 6)
    walkBar.Name = "WalkBar"
 
    walkFrame.InputBegan:Connect(function(input)
        if input.UserInputType == Enum.UserInputType.MouseButton1 then
            sliderStates.walk.dragging = true
        end
    end)
    walkFrame.InputEnded:Connect(function(input)
        if input.UserInputType == Enum.UserInputType.MouseButton1 then
            sliderStates.walk.dragging = false
        end
    end)
    UserInputService.InputChanged:Connect(function(input)
        if sliderStates.walk.dragging and input.UserInputType == Enum.UserInputType.MouseMovement then
            local absPos = walkFrame.AbsolutePosition
            local absSize = walkFrame.AbsoluteSize
            local relX = math.clamp(input.Position.X - absPos.X, 0, absSize.X)
            walkBar.Size = UDim2.new(0, relX, 1, 0)
            walkSpeed = math.floor((relX / absSize.X) * 50)
            walkSpeed = math.max(16, walkSpeed)
            walkLabel.Text = "WalkSpeed: "..tostring(walkSpeed)
        end
    end)
 
    addContentBtn("Reset Character", function()
        if LocalPlayer.Character then pcall(function() LocalPlayer.Character:BreakJoints() end) end
    end)
end
 
-- ===== BUILD: AIM TAB (left unchanged except UI) =====
local function buildAim()
    clearContent()
 
    addContentBtn("Toggle Aimbot - "..(aimbotEnabled and "ON" or "OFF"), function()
        aimbotEnabled = not aimbotEnabled
        buildAim()
    end)
 
    -- FOV slider
    local fovFrame = makeFrame(contentFrame, UDim2.new(1,-24,0,42), UDim2.new(0,12,0,60), Color3.fromRGB(44,44,46), 8)
    fovFrame.Parent = contentFrame
    local fovLabel = Instance.new("TextLabel", fovFrame)
    fovLabel.Size = UDim2.new(1,0,1,0)
    fovLabel.BackgroundTransparency = 1
    fovLabel.Text = "FOV: "..tostring(aimbotFOV)
    fovLabel.Font = Enum.Font.GothamSemibold
    fovLabel.TextSize = 14
    fovLabel.TextColor3 = Color3.fromRGB(255,255,255)
    fovLabel.TextXAlignment = Enum.TextXAlignment.Center
 
    local fovBar = makeFrame(fovFrame, UDim2.new(0.2,0,1,0), UDim2.new(0,0,0,0), Color3.fromRGB(255,255,255), 6)
    fovBar.Name = "FOVBar"
 
    fovFrame.InputBegan:Connect(function(input)
        if input.UserInputType == Enum.UserInputType.MouseButton1 then
            sliderStates.aimFOV.dragging = true
        end
    end)
    fovFrame.InputEnded:Connect(function(input)
        if input.UserInputType == Enum.UserInputType.MouseButton1 then
            sliderStates.aimFOV.dragging = false
        end
    end)
    UserInputService.InputChanged:Connect(function(input)
        if sliderStates.aimFOV.dragging and input.UserInputType == Enum.UserInputType.MouseMovement then
            local absPos = fovFrame.AbsolutePosition
            local absSize = fovFrame.AbsoluteSize
            local relX = math.clamp(input.Position.X - absPos.X, 0, absSize.X)
            fovBar.Size = UDim2.new(0, relX, 1, 0)
            aimbotFOV = math.floor((relX / absSize.X) * 500)
            aimbotFOV = math.clamp(aimbotFOV, 20, 1000)
            fovLabel.Text = "FOV: "..tostring(aimbotFOV)
        end
    end)
 
    local smoothFrame = makeFrame(contentFrame, UDim2.new(1,-24,0,42), UDim2.new(0,12,0,120), Color3.fromRGB(44,44,46), 8)
    smoothFrame.Parent = contentFrame
    local smoothLabel = Instance.new("TextLabel", smoothFrame)
    smoothLabel.Size = UDim2.new(1,0,1,0)
    smoothLabel.BackgroundTransparency = 1
    smoothLabel.Text = "Smooth: "..tostring(aimbotSmooth)
    smoothLabel.Font = Enum.Font.GothamSemibold
    smoothLabel.TextSize = 14
    smoothLabel.TextColor3 = Color3.fromRGB(255,255,255)
    smoothLabel.TextXAlignment = Enum.TextXAlignment.Center
 
    local smoothBar = makeFrame(smoothFrame, UDim2.new(0.2,0,1,0), UDim2.new(0,0,0,0), Color3.fromRGB(255,255,255), 6)
    smoothBar.Name = "SmoothBar"
 
    smoothFrame.InputBegan:Connect(function(input)
        if input.UserInputType == Enum.UserInputType.MouseButton1 then
            sliderStates.aimSmooth.dragging = true
        end
    end)
    smoothFrame.InputEnded:Connect(function(input)
        if input.UserInputType == Enum.UserInputType.MouseButton1 then
            sliderStates.aimSmooth.dragging = false
        end
    end)
    UserInputService.InputChanged:Connect(function(input)
        if sliderStates.aimSmooth.dragging and input.UserInputType == Enum.UserInputType.MouseMovement then
            local absPos = smoothFrame.AbsolutePosition
            local absSize = smoothFrame.AbsoluteSize
            local relX = math.clamp(input.Position.X - absPos.X, 0, absSize.X)
            smoothBar.Size = UDim2.new(0, relX, 1, 0)
            aimbotSmooth = (relX / absSize.X)
            aimbotSmooth = math.clamp(aimbotSmooth, 0, 0.95)
            smoothLabel.Text = ("Smooth: %.2f"):format(aimbotSmooth)
        end
    end)
 
    addContentBtn("Target: "..aimbotTargetPart, function()
        if aimbotTargetPart == "Head" then aimbotTargetPart = "HumanoidRootPart" else aimbotTargetPart = "Head" end
        buildAim()
    end)
 
    addContentBtn("Hold Right Mouse to Aim (PPM)", function() end)
end
 
-- ===== ESP MODULE (integrated, fixed) =====
do
    -- internal cache: player -> {highlight = Instance, billboard = Instance} or {drawing = {box,text}}
    local espCache = {}
 
    -- helper to create highlight in safe place and adornee to proper part/model
    local function createHighlightForCharacter(char)
        if not char then return nil end
        local ok, hl = pcall(function()
            local h = Instance.new("Highlight")
            h.Name = "xNicky_ESP_Highlight"
            -- prefer Adornee = model; some executors prefer a BasePart, so pick HRP if exists
            local hrp = char:FindFirstChild("HumanoidRootPart") or char:FindFirstChild("UpperTorso") or char:FindFirstChild("Torso")
            if hrp then
                h.Adornee = char -- highlight model is ok; if not, adornee can be hrp
            else
                h.Adornee = char
            end
            -- Parent highlight to CoreGui or Workspace depending on executor; CoreGui usually works
            h.Parent = CoreGui or Workspace
            return h
        end)
        if ok and hl then return hl end
        return nil
    end
 
    local function createBillboardForCharacter(char, player)
        if not char then return nil end
        local hrp = char:FindFirstChild("HumanoidRootPart") or char:FindFirstChild("UpperTorso") or char:FindFirstChild("Torso")
        if not hrp then return nil end
        local ok, bill = pcall(function()
            local b = Instance.new("BillboardGui")
            b.Name = "xNicky_ESP_Name"
            b.Adornee = hrp
            b.Size = UDim2.new(0,120,0,30)
            b.AlwaysOnTop = true
            b.Parent = char
            local t = Instance.new("TextLabel", b)
            t.Size = UDim2.new(1,0,1,0)
            t.BackgroundTransparency = 1
            t.Text = player.Name
            t.TextScaled = true
            t.Font = Enum.Font.GothamBold
            t.TextColor3 = espColor
            return b
        end)
        if ok then return bill end
        return nil
    end
 
    local function createDrawingObjects(player)
        if not Drawing and not drawing then return nil end
        local ok, objs = pcall(function()
            local box = (Drawing and Drawing.new or drawing.new)("Square")
            local txt = (Drawing and Drawing.new or drawing.new)("Text")
            box.Thickness = 2
            box.Filled = false
            box.Visible = false
            txt.Size = 14
            txt.Center = true
            txt.Visible = false
            return {box = box, text = txt}
        end)
        if ok then return objs end
        return nil
    end
 
    local function addESPToCharacter(player)
        if not player or player == LocalPlayer then return end
        local char = player.Character
        if not char then return end
 
        -- avoid duplicates
        if espCache[player] then return end
 
        -- Try Highlight first if supported
        if HighlightSupported then
            local hl = createHighlightForCharacter(char)
            if hl then
                pcall(function()
                    hl.FillColor = espColor
                    hl.FillTransparency = 0.6 -- less bright so world lighting not flooded
                    hl.OutlineTransparency = 1
                    hl.AlwaysOnTop = espThroughWalls
                end)
                espCache[player] = {highlight = hl}
                if espNameTag then
                    local bill = createBillboardForCharacter(char, player)
                    if bill then espCache[player].billboard = bill end
                end
                return
            end
        end
 
        -- Fallback to Drawing if supported
        if DrawingSupported then
            local dr = createDrawingObjects(player)
            if dr then
                espCache[player] = {drawing = dr}
                return
            end
        end
 
        -- If neither works, try a safe non-invasive visual: a small transparent part above head (last resort)
        local hrp = char:FindFirstChild("HumanoidRootPart") or char:FindFirstChild("UpperTorso") or char:FindFirstChild("Torso")
        if hrp then
            local ok, part = pcall(function()
                local p = Instance.new("Part")
                p.Name = "xNicky_ESP_Part"
                p.Size = Vector3.new(0.5,0.5,0.5)
                p.Transparency = 0.9
                p.CanCollide = false
                p.Anchored = true
                p.CFrame = hrp.CFrame * CFrame.new(0, 3, 0)
                p.Parent = Workspace -- parent to workspace
                Debris:AddItem(p, 5) -- temporary; won't persist long
                return p
            end)
            if ok and part then
                espCache[player] = {part = part}
            end
        end
    end
 
    local function removeESPFromCharacter(player)
        if not player then return end
        local entry = espCache[player]
        if entry then
            if entry.highlight then pcall(function() entry.highlight:Destroy() end) end
            if entry.billboard then pcall(function() entry.billboard:Destroy() end) end
            if entry.drawing then
                pcall(function()
                    if entry.drawing.box and entry.drawing.box.Remove then entry.drawing.box:Remove() end
                    if entry.drawing.text and entry.drawing.text.Remove then entry.drawing.text:Remove() end
                end)
            end
            if entry.part then pcall(function() entry.part:Destroy() end) end
            espCache[player] = nil
        else
            -- extra cleanup (residuals)
            if player.Character then
                for _,v in ipairs(player.Character:GetChildren()) do
                    if v.Name == "xNicky_ESP_Name" or v.Name == "xNicky_ESP_Part" then pcall(function() v:Destroy() end) end
                end
            end
            -- attempt to destroy highlights adorning char
            for _,inst in ipairs(Workspace:GetDescendants()) do
                if inst:IsA("Highlight") and inst.Adornee == player.Character then
                    pcall(function() inst:Destroy() end)
                end
            end
        end
    end
 
    local function refreshAllESP()
        -- remove all then re-add if enabled
        for p,_ in pairs(espCache) do removeESPFromCharacter(p) end
        if espEnabled then
            for _,p in ipairs(Players:GetPlayers()) do
                if p ~= LocalPlayer then addESPToCharacter(p) end
            end
        end
    end
 
    -- Drawing update loop (if needed)
    if DrawingSupported then
        RunService.RenderStepped:Connect(function()
            if not espEnabled then return end
            local cam = Workspace.CurrentCamera
            if not cam then return end
            for player,entry in pairs(espCache) do
                if entry.drawing and player.Character and player.Character.Parent then
                    local hrp = player.Character:FindFirstChild("HumanoidRootPart") or player.Character:FindFirstChild("Head")
                    if hrp then
                        local pos, onScreen = cam:WorldToViewportPoint(hrp.Position)
                        if onScreen then
                            local box = entry.drawing.box
                            local txt = entry.drawing.text
                            if box and txt then
                                local size = 40
                                box.Position = Vector2.new(pos.X - size/2, pos.Y - size/2)
                                box.Size = Vector2.new(size, size)
                                box.Color = espColor
                                box.Visible = true
                                txt.Position = Vector2.new(pos.X, pos.Y - size/2 - 14)
                                txt.Text = player.Name
                                txt.Color = espColor
                                txt.Visible = true
                            end
                        else
                            if entry.drawing.box then entry.drawing.box.Visible = false end
                            if entry.drawing.text then entry.drawing.text.Visible = false end
                        end
                    end
                end
            end
        end)
    end
 
    -- Player joins / characters
    Players.PlayerAdded:Connect(function(pl)
        pl.CharacterAdded:Connect(function()
            if espEnabled and pl ~= LocalPlayer then
                task.defer(function() addESPToCharacter(pl) end)
            end
        end)
    end)
    for _,p in ipairs(Players:GetPlayers()) do
        p.CharacterAdded:Connect(function() if espEnabled and p ~= LocalPlayer then task.defer(function() addESPToCharacter(p) end) end end)
    end
 
    -- Expose helper functions to outer scope for GUI buttons
    _G.xNicky_ESP_INTERNAL = {
        add = addESPToCharacter,
        remove = removeESPFromCharacter,
        refresh = refreshAllESP,
        cache = espCache,
        setColor = function(c)
            espColor = c
            -- update live
            for _,entry in pairs(espCache) do
                if entry.highlight then
                    pcall(function() entry.highlight.FillColor = espColor end)
                end
                if entry.billboard then
                    pcall(function()
                        local lbl = entry.billboard:FindFirstChildOfClass("TextLabel")
                        if lbl then lbl.TextColor3 = espColor end
                    end)
                end
                if entry.drawing and entry.drawing.text then
                    pcall(function() entry.drawing.text.Color = espColor end)
                end
            end
        end,
        setThroughWalls = function(b)
            espThroughWalls = not not b
            for _,entry in pairs(espCache) do
                if entry.highlight then
                    pcall(function() entry.highlight.AlwaysOnTop = espThroughWalls end)
                end
            end
        end,
        setNameTags = function(b)
            espNameTag = not not b
            -- recreate billboards
            for p,entry in pairs(espCache) do
                if entry.billboard then pcall(function() entry.billboard:Destroy() end); entry.billboard = nil end
                if espNameTag and p.Character then
                    local bill = createBillboardForCharacter(p.Character, p)
                    if bill then entry.billboard = bill end
                end
            end
        end,
        enable = function()
            if espEnabled then return end
            espEnabled = true
            for _,p in ipairs(Players:GetPlayers()) do if p~=LocalPlayer then addESPToCharacter(p) end end
        end,
        disable = function()
            if not espEnabled then return end
            espEnabled = false
            for p,_ in pairs(espCache) do removeESPFromCharacter(p) end
        end,
        toggle = function() if espEnabled then _G.xNicky_ESP_INTERNAL.disable() else _G.xNicky_ESP_INTERNAL.enable() end end,
    }
end
 
-- ===== BUILD: ESP TAB UI (integrated) =====
local function buildESP()
    clearContent()
 
    -- Toggle ESP button
    local btnToggle, lblToggle = addContentBtn("Toggle ESP/Chams - "..(espEnabled and "ON" or "OFF"), function()
        if espEnabled then _G.xNicky_ESP_INTERNAL.disable() else _G.xNicky_ESP_INTERNAL.enable() end
        buildESP()
    end)
 
    -- Through walls toggle
    local btnThrough, lblThrough = addContentBtn("Toggle ThroughWalls - "..(espThroughWalls and "ON" or "OFF"), function()
        espThroughWalls = not espThroughWalls
        _G.xNicky_ESP_INTERNAL.setThroughWalls(espThroughWalls)
        buildESP()
    end)
 
    -- NameTags toggle
    local btnName, lblName = addContentBtn("Toggle NameTags - "..(espNameTag and "ON" or "OFF"), function()
        espNameTag = not espNameTag
        _G.xNicky_ESP_INTERNAL.setNameTags(espNameTag)
        buildESP()
    end)
 
    -- Color sliders (RGB)
    -- Red
    local rFrame = makeFrame(contentFrame, UDim2.new(1,-24,0,28), UDim2.new(0,12,0,240), Color3.fromRGB(44,44,46), 6)
    local rLabel = Instance.new("TextLabel", rFrame)
    rLabel.Size = UDim2.new(0.22, -8, 1, 0)
    rLabel.Position = UDim2.new(0,6,0,0)
    rLabel.BackgroundTransparency = 1
    rLabel.Text = "R: "..tostring(math.floor(espColor.R*255))
    rLabel.Font = Enum.Font.GothamSemibold
    rLabel.TextSize = 14
    rLabel.TextColor3 = Color3.fromRGB(255,255,255)
    rLabel.TextXAlignment = Enum.TextXAlignment.Left
 
    local rBar = makeFrame(rFrame, UDim2.new(0.4,0,1,0), UDim2.new(0.28,0,0,0), Color3.fromRGB(200,0,0), 6)
    rBar.Name = "ESP_R_Bar"
 
    rFrame.InputBegan:Connect(function(input)
        if input.UserInputType == Enum.UserInputType.MouseButton1 then sliderStates.espR.dragging = true end
    end)
    rFrame.InputEnded:Connect(function(input)
        if input.UserInputType == Enum.UserInputType.MouseButton1 then sliderStates.espR.dragging = false end
    end)
 
    -- Green
    local gFrame = makeFrame(contentFrame, UDim2.new(1,-24,0,28), UDim2.new(0,12,0,272), Color3.fromRGB(44,44,46), 6)
    local gLabel = Instance.new("TextLabel", gFrame)
    gLabel.Size = UDim2.new(0.22, -8, 1, 0)
    gLabel.Position = UDim2.new(0,6,0,0)
    gLabel.BackgroundTransparency = 1
    gLabel.Text = "G: "..tostring(math.floor(espColor.G*255))
    gLabel.Font = Enum.Font.GothamSemibold
    gLabel.TextSize = 14
    gLabel.TextColor3 = Color3.fromRGB(255,255,255)
    gLabel.TextXAlignment = Enum.TextXAlignment.Left
 
    local gBar = makeFrame(gFrame, UDim2.new(0.4,0,1,0), UDim2.new(0.28,0,0,0), Color3.fromRGB(0,200,0), 6)
    gBar.Name = "ESP_G_Bar"
 
    gFrame.InputBegan:Connect(function(input)
        if input.UserInputType == Enum.UserInputType.MouseButton1 then sliderStates.espG.dragging = true end
    end)
    gFrame.InputEnded:Connect(function(input)
        if input.UserInputType == Enum.UserInputType.MouseButton1 then sliderStates.espG.dragging = false end
    end)
 
    -- Blue
    local bFrame = makeFrame(contentFrame, UDim2.new(1,-24,0,28), UDim2.new(0,12,0,304), Color3.fromRGB(44,44,46), 6)
    local bLabel = Instance.new("TextLabel", bFrame)
    bLabel.Size = UDim2.new(0.22, -8, 1, 0)
    bLabel.Position = UDim2.new(0,6,0,0)
    bLabel.BackgroundTransparency = 1
    bLabel.Text = "B: "..tostring(math.floor(espColor.B*255))
    bLabel.Font = Enum.Font.GothamSemibold
    bLabel.TextSize = 14
    bLabel.TextColor3 = Color3.fromRGB(255,255,255)
    bLabel.TextXAlignment = Enum.TextXAlignment.Left
 
    local bBar = makeFrame(bFrame, UDim2.new(0.4,0,1,0), UDim2.new(0.28,0,0,0), Color3.fromRGB(0,0,200), 6)
    bBar.Name = "ESP_B_Bar"
 
    bFrame.InputBegan:Connect(function(input)
        if input.UserInputType == Enum.UserInputType.MouseButton1 then sliderStates.espB.dragging = true end
    end)
    bFrame.InputEnded:Connect(function(input)
        if input.UserInputType == Enum.UserInputType.MouseButton1 then sliderStates.espB.dragging = false end
    end)
 
    -- Update logic for sliders
    UserInputService.InputChanged:Connect(function(input)
        -- R
        if sliderStates.espR.dragging and input.UserInputType == Enum.UserInputType.MouseMovement then
            local absPos = rFrame.AbsolutePosition
            local absSize = rFrame.AbsoluteSize
            local relX = math.clamp(input.Position.X - absPos.X, 0, absSize.X)
            rBar.Size = UDim2.new(0, relX, 1, 0)
            local rVal = math.floor((relX / absSize.X) * 255)
            rVal = math.clamp(rVal, 0, 255)
            espColor = Color3.fromRGB(rVal, math.floor(espColor.G*255), math.floor(espColor.B*255))
            rLabel.Text = "R: "..tostring(rVal)
            _G.xNicky_ESP_INTERNAL.setColor(espColor)
        end
        -- G
        if sliderStates.espG.dragging and input.UserInputType == Enum.UserInputType.MouseMovement then
            local absPos = gFrame.AbsolutePosition
            local absSize = gFrame.AbsoluteSize
            local relX = math.clamp(input.Position.X - absPos.X, 0, absSize.X)
            gBar.Size = UDim2.new(0, relX, 1, 0)
            local gVal = math.floor((relX / absSize.X) * 255)
            gVal = math.clamp(gVal, 0, 255)
            espColor = Color3.fromRGB(math.floor(espColor.R*255), gVal, math.floor(espColor.B*255))
            gLabel.Text = "G: "..tostring(gVal)
            _G.xNicky_ESP_INTERNAL.setColor(espColor)
        end
        -- B
        if sliderStates.espB.dragging and input.UserInputType == Enum.UserInputType.MouseMovement then
            local absPos = bFrame.AbsolutePosition
            local absSize = bFrame.AbsoluteSize
            local relX = math.clamp(input.Position.X - absPos.X, 0, absSize.X)
            bBar.Size = UDim2.new(0, relX, 1, 0)
            local bVal = math.floor((relX / absSize.X) * 255)
            bVal = math.clamp(bVal, 0, 255)
            espColor = Color3.fromRGB(math.floor(espColor.R*255), math.floor(espColor.G*255), bVal)
            bLabel.Text = "B: "..tostring(bVal)
            _G.xNicky_ESP_INTERNAL.setColor(espColor)
        end
    end)
end
 
-- ===== BUILD: FUN TAB =====
local function buildFun()
    clearContent()
    addContentBtn("Print Hello", function() print("Hello from xNicky HUB!") end)
    addContentBtn("Spawn small part above HRP", function()
        local hrp = LocalPlayer.Character and (LocalPlayer.Character:FindFirstChild("HumanoidRootPart") or LocalPlayer.Character:FindFirstChild("Torso") or LocalPlayer.Character:FindFirstChild("UpperTorso"))
        if hrp then
            local p = Instance.new("Part", workspace)
            p.Size = Vector3.new(1,1,1)
            p.Position = hrp.Position + Vector3.new(0,5,0)
            p.Anchored = true
            Debris:AddItem(p, 4)
        end
    end)
    addContentBtn("Make myself slightly bounce", function()
        local char = LocalPlayer.Character
        local hum = char and char:FindFirstChildOfClass("Humanoid")
        if hum then
            local orig = hum.JumpPower
            hum.JumpPower = (orig or 50) + 20
            delay(2, function() if hum then pcall(function() hum.JumpPower = orig end) end end)
        end
    end)
end
 
-- ===== TAB SWITCHING =====
local function setActiveTab(name)
    currentTab = name
    for tn,btn in pairs(tabButtons) do
        btn.BackgroundColor3 = (tn == name and Color3.fromRGB(60,60,64) or Color3.fromRGB(36,36,38))
    end
    if name == "Main" then buildMain()
    elseif name == "Player" then buildPlayer()
    elseif name == "Aim" then buildAim()
    elseif name == "ESP" then buildESP()
    elseif name == "Fun" then buildFun()
    end
end
 
for name,btn in pairs(tabButtons) do
    btn.InputBegan:Connect(function(inp)
        if inp.UserInputType == Enum.UserInputType.MouseButton1 then
            setActiveTab(name)
        end
    end)
end
setActiveTab("Main")
 
-- ===== MINIMIZE / CLOSE =====
minimizeBtn.InputBegan:Connect(function(inp)
    if inp.UserInputType == Enum.UserInputType.MouseButton1 then
        minimized = not minimized
        if minimized then
            tabsFrame.Visible = false
            contentFrame.Visible = false
            mainFrame.Size = UDim2.new(mainFrame.Size.X.Scale, mainFrame.Size.X.Offset, 0, 60)
        else
            tabsFrame.Visible = true
            contentFrame.Visible = true
            mainFrame.Size = UDim2.new(0,560,0,360)
        end
    end
end)
 
closeBtn.InputBegan:Connect(function(inp)
    if inp.UserInputType == Enum.UserInputType.MouseButton1 then
        safeDestroy(screenGui)
    end
end)
 
-- ===== DRAGGABLE WINDOW (header) =====
do
    local dragging = false
    local dragStartPos = Vector2.new(0,0)
    local startPosUDim2 = nil
 
    header.InputBegan:Connect(function(input)
        if input.UserInputType == Enum.UserInputType.MouseButton1 then
            dragging = true
            dragStartPos = UserInputService:GetMouseLocation()
            startPosUDim2 = mainFrame.Position
            input.Changed:Connect(function()
                if input.UserInputState == Enum.UserInputState.End then
                    dragging = false
                end
            end)
        end
    end)
 
    RunService.RenderStepped:Connect(function()
        if dragging and startPosUDim2 then
            local mousePos = UserInputService:GetMouseLocation()
            local delta = mousePos - dragStartPos
            local newX = startPosUDim2.X.Offset + delta.X
            local newY = startPosUDim2.Y.Offset + delta.Y
            local screenX = math.clamp(newX, -mainFrame.AbsoluteSize.X + 80, (workspace.CurrentCamera.ViewportSize.X - 80))
            local screenY = math.clamp(newY, -mainFrame.AbsoluteSize.Y + 40, (workspace.CurrentCamera.ViewportSize.Y - 40))
            mainFrame.Position = UDim2.new(0, screenX, 0, screenY)
        end
    end)
end
 
-- ===== TOGGLE VISIBILITY =====
UserInputService.InputBegan:Connect(function(input, processed)
    if processed then return end
    if input.KeyCode == TOGGLE_HIDE_KEY then
        guiVisible = not guiVisible
        mainFrame.Visible = guiVisible
    end
end)
 
-- ===== WALK SPEED APPLY =====
RunService.RenderStepped:Connect(function()
    local hum = LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
    if hum and hum.Parent then
        if hum.WalkSpeed ~= walkSpeed then
            pcall(function() hum.WalkSpeed = walkSpeed end)
        end
    end
end)
 
-- ===== Aimbot INPUT (PPM) =====
UserInputService.InputBegan:Connect(function(input)
    if input.UserInputType == Enum.UserInputType.MouseButton2 then
        aimbotMouseActive = true
    end
end)
UserInputService.InputEnded:Connect(function(input)
    if input.UserInputType == Enum.UserInputType.MouseButton2 then
        aimbotMouseActive = false
    end
end)
 
-- ===== Aimbot core loop (unchanged behavior) =====
RunService.RenderStepped:Connect(function(dt)
    if not screenGui:FindFirstChild("xNicky_Aim_FOV") then
        local f = Instance.new("Frame")
        f.Name = "xNicky_Aim_FOV"
        f.Size = UDim2.new(0, aimbotFOV, 0, aimbotFOV)
        f.Position = UDim2.new(0, 0, 0, 0)
        f.BackgroundTransparency = 0.93
        f.BorderSizePixel = 0
        f.Parent = screenGui
        local corner = Instance.new("UICorner", f)
        corner.CornerRadius = UDim.new(1,0)
        f.Visible = false
    end
 
    local fovFrame = screenGui:FindFirstChild("xNicky_Aim_FOV")
    if fovFrame then
        fovFrame.Size = UDim2.new(0, aimbotFOV, 0, aimbotFOV)
        local mousePos = UserInputService:GetMouseLocation()
        fovFrame.Position = UDim2.new(0, mousePos.X - aimbotFOV/2, 0, mousePos.Y - aimbotFOV/2)
        fovFrame.Visible = aimbotEnabled
    end
 
    if aimbotEnabled and aimbotMouseActive then
        local camera = workspace.CurrentCamera
        if not camera then return end
        local closestDist = aimbotFOV
        local chosenPart = nil
        for _,player in ipairs(Players:GetPlayers()) do
            if player ~= LocalPlayer and player.Character and player.Character.Parent then
                local part = player.Character:FindFirstChild(aimbotTargetPart) or player.Character:FindFirstChild("HumanoidRootPart") or player.Character:FindFirstChild("Head")
                if part then
                    local screenPos, onScreen = camera:WorldToViewportPoint(part.Position)
                    if onScreen then
                        local mousePos = UserInputService:GetMouseLocation()
                        local dist = (Vector2.new(screenPos.X, screenPos.Y) - Vector2.new(mousePos.X, mousePos.Y)).Magnitude
                        if dist < closestDist then
                            closestDist = dist
                            chosenPart = part
                        end
                    end
                end
            end
        end
 
        if chosenPart and chosenPart.Parent then
            local camPos = camera.CFrame.Position
            local dir = (chosenPart.Position - camPos).Unit
            local targetCFrame = CFrame.new(camPos, camPos + dir)
            if aimbotSmooth <= 0 then
                camera.CFrame = targetCFrame
            else
                camera.CFrame = camera.CFrame:Lerp(targetCFrame, 1 - (1 - aimbotSmooth) ^ (dt * 60))
            end
        end
    end
end)
 
-- ===== FINAL PRINT =====
print("xNicky HUB vFINAL loaded. Toggle GUI with LeftAlt. Fly, WalkSpeed, NoClip, TP, Aim and ESP all available.")
 
-- End of file

Features & Information

Good for Arsenal, Fight in a supermarket, and for other games And gui is liitle broken bcs if you click to move the gui its gonna go up but if you hold it and move its gonna work and its only when you run the script the first gui move is broken
#arsenal#hub#exploit#fly

Community Comments (3)

gr*0279gr*0279Nov 26, 2025

it dosent work

Replying to @gr*0279
xNickyxNickyNov 26, 2025

@gr0279 what executor r u using

Replying to @gr*0279
xNickyxNickyNov 26, 2025

@gr0279 https://api.getsolara.gg this is working executor for this script and many others and its free it called solara

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