
KeylessUniversal

-- warmgui f3x port
-- credits below
-- scripts by GreedHog
-- layout by warmkidd
-- idea by warmkidd
-- script
local warmgui = Instance.new("ScreenGui")
local MainFrame = Instance.new("Frame")
local TextLabel = Instance.new("TextLabel")
local TextButton = Instance.new("TextButton")
local TextButton_2 = Instance.new("TextButton")
local TextButton_3 = Instance.new("TextButton")
local TextButton_4 = Instance.new("TextButton")
local TextButton_5 = Instance.new("TextButton")
local TextButton_6 = Instance.new("TextButton")
local TextButton_7 = Instance.new("TextButton")
local TextButton_8 = Instance.new("TextButton")
local TextButton_9 = Instance.new("TextButton")
local TextButton_10 = Instance.new("TextButton")
local TextButton_11 = Instance.new("TextButton")
local TextButton_12 = Instance.new("TextButton")
local TextButton_13 = Instance.new("TextButton")
local TextButton_14 = Instance.new("TextButton")
local TextButton_15 = Instance.new("TextButton")
local TextButton_16 = Instance.new("TextButton")
local TextButton_17 = Instance.new("TextButton")
local TextButton_18 = Instance.new("TextButton")
local TextButton_19 = Instance.new("TextButton")
local TextButton_20 = Instance.new("TextButton")
local TextButton_21 = Instance.new("TextButton")
local TextButton_22 = Instance.new("TextButton")
local TextButton_23 = Instance.new("TextButton")
local TextButton_24 = Instance.new("TextButton")
local TextButton_25 = Instance.new("TextButton")
local TextButton_26 = Instance.new("TextButton")
local TextButton_27 = Instance.new("TextButton")
local TextButton_28 = Instance.new("TextButton")
local TextButton_29 = Instance.new("TextButton")
local TextButton_30 = Instance.new("TextButton")
local TextButton_31 = Instance.new("TextButton")
local TextButton_32 = Instance.new("TextButton")
--Properties:
warmgui.Name = "warmgui"
warmgui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
warmgui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
warmgui.DisplayOrder = 999999999
warmgui.ResetOnSpawn = false
MainFrame.Name = "MainFrame"
MainFrame.Parent = warmgui
MainFrame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
MainFrame.BorderColor3 = Color3.fromRGB(8, 0, 255)
MainFrame.BorderSizePixel = 3
MainFrame.Position = UDim2.new(0.738040984, 0, 0.218158886, 0)
MainFrame.Size = UDim2.new(0, 345, 0, 523)
TextLabel.Parent = MainFrame
TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.BackgroundTransparency = 1.000
TextLabel.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextLabel.BorderSizePixel = 0
TextLabel.Position = UDim2.new(0.20869565, 0, 0, 0)
TextLabel.Size = UDim2.new(0, 200, 0, 24)
TextLabel.Font = Enum.Font.Code
TextLabel.Text = "warmgui"
TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.TextSize = 40.000
TextButton.Parent = TextLabel
TextButton.BackgroundColor3 = Color3.fromRGB(106, 106, 106)
TextButton.BorderColor3 = Color3.fromRGB(21, 0, 255)
TextButton.BorderSizePixel = 2
TextButton.Position = UDim2.new(-0.289999992, 0, 2.125, 0)
TextButton.Size = UDim2.new(0, 73, 0, 43)
TextButton.Font = Enum.Font.Code
TextButton.Text = "Btools"
TextButton.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton.TextSize = 14.000
TextButton.TextWrapped = true
TextButton_2.Parent = TextLabel
TextButton_2.BackgroundColor3 = Color3.fromRGB(106, 106, 106)
TextButton_2.BorderColor3 = Color3.fromRGB(21, 0, 255)
TextButton_2.BorderSizePixel = 2
TextButton_2.Position = UDim2.new(0.075000003, 0, 2.125, 0)
TextButton_2.Size = UDim2.new(0, 73, 0, 43)
TextButton_2.Font = Enum.Font.Code
TextButton_2.Text = "skybox"
TextButton_2.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_2.TextSize = 14.000
TextButton_2.TextWrapped = true
TextButton_3.Parent = TextLabel
TextButton_3.BackgroundColor3 = Color3.fromRGB(106, 106, 106)
TextButton_3.BorderColor3 = Color3.fromRGB(21, 0, 255)
TextButton_3.BorderSizePixel = 2
TextButton_3.Position = UDim2.new(0.439999998, 0, 2.125, 0)
TextButton_3.Size = UDim2.new(0, 73, 0, 43)
TextButton_3.Font = Enum.Font.Code
TextButton_3.Text = "decal spam"
TextButton_3.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_3.TextSize = 14.000
TextButton_3.TextWrapped = true
TextButton_4.Parent = TextLabel
TextButton_4.BackgroundColor3 = Color3.fromRGB(106, 106, 106)
TextButton_4.BorderColor3 = Color3.fromRGB(21, 0, 255)
TextButton_4.BorderSizePixel = 2
TextButton_4.Position = UDim2.new(0.805000007, 0, 2.125, 0)
TextButton_4.Size = UDim2.new(0, 73, 0, 43)
TextButton_4.Font = Enum.Font.Code
TextButton_4.Text = "unanchor all"
TextButton_4.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_4.TextSize = 14.000
TextButton_4.TextWrapped = true
TextButton_5.Parent = TextLabel
TextButton_5.BackgroundColor3 = Color3.fromRGB(106, 106, 106)
TextButton_5.BorderColor3 = Color3.fromRGB(21, 0, 255)
TextButton_5.BorderSizePixel = 2
TextButton_5.Position = UDim2.new(-0.289999992, 0, 4.125, 0)
TextButton_5.Size = UDim2.new(0, 73, 0, 43)
TextButton_5.Font = Enum.Font.Code
TextButton_5.Text = "R6"
TextButton_5.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_5.TextSize = 14.000
TextButton_5.TextWrapped = true
TextButton_6.Parent = TextLabel
TextButton_6.BackgroundColor3 = Color3.fromRGB(106, 106, 106)
TextButton_6.BorderColor3 = Color3.fromRGB(21, 0, 255)
TextButton_6.BorderSizePixel = 2
TextButton_6.Position = UDim2.new(0.075000003, 0, 4.125, 0)
TextButton_6.Size = UDim2.new(0, 73, 0, 43)
TextButton_6.Font = Enum.Font.Code
TextButton_6.Text = "Billboard gui"
TextButton_6.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_6.TextSize = 14.000
TextButton_6.TextWrapped = true
TextButton_7.Parent = TextLabel
TextButton_7.BackgroundColor3 = Color3.fromRGB(106, 106, 106)
TextButton_7.BorderColor3 = Color3.fromRGB(21, 0, 255)
TextButton_7.BorderSizePixel = 2
TextButton_7.Position = UDim2.new(0.439999998, 0, 4.125, 0)
TextButton_7.Size = UDim2.new(0, 73, 0, 43)
TextButton_7.Font = Enum.Font.Code
TextButton_7.Text = "headshake"
TextButton_7.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_7.TextSize = 14.000
TextButton_7.TextWrapped = true
TextButton_8.Parent = TextLabel
TextButton_8.BackgroundColor3 = Color3.fromRGB(106, 106, 106)
TextButton_8.BorderColor3 = Color3.fromRGB(21, 0, 255)
TextButton_8.BorderSizePixel = 2
TextButton_8.Position = UDim2.new(0.805000007, 0, 4.125, 0)
TextButton_8.Size = UDim2.new(0, 73, 0, 43)
TextButton_8.Font = Enum.Font.Code
TextButton_8.Text = "chicken arms"
TextButton_8.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_8.TextSize = 14.000
TextButton_8.TextWrapped = true
TextButton_9.Parent = TextLabel
TextButton_9.BackgroundColor3 = Color3.fromRGB(106, 106, 106)
TextButton_9.BorderColor3 = Color3.fromRGB(21, 0, 255)
TextButton_9.BorderSizePixel = 2
TextButton_9.Position = UDim2.new(-0.289999992, 0, 14.625, 0)
TextButton_9.Size = UDim2.new(0, 73, 0, 43)
TextButton_9.Font = Enum.Font.Code
TextButton_9.Text = "Theme"
TextButton_9.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_9.TextSize = 14.000
TextButton_9.TextWrapped = true
TextButton_10.Parent = TextLabel
TextButton_10.BackgroundColor3 = Color3.fromRGB(106, 106, 106)
TextButton_10.BorderColor3 = Color3.fromRGB(21, 0, 255)
TextButton_10.BorderSizePixel = 2
TextButton_10.Position = UDim2.new(-0.289999992, 0, 16.416666, 0)
TextButton_10.Size = UDim2.new(0, 73, 0, 43)
TextButton_10.Font = Enum.Font.Code
TextButton_10.Text = "black and yellow"
TextButton_10.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_10.TextSize = 14.000
TextButton_10.TextWrapped = true
TextButton_11.Parent = TextLabel
TextButton_11.BackgroundColor3 = Color3.fromRGB(106, 106, 106)
TextButton_11.BorderColor3 = Color3.fromRGB(21, 0, 255)
TextButton_11.BorderSizePixel = 2
TextButton_11.Position = UDim2.new(0.075000003, 0, 16.416666, 0)
TextButton_11.Size = UDim2.new(0, 73, 0, 43)
TextButton_11.Font = Enum.Font.Code
TextButton_11.Text = "top model anime hack music"
TextButton_11.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_11.TextSize = 14.000
TextButton_11.TextWrapped = true
TextButton_12.Parent = TextLabel
TextButton_12.BackgroundColor3 = Color3.fromRGB(106, 106, 106)
TextButton_12.BorderColor3 = Color3.fromRGB(21, 0, 255)
TextButton_12.BorderSizePixel = 2
TextButton_12.Position = UDim2.new(0.075000003, 0, 14.625, 0)
TextButton_12.Size = UDim2.new(0, 73, 0, 43)
TextButton_12.Font = Enum.Font.Code
TextButton_12.Text = "Theme 2"
TextButton_12.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_12.TextSize = 14.000
TextButton_12.TextWrapped = true
TextButton_13.Parent = TextLabel
TextButton_13.BackgroundColor3 = Color3.fromRGB(106, 106, 106)
TextButton_13.BorderColor3 = Color3.fromRGB(21, 0, 255)
TextButton_13.BorderSizePixel = 2
TextButton_13.Position = UDim2.new(0.439999998, 0, 14.625, 0)
TextButton_13.Size = UDim2.new(0, 73, 0, 43)
TextButton_13.Font = Enum.Font.Code
TextButton_13.Text = "funky town"
TextButton_13.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_13.TextSize = 14.000
TextButton_13.TextWrapped = true
TextButton_14.Parent = TextLabel
TextButton_14.BackgroundColor3 = Color3.fromRGB(106, 106, 106)
TextButton_14.BorderColor3 = Color3.fromRGB(21, 0, 255)
TextButton_14.BorderSizePixel = 2
TextButton_14.Position = UDim2.new(0.439999998, 0, 16.416666, 0)
TextButton_14.Size = UDim2.new(0, 73, 0, 43)
TextButton_14.Font = Enum.Font.Code
TextButton_14.Text = "fe bypass music"
TextButton_14.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_14.TextSize = 14.000
TextButton_14.TextWrapped = true
TextButton_15.Parent = TextLabel
TextButton_15.BackgroundColor3 = Color3.fromRGB(106, 106, 106)
TextButton_15.BorderColor3 = Color3.fromRGB(21, 0, 255)
TextButton_15.BorderSizePixel = 2
TextButton_15.Position = UDim2.new(0.805000007, 0, 16.416666, 0)
TextButton_15.Size = UDim2.new(0, 73, 0, 43)
TextButton_15.Font = Enum.Font.Code
TextButton_15.Text = "highway song or sum shit"
TextButton_15.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_15.TextSize = 14.000
TextButton_15.TextWrapped = true
TextButton_16.Parent = TextLabel
TextButton_16.BackgroundColor3 = Color3.fromRGB(106, 106, 106)
TextButton_16.BorderColor3 = Color3.fromRGB(21, 0, 255)
TextButton_16.BorderSizePixel = 2
TextButton_16.Position = UDim2.new(0.805000007, 0, 14.625, 0)
TextButton_16.Size = UDim2.new(0, 73, 0, 43)
TextButton_16.Font = Enum.Font.Code
TextButton_16.Text = "insane lunatics"
TextButton_16.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_16.TextSize = 14.000
TextButton_16.TextWrapped = true
TextButton_17.Parent = TextLabel
TextButton_17.BackgroundColor3 = Color3.fromRGB(106, 106, 106)
TextButton_17.BorderColor3 = Color3.fromRGB(21, 0, 255)
TextButton_17.BorderSizePixel = 2
TextButton_17.Position = UDim2.new(-0.289999992, 0, 5.91666651, 0)
TextButton_17.Size = UDim2.new(0, 73, 0, 43)
TextButton_17.Font = Enum.Font.Code
TextButton_17.Text = "message"
TextButton_17.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_17.TextSize = 14.000
TextButton_17.TextWrapped = true
TextButton_18.Parent = TextLabel
TextButton_18.BackgroundColor3 = Color3.fromRGB(106, 106, 106)
TextButton_18.BorderColor3 = Color3.fromRGB(21, 0, 255)
TextButton_18.BorderSizePixel = 2
TextButton_18.Position = UDim2.new(-0.289999992, 0, 7.91666651, 0)
TextButton_18.Size = UDim2.new(0, 73, 0, 43)
TextButton_18.Font = Enum.Font.Code
TextButton_18.Text = "Speed "
TextButton_18.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_18.TextSize = 14.000
TextButton_18.TextWrapped = true
TextButton_19.Parent = TextLabel
TextButton_19.BackgroundColor3 = Color3.fromRGB(106, 106, 106)
TextButton_19.BorderColor3 = Color3.fromRGB(21, 0, 255)
TextButton_19.BorderSizePixel = 2
TextButton_19.Position = UDim2.new(0.075000003, 0, 7.91666651, 0)
TextButton_19.Size = UDim2.new(0, 73, 0, 43)
TextButton_19.Font = Enum.Font.Code
TextButton_19.Text = "unkillable"
TextButton_19.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_19.TextSize = 14.000
TextButton_19.TextWrapped = true
TextButton_20.Parent = TextLabel
TextButton_20.BackgroundColor3 = Color3.fromRGB(106, 106, 106)
TextButton_20.BorderColor3 = Color3.fromRGB(21, 0, 255)
TextButton_20.BorderSizePixel = 2
TextButton_20.Position = UDim2.new(0.439999998, 0, 7.91666651, 0)
TextButton_20.Size = UDim2.new(0, 73, 0, 43)
TextButton_20.Font = Enum.Font.Code
TextButton_20.Text = "LIDL MAP!!!!!"
TextButton_20.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_20.TextSize = 14.000
TextButton_20.TextWrapped = true
TextButton_21.Parent = TextLabel
TextButton_21.BackgroundColor3 = Color3.fromRGB(106, 106, 106)
TextButton_21.BorderColor3 = Color3.fromRGB(21, 0, 255)
TextButton_21.BorderSizePixel = 2
TextButton_21.Position = UDim2.new(0.805000007, 0, 7.91666651, 0)
TextButton_21.Size = UDim2.new(0, 73, 0, 43)
TextButton_21.Font = Enum.Font.Code
TextButton_21.Text = "old roblox map"
TextButton_21.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_21.TextSize = 14.000
TextButton_21.TextWrapped = true
TextButton_22.Parent = TextLabel
TextButton_22.BackgroundColor3 = Color3.fromRGB(106, 106, 106)
TextButton_22.BorderColor3 = Color3.fromRGB(21, 0, 255)
TextButton_22.BorderSizePixel = 2
TextButton_22.Position = UDim2.new(0.805000007, 0, 5.91666651, 0)
TextButton_22.Size = UDim2.new(0, 73, 0, 43)
TextButton_22.Font = Enum.Font.Code
TextButton_22.Text = "unanchor all"
TextButton_22.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_22.TextSize = 14.000
TextButton_22.TextWrapped = true
TextButton_23.Parent = TextLabel
TextButton_23.BackgroundColor3 = Color3.fromRGB(106, 106, 106)
TextButton_23.BorderColor3 = Color3.fromRGB(21, 0, 255)
TextButton_23.BorderSizePixel = 2
TextButton_23.Position = UDim2.new(0.439999998, 0, 5.91666651, 0)
TextButton_23.Size = UDim2.new(0, 73, 0, 43)
TextButton_23.Font = Enum.Font.Code
TextButton_23.Text = " decal spam 2"
TextButton_23.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_23.TextSize = 14.000
TextButton_23.TextWrapped = true
TextButton_24.Parent = TextLabel
TextButton_24.BackgroundColor3 = Color3.fromRGB(106, 106, 106)
TextButton_24.BorderColor3 = Color3.fromRGB(21, 0, 255)
TextButton_24.BorderSizePixel = 2
TextButton_24.Position = UDim2.new(0.075000003, 0, 5.91666651, 0)
TextButton_24.Size = UDim2.new(0, 73, 0, 43)
TextButton_24.Font = Enum.Font.Code
TextButton_24.Text = "skybox 2"
TextButton_24.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_24.TextSize = 14.000
TextButton_24.TextWrapped = true
TextButton_25.Parent = TextLabel
TextButton_25.BackgroundColor3 = Color3.fromRGB(106, 106, 106)
TextButton_25.BorderColor3 = Color3.fromRGB(21, 0, 255)
TextButton_25.BorderSizePixel = 2
TextButton_25.Position = UDim2.new(-0.289999992, 0, 18.208334, 0)
TextButton_25.Size = UDim2.new(0, 73, 0, 43)
TextButton_25.Font = Enum.Font.Code
TextButton_25.Text = "miku spooky scary skeletons"
TextButton_25.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_25.TextSize = 14.000
TextButton_25.TextWrapped = true
TextButton_26.Parent = TextLabel
TextButton_26.BackgroundColor3 = Color3.fromRGB(106, 106, 106)
TextButton_26.BorderColor3 = Color3.fromRGB(21, 0, 255)
TextButton_26.BorderSizePixel = 2
TextButton_26.Position = UDim2.new(0.075000003, 0, 18.208334, 0)
TextButton_26.Size = UDim2.new(0, 73, 0, 43)
TextButton_26.Font = Enum.Font.Code
TextButton_26.Text = "goofy ahh jumpstyle"
TextButton_26.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_26.TextSize = 14.000
TextButton_26.TextWrapped = true
TextButton_27.Parent = TextLabel
TextButton_27.BackgroundColor3 = Color3.fromRGB(106, 106, 106)
TextButton_27.BorderColor3 = Color3.fromRGB(21, 0, 255)
TextButton_27.BorderSizePixel = 2
TextButton_27.Position = UDim2.new(0.439999998, 0, 18.208334, 0)
TextButton_27.Size = UDim2.new(0, 73, 0, 43)
TextButton_27.Font = Enum.Font.Code
TextButton_27.Text = "empty"
TextButton_27.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_27.TextSize = 14.000
TextButton_27.TextWrapped = true
TextButton_28.Parent = TextLabel
TextButton_28.BackgroundColor3 = Color3.fromRGB(106, 106, 106)
TextButton_28.BorderColor3 = Color3.fromRGB(21, 0, 255)
TextButton_28.BorderSizePixel = 2
TextButton_28.Position = UDim2.new(0.805000007, 0, 18.208334, 0)
TextButton_28.Size = UDim2.new(0, 73, 0, 43)
TextButton_28.Font = Enum.Font.Code
TextButton_28.Text = "empty"
TextButton_28.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_28.TextSize = 14.000
TextButton_28.TextWrapped = true
TextButton_29.Parent = TextLabel
TextButton_29.BackgroundColor3 = Color3.fromRGB(106, 106, 106)
TextButton_29.BorderColor3 = Color3.fromRGB(21, 0, 255)
TextButton_29.BorderSizePixel = 2
TextButton_29.Position = UDim2.new(-0.289999992, 0, 9.70833302, 0)
TextButton_29.Size = UDim2.new(0, 73, 0, 43)
TextButton_29.Font = Enum.Font.Code
TextButton_29.Text = "delete skybox"
TextButton_29.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_29.TextSize = 14.000
TextButton_29.TextWrapped = true
TextButton_30.Parent = TextLabel
TextButton_30.BackgroundColor3 = Color3.fromRGB(106, 106, 106)
TextButton_30.BorderColor3 = Color3.fromRGB(17, 0, 255)
TextButton_30.BorderSizePixel = 2
TextButton_30.Position = UDim2.new(0.075000003, 0, 9.70833302, 0)
TextButton_30.Size = UDim2.new(0, 73, 0, 43)
TextButton_30.Font = Enum.Font.Code
TextButton_30.Text = "empty"
TextButton_30.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_30.TextSize = 14.000
TextButton_30.TextWrapped = true
TextButton_31.Parent = TextLabel
TextButton_31.BackgroundColor3 = Color3.fromRGB(106, 106, 106)
TextButton_31.BorderColor3 = Color3.fromRGB(21, 0, 255)
TextButton_31.BorderSizePixel = 2
TextButton_31.Position = UDim2.new(0.439999998, 0, 9.70833302, 0)
TextButton_31.Size = UDim2.new(0, 73, 0, 43)
TextButton_31.Font = Enum.Font.Code
TextButton_31.Text = "empty"
TextButton_31.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_31.TextSize = 14.000
TextButton_31.TextWrapped = true
TextButton_32.Parent = TextLabel
TextButton_32.BackgroundColor3 = Color3.fromRGB(106, 106, 106)
TextButton_32.BorderColor3 = Color3.fromRGB(21, 0, 255)
TextButton_32.BorderSizePixel = 2
TextButton_32.Position = UDim2.new(0.805000007, 0, 9.70833302, 0)
TextButton_32.Size = UDim2.new(0, 73, 0, 43)
TextButton_32.Font = Enum.Font.Code
TextButton_32.Text = "empty"
TextButton_32.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_32.TextSize = 14.000
TextButton_32.TextWrapped = true
-- Scripts:
local function IWJVQ_fake_script() -- MainFrame.LocalScript
local script = Instance.new('LocalScript', MainFrame)
local UserInputService = game:GetService("UserInputService")
local gui = script.Parent
local dragging
local dragInput
local dragStart
local startPos
local function update(input)
local delta = input.Position - dragStart
gui.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
gui.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = gui.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
gui.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
UserInputService.InputChanged:Connect(function(input)
if input == dragInput and dragging then
update(input)
end
end)
end
coroutine.wrap(IWJVQ_fake_script)()
local function FTNI_fake_script() -- TextButton.LocalScript
local script = Instance.new('LocalScript', TextButton)
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";btools")
end)
end
coroutine.wrap(FTNI_fake_script)()
local function YHPX_fake_script() -- TextButton_2.LocalScript
local script = Instance.new('LocalScript', TextButton_2)
local button = script.Parent
button.MouseButton1Click:Connect(function()
-- === INITIAL SETUP ===
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";time 0 ;fogcolor black")
wait(0.01)
local player = game.Players.LocalPlayer
local char = player.Character
local tool
-- Find SyncAPI tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
local remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
-- === FUNCTIONS ===
function SetMesh(part, meshid, vertexColor)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid,
["VertexColor"] = vertexColor or Vector3.new(1, 1, 1)
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {[1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent}
_(args)
end
function AddMesh(part)
local args = {[1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } }
_(args)
end
function SetTexture(part, texid)
local args = {[1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } }
_(args)
end
function SetName(part, stringg)
local args = {[1] = "SetName", [2] = {[1] = part}, [3] = stringg}
_(args)
end
function MeshResize(part,size)
local args = {[1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } }
_(args)
end
function SetLocked(part,boolean)
local args = {[1] = "SetLocked", [2] = {[1] = part}, [3] = boolean}
_(args)
end
function SetTrans(part,int)
local args = {[1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } }
_(args)
end
function Color(part,color)
local args = {[1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color, ["UnionColoring"] = false } } }
_(args)
end
function SyncLighting(part,brightness)
local args = {[1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "PointLight", ["Brightness"] = brightness } } }
_(args)
end
-- === SKY FUNCTION WITH OFFSET SUPPORT ===
function Sky(id, transparency, scale, vertexColor, offset)
local hrp = char.HumanoidRootPart.CFrame
local basePos = Vector3.new(math.floor(hrp.x), math.floor(hrp.y), math.floor(hrp.z))
-- Apply offset (Vector3)
local spawnPos = basePos + (offset or Vector3.new(0,0,0))
CreatePart(CFrame.new(spawnPos) + Vector3.new(0, -10, 0), workspace)
wait(0.1)
for i, v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.x == spawnPos.X and v.CFrame.z == spawnPos.Z then
SetName(v, "Sky")
AddMesh(v)
SetMesh(v, "111891702759441", vertexColor)
SetTexture(v, id)
MeshResize(v, Vector3.new(scale, scale, scale))
SetLocked(v, true)
SetTrans(v, transparency)
local matArgs = {
[1] = "SyncMaterial",
[2] = { [1] = { ["Part"] = v, ["Material"] = Enum.Material.Neon } }
}
_(matArgs)
Color(v, Color3.fromRGB(255, 255, 255))
local lightArgs = {
[1] = "CreateLights",
[2] = { [1] = { ["Part"] = v, ["LightType"] = "PointLight" } }
}
_(lightArgs)
SyncLighting(v, 0)
end
end
end
-- === SKYBOXES (LEFT + RIGHT) ===
-- Left skybox (negative X)
Sky("dont change this", 0, 110000, Vector3.new(0,0,0), Vector3.new(-25, -10, 0))
wait(0.2)
-- Right skybox (positive X)
Sky("106755608788718", 0.02, 99999, Vector3.new(4,4,4), Vector3.new(25, -10, 0))
end)
end
coroutine.wrap(YHPX_fake_script)()
local function BQOHIDV_fake_script() -- TextButton_3.LocalScript
local script = Instance.new('LocalScript', TextButton_3)
local button = script.Parent
button.MouseButton1Click:Connect(function()
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
-- Find the SyncAPI tool
local tool
local function findSyncAPITool()
for _, v in pairs(player:GetDescendants()) do
if v.Name == "SyncAPI" then
return v.Parent
end
end
for _, v in pairs(ReplicatedStorage:GetDescendants()) do
if v.Name == "SyncAPI" then
return v.Parent
end
end
end
tool = findSyncAPITool()
if not tool then
warn("SyncAPI tool not found!")
return
end
-- Remote Function
local remote = tool.SyncAPI.ServerEndpoint
local function invoke(args)
remote:InvokeServer(unpack(args))
end
-- ====== Core Functions ======
-- Part Manipulation
local function SetCollision(part, boolean)
invoke({ "SyncCollision", { { Part = part, CanCollide = boolean } } })
end
local function SetAnchor(part, boolean)
invoke({ "SyncAnchor", { { Part = part, Anchored = boolean } } })
end
local function CreatePart(cf, parent)
invoke({ "CreatePart", "Normal", cf, parent })
end
local function DestroyPart(part)
invoke({ "Remove", { part } })
end
local function MovePart(part, cf)
invoke({ "SyncMove", { { Part = part, CFrame = cf } } })
end
local function Resize(part, size, cf)
invoke({ "SyncResize", { { Part = part, Size = size, CFrame = cf } } })
end
local function AddMesh(part)
invoke({ "CreateMeshes", { { Part = part } } })
end
local function SetMesh(part, meshId)
invoke({ "SyncMesh", { { Part = part, MeshId = "rbxassetid://" .. meshId } } })
end
local function SetTexture(part, texId)
invoke({ "SyncMesh", { { Part = part, TextureId = "rbxassetid://" .. texId } } })
end
local function SetName(part, name)
invoke({ "SetName", { part }, name })
end
local function MeshResize(part, size)
invoke({ "SyncMesh", { { Part = part, Scale = size } } })
end
local function Weld(part1, part2, lead)
invoke({ "CreateWelds", { part1, part2 }, lead })
end
local function SetLocked(part, boolean)
invoke({ "SetLocked", { part }, boolean })
end
local function SetTransparency(part, transparency)
invoke({ "SyncMaterial", { { Part = part, Transparency = transparency } } })
end
-- Lighting & Color
local function CreateSpotlight(part)
invoke({ "CreateLights", { { Part = part, LightType = "SpotLight" } } })
end
local function SyncLighting(part, brightness)
invoke({ "SyncLighting", { { Part = part, LightType = "SpotLight", Brightness = brightness } } })
end
local function SetColor(part, color)
invoke({ "SyncColor", { { Part = part, Color = color, UnionColoring = false } } })
end
-- Decals & Textures
local function SpawnDecal(part, face)
invoke({ "CreateTextures", { { Part = part, Face = face, TextureType = "Decal" } } })
end
local function AddDecal(part, assetId, face)
invoke({ "SyncTexture", { { Part = part, Face = face, TextureType = "Decal", Texture = "rbxassetid://" .. assetId } } })
end
-- Spam function: applies a decal on all parts in workspace
local function SpamDecal(assetId)
for _, v in pairs(workspace:GetDescendants()) do
if v:IsA("BasePart") then
-- ⭐ EXCLUDE SKY PARTS ⭐
if v.Name == "Sky" or v.Name == "Skybox" then
continue
end
spawn(function()
SetLocked(v, false)
for _, face in pairs(Enum.NormalId:GetEnumItems()) do
SpawnDecal(v, face)
AddDecal(v, assetId, face)
end
end)
end
end
end
-- Spam a decal on all workspace parts
SpamDecal("106755608788718")
end)
end
coroutine.wrap(BQOHIDV_fake_script)()
local function OWQXCIB_fake_script() -- TextButton_4.LocalScript
local script = Instance.new('LocalScript', TextButton_4)
local button = script.Parent
button.MouseButton1Click:Connect(function()
-- ⚡ Script: Unanchor all parts except those named "Sky" using F3X API
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local localPlayer = Players.LocalPlayer
local workspace = game:GetService("Workspace")
-- Find the F3X tool (SyncAPI)
local tool
for _, v in localPlayer:GetDescendants() do
if v.Name == "SyncAPI" then tool = v.Parent end
end
for _, v in ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then tool = v.Parent end
end
-- Remote reference
local remote = tool.SyncAPI.ServerEndpoint
local function _(args) remote:InvokeServer(unpack(args)) end
-- Set anchored state
local function SetAnchor(part, anchored)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = { ["Part"] = part, ["Anchored"] = anchored }
}
}
_(args)
end
-- Exclude player characters
local function IsPlayerPart(part)
for _, plr in ipairs(Players:GetPlayers()) do
if plr.Character and part:IsDescendantOf(plr.Character) then
return true
end
end
return false
end
-- Loop through all parts and unanchor them, except "Sky"
for _, part in ipairs(workspace:GetDescendants()) do
if part:IsA("BasePart") and not IsPlayerPart(part) and part.Name ~= "Sky" then
SetAnchor(part, false) -- unanchor
end
end
end)
end
coroutine.wrap(OWQXCIB_fake_script)()
local function SYETF_fake_script() -- TextButton_5.LocalScript
local script = Instance.new('LocalScript', TextButton_5)
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";r6")
end)
end
coroutine.wrap(SYETF_fake_script)()
local function CUFY_fake_script() -- TextButton_6.LocalScript
local script = Instance.new('LocalScript', TextButton_6)
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";titledb me warmkidd")
end)
end
coroutine.wrap(CUFY_fake_script)()
local function SLFJMHH_fake_script() -- TextButton_7.LocalScript
local script = Instance.new('LocalScript', TextButton_7)
local button = script.Parent
button.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
-- find tool with SyncAPI
local tool
for _, v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
break
end
end
for _, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
break
end
end
if not tool then
warn("No SyncAPI tool found")
return
end
local remote = tool.SyncAPI.ServerEndpoint
local head = char:FindFirstChild("Head")
if not head then
warn("No head found")
return
end
local headMesh = head:FindFirstChildWhichIsA("SpecialMesh")
if not headMesh then
warn("Head has no SpecialMesh")
return
end
-- collect hats
local hats = {}
for _, hat in pairs(char:GetChildren()) do
if hat:IsA("Accessory") and hat:FindFirstChild("Handle") then
local handleMesh = hat.Handle:FindFirstChildWhichIsA("SpecialMesh")
if handleMesh then
table.insert(hats, {
Part = hat.Handle,
MeshId = handleMesh.MeshId
})
end
end
end
-- animation loop
local RunService = game:GetService("RunService")
local t = 0
RunService.RenderStepped:Connect(function(dt)
t = t + dt * 6
local offsetValue = math.sin(t) * 0.7
local partsToSync = {
{
Part = head,
MeshId = headMesh.MeshId,
Offset = Vector3.new(offsetValue, 0, 0)
}
}
for _, h in pairs(hats) do
table.insert(partsToSync, {
Part = h.Part,
MeshId = h.MeshId,
Offset = Vector3.new(offsetValue, 0, 0)
})
end
remote:InvokeServer("SyncMesh", partsToSync)
end)
end)
end
coroutine.wrap(SLFJMHH_fake_script)()
local function HDJMJY_fake_script() -- TextButton_8.LocalScript
local script = Instance.new('LocalScript', TextButton_8)
local button = script.Parent
button.MouseButton1Click:Connect(function()
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local tool
for _, v in ipairs(player:GetDescendants()) do
if v.Name == "SyncAPI" then
tool = v.Parent
break
end
end
if not tool then
for _, v in ipairs(game.ReplicatedStorage:GetDescendants()) do
if v.Name == "SyncAPI" then
tool = v.Parent
break
end
end
end
if not tool then return end
local remote = tool.SyncAPI.ServerEndpoint
local humanoid = char:WaitForChild("Humanoid")
if humanoid.RigType ~= Enum.HumanoidRigType.R6 then return end
local torso = char:WaitForChild("Torso")
local rightShoulder = torso:WaitForChild("Right Shoulder")
local leftShoulder = torso:WaitForChild("Left Shoulder")
local CFNew, CFAng = CFrame.new, CFrame.Angles
local forwardOffset = 0.5
RunService.RenderStepped:Connect(function()
-- RIGHT ARM: upside down + facing right + moved fully back beside torso
rightShoulder.C0 =
CFNew(1.4, 0.5, -forwardOffset + 1) -- moved back significantly
* CFAng(math.rad(180), 0, math.rad(90))
-- LEFT ARM unchanged
leftShoulder.C0 =
CFNew(-1.4, 0.5, -forwardOffset)
* CFAng(0, 0, math.rad(-90))
remote:InvokeServer("SyncJoints", {
{Joint = rightShoulder, C0 = rightShoulder.C0},
{Joint = leftShoulder, C0 = leftShoulder.C0}
})
end)
end)
end
coroutine.wrap(HDJMJY_fake_script)()
local function RFUV_fake_script() -- TextButton_9.LocalScript
local script = Instance.new('LocalScript', TextButton_9)
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 1839270925 ;pitch 1.1 ;volume inf")
end)
end
coroutine.wrap(RFUV_fake_script)()
local function AIBQAKE_fake_script() -- TextButton_10.LocalScript
local script = Instance.new('LocalScript', TextButton_10)
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 139235100 ;volume inf")
end)
end
coroutine.wrap(AIBQAKE_fake_script)()
local function BWQKAH_fake_script() -- TextButton_11.LocalScript
local script = Instance.new('LocalScript', TextButton_11)
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 127423183219212 ;volume inf ;pitch 0.13")
end)
end
coroutine.wrap(BWQKAH_fake_script)()
local function IKGJVO_fake_script() -- TextButton_12.LocalScript
local script = Instance.new('LocalScript', TextButton_12)
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 93968185614670 ;pitch 0.1 ;volume inf")
end)
end
coroutine.wrap(IKGJVO_fake_script)()
local function IXYHPMY_fake_script() -- TextButton_13.LocalScript
local script = Instance.new('LocalScript', TextButton_13)
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 92445302507746 ;pitch 0.23 ;volume inf")
end)
end
coroutine.wrap(IXYHPMY_fake_script)()
local function ESDEJNE_fake_script() -- TextButton_14.LocalScript
local script = Instance.new('LocalScript', TextButton_14)
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 1847661821 ;volume inf ;pitch 1.03")
end)
end
coroutine.wrap(ESDEJNE_fake_script)()
local function EOUKF_fake_script() -- TextButton_15.LocalScript
local script = Instance.new('LocalScript', TextButton_15)
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 1847662172 ;volume inf ;pitch 1.05")
end)
end
coroutine.wrap(EOUKF_fake_script)()
local function OODXLW_fake_script() -- TextButton_16.LocalScript
local script = Instance.new('LocalScript', TextButton_16)
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 122171015278590 ;pitch 0.16 ;volume inf")
end)
end
coroutine.wrap(OODXLW_fake_script)()
local function HAMNK_fake_script() -- TextButton_17.LocalScript
local script = Instance.new('LocalScript', TextButton_17)
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";sm warmkidd hacked this game")
end)
end
coroutine.wrap(HAMNK_fake_script)()
local function COVY_fake_script() -- TextButton_18.LocalScript
local script = Instance.new('LocalScript', TextButton_18)
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";speed me 50")
end)
end
coroutine.wrap(COVY_fake_script)()
local function KVZV_fake_script() -- TextButton_19.LocalScript
local script = Instance.new('LocalScript', TextButton_19)
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";god me ;ff me")
end)
end
coroutine.wrap(KVZV_fake_script)()
local function IQIQPDA_fake_script() -- TextButton_20.LocalScript
local script = Instance.new('LocalScript', TextButton_20)
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local rq = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
local player = game.Players.LocalPlayer
local char = player.Character
local backpack = player.Backpack
local function getf3x()
for _, v in ipairs(backpack:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
for _, v in ipairs(char:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
return nil
end
local f3x = getf3x()
if not f3x then
warn("you dont have f3x skid")
end
local syncapi = f3x.SyncAPI
local serverendpoint = syncapi.ServerEndpoint
local function _(args)
serverendpoint:InvokeServer(unpack(args))
end
local function createtexture(part, side)
local args = {
"CreateTextures",
{
{
Part = part,
Face = side,
TextureType = "Texture"
}
}
}
_(args)
end
function mate(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Material"] = int
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function floor(part, face)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = face,
["TextureType"] = "Texture",
["Texture"] = "rbxassetid://83901588886686",
["StudsPerTileV"] = 2,
["StudsPerTileU"] = 2
}
}
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
local function unanchorall()
for _, v in ipairs(workspace:GetDescendants()) do
if v:IsA("BasePart") or v:IsA("UnionOperation") then
spawn(function()
DestroyPart(v)
end)
end
end
end
local function realm()
rq:InvokeServer(";punish all")
unanchorall()
task.wait(1)
local model_id = "103268313834310"
local imported_model = game:GetObjects("rbxassetid://" .. model_id)[1]
imported_model.Parent = game.Lighting
for _, v in next, imported_model:GetDescendants() do
pcall(function()
v.Anchored = true
end)
end
local plr = game:GetService("Players").LocalPlayer
local f3x_name = "Building Tools"
local destination = workspace
coroutine.wrap(function()
task.wait(10)
imported_model.Parent = nil
end)()
function f3xbuildpart(part, cframe, destination, size, transparency, colour, material, collision, fake_part)
local allPartsData = {}
table.insert(allPartsData, {
Type = fake_part:IsA("WedgePart") and "Wedge" or fake_part:IsA("Seat") and "Seat" or fake_part:IsA("VehicleSeat") and "VehicleSeat" or fake_part:IsA("TrussPart") and "Truss" or fake_part:IsA("SpawnLocation") and "Spawn" or
fake_part.Shape == Enum.PartType.Block and "Normal" or
fake_part.Shape == Enum.PartType.Ball and "Ball" or
fake_part.Shape == Enum.PartType.Cylinder and "Cylinder",
CFrame = fake_part.CFrame,
Size = fake_part.Size,
Transparency = fake_part.Transparency,
Color = fake_part.Color,
Material = fake_part.Material,
Collision = fake_part.CanCollide,
Ref = fake_part,
})
local sync = plr.Backpack:FindFirstChild(f3x_name).SyncAPI.ServerEndpoint
local partMap = {}
for _, data in ipairs(allPartsData) do
local created = sync:InvokeServer("CreatePart", data.Type, data.CFrame, destination)
partMap[data.Ref] = created
end
for _, data in ipairs(allPartsData) do
local created = partMap[data.Ref]
if not created then continue end
spawn(function()
if data.Size ~= Vector3.new(4,1,2) then
sync:InvokeServer("SyncResize", {
{ Part = created, CFrame = created.CFrame, Size = data.Size }
})
end
if data.Transparency ~= 0 then
sync:InvokeServer("SyncMaterial", {
{ Part = created, Transparency = data.Transparency }
})
end
if data.Color ~= BrickColor.new("Medium stone grey").Color then
sync:InvokeServer("SyncColor", {
{ Part = created, Color = data.Color, UnionColoring = true }
})
end
if data.Material ~= "Plastic" then
sync:InvokeServer("SyncMaterial", {
{ Part = created, Material = data.Material }
})
end
if data.Collision ~= true then
sync:InvokeServer("SyncCollision", {
{ Part = created, CanCollide = data.Collision }
})
end
local ref = data.Ref
local texture = ref:FindFirstChildOfClass("Texture")
if texture then
sync:InvokeServer("CreateTextures", {
{ Part = created, Face = texture.Face, TextureType = "Texture" }
})
sync:InvokeServer("SyncTexture", {
{ Part = created, Face = texture.Face, TextureType = "Texture", StudsPerTileU = texture.StudsPerTileU, StudsPerTileV = texture.StudsPerTileV, Texture = texture.Texture, Transparency = texture.Transparency }
})
end
local decal = ref:FindFirstChildOfClass("Decal")
if decal then
sync:InvokeServer("CreateTextures", {
{ Part = created, Face = decal.Face, TextureType = "Decal" }
})
sync:InvokeServer("SyncTexture", {
{ Part = created, Face = decal.Face, TextureType = "Decal", Texture = decal.Texture, Transparency = decal.Transparency }
})
end
local mesh = ref:FindFirstChildOfClass("SpecialMesh")
if mesh then
sync:InvokeServer("CreateMeshes", {
{ Part = created }
})
sync:InvokeServer("SyncMesh", {
{ Part = created, MeshId = mesh.MeshId, TextureId = mesh.TextureId, Scale = mesh.Scale }
})
end
local light1 = ref:FindFirstChildOfClass("SpotLight")
if light1 then
sync:InvokeServer("CreateLights", {
{ Part = created, LightType = "SpotLight" }
})
sync:InvokeServer("SyncLighting", {
{ Part = created, LightType = "SpotLight", Color = light1.Color, Range = light1.Range, Face = light1.Face, Angle = light1.Angle, Shadows = light1.Shadows }
})
end
local light2 = ref:FindFirstChildOfClass("PointLight")
if light2 then
sync:InvokeServer("CreateLights", {
{ Part = created, LightType = "PointLight" }
})
sync:InvokeServer("SyncLighting", {
{ Part = created, LightType = "PointLight", Color = light2.Color, Range = light2.Range, Shadows = light2.Shadows }
})
end
end)
end
end
for _, part in next, imported_model:GetDescendants() do
local function spawnpart(fn)
task.spawn(fn)
end
if part:IsA("Part") then
if part.Shape == Enum.PartType.Block then
spawnpart(function()
f3xbuildpart("Normal", part.CFrame, destination, part.Size, part.Transparency, part.Color, part.Material, part.CanCollide, part)
end)
elseif part.Shape == Enum.PartType.Ball then
spawnpart(function()
f3xbuildpart("Ball", part.CFrame, destination, part.Size, part.Transparency, part.Color, part.Material, part.CanCollide, part)
end)
elseif part.Shape == Enum.PartType.Cylinder then
spawnpart(function()
f3xbuildpart("Cylinder", part.CFrame, destination, part.Size, part.Transparency, part.Color, part.Material, part.CanCollide, part)
end)
end
elseif part:IsA("WedgePart") then
spawnpart(function()
f3xbuildpart("Wedge", part.CFrame, destination, part.Size, part.Transparency, part.Color, part.Material, part.CanCollide, part)
end)
elseif part:IsA("Seat") then
spawnpart(function()
f3xbuildpart("Seat", part.CFrame, destination, part.Size, part.Transparency, part.Color, part.Material, part.CanCollide, part)
end)
elseif part:IsA("TrussPart") then
spawnpart(function()
f3xbuildpart("Truss", part.CFrame, destination, part.Size, part.Transparency, part.Color, part.Material, part.CanCollide, part)
end)
elseif part:IsA("VehicleSeat") then
spawnpart(function()
f3xbuildpart("VehicleSeat", part.CFrame, destination, part.Size, part.Transparency, part.Color, part.Material, part.CanCollide, part)
end)
elseif part:IsA("SpawnLocation") then
spawnpart(function()
f3xbuildpart("Spawn", part.CFrame, destination, part.Size, part.Transparency, part.Color, part.Material, part.CanCollide, part)
end)
end
end
print("Finished build.")
task.wait(7)
end
realm()
wait(5)
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";respawn all")
end)
end
coroutine.wrap(IQIQPDA_fake_script)()
local function PNFIEKA_fake_script() -- TextButton_21.LocalScript
local script = Instance.new('LocalScript', TextButton_21)
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local rq = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
local player = game.Players.LocalPlayer
local char = player.Character
local backpack = player.Backpack
local function getf3x()
for _, v in ipairs(backpack:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
for _, v in ipairs(char:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
return nil
end
local f3x = getf3x()
if not f3x then
warn("you dont have f3x skid")
end
local syncapi = f3x.SyncAPI
local serverendpoint = syncapi.ServerEndpoint
local function _(args)
serverendpoint:InvokeServer(unpack(args))
end
local function createtexture(part, side)
local args = {
"CreateTextures",
{
{
Part = part,
Face = side,
TextureType = "Texture"
}
}
}
_(args)
end
function mate(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Material"] = int
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function floor(part, face)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = face,
["TextureType"] = "Texture",
["Texture"] = "rbxassetid://83901588886686",
["StudsPerTileV"] = 2,
["StudsPerTileU"] = 2
}
}
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
local function unanchorall()
for _, v in ipairs(workspace:GetDescendants()) do
if v:IsA("BasePart") or v:IsA("UnionOperation") then
spawn(function()
DestroyPart(v)
end)
end
end
end
local function realm()
rq:InvokeServer(";punish all")
unanchorall()
task.wait(1)
local model_id = "15774025416"
local imported_model = game:GetObjects("rbxassetid://" .. model_id)[1]
imported_model.Parent = game.Lighting
for _, v in next, imported_model:GetDescendants() do
pcall(function()
v.Anchored = true
end)
end
local plr = game:GetService("Players").LocalPlayer
local f3x_name = "Building Tools"
local destination = workspace
coroutine.wrap(function()
task.wait(10)
imported_model.Parent = nil
end)()
function f3xbuildpart(part, cframe, destination, size, transparency, colour, material, collision, fake_part)
local allPartsData = {}
table.insert(allPartsData, {
Type = fake_part:IsA("WedgePart") and "Wedge" or fake_part:IsA("Seat") and "Seat" or fake_part:IsA("VehicleSeat") and "VehicleSeat" or fake_part:IsA("TrussPart") and "Truss" or fake_part:IsA("SpawnLocation") and "Spawn" or
fake_part.Shape == Enum.PartType.Block and "Normal" or
fake_part.Shape == Enum.PartType.Ball and "Ball" or
fake_part.Shape == Enum.PartType.Cylinder and "Cylinder",
CFrame = fake_part.CFrame,
Size = fake_part.Size,
Transparency = fake_part.Transparency,
Color = fake_part.Color,
Material = fake_part.Material,
Collision = fake_part.CanCollide,
Ref = fake_part,
})
local sync = plr.Backpack:FindFirstChild(f3x_name).SyncAPI.ServerEndpoint
local partMap = {}
for _, data in ipairs(allPartsData) do
local created = sync:InvokeServer("CreatePart", data.Type, data.CFrame, destination)
partMap[data.Ref] = created
end
for _, data in ipairs(allPartsData) do
local created = partMap[data.Ref]
if not created then continue end
spawn(function()
if data.Size ~= Vector3.new(4,1,2) then
sync:InvokeServer("SyncResize", {
{ Part = created, CFrame = created.CFrame, Size = data.Size }
})
end
if data.Transparency ~= 0 then
sync:InvokeServer("SyncMaterial", {
{ Part = created, Transparency = data.Transparency }
})
end
if data.Color ~= BrickColor.new("Medium stone grey").Color then
sync:InvokeServer("SyncColor", {
{ Part = created, Color = data.Color, UnionColoring = true }
})
end
if data.Material ~= "Plastic" then
sync:InvokeServer("SyncMaterial", {
{ Part = created, Material = data.Material }
})
end
if data.Collision ~= true then
sync:InvokeServer("SyncCollision", {
{ Part = created, CanCollide = data.Collision }
})
end
local ref = data.Ref
local texture = ref:FindFirstChildOfClass("Texture")
if texture then
sync:InvokeServer("CreateTextures", {
{ Part = created, Face = texture.Face, TextureType = "Texture" }
})
sync:InvokeServer("SyncTexture", {
{ Part = created, Face = texture.Face, TextureType = "Texture", StudsPerTileU = texture.StudsPerTileU, StudsPerTileV = texture.StudsPerTileV, Texture = texture.Texture, Transparency = texture.Transparency }
})
end
local decal = ref:FindFirstChildOfClass("Decal")
if decal then
sync:InvokeServer("CreateTextures", {
{ Part = created, Face = decal.Face, TextureType = "Decal" }
})
sync:InvokeServer("SyncTexture", {
{ Part = created, Face = decal.Face, TextureType = "Decal", Texture = decal.Texture, Transparency = decal.Transparency }
})
end
local mesh = ref:FindFirstChildOfClass("SpecialMesh")
if mesh then
sync:InvokeServer("CreateMeshes", {
{ Part = created }
})
sync:InvokeServer("SyncMesh", {
{ Part = created, MeshId = mesh.MeshId, TextureId = mesh.TextureId, Scale = mesh.Scale }
})
end
local light1 = ref:FindFirstChildOfClass("SpotLight")
if light1 then
sync:InvokeServer("CreateLights", {
{ Part = created, LightType = "SpotLight" }
})
sync:InvokeServer("SyncLighting", {
{ Part = created, LightType = "SpotLight", Color = light1.Color, Range = light1.Range, Face = light1.Face, Angle = light1.Angle, Shadows = light1.Shadows }
})
end
local light2 = ref:FindFirstChildOfClass("PointLight")
if light2 then
sync:InvokeServer("CreateLights", {
{ Part = created, LightType = "PointLight" }
})
sync:InvokeServer("SyncLighting", {
{ Part = created, LightType = "PointLight", Color = light2.Color, Range = light2.Range, Shadows = light2.Shadows }
})
end
end)
end
end
for _, part in next, imported_model:GetDescendants() do
local function spawnpart(fn)
task.spawn(fn)
end
if part:IsA("Part") then
if part.Shape == Enum.PartType.Block then
spawnpart(function()
f3xbuildpart("Normal", part.CFrame, destination, part.Size, part.Transparency, part.Color, part.Material, part.CanCollide, part)
end)
elseif part.Shape == Enum.PartType.Ball then
spawnpart(function()
f3xbuildpart("Ball", part.CFrame, destination, part.Size, part.Transparency, part.Color, part.Material, part.CanCollide, part)
end)
elseif part.Shape == Enum.PartType.Cylinder then
spawnpart(function()
f3xbuildpart("Cylinder", part.CFrame, destination, part.Size, part.Transparency, part.Color, part.Material, part.CanCollide, part)
end)
end
elseif part:IsA("WedgePart") then
spawnpart(function()
f3xbuildpart("Wedge", part.CFrame, destination, part.Size, part.Transparency, part.Color, part.Material, part.CanCollide, part)
end)
elseif part:IsA("Seat") then
spawnpart(function()
f3xbuildpart("Seat", part.CFrame, destination, part.Size, part.Transparency, part.Color, part.Material, part.CanCollide, part)
end)
elseif part:IsA("TrussPart") then
spawnpart(function()
f3xbuildpart("Truss", part.CFrame, destination, part.Size, part.Transparency, part.Color, part.Material, part.CanCollide, part)
end)
elseif part:IsA("VehicleSeat") then
spawnpart(function()
f3xbuildpart("VehicleSeat", part.CFrame, destination, part.Size, part.Transparency, part.Color, part.Material, part.CanCollide, part)
end)
elseif part:IsA("SpawnLocation") then
spawnpart(function()
f3xbuildpart("Spawn", part.CFrame, destination, part.Size, part.Transparency, part.Color, part.Material, part.CanCollide, part)
end)
end
end
print("Finished build.")
task.wait(10)
end
realm()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";respawn all")
end)
end
coroutine.wrap(PNFIEKA_fake_script)()
local function GTTFJGQ_fake_script() -- TextButton_22.LocalScript
local script = Instance.new('LocalScript', TextButton_22)
local button = script.Parent
button.MouseButton1Click:Connect(function()
-- ⚡ Script: Unanchor all parts except those named "Sky" using F3X API
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local localPlayer = Players.LocalPlayer
local workspace = game:GetService("Workspace")
-- Find the F3X tool (SyncAPI)
local tool
for _, v in localPlayer:GetDescendants() do
if v.Name == "SyncAPI" then tool = v.Parent end
end
for _, v in ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then tool = v.Parent end
end
-- Remote reference
local remote = tool.SyncAPI.ServerEndpoint
local function _(args) remote:InvokeServer(unpack(args)) end
-- Set anchored state
local function SetAnchor(part, anchored)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = { ["Part"] = part, ["Anchored"] = anchored }
}
}
_(args)
end
-- Exclude player characters
local function IsPlayerPart(part)
for _, plr in ipairs(Players:GetPlayers()) do
if plr.Character and part:IsDescendantOf(plr.Character) then
return true
end
end
return false
end
-- Loop through all parts and unanchor them, except "Sky"
for _, part in ipairs(workspace:GetDescendants()) do
if part:IsA("BasePart") and not IsPlayerPart(part) and part.Name ~= "Sky" then
SetAnchor(part, false) -- unanchor
end
end
end)
end
coroutine.wrap(GTTFJGQ_fake_script)()
local function AZZXV_fake_script() -- TextButton_23.LocalScript
local script = Instance.new('LocalScript', TextButton_23)
local button = script.Parent
button.MouseButton1Click:Connect(function()
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
-- Find the SyncAPI tool
local tool
local function findSyncAPITool()
for _, v in pairs(player:GetDescendants()) do
if v.Name == "SyncAPI" then
return v.Parent
end
end
for _, v in pairs(ReplicatedStorage:GetDescendants()) do
if v.Name == "SyncAPI" then
return v.Parent
end
end
end
tool = findSyncAPITool()
if not tool then
warn("SyncAPI tool not found!")
return
end
-- Remote Function
local remote = tool.SyncAPI.ServerEndpoint
local function invoke(args)
remote:InvokeServer(unpack(args))
end
-- ====== Core Functions ======
-- Part Manipulation
local function SetCollision(part, boolean)
invoke({ "SyncCollision", { { Part = part, CanCollide = boolean } } })
end
local function SetAnchor(part, boolean)
invoke({ "SyncAnchor", { { Part = part, Anchored = boolean } } })
end
local function CreatePart(cf, parent)
invoke({ "CreatePart", "Normal", cf, parent })
end
local function DestroyPart(part)
invoke({ "Remove", { part } })
end
local function MovePart(part, cf)
invoke({ "SyncMove", { { Part = part, CFrame = cf } } })
end
local function Resize(part, size, cf)
invoke({ "SyncResize", { { Part = part, Size = size, CFrame = cf } } })
end
local function AddMesh(part)
invoke({ "CreateMeshes", { { Part = part } } })
end
local function SetMesh(part, meshId)
invoke({ "SyncMesh", { { Part = part, MeshId = "rbxassetid://" .. meshId } } })
end
local function SetTexture(part, texId)
invoke({ "SyncMesh", { { Part = part, TextureId = "rbxassetid://" .. texId } } })
end
local function SetName(part, name)
invoke({ "SetName", { part }, name })
end
local function MeshResize(part, size)
invoke({ "SyncMesh", { { Part = part, Scale = size } } })
end
local function Weld(part1, part2, lead)
invoke({ "CreateWelds", { part1, part2 }, lead })
end
local function SetLocked(part, boolean)
invoke({ "SetLocked", { part }, boolean })
end
local function SetTransparency(part, transparency)
invoke({ "SyncMaterial", { { Part = part, Transparency = transparency } } })
end
-- Lighting & Color
local function CreateSpotlight(part)
invoke({ "CreateLights", { { Part = part, LightType = "SpotLight" } } })
end
local function SyncLighting(part, brightness)
invoke({ "SyncLighting", { { Part = part, LightType = "SpotLight", Brightness = brightness } } })
end
local function SetColor(part, color)
invoke({ "SyncColor", { { Part = part, Color = color, UnionColoring = false } } })
end
-- Decals & Textures
local function SpawnDecal(part, face)
invoke({ "CreateTextures", { { Part = part, Face = face, TextureType = "Decal" } } })
end
local function AddDecal(part, assetId, face)
invoke({ "SyncTexture", { { Part = part, Face = face, TextureType = "Decal", Texture = "rbxassetid://" .. assetId } } })
end
-- Spam function: applies a decal on all parts in workspace
local function SpamDecal(assetId)
for _, v in pairs(workspace:GetDescendants()) do
if v:IsA("BasePart") then
-- ⭐ EXCLUDE SKY PARTS ⭐
if v.Name == "Sky" or v.Name == "Skybox" then
continue
end
spawn(function()
SetLocked(v, false)
for _, face in pairs(Enum.NormalId:GetEnumItems()) do
SpawnDecal(v, face)
AddDecal(v, assetId, face)
end
end)
end
end
end
-- Spam a decal on all workspace parts
SpamDecal("75227522250312")
end)
end
coroutine.wrap(AZZXV_fake_script)()
local function MKPK_fake_script() -- TextButton_24.LocalScript
local script = Instance.new('LocalScript', TextButton_24)
local button = script.Parent
button.MouseButton1Click:Connect(function()
-- === INITIAL SETUP ===
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";time 0 ;fogcolor black")
wait(0.01)
local player = game.Players.LocalPlayer
local char = player.Character
local tool
-- Find SyncAPI tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
local remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
-- === FUNCTIONS ===
function SetMesh(part, meshid, vertexColor)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid,
["VertexColor"] = vertexColor or Vector3.new(1, 1, 1)
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {[1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent}
_(args)
end
function AddMesh(part)
local args = {[1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } }
_(args)
end
function SetTexture(part, texid)
local args = {[1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } }
_(args)
end
function SetName(part, stringg)
local args = {[1] = "SetName", [2] = {[1] = part}, [3] = stringg}
_(args)
end
function MeshResize(part,size)
local args = {[1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } }
_(args)
end
function SetLocked(part,boolean)
local args = {[1] = "SetLocked", [2] = {[1] = part}, [3] = boolean}
_(args)
end
function SetTrans(part,int)
local args = {[1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } }
_(args)
end
function Color(part,color)
local args = {[1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color, ["UnionColoring"] = false } } }
_(args)
end
function SyncLighting(part,brightness)
local args = {[1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "PointLight", ["Brightness"] = brightness } } }
_(args)
end
-- === SKY FUNCTION WITH OFFSET SUPPORT ===
function Sky(id, transparency, scale, vertexColor, offset)
local hrp = char.HumanoidRootPart.CFrame
local basePos = Vector3.new(math.floor(hrp.x), math.floor(hrp.y), math.floor(hrp.z))
-- Apply offset (Vector3)
local spawnPos = basePos + (offset or Vector3.new(0,0,0))
CreatePart(CFrame.new(spawnPos) + Vector3.new(0, -10, 0), workspace)
wait(0.1)
for i, v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.x == spawnPos.X and v.CFrame.z == spawnPos.Z then
SetName(v, "Sky")
AddMesh(v)
SetMesh(v, "111891702759441", vertexColor)
SetTexture(v, id)
MeshResize(v, Vector3.new(scale, scale, scale))
SetLocked(v, true)
SetTrans(v, transparency)
local matArgs = {
[1] = "SyncMaterial",
[2] = { [1] = { ["Part"] = v, ["Material"] = Enum.Material.Neon } }
}
_(matArgs)
Color(v, Color3.fromRGB(255, 255, 255))
local lightArgs = {
[1] = "CreateLights",
[2] = { [1] = { ["Part"] = v, ["LightType"] = "PointLight" } }
}
_(lightArgs)
SyncLighting(v, 0)
end
end
end
-- === SKYBOXES (LEFT + RIGHT) ===
-- Left skybox (negative X)
Sky("dont change this", 0, 110000, Vector3.new(0,0,0), Vector3.new(-25, -10, 0))
wait(0.2)
-- Right skybox (positive X)
Sky("75227522250312", 0.02, 99999, Vector3.new(4,4,4), Vector3.new(25, -10, 0))
end)
end
coroutine.wrap(MKPK_fake_script)()
local function FOSPLO_fake_script() -- TextButton_25.LocalScript
local script = Instance.new('LocalScript', TextButton_25)
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 92948568323909 ;pitch 0.1 ;volume inf")
end)
end
coroutine.wrap(FOSPLO_fake_script)()
local function OIAKGBY_fake_script() -- TextButton_26.LocalScript
local script = Instance.new('LocalScript', TextButton_26)
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 1839258072 ;volume inf")
end)
end
coroutine.wrap(OIAKGBY_fake_script)()
local function WOUATG_fake_script() -- TextButton_29.LocalScript
local script = Instance.new('LocalScript', TextButton_29)
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";time 15")
local player = game.Players.LocalPlayer
local char = player.Character
local backpack = player.Backpack
local function getf3x()
for _, v in ipairs(backpack:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
for _, v in ipairs(char:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
return nil
end
local f3x = getf3x()
if not f3x then
warn("you dont have f3x skid")
end
local syncapi = f3x.SyncAPI
local serverendpoint = syncapi.ServerEndpoint
local function delete(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function deleteall()
for _, v in ipairs(workspace:GetDescendants()) do
if (v:IsA("BasePart") or v:IsA("UnionOperation"))
and (v.Name == "Sky" or v.Name == "Skybox") then
spawn(function()
delete(v)
end)
end
end
end
deleteall()
end)
end
coroutine.wrap(WOUATG_fake_script)()



Good script
ai:sob: