
Key RequiredUniversal

local startTime = tick()
wait(0.000000000000000001) -- fixes the bug where it only shows 0 seconds in load time
-- the IYR's loadstring/source should be here to get the loading time correctly
local endTime = tick()
local elapsedTime = endTime - startTime
local TweenService = game:GetService("TweenService")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local screenGui = Instance.new("ScreenGui")
screenGui.Parent = player:WaitForChild("PlayerGui")
screenGui.Name = "ImageFadeGui"
screenGui.DisplayOrder = 10^6
screenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
local sound = Instance.new("Sound")
sound.Parent = screenGui
sound.SoundId = "rbxassetid://8795831946"
sound.Volume = 1
sound.Looped = false
sound:Play()
local imageIDs = { "rbxassetid://17645082538" }
local credits = { "Edge // Zwolf // Moon // Toon // _Real // Ry" }
local loadTimeMessage = "IYR FE LOADED IN " .. string.format("%.20f", elapsedTime) .. " SECONDS"
local imageLabels = {}
local positions = {
UDim2.new(0.5, -563 / 2, 0.1, -563 / 2), -- top
UDim2.new(0.5, -563 / 2, 0.9, -563 / 2), -- bottom
UDim2.new(0.1, -563 / 2, 0.5, -563 / 2), -- left
UDim2.new(0.9, -563 / 2, 0.5, -563 / 2) -- right
}
local moveGoals = {
UDim2.new(0.5, -563 / 2, 0.5, -563 / 2), -- to center from top
UDim2.new(0.5, -563 / 2, 0.5, -563 / 2), -- to center from bottom
UDim2.new(0.5, -563 / 2, 0.5, -563 / 2), -- to center from left
UDim2.new(0.5, -563 / 2, 0.5, -563 / 2) -- to center from right
}
local moveDuration = 1.5
local fadeDuration = 1.5
local moveTweenInfo = TweenInfo.new(moveDuration, Enum.EasingStyle.Exponential, Enum.EasingDirection.Out)
local fadeTweenInfo = TweenInfo.new(fadeDuration, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut)
for i = 1, 4 do
local imageLabel = Instance.new("ImageLabel")
imageLabel.Parent = screenGui
imageLabel.Name = "IYRLOGO" .. i
imageLabel.Size = UDim2.new(0, 563, 0, 563)
imageLabel.Position = positions[i]
imageLabel.Image = imageIDs[1]
imageLabel.BackgroundTransparency = 1
imageLabel.ImageTransparency = 1
imageLabel.ScaleType = Enum.ScaleType.Stretch
imageLabel.ZIndex = 10^6
local textLabel = Instance.new("TextLabel")
textLabel.Name = "Credits"
textLabel.Parent = screenGui
textLabel.BackgroundTransparency = 1
textLabel.BorderSizePixel = 0
textLabel.Size = UDim2.new(0, 560, 0, -40)
textLabel.Font = Enum.Font.Code
textLabel.FontSize = Enum.FontSize.Size18
textLabel.Text = credits[1]
textLabel.TextColor3 = Color3.new(1, 1, 1)
textLabel.TextTransparency = 1
textLabel.ZIndex = 10^6 + 1
textLabel.Position = UDim2.new(imageLabel.Position.X.Scale, imageLabel.Position.X.Offset, imageLabel.Position.Y.Scale + 563 / screenGui.AbsoluteSize.Y, imageLabel.Position.Y.Offset + imageLabel.Size.Y.Offset + 10)
local moveGoal = { Position = moveGoals[i] }
local moveTween = TweenService:Create(imageLabel, moveTweenInfo, moveGoal)
local moveTextGoal = {
Position = UDim2.new(
moveGoals[i].X.Scale,
moveGoals[i].X.Offset,
moveGoals[i].Y.Scale + 563 / screenGui.AbsoluteSize.Y,
moveGoals[i].Y.Offset + 10
)
}
local moveTextTween = TweenService:Create(textLabel, moveTweenInfo, moveTextGoal)
local fadeInGoal = { ImageTransparency = 0 }
local fadeOutGoal = { ImageTransparency = 1 }
local fadeInTween = TweenService:Create(imageLabel, fadeTweenInfo, fadeInGoal)
local fadeInTextTween = TweenService:Create(textLabel, fadeTweenInfo, { TextTransparency = 0 })
local fadeOutTween = TweenService:Create(imageLabel, fadeTweenInfo, fadeOutGoal)
local fadeOutTextTween = TweenService:Create(textLabel, fadeTweenInfo, { TextTransparency = 1 })
table.insert(imageLabels, {imageLabel, textLabel, moveTween, moveTextTween, fadeInTween, fadeInTextTween, fadeOutTween, fadeOutTextTween})
end
local function fadeInAndMove()
for _, labelData in ipairs(imageLabels) do
local imageLabel, textLabel, moveTween, moveTextTween, fadeInTween, fadeInTextTween, fadeOutTween, fadeOutTextTween = unpack(labelData)
fadeInTween:Play()
fadeInTextTween:Play()
moveTween:Play()
moveTextTween:Play()
moveTween.Completed:Connect(
function()
wait(1)
textLabel.Text = loadTimeMessage
fadeOutTween:Play()
fadeOutTextTween:Play()
fadeOutTween.Completed:Connect(
function()
screenGui:Destroy()
end
)
end
)
end
end
fadeInAndMove()



Not bad fr
@zf3gp your exec have vulnerabilities, its not the script's problem