
KeylessUniversal

local teamCheck = false
local fov = 120
local smoothing = 1
local predictionFactor = 0.00 -- Adjust this factor to improve prediction accuracy
local highlightEnabled = false -- Variable to enable or disable target highlighting. Change to False if using an ESP script.
local lockPart = "Head" -- Choose what part it locks onto. Ex. HumanoidRootPart or Head
local Toggle = false -- Enable or disable toggle mode
local ToggleKey = Enum.KeyCode.E -- Choose the key for toggling aimbot lock
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local StarterGui = game:GetService("StarterGui")
local Players = game:GetService("Players")
StarterGui:SetCore("SendNotification", {
Title = "Universal Aimlock";
Text = "made by CoolBoy";
Duration = 5;
})
local FOVring = Drawing.new("Circle")
FOVring.Visible = true
FOVring.Thickness = 1
FOVring.Radius = fov
FOVring.Transparency = 0.8
FOVring.Color = Color3.fromRGB(255, 128, 128)
FOVring.Position = workspace.CurrentCamera.ViewportSize / 2
local currentTarget = nil
local aimbotEnabled = true
local toggleState = false -- Variable to keep track of toggle state
local debounce = false -- Debounce variable
local function getClosest(cframe)
local ray = Ray.new(cframe.Position, cframe.LookVector).Unit
local target = nil
local mag = math.huge
local screenCenter = workspace.CurrentCamera.ViewportSize / 2
for i, v in pairs(Players:GetPlayers()) do
if v.Character and v.Character:FindFirstChild(lockPart) and v.Character:FindFirstChild("Humanoid") and v.Character:FindFirstChild("HumanoidRootPart") and v ~= Players.LocalPlayer and (v.Team ~= Players.LocalPlayer.Team or (not teamCheck)) then
local screenPoint, onScreen = workspace.CurrentCamera:WorldToViewportPoint(v.Character[lockPart].Position)
local distanceFromCenter = (Vector2.new(screenPoint.X, screenPoint.Y) - screenCenter).Magnitude
if onScreen and distanceFromCenter <= fov then
local magBuf = (v.Character[lockPart].Position - ray:ClosestPoint(v.Character[lockPart].Position)).Magnitude
if magBuf < mag then
mag = magBuf
target = v
end
end
end
end
return target
end
local function updateFOVRing()
FOVring.Position = workspace.CurrentCamera.ViewportSize / 2
end
local function highlightTarget(target)
if highlightEnabled and target and target.Character then
local highlight = Instance.new("Highlight")
highlight.Adornee = target.Character
highlight.FillColor = Color3.fromRGB(255, 128, 128)
highlight.OutlineColor = Color3.fromRGB(255, 0, 0)
highlight.Parent = target.Character
end
end
local function removeHighlight(target)
if highlightEnabled and target and target.Character and target.Character:FindFirstChildOfClass("Highlight") then
target.Character:FindFirstChildOfClass("Highlight"):Destroy()
end
end
local function predictPosition(target)
if target and target.Character and target.Character:FindFirstChild("HumanoidRootPart") then
local velocity = target.Character.HumanoidRootPart.Velocity
local position = target.Character[lockPart].Position
local predictedPosition = position + (velocity * predictionFactor)
return predictedPosition
end
return nil
end
local function handleToggle()
if debounce then return end
debounce = true
toggleState = not toggleState
wait(0.3) -- Debounce time to prevent multiple toggles
debounce = false
end
loop = RunService.RenderStepped:Connect(function()
if aimbotEnabled then
updateFOVRing()
local localPlayer = Players.LocalPlayer.Character
local cam = workspace.CurrentCamera
local screenCenter = workspace.CurrentCamera.ViewportSize / 2
if Toggle then
if UserInputService:IsKeyDown(ToggleKey) then
handleToggle()
end
else
toggleState = UserInputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton2)
end
if toggleState then
if not currentTarget then
currentTarget = getClosest(cam.CFrame)
highlightTarget(currentTarget) -- Highlight the new target if enabled
end
if currentTarget and currentTarget.Character and currentTarget.Character:FindFirstChild(lockPart) then
local predictedPosition = predictPosition(currentTarget)
if predictedPosition then
workspace.CurrentCamera.CFrame = workspace.CurrentCamera.CFrame:Lerp(CFrame.new(cam.CFrame.Position, predictedPosition), smoothing)
end
FOVring.Color = Color3.fromRGB(0, 255, 0) -- Change FOV ring color to green when locked onto a target
else
FOVring.Color = Color3.fromRGB(255, 128, 128) -- Revert FOV ring color to original when not locked onto a target
end
else
if currentTarget and highlightEnabled then
removeHighlight(currentTarget) -- Remove highlight from the old target
end
currentTarget = nil
FOVring.Color = Color3.fromRGB(255, 128, 128) -- Revert FOV ring color to original when not locked onto a target
end
end
end)



It's a good script nice find skid!!!
yes lol
Yo where to paste???