v2rx Gui V3 F3X [OP]
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v2rx Gui V3 F3X [OP]

Universal Scriptseilstuffseilstuff 877 views 305 executesUpdated Feb 25, 2026
Unrated
00
Lua Script•3760 lines (90677 chars)
-- Gui to Lua
-- Version: 3.2

-- Instances:

local Cum = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local TextLabel = Instance.new("TextLabel")
local TextButton = Instance.new("TextButton")
local TextButton_2 = Instance.new("TextButton")
local TextButton_3 = Instance.new("TextButton")
local TextButton_4 = Instance.new("TextButton")
local TextButton_5 = Instance.new("TextButton")
local TextButton_6 = Instance.new("TextButton")
local TextButton_7 = Instance.new("TextButton")
local TextButton_8 = Instance.new("TextButton")
local TextButton_9 = Instance.new("TextButton")
local TextLabel_2 = Instance.new("TextLabel")
local TextButton_10 = Instance.new("TextButton")
local TextButton_11 = Instance.new("TextButton")
local TextButton_12 = Instance.new("TextButton")
local TextButton_13 = Instance.new("TextButton")
local TextButton_14 = Instance.new("TextButton")
local TextButton_15 = Instance.new("TextButton")
local TextButton_16 = Instance.new("TextButton")
local TextLabel_3 = Instance.new("TextLabel")
local TextButton_17 = Instance.new("TextButton")
local TextButton_18 = Instance.new("TextButton")
local TextButton_19 = Instance.new("TextButton")
local TextButton_20 = Instance.new("TextButton")
local TextButton_21 = Instance.new("TextButton")
local TextButton_22 = Instance.new("TextButton")
local TextButton_23 = Instance.new("TextButton")
local TextButton_24 = Instance.new("TextButton")
local TextButton_25 = Instance.new("TextButton")
local TextButton_26 = Instance.new("TextButton")
local TextButton_27 = Instance.new("TextButton")
local TextButton_28 = Instance.new("TextButton")
local TextButton_29 = Instance.new("TextButton")
local TextButton_30 = Instance.new("TextButton")
local TextButton_31 = Instance.new("TextButton")

--Properties:

Cum.Name = "Cum"
Cum.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
Cum.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
Cum.ResetOnSpawn = false

Frame.Parent = Cum
Frame.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Frame.BorderColor3 = Color3.fromRGB(0, 0, 0)
Frame.BorderSizePixel = 2
Frame.Position = UDim2.new(0.175218329, 0, 0.228383467, 0)
Frame.Size = UDim2.new(0, 419, 0, 254)

TextLabel.Parent = Frame
TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextLabel.BorderSizePixel = 2
TextLabel.Size = UDim2.new(0, 343, 0, 26)
TextLabel.Font = Enum.Font.SourceSans
TextLabel.Text = "--- v 2 r x     F 3 X     G U I---"
TextLabel.TextColor3 = Color3.fromRGB(0, 0, 0)
TextLabel.TextScaled = true
TextLabel.TextSize = 14.000
TextLabel.TextWrapped = true

TextButton.Parent = Frame
TextButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton.Position = UDim2.new(0, 0, 0.144835338, 0)
TextButton.Size = UDim2.new(0, 91, 0, 25)
TextButton.Font = Enum.Font.SourceSans
TextButton.Text = "Skybox 1"
TextButton.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton.TextSize = 14.000

TextButton_2.Parent = Frame
TextButton_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_2.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_2.Position = UDim2.new(0, 0, 0.280788183, 0)
TextButton_2.Size = UDim2.new(0, 91, 0, 25)
TextButton_2.Font = Enum.Font.SourceSans
TextButton_2.Text = "decal spam 1"
TextButton_2.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_2.TextSize = 14.000

TextButton_3.Parent = Frame
TextButton_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_3.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_3.Position = UDim2.new(0, 0, 0.733990073, 0)
TextButton_3.Size = UDim2.new(0, 91, 0, 25)
TextButton_3.Font = Enum.Font.SourceSans
TextButton_3.Text = "Title"
TextButton_3.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_3.TextSize = 14.000

TextButton_4.Parent = Frame
TextButton_4.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_4.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_4.Position = UDim2.new(0, 0, 0.585198343, 0)
TextButton_4.Size = UDim2.new(0, 91, 0, 25)
TextButton_4.Font = Enum.Font.SourceSans
TextButton_4.Text = "Raid"
TextButton_4.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_4.TextSize = 14.000

TextButton_5.Parent = Frame
TextButton_5.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_5.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_5.Position = UDim2.new(0.245441586, 0, 0.733990073, 0)
TextButton_5.Size = UDim2.new(0, 91, 0, 25)
TextButton_5.Font = Enum.Font.SourceSans
TextButton_5.Text = "Restore skybox"
TextButton_5.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_5.TextSize = 14.000

TextButton_6.Parent = Frame
TextButton_6.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_6.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_6.Position = UDim2.new(0.245441586, 0, 0.430549681, 0)
TextButton_6.Size = UDim2.new(0, 91, 0, 25)
TextButton_6.Font = Enum.Font.SourceSans
TextButton_6.Text = "Head shake"
TextButton_6.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_6.TextSize = 14.000

TextButton_7.Parent = Frame
TextButton_7.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_7.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_7.Position = UDim2.new(0, 0, 0.438423634, 0)
TextButton_7.Size = UDim2.new(0, 91, 0, 25)
TextButton_7.Font = Enum.Font.SourceSans
TextButton_7.Text = "Chicken arms"
TextButton_7.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_7.TextSize = 14.000

TextButton_8.Parent = Frame
TextButton_8.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_8.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_8.Position = UDim2.new(0.245441586, 0, 0.585198343, 0)
TextButton_8.Size = UDim2.new(0, 91, 0, 25)
TextButton_8.Font = Enum.Font.SourceSans
TextButton_8.Text = "666666"
TextButton_8.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_8.TextSize = 14.000

TextButton_9.Parent = Frame
TextButton_9.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_9.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_9.Position = UDim2.new(0, 0, 0.900469303, 0)
TextButton_9.Size = UDim2.new(0, 91, 0, 25)
TextButton_9.Font = Enum.Font.SourceSans
TextButton_9.Text = "Song theme"
TextButton_9.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_9.TextSize = 14.000

TextLabel_2.Parent = Frame
TextLabel_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_2.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_2.BorderSizePixel = 2
TextLabel_2.Position = UDim2.new(0.819408774, 0, 0, 0)
TextLabel_2.Size = UDim2.new(0, 75, 0, 26)
TextLabel_2.ZIndex = 5
TextLabel_2.Font = Enum.Font.SourceSans
TextLabel_2.Text = "V3"
TextLabel_2.TextColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_2.TextScaled = true
TextLabel_2.TextSize = 14.000
TextLabel_2.TextWrapped = true

TextButton_10.Parent = Frame
TextButton_10.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_10.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_10.BorderSizePixel = 0
TextButton_10.Position = UDim2.new(0.790769219, 0, -0.344827592, 0)
TextButton_10.Size = UDim2.new(0, 200, 0, 50)
TextButton_10.Visible = false
TextButton_10.Font = Enum.Font.SourceSans
TextButton_10.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_10.TextSize = 14.000

TextButton_11.Parent = Frame
TextButton_11.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_11.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_11.BorderSizePixel = 0
TextButton_11.Position = UDim2.new(0.790769219, 0, -0.344827592, 0)
TextButton_11.Size = UDim2.new(0, 200, 0, 50)
TextButton_11.Visible = false
TextButton_11.Font = Enum.Font.SourceSans
TextButton_11.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_11.TextSize = 14.000

TextButton_12.Parent = Frame
TextButton_12.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_12.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_12.BorderSizePixel = 0
TextButton_12.Position = UDim2.new(0.790769219, 0, -0.344827592, 0)
TextButton_12.Size = UDim2.new(0, 200, 0, 50)
TextButton_12.Visible = false
TextButton_12.Font = Enum.Font.SourceSans
TextButton_12.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_12.TextSize = 14.000

TextButton_13.Parent = Frame
TextButton_13.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_13.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_13.BorderSizePixel = 0
TextButton_13.Position = UDim2.new(0.790769219, 0, -0.344827592, 0)
TextButton_13.Size = UDim2.new(0, 200, 0, 50)
TextButton_13.Visible = false
TextButton_13.Font = Enum.Font.SourceSans
TextButton_13.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_13.TextSize = 14.000

TextButton_14.Parent = Frame
TextButton_14.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_14.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_14.BorderSizePixel = 0
TextButton_14.Position = UDim2.new(0.790769219, 0, -0.344827592, 0)
TextButton_14.Size = UDim2.new(0, 200, 0, 50)
TextButton_14.Visible = false
TextButton_14.Font = Enum.Font.SourceSans
TextButton_14.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_14.TextSize = 14.000

TextButton_15.Parent = Frame
TextButton_15.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_15.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_15.BorderSizePixel = 0
TextButton_15.Position = UDim2.new(0.790769219, 0, -0.344827592, 0)
TextButton_15.Size = UDim2.new(0, 200, 0, 50)
TextButton_15.Visible = false
TextButton_15.Font = Enum.Font.SourceSans
TextButton_15.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_15.TextSize = 14.000

TextButton_16.Parent = Frame
TextButton_16.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_16.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_16.BorderSizePixel = 0
TextButton_16.Position = UDim2.new(0.790769219, 0, -0.344827592, 0)
TextButton_16.Size = UDim2.new(0, 200, 0, 50)
TextButton_16.Visible = false
TextButton_16.Font = Enum.Font.SourceSans
TextButton_16.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_16.TextSize = 14.000

TextLabel_3.Parent = Frame
TextLabel_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_3.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_3.BorderSizePixel = 2
TextLabel_3.Position = UDim2.new(-3.64171591e-08, 0, 1.01477838, 0)
TextLabel_3.Size = UDim2.new(0, 419, 0, 26)
TextLabel_3.Font = Enum.Font.SourceSans
TextLabel_3.Text = "If you want c00lgui f3x, follow v2rx_sz on roblox!"
TextLabel_3.TextColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_3.TextScaled = true
TextLabel_3.TextSize = 14.000
TextLabel_3.TextWrapped = true

TextButton_17.Parent = Frame
TextButton_17.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_17.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_17.Position = UDim2.new(0.782052636, 0, 0.733990073, 0)
TextButton_17.Size = UDim2.new(0, 91, 0, 25)
TextButton_17.Font = Enum.Font.SourceSans
TextButton_17.Text = "R6"
TextButton_17.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_17.TextSize = 14.000

TextButton_18.Parent = Frame
TextButton_18.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_18.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_18.Position = UDim2.new(0.500429749, 0, 0.731177986, 0)
TextButton_18.Size = UDim2.new(0, 91, 0, 25)
TextButton_18.Font = Enum.Font.SourceSans
TextButton_18.Text = "GET F3X"
TextButton_18.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_18.TextSize = 14.000

TextButton_19.Parent = Frame
TextButton_19.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_19.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_19.Position = UDim2.new(0.246909499, 0, 0.144835338, 0)
TextButton_19.Size = UDim2.new(0, 91, 0, 25)
TextButton_19.Font = Enum.Font.SourceSans
TextButton_19.Text = "Skybox 2"
TextButton_19.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_19.TextSize = 14.000

TextButton_20.Parent = Frame
TextButton_20.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_20.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_20.Position = UDim2.new(0.245441586, 0, 0.280788153, 0)
TextButton_20.Size = UDim2.new(0, 91, 0, 25)
TextButton_20.Font = Enum.Font.SourceSans
TextButton_20.Text = "decal spam 2"
TextButton_20.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_20.TextSize = 14.000

TextButton_21.Parent = Frame
TextButton_21.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_21.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_21.Position = UDim2.new(0.501480699, 0, 0.141887456, 0)
TextButton_21.Size = UDim2.new(0, 91, 0, 25)
TextButton_21.Font = Enum.Font.SourceSans
TextButton_21.Text = "Skybox 3"
TextButton_21.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_21.TextSize = 14.000

TextButton_22.Parent = Frame
TextButton_22.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_22.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_22.Position = UDim2.new(0.502816379, 0, 0.280788153, 0)
TextButton_22.Size = UDim2.new(0, 91, 0, 25)
TextButton_22.Font = Enum.Font.SourceSans
TextButton_22.Text = "decal spam 3"
TextButton_22.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_22.TextSize = 14.000

TextButton_23.Parent = Frame
TextButton_23.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_23.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_23.Position = UDim2.new(0.782434404, 0, 0.900469303, 0)
TextButton_23.Size = UDim2.new(0, 91, 0, 25)
TextButton_23.Font = Enum.Font.SourceSans
TextButton_23.Text = "Stop music"
TextButton_23.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_23.TextSize = 14.000

TextButton_24.Parent = Frame
TextButton_24.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_24.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_24.Position = UDim2.new(0.501193345, 0, 0.900469303, 0)
TextButton_24.Size = UDim2.new(0, 91, 0, 25)
TextButton_24.Font = Enum.Font.SourceSans
TextButton_24.Text = "Krnlkidd disstrack"
TextButton_24.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_24.TextSize = 14.000

TextButton_25.Parent = Frame
TextButton_25.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_25.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_25.Position = UDim2.new(0.243436754, 0, 0.900469303, 0)
TextButton_25.Size = UDim2.new(0, 91, 0, 25)
TextButton_25.Font = Enum.Font.SourceSans
TextButton_25.Text = "Bluetooth disstrack"
TextButton_25.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_25.TextSize = 12.000

TextButton_26.Parent = Frame
TextButton_26.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_26.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_26.Position = UDim2.new(0.500811517, 0, 0.430549681, 0)
TextButton_26.Size = UDim2.new(0, 91, 0, 25)
TextButton_26.Font = Enum.Font.SourceSans
TextButton_26.Text = "Head Spin"
TextButton_26.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_26.TextSize = 14.000

TextButton_27.Parent = Frame
TextButton_27.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_27.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_27.Position = UDim2.new(0.780047774, 0, 0.430549681, 0)
TextButton_27.Size = UDim2.new(0, 91, 0, 25)
TextButton_27.Font = Enum.Font.SourceSans
TextButton_27.Text = "Grab Knife "
TextButton_27.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_27.TextSize = 14.000

TextButton_28.Parent = Frame
TextButton_28.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_28.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_28.Position = UDim2.new(0.500429749, 0, 0.581571698, 0)
TextButton_28.Size = UDim2.new(0, 91, 0, 25)
TextButton_28.Font = Enum.Font.SourceSans
TextButton_28.Text = "Tubers Dance"
TextButton_28.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_28.TextSize = 14.000

TextButton_29.Parent = Frame
TextButton_29.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_29.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_29.Position = UDim2.new(0.780717015, 0, 0.141887456, 0)
TextButton_29.Size = UDim2.new(0, 91, 0, 25)
TextButton_29.Font = Enum.Font.SourceSans
TextButton_29.Text = "ServerMessage"
TextButton_29.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_29.TextSize = 14.000

TextButton_30.Parent = Frame
TextButton_30.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_30.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_30.Position = UDim2.new(0.780717015, 0, 0.279682726, 0)
TextButton_30.Size = UDim2.new(0, 91, 0, 25)
TextButton_30.Font = Enum.Font.SourceSans
TextButton_30.Text = "ServerHint"
TextButton_30.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_30.TextSize = 14.000

TextButton_31.Parent = Frame
TextButton_31.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_31.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_31.Position = UDim2.new(0.782052636, 0, 0.581571698, 0)
TextButton_31.Size = UDim2.new(0, 91, 0, 25)
TextButton_31.Font = Enum.Font.SourceSans
TextButton_31.Text = "Chaos others"
TextButton_31.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_31.TextSize = 14.000

-- Scripts:

-- Frame.Laggy ass drag (on purpose) is disabled.
local function JGEKWA_fake_script() -- TextButton.LocalScript 
	local script = Instance.new('LocalScript', TextButton)

	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RunService = game:GetService("RunService")
		local player = game.Players.LocalPlayer
		local char = player.Character or player.CharacterAdded:Wait()
		local tool
	
		-- Find the SyncAPI tool
		for _, v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
	
		for _, v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
	
		local remote = tool.SyncAPI.ServerEndpoint
	
		local function _(args)
			remote:InvokeServer(unpack(args))
		end
	
		local function CreatePart(cf, parent)
			_( {"CreatePart", "Normal", cf, parent} )
		end
	
		local function SetAnchor(part, boolean)
			_( {"SyncAnchor", {{Part = part, Anchored = boolean}}} )
		end
	
		local function AddMesh(part)
			_( {"CreateMeshes", {{Part = part}}} )
		end
	
		local function SetMesh(part, meshid)
			_( {"SyncMesh", {{Part = part, MeshId = "rbxassetid://"..meshid}}} )
		end
	
		local function SetTexture(part, texid)
			_( {"SyncMesh", {{Part = part, TextureId = texid}}} )
		end
	
		local function MeshResize(part, size)
			_( {"SyncMesh", {{Part = part, Scale = size}}} )
		end
	
		local function SetTransparency(part, value)
			_( {"SyncTransparency", {{Part = part, Transparency = value}}} )
		end
	
		local function SetVertexColor(part, vec)
			_( {"SyncMesh", {{Part = part, VertexColor = vec}}} )
		end
	
		local function DestroyPart(part)
			_( {"Remove", {part}} )
		end
	
		local images = {
			"http://www.roblox.com/asset/?id=107531340602377",
			"http://www.roblox.com/asset/?id=107531340602377",
			"http://www.roblox.com/asset/?id=107531340602377",
			"http://www.roblox.com/asset/?id=107531340602377",
		}
	
		local skyPart
		local skyLoop
		local spinLoop
	
		local frameTime = 1 / 60
		local lastUpdate = 0
		local spinSpeed = math.rad(0)
	
		local function CreateSky()
			local hrp = char:FindFirstChild("HumanoidRootPart")
			if not hrp then return end
	
			local pos = hrp.Position + Vector3.new(0, 6, 0)
			CreatePart(CFrame.new(pos), workspace)
	
			for _ = 1, 50 do
				task.wait()
				for _, v in workspace:GetDescendants() do
					if v:IsA("BasePart") and (v.Position - pos).Magnitude < 1 then
						skyPart = v
						skyPart.Name = "skyPart" -- MAKE SURE TO RENAME THE SKY HERE!!!!
						break
					end
				end
				if skyPart then break end
			end
	
			if not skyPart then return end
	
			SetAnchor(skyPart, true)
			AddMesh(skyPart)
			SetMesh(skyPart, "111891702759441")
			MeshResize(skyPart, Vector3.new(9999, 9999, 9999))
			SetTransparency(skyPart, 0)
			SetVertexColor(skyPart, Vector3.new(3, 3, 3))
	
			local index = 1
			skyLoop = RunService.Heartbeat:Connect(function(dt)
				lastUpdate += dt
				if lastUpdate >= frameTime then
					lastUpdate = 0
					SetTexture(skyPart, images[index])
					index = (index % #images) + 1
				end
			end)
	
			spinLoop = RunService.Heartbeat:Connect(function()
				if skyPart then
					skyPart.CFrame *= CFrame.Angles(0, spinSpeed, 0)
				end
			end)
		end
	
		local function ResetSky()
			if skyLoop then skyLoop:Disconnect() end
			if spinLoop then spinLoop:Disconnect() end
			if skyPart then DestroyPart(skyPart) end
	
			skyLoop = nil
			spinLoop = nil
			skyPart = nil
	
			task.wait(0.1)
			CreateSky()
		end
	
		player.CharacterAdded:Connect(function(newChar)
			char = newChar
			ResetSky()
		end)
	
		if char:FindFirstChild("Humanoid") then
			char.Humanoid.Died:Connect(ResetSky)
		end
	
		CreateSky()
	end)
end
coroutine.wrap(JGEKWA_fake_script)()
local function CGAHI_fake_script() -- TextButton_2.LocalScript 
	local script = Instance.new('LocalScript', TextButton_2)

	script.Parent.MouseButton1Click:Connect(function()
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
	
			_(args)
		end
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end
	
		function spam(id)
			for i,v in game.workspace:GetDescendants() do
				if v:IsA("BasePart") then
					spawn(function()
						SetLocked(v,false)
						SpawnDecal(v,Enum.NormalId.Front)
						AddDecal(v,id,Enum.NormalId.Front)
	
						SpawnDecal(v,Enum.NormalId.Back)
						AddDecal(v,id,Enum.NormalId.Back)
	
						SpawnDecal(v,Enum.NormalId.Right)
						AddDecal(v,id,Enum.NormalId.Right)
	
						SpawnDecal(v,Enum.NormalId.Left)
						AddDecal(v,id,Enum.NormalId.Left)
	
						SpawnDecal(v,Enum.NormalId.Bottom)
						AddDecal(v,id,Enum.NormalId.Bottom)
	
						SpawnDecal(v,Enum.NormalId.Top)
						AddDecal(v,id,Enum.NormalId.Top)
					end)
				end
			end 
		end
		spam("107531340602377")
	end)
end
coroutine.wrap(CGAHI_fake_script)()
local function ILXXUCZ_fake_script() -- TextButton_3.LocalScript 
	local script = Instance.new('LocalScript', TextButton_3)

	script.Parent.MouseButton1Click:Connect(function()
		
	local ReplicatedStorage = game:GetService("ReplicatedStorage") 
	local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
	RequestCommandSilent:InvokeServer(";title me v2rx")
	end)
end
coroutine.wrap(ILXXUCZ_fake_script)()
local function OEEJTI_fake_script() -- TextButton_4.LocalScript 
	local script = Instance.new('LocalScript', TextButton_4)

	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
		
		RequestCommand:InvokeServer(";sm server boutta be raided by v2rx")
		wait(4)
		RequestCommand:InvokeServer(";r6 others ;char all roblox_user_8889534898")
		RequestCommand:InvokeServer(";music 5356466111 ;pitch 1.45 ;volume inf")
		wait(1)
		RequestCommand:InvokeServer(";disco ;fog")
	
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
	
			_(args)
		end
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end
	
		function spam(id)
			for i,v in game.workspace:GetDescendants() do
				if v:IsA("BasePart") then
					spawn(function()
						SetLocked(v,false)
						SpawnDecal(v,Enum.NormalId.Front)
						AddDecal(v,id,Enum.NormalId.Front)
	
						SpawnDecal(v,Enum.NormalId.Back)
						AddDecal(v,id,Enum.NormalId.Back)
	
						SpawnDecal(v,Enum.NormalId.Right)
						AddDecal(v,id,Enum.NormalId.Right)
	
						SpawnDecal(v,Enum.NormalId.Left)
						AddDecal(v,id,Enum.NormalId.Left)
	
						SpawnDecal(v,Enum.NormalId.Bottom)
						AddDecal(v,id,Enum.NormalId.Bottom)
	
						SpawnDecal(v,Enum.NormalId.Top)
						AddDecal(v,id,Enum.NormalId.Top)
					end)
				end
			end 
		end
		spam("103210354348139")
		
		
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RunService = game:GetService("RunService")
		local player = game.Players.LocalPlayer
		local char = player.Character or player.CharacterAdded:Wait()
		local tool
	
		-- Find the SyncAPI tool
		for _, v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
	
		for _, v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
	
		local remote = tool.SyncAPI.ServerEndpoint
	
		local function _(args)
			remote:InvokeServer(unpack(args))
		end
	
		local function CreatePart(cf, parent)
			_( {"CreatePart", "Normal", cf, parent} )
		end
	
		local function SetAnchor(part, boolean)
			_( {"SyncAnchor", {{Part = part, Anchored = boolean}}} )
		end
	
		local function AddMesh(part)
			_( {"CreateMeshes", {{Part = part}}} )
		end
	
		local function SetMesh(part, meshid)
			_( {"SyncMesh", {{Part = part, MeshId = "rbxassetid://"..meshid}}} )
		end
	
		local function SetTexture(part, texid)
			_( {"SyncMesh", {{Part = part, TextureId = texid}}} )
		end
	
		local function MeshResize(part, size)
			_( {"SyncMesh", {{Part = part, Scale = size}}} )
		end
	
		local function SetTransparency(part, value)
			_( {"SyncTransparency", {{Part = part, Transparency = value}}} )
		end
	
		local function SetVertexColor(part, vec)
			_( {"SyncMesh", {{Part = part, VertexColor = vec}}} )
		end
	
		local function DestroyPart(part)
			_( {"Remove", {part}} )
		end
	
		local images = {
			"http://www.roblox.com/asset/?id=103210354348139",
			"http://www.roblox.com/asset/?id=103210354348139",
			"http://www.roblox.com/asset/?id=103210354348139",
			"http://www.roblox.com/asset/?id=103210354348139",
		}
	
		local skyPart
		local skyLoop
		local spinLoop
	
		local frameTime = 1 / 60
		local lastUpdate = 0
		local spinSpeed = math.rad(0)
	
		local function CreateSky()
			local hrp = char:FindFirstChild("HumanoidRootPart")
			if not hrp then return end
	
			local pos = hrp.Position + Vector3.new(0, 6, 0)
			CreatePart(CFrame.new(pos), workspace)
	
			for _ = 1, 50 do
				task.wait()
				for _, v in workspace:GetDescendants() do
					if v:IsA("BasePart") and (v.Position - pos).Magnitude < 1 then
						skyPart = v
						skyPart.Name = "skyPart" -- MAKE SURE TO RENAME THE SKY HERE!!!!
						break
					end
				end
				if skyPart then break end
			end
	
			if not skyPart then return end
	
			SetAnchor(skyPart, true)
			AddMesh(skyPart)
			SetMesh(skyPart, "111891702759441")
			MeshResize(skyPart, Vector3.new(9999, 9999, 9999))
			SetTransparency(skyPart, 0)
			SetVertexColor(skyPart, Vector3.new(3, 3, 3))
	
			local index = 1
			skyLoop = RunService.Heartbeat:Connect(function(dt)
				lastUpdate += dt
				if lastUpdate >= frameTime then
					lastUpdate = 0
					SetTexture(skyPart, images[index])
					index = (index % #images) + 1
				end
			end)
	
			spinLoop = RunService.Heartbeat:Connect(function()
				if skyPart then
					skyPart.CFrame *= CFrame.Angles(0, spinSpeed, 0)
				end
			end)
		end
	
		local function ResetSky()
			if skyLoop then skyLoop:Disconnect() end
			if spinLoop then spinLoop:Disconnect() end
			if skyPart then DestroyPart(skyPart) end
	
			skyLoop = nil
			spinLoop = nil
			skyPart = nil
	
			task.wait(0.1)
			CreateSky()
		end
	
		player.CharacterAdded:Connect(function(newChar)
			char = newChar
			ResetSky()
		end)
	
		if char:FindFirstChild("Humanoid") then
			char.Humanoid.Died:Connect(ResetSky)
		end
	
		CreateSky()
	end)
	
end
coroutine.wrap(OEEJTI_fake_script)()
local function OLHD_fake_script() -- TextButton_5.LocalScript 
	local script = Instance.new('LocalScript', TextButton_5)

	script.Parent.MouseButton1Click:Connect(function()	
		
		local ReplicatedStorage = game:GetService("ReplicatedStorage") 
	local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
	RequestCommandSilent:InvokeServer(";btools")
	RequestCommandSilent:InvokeServer(";time 10")
	
	local function findBuildingTools()
		local player = game:GetService("Players").LocalPlayer
	
		for _, item in ipairs(player.Character:GetChildren()) do
			if item:IsA("Tool") and item:FindFirstChild("SyncAPI") then
				return item
			end
		end
	
		for _, item in ipairs(player.Backpack:GetChildren()) do
			if item:IsA("Tool") and item:FindFirstChild("SyncAPI") then
				return item
			end
		end
	
		return nil
	end
	
	local buildingTools = findBuildingTools()
	if not buildingTools then
		warn("btools not found")
		return
	end
	
	local syncAPI        = buildingTools:FindFirstChild("SyncAPI")
	local serverEndpoint = syncAPI and syncAPI:FindFirstChild("ServerEndpoint")
	
	if not serverEndpoint then
		warn("btools not found")
		return
	end
	
	local skyInstance = workspace:FindFirstChild("skyPart")
	if not skyInstance then
		print"ok"
	end
	
	local args = {
		"Remove",                
		{ skyInstance }           
	}
	
	local success, result
	if serverEndpoint:IsA("RemoteFunction") then
		success, result = pcall(function()
			return serverEndpoint:InvokeServer(unpack(args))
		end)
	else
	
		serverEndpoint:FireServer(unpack(args))
		success = true
	end
	
	if success then
	
		print"yay"
	
	end
	end)
end
coroutine.wrap(OLHD_fake_script)()
local function BFVPW_fake_script() -- TextButton_6.LocalScript 
	local script = Instance.new('LocalScript', TextButton_6)

	script.Parent.MouseButton1Click:Connect(function()
	
		local Players = game:GetService("Players")
		local RunService = game:GetService("RunService")
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
	
		local me = Players.LocalPlayer
		local char = me.Character or me.CharacterAdded:Wait()
	
		local myTool
		for _, thing in ipairs(me:GetDescendants()) do
			if thing.Name == "SyncAPI" then
				myTool = thing.Parent
				break
			end
		end
	
		if not myTool then
			for _, thing in ipairs(ReplicatedStorage:GetDescendants()) do
				if thing.Name == "SyncAPI" then
					myTool = thing.Parent
					break
				end
			end
		end
	
		if not myTool then
			print("Bro you dont even got the tool")
			return
		end
	
		local server = myTool:WaitForChild("SyncAPI"):WaitForChild("ServerEndpoint")
	
		local head = char:WaitForChild("Head")
		local headMesh = head:FindFirstChildWhichIsA("SpecialMesh")
		if not headMesh then
			print("yo your head got no mesh lol")
			return
		end
	
		local myHats = {}
		for _, thing in ipairs(char:GetChildren()) do
			if thing:IsA("Accessory") and thing:FindFirstChild("Handle") then
				local mesh = thing.Handle:FindFirstChildWhichIsA("SpecialMesh")
				if mesh then
					table.insert(myHats, {
						part = thing.Handle,
						mesh = mesh.MeshId
					})
				end
			end
		end
	
		local time = 1
		local off = 1
		local target = 0
		local smooth = 14
	
		local acc = 0
		local rate = 1/60
	
		RunService.RenderStepped:Connect(function(dt)
			time = time + dt * 6
			target = math.sin(time) * 0.7
			off = off + (target - off) * dt * smooth
	
			acc = acc + dt
			if acc >= rate then
				acc = 0
	
				local stuff = {
					{
						Part = head,
						MeshId = headMesh.MeshId,
						Offset = Vector3.new(off,0,0)
					}
				}
	
				for _, hat in ipairs(myHats) do
					table.insert(stuff, {
						Part = hat.part,
						MeshId = hat.mesh,
						Offset = Vector3.new(off,0,0)
					})
				end
	
				server:InvokeServer("SyncMesh", stuff)
			end
		end)
	
	
	
	end)
end
coroutine.wrap(BFVPW_fake_script)()
local function OJYCTN_fake_script() -- TextButton_7.LocalScript 
	local script = Instance.new('LocalScript', TextButton_7)

	script.Parent.MouseButton1Click:Connect(function()
		local player = game.Players.LocalPlayer
		local char = player.Character or player.CharacterAdded:Wait()
		local humanoid = char:FindFirstChildOfClass("Humanoid")
	
		local animation = Instance.new("Animation")
	
		animation.AnimationId = "rbxassetid://27432686"
	
		local animTrack = humanoid:LoadAnimation(animation)
	
		animTrack:Play()
		animTrack:AdjustSpeed(0)
	
	end)
end
coroutine.wrap(OJYCTN_fake_script)()
local function UELTV_fake_script() -- TextButton_8.LocalScript 
	local script = Instance.new('LocalScript', TextButton_8)

	script.Parent.MouseButton1Click:Connect(function()
		local player = game.Players.LocalPlayer
		local char = player.Character
		local backpack = player.Backpack
	
		local function getf3x()
			for _, v in ipairs(backpack:GetChildren()) do
				if v:FindFirstChild("SyncAPI") then
					return v
				end
			end
			for _, v in ipairs(char:GetChildren()) do
				if v:FindFirstChild("SyncAPI") then
					return v
				end
			end
	
			return nil
		end
	
		local f3x = getf3x()
		if not f3x then
			warn("you dont have f3x skid")
		end
		local syncapi = f3x.SyncAPI
		local serverendpoint = syncapi.ServerEndpoint
	
		local function name(part, stringa)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringa
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function lock(part, boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		-- main func
	
		local function createdecal(part, side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
		local function setdecal(part, asset, side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function color(part, color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function addfire(part)
			local args = {
				[1] = "CreateDecorations",
				[2] = {
					[1] = {
						["Part"] = part,
						["DecorationType"] = "Fire"
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function syncfire(part, size, heat)
			local args = {
				[1] = "SyncDecorate",
				[2] = {
					[1] = {
						["Part"] = part,
						["DecorationType"] = "Fire",
						["Size"] = 30,
						["Heat"] = 35
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function addlight(part, brightness)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "PointLight"
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function synclight(part, brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "PointLight",
						["Brightness"] = brightness,
						["Color"] = Color3.new(1, 0, 0)
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function setcollision(part, booleana)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = booleana
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function decalspam()
			local decalid = "96757457442198"
			for _, v in ipairs(workspace:GetDescendants()) do
				if v.Name == "Sky" then
					print("no")
				elseif v:IsA("BasePart") or v:IsA("UnionOperation") then
					spawn(function()
						createdecal(v, Enum.NormalId.Front)
						createdecal(v, Enum.NormalId.Back)
						createdecal(v, Enum.NormalId.Left)
						createdecal(v, Enum.NormalId.Right)
						createdecal(v, Enum.NormalId.Bottom)
						createdecal(v, Enum.NormalId.Top)
	
						setdecal(v, decalid, Enum.NormalId.Front)
						setdecal(v, decalid, Enum.NormalId.Back)
						setdecal(v, decalid, Enum.NormalId.Left)
						setdecal(v, decalid, Enum.NormalId.Right)
						setdecal(v, decalid, Enum.NormalId.Bottom)
						setdecal(v, decalid, Enum.NormalId.Top)
					end)
				end
			end
		end
	
		local function lightall()
			for _, v in ipairs(workspace:GetDescendants()) do
				if v:IsA("BasePart") or v:IsA("UnionOperation") then
					spawn(function()
						addlight(v)
						synclight(v, 15)
					end)
				end
			end
		end
	
		local function colorall()
			for _, v in ipairs(workspace:GetDescendants()) do
				if v:IsA("BasePart") or v:IsA("UnionOperation") then
					spawn(function()
						color(v, Color3.new(0.0666667, 0.0666667, 0.0666667))
					end)
				end
			end
		end
	
		local function sky666()
			spawn(function()
				local position = char.Head.Position
				local part = serverendpoint:InvokeServer("CreatePart", "Normal", CFrame.new(position + Vector3.new(0, 2, 0)), workspace)
				local args = {
					[1] = "CreateMeshes",
					[2] = {
						[1] = {
							["Part"] = part
						}
					}
				}
				serverendpoint:InvokeServer(unpack(args))
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["MeshId"] = "rbxassetid://8006679977"
						}
					}
				}
				serverendpoint:InvokeServer(unpack(args))
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["Scale"] = Vector3.new(90, 90, 90)
						}
					}
				}
				serverendpoint:InvokeServer(unpack(args))
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["TextureId"] =	"rbxassetid://15849970412"
						}
					}
				}
				serverendpoint:InvokeServer(unpack(args))
	
				name(part, "skyPart")
				lock(part, true)
				setcollision(part, false)
			end)
		end
	
		local function fireall()
			for _, v in ipairs(workspace:GetDescendants()) do
				if v:IsA("BasePart") or v:IsA("UnionOperation") then
					spawn(function()
						addfire(v)
						syncfire(v)
					end)
				end
			end
		end
	
		local function sixsixsix()
			fireall()
			sky666()
			decalspam()
			colorall()
			lightall()
		end
	
		sixsixsix()
	end)
end
coroutine.wrap(UELTV_fake_script)()
local function SPMQJ_fake_script() -- TextButton_9.LocalScript 
	local script = Instance.new('LocalScript', TextButton_9)

	script.Parent.MouseButton1Click:Connect(function()
		
	local ReplicatedStorage = game:GetService("ReplicatedStorage") 
	local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommandSilent:InvokeServer(";music 5356466111 ;pitch 1.45 ;volume inf")
	end)
end
coroutine.wrap(SPMQJ_fake_script)()
local function EMIMMM_fake_script() -- TextButton_10.LocalScript 
	local script = Instance.new('LocalScript', TextButton_10)

	print("Hello world!")
	
end
coroutine.wrap(EMIMMM_fake_script)()
local function XETCR_fake_script() -- TextButton_11.LocalScript 
	local script = Instance.new('LocalScript', TextButton_11)

	print("Hello world!")
	
end
coroutine.wrap(XETCR_fake_script)()
local function FOMQBOL_fake_script() -- TextButton_12.LocalScript 
	local script = Instance.new('LocalScript', TextButton_12)

	print("Hello world!")
	
end
coroutine.wrap(FOMQBOL_fake_script)()
local function QTMX_fake_script() -- TextButton_13.LocalScript 
	local script = Instance.new('LocalScript', TextButton_13)

	print("Hello world!")
	
end
coroutine.wrap(QTMX_fake_script)()
local function PJLJCF_fake_script() -- TextButton_14.LocalScript 
	local script = Instance.new('LocalScript', TextButton_14)

	print("Hello world!")
	
end
coroutine.wrap(PJLJCF_fake_script)()
local function QGCKJZB_fake_script() -- TextButton_15.LocalScript 
	local script = Instance.new('LocalScript', TextButton_15)

	print("Hello world!")
	
end
coroutine.wrap(QGCKJZB_fake_script)()
local function MRWNR_fake_script() -- TextButton_16.LocalScript 
	local script = Instance.new('LocalScript', TextButton_16)

	print("Hello world!")
	
end
coroutine.wrap(MRWNR_fake_script)()
local function KRYMSFE_fake_script() -- TextButton_17.LocalScript 
	local script = Instance.new('LocalScript', TextButton_17)

	script.Parent.MouseButton1Click:Connect(function()
		
	local ReplicatedStorage = game:GetService("ReplicatedStorage") 
	local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
	RequestCommandSilent:InvokeServer(";r6 me ")
	end)
end
coroutine.wrap(KRYMSFE_fake_script)()
local function WOTFKO_fake_script() -- TextButton_18.LocalScript 
	local script = Instance.new('LocalScript', TextButton_18)

	script.Parent.MouseButton1Click:Connect(function()
		
	local ReplicatedStorage = game:GetService("ReplicatedStorage") 
	local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
	RequestCommandSilent:InvokeServer(";btools me ")
	end)
end
coroutine.wrap(WOTFKO_fake_script)()
local function ECZG_fake_script() -- TextButton_19.LocalScript 
	local script = Instance.new('LocalScript', TextButton_19)

	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RunService = game:GetService("RunService")
		local player = game.Players.LocalPlayer
		local char = player.Character or player.CharacterAdded:Wait()
		local tool
	
		-- Find the SyncAPI tool
		for _, v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
	
		for _, v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
	
		local remote = tool.SyncAPI.ServerEndpoint
	
		local function _(args)
			remote:InvokeServer(unpack(args))
		end
	
		local function CreatePart(cf, parent)
			_( {"CreatePart", "Normal", cf, parent} )
		end
	
		local function SetAnchor(part, boolean)
			_( {"SyncAnchor", {{Part = part, Anchored = boolean}}} )
		end
	
		local function AddMesh(part)
			_( {"CreateMeshes", {{Part = part}}} )
		end
	
		local function SetMesh(part, meshid)
			_( {"SyncMesh", {{Part = part, MeshId = "rbxassetid://"..meshid}}} )
		end
	
		local function SetTexture(part, texid)
			_( {"SyncMesh", {{Part = part, TextureId = texid}}} )
		end
	
		local function MeshResize(part, size)
			_( {"SyncMesh", {{Part = part, Scale = size}}} )
		end
	
		local function SetTransparency(part, value)
			_( {"SyncTransparency", {{Part = part, Transparency = value}}} )
		end
	
		local function SetVertexColor(part, vec)
			_( {"SyncMesh", {{Part = part, VertexColor = vec}}} )
		end
	
		local function DestroyPart(part)
			_( {"Remove", {part}} )
		end
	
		local images = {
			"http://www.roblox.com/asset/?id=103210354348139",
			"http://www.roblox.com/asset/?id=103210354348139",
			"http://www.roblox.com/asset/?id=103210354348139",
			"http://www.roblox.com/asset/?id=103210354348139",
		}
	
		local skyPart
		local skyLoop
		local spinLoop
	
		local frameTime = 1 / 60
		local lastUpdate = 0
		local spinSpeed = math.rad(0)
	
		local function CreateSky()
			local hrp = char:FindFirstChild("HumanoidRootPart")
			if not hrp then return end
	
			local pos = hrp.Position + Vector3.new(0, 6, 0)
			CreatePart(CFrame.new(pos), workspace)
	
			for _ = 1, 50 do
				task.wait()
				for _, v in workspace:GetDescendants() do
					if v:IsA("BasePart") and (v.Position - pos).Magnitude < 1 then
						skyPart = v
						skyPart.Name = "skyPart" -- MAKE SURE TO RENAME THE SKY HERE!!!!
						break
					end
				end
				if skyPart then break end
			end
	
			if not skyPart then return end
	
			SetAnchor(skyPart, true)
			AddMesh(skyPart)
			SetMesh(skyPart, "111891702759441")
			MeshResize(skyPart, Vector3.new(9999, 9999, 9999))
			SetTransparency(skyPart, 0)
			SetVertexColor(skyPart, Vector3.new(3, 3, 3))
	
			local index = 1
			skyLoop = RunService.Heartbeat:Connect(function(dt)
				lastUpdate += dt
				if lastUpdate >= frameTime then
					lastUpdate = 0
					SetTexture(skyPart, images[index])
					index = (index % #images) + 1
				end
			end)
	
			spinLoop = RunService.Heartbeat:Connect(function()
				if skyPart then
					skyPart.CFrame *= CFrame.Angles(0, spinSpeed, 0)
				end
			end)
		end
	
		local function ResetSky()
			if skyLoop then skyLoop:Disconnect() end
			if spinLoop then spinLoop:Disconnect() end
			if skyPart then DestroyPart(skyPart) end
	
			skyLoop = nil
			spinLoop = nil
			skyPart = nil
	
			task.wait(0.1)
			CreateSky()
		end
	
		player.CharacterAdded:Connect(function(newChar)
			char = newChar
			ResetSky()
		end)
	
		if char:FindFirstChild("Humanoid") then
			char.Humanoid.Died:Connect(ResetSky)
		end
	
		CreateSky()
	end)
end
coroutine.wrap(ECZG_fake_script)()
local function ZETB_fake_script() -- TextButton_20.LocalScript 
	local script = Instance.new('LocalScript', TextButton_20)

	script.Parent.MouseButton1Click:Connect(function()
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
	
			_(args)
		end
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end
	
		function spam(id)
			for i,v in game.workspace:GetDescendants() do
				if v:IsA("BasePart") then
					spawn(function()
						SetLocked(v,false)
						SpawnDecal(v,Enum.NormalId.Front)
						AddDecal(v,id,Enum.NormalId.Front)
	
						SpawnDecal(v,Enum.NormalId.Back)
						AddDecal(v,id,Enum.NormalId.Back)
	
						SpawnDecal(v,Enum.NormalId.Right)
						AddDecal(v,id,Enum.NormalId.Right)
	
						SpawnDecal(v,Enum.NormalId.Left)
						AddDecal(v,id,Enum.NormalId.Left)
	
						SpawnDecal(v,Enum.NormalId.Bottom)
						AddDecal(v,id,Enum.NormalId.Bottom)
	
						SpawnDecal(v,Enum.NormalId.Top)
						AddDecal(v,id,Enum.NormalId.Top)
					end)
				end
			end 
		end
		spam("103210354348139")
	end)
end
coroutine.wrap(ZETB_fake_script)()
local function UTTS_fake_script() -- TextButton_21.LocalScript 
	local script = Instance.new('LocalScript', TextButton_21)

	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RunService = game:GetService("RunService")
		local player = game.Players.LocalPlayer
		local char = player.Character or player.CharacterAdded:Wait()
		local tool
	
		-- Find the SyncAPI tool
		for _, v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
	
		for _, v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
	
		local remote = tool.SyncAPI.ServerEndpoint
	
		local function _(args)
			remote:InvokeServer(unpack(args))
		end
	
		local function CreatePart(cf, parent)
			_( {"CreatePart", "Normal", cf, parent} )
		end
	
		local function SetAnchor(part, boolean)
			_( {"SyncAnchor", {{Part = part, Anchored = boolean}}} )
		end
	
		local function AddMesh(part)
			_( {"CreateMeshes", {{Part = part}}} )
		end
	
		local function SetMesh(part, meshid)
			_( {"SyncMesh", {{Part = part, MeshId = "rbxassetid://"..meshid}}} )
		end
	
		local function SetTexture(part, texid)
			_( {"SyncMesh", {{Part = part, TextureId = texid}}} )
		end
	
		local function MeshResize(part, size)
			_( {"SyncMesh", {{Part = part, Scale = size}}} )
		end
	
		local function SetTransparency(part, value)
			_( {"SyncTransparency", {{Part = part, Transparency = value}}} )
		end
	
		local function SetVertexColor(part, vec)
			_( {"SyncMesh", {{Part = part, VertexColor = vec}}} )
		end
	
		local function DestroyPart(part)
			_( {"Remove", {part}} )
		end
	
		local images = {
			"http://www.roblox.com/asset/?id=130580355891156",
			"http://www.roblox.com/asset/?id=130580355891156",
			"http://www.roblox.com/asset/?id=130580355891156",
			"http://www.roblox.com/asset/?id=130580355891156",
		}
	
		local skyPart
		local skyLoop
		local spinLoop
	
		local frameTime = 1 / 60
		local lastUpdate = 0
		local spinSpeed = math.rad(0)
	
		local function CreateSky()
			local hrp = char:FindFirstChild("HumanoidRootPart")
			if not hrp then return end
	
			local pos = hrp.Position + Vector3.new(0, 6, 0)
			CreatePart(CFrame.new(pos), workspace)
	
			for _ = 1, 50 do
				task.wait()
				for _, v in workspace:GetDescendants() do
					if v:IsA("BasePart") and (v.Position - pos).Magnitude < 1 then
						skyPart = v
						skyPart.Name = "skyPart" -- MAKE SURE TO RENAME THE SKY HERE!!!!
						break
					end
				end
				if skyPart then break end
			end
	
			if not skyPart then return end
	
			SetAnchor(skyPart, true)
			AddMesh(skyPart)
			SetMesh(skyPart, "111891702759441")
			MeshResize(skyPart, Vector3.new(9999, 9999, 9999))
			SetTransparency(skyPart, 0)
			SetVertexColor(skyPart, Vector3.new(3, 3, 3))
	
			local index = 1
			skyLoop = RunService.Heartbeat:Connect(function(dt)
				lastUpdate += dt
				if lastUpdate >= frameTime then
					lastUpdate = 0
					SetTexture(skyPart, images[index])
					index = (index % #images) + 1
				end
			end)
	
			spinLoop = RunService.Heartbeat:Connect(function()
				if skyPart then
					skyPart.CFrame *= CFrame.Angles(0, spinSpeed, 0)
				end
			end)
		end
	
		local function ResetSky()
			if skyLoop then skyLoop:Disconnect() end
			if spinLoop then spinLoop:Disconnect() end
			if skyPart then DestroyPart(skyPart) end
	
			skyLoop = nil
			spinLoop = nil
			skyPart = nil
	
			task.wait(0.1)
			CreateSky()
		end
	
		player.CharacterAdded:Connect(function(newChar)
			char = newChar
			ResetSky()
		end)
	
		if char:FindFirstChild("Humanoid") then
			char.Humanoid.Died:Connect(ResetSky)
		end
	
		CreateSky()
	end)
end
coroutine.wrap(UTTS_fake_script)()
local function FWZEKZ_fake_script() -- TextButton_22.LocalScript 
	local script = Instance.new('LocalScript', TextButton_22)

	script.Parent.MouseButton1Click:Connect(function()
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
	
			_(args)
		end
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end
	
		function spam(id)
			for i,v in game.workspace:GetDescendants() do
				if v:IsA("BasePart") then
					spawn(function()
						SetLocked(v,false)
						SpawnDecal(v,Enum.NormalId.Front)
						AddDecal(v,id,Enum.NormalId.Front)
	
						SpawnDecal(v,Enum.NormalId.Back)
						AddDecal(v,id,Enum.NormalId.Back)
	
						SpawnDecal(v,Enum.NormalId.Right)
						AddDecal(v,id,Enum.NormalId.Right)
	
						SpawnDecal(v,Enum.NormalId.Left)
						AddDecal(v,id,Enum.NormalId.Left)
	
						SpawnDecal(v,Enum.NormalId.Bottom)
						AddDecal(v,id,Enum.NormalId.Bottom)
	
						SpawnDecal(v,Enum.NormalId.Top)
						AddDecal(v,id,Enum.NormalId.Top)
					end)
				end
			end 
		end
		spam("130580355891156")
	end)
end
coroutine.wrap(FWZEKZ_fake_script)()
local function STGD_fake_script() -- TextButton_23.LocalScript 
	local script = Instance.new('LocalScript', TextButton_23)

	script.Parent.MouseButton1Click:Connect(function()
		
	local ReplicatedStorage = game:GetService("ReplicatedStorage") 
	local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
	RequestCommandSilent:InvokeServer(";unmusic ")
	end)
end
coroutine.wrap(STGD_fake_script)()
local function LPMZQRL_fake_script() -- TextButton_24.LocalScript 
	local script = Instance.new('LocalScript', TextButton_24)

	script.Parent.MouseButton1Click:Connect(function()
		
	local ReplicatedStorage = game:GetService("ReplicatedStorage") 
	local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommandSilent:InvokeServer(";music 123777469084799 ;pitch 0.22  ;volume inf")
	end)
end
coroutine.wrap(LPMZQRL_fake_script)()
local function IOEI_fake_script() -- TextButton_25.LocalScript 
	local script = Instance.new('LocalScript', TextButton_25)

	script.Parent.MouseButton1Click:Connect(function()
		
	local ReplicatedStorage = game:GetService("ReplicatedStorage") 
	local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommandSilent:InvokeServer(";music 80584172270383 ;pitch 0.2  ;volume inf")
	end)
end
coroutine.wrap(IOEI_fake_script)()
local function WEFA_fake_script() -- TextButton_26.LocalScript 
	local script = Instance.new('LocalScript', TextButton_26)

	script.Parent.MouseButton1Click:Connect(function()
	--v2rx speaking: some random ass script i found 
		local player = game.Players.LocalPlayer
		local char = player.Character or player.CharacterAdded:Wait()
		local tool
	
		for _, v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
				break
			end
		end
		for _, v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
				break
			end
		end
	
		if not tool then
			warn("you need f3x gng")
			return
		end
	
		local remote = tool.SyncAPI.ServerEndpoint
	
		local head = char:WaitForChild("Head", 5)
		if not head then return end
	
		local headMesh = head:FindFirstChildWhichIsA("SpecialMesh") or head:FindFirstChildWhichIsA("FileMesh")
		if not headMesh then
			warn("Cabeça sem SpecialMesh/FileMesh")
			return
		end
	
		local hats = {}
		for _, acc in char:GetChildren() do
			if acc:IsA("Accessory") and acc:FindFirstChild("Handle") then
				local h = acc.Handle
				local m = h:FindFirstChildWhichIsA("SpecialMesh") or h:FindFirstChildWhichIsA("FileMesh")
				if m then
					table.insert(hats, {Part = h, MeshId = m.MeshId})
				end
			end
		end
	
		local RunService = game:GetService("RunService")
		local t = 0
	
		RunService.RenderStepped:Connect(function(dt)
			t = t + dt * 4   
	
			-- giro em 360 ai
			local radius = 0.35          -- tamanhho do circulo ai
			local spinX = math.cos(t) * radius
			local spinZ = math.sin(t) * radius
	
			local swayY = math.sin(t * 2.5) * 0.15  
			local swayX_extra = math.sin(t * 1.2) * 0.1
			local swayZ_extra = math.cos(t * 1.5) * 0.1
	
			local offset = Vector3.new(spinX + swayX_extra, swayY, spinZ + swayZ_extra)
	
			local partsToSync = {
				{
					Part = head,
					MeshId = headMesh.MeshId,
					Offset = offset
				}
			}
	
			for _, hat in hats do
				table.insert(partsToSync, {
					Part = hat.Part,
					MeshId = hat.MeshId,
					Offset = offset
				})
			end
	
			remote:InvokeServer("SyncMesh", partsToSync)
		end)
	
	
	
	
	end)
end
coroutine.wrap(WEFA_fake_script)()
local function QOKOWL_fake_script() -- TextButton_27.LocalScript 
	local script = Instance.new('LocalScript', TextButton_27)

	script.Parent.MouseButton1Click:Connect(function()
	
	
		local player = game.Players.LocalPlayer
		local character = player.Character or player.CharacterAdded:Wait()
		local RunService = game:GetService("RunService")
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
	
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandModification
	
	
		local Players = game:GetService("Players")
	
		local UserInputService = game:GetService("UserInputService")
	
		if not character:FindFirstChild('Accessory (KNIF4ELERFTAccessory)') or character:FindFirstChild("Accessory (Knife McGrabbington III)") then
			ready = false
	
			local function notify(msg)
				local MainGUI = player:FindFirstChild("PlayerGui"):FindFirstChild("MainGUI")
				if not MainGUI then
					MainGUI = Instance.new("ScreenGui", player:WaitForChild("PlayerGui"))
					MainGUI.Name = "MainGUI"
				end
	
				coroutine.wrap(function()
					for _, v in pairs(MainGUI:GetChildren()) do
						if v:IsA("TextLabel") then v:Destroy() end
					end
	
					local TextLabel = Instance.new("TextLabel")
					local Frame = Instance.new("Frame")
	
					TextLabel.Parent = MainGUI
					TextLabel.BackgroundColor3 = Color3.fromRGB(58, 58, 58)
					TextLabel.BorderSizePixel = 0
					TextLabel.Position = UDim2.new(0.2, 0, 0.05, -10)
					TextLabel.Size = UDim2.new(0.6, 0, 0.1, 0)
					TextLabel.Font = Enum.Font.SourceSans
					TextLabel.TextColor3 = Color3.new(1, 1, 1)
					TextLabel.TextSize = 35
					TextLabel.TextScaled = true
					TextLabel.TextYAlignment = Enum.TextYAlignment.Center
					TextLabel.TextXAlignment = Enum.TextXAlignment.Left
					TextLabel.Text = ""
					TextLabel.BackgroundTransparency = 1
	
					Frame.Parent = TextLabel
					Frame.BackgroundColor3 = Color3.fromRGB(49, 49, 49)
					Frame.BorderSizePixel = 0
					Frame.Transparency = 1
					Frame.Position = UDim2.new(0, 0, 1, 0)
					Frame.Size = UDim2.new(1, 0, 0, 5)
	
					for i = 1, 8 do
						TextLabel.BackgroundTransparency = TextLabel.BackgroundTransparency - 0.1
						TextLabel.Position = TextLabel.Position + UDim2.new(0, 0, 0, 1)
						Frame.Transparency = Frame.Transparency - 0.1
						task.wait()
					end
	
					msg = "  " .. msg
					for i = 1, #msg do
						TextLabel.Text = string.sub(msg, 1, i)
						task.wait()
					end
	
					task.wait(1)
	
					for i = 1, 8 do
						TextLabel.BackgroundTransparency = TextLabel.BackgroundTransparency + 0.1
						TextLabel.Position = TextLabel.Position - UDim2.new(0, 0, 0, 2)
						Frame.Transparency = Frame.Transparency + 0.1
						task.wait()
					end
					TextLabel:Destroy()
				end)()
			end
	
	
			RequestCommand:InvokeServer(";hat me 18268136683")
	
			yeah=player.Backpack:FindFirstChild('Building Tools') or player.Backpack:FindFirstChild('F3X Btools!')
			if yeah then
				notify("This game has f3x/you have f3x so everyone gonna see what you're doing.")
				task.wait(3)
				notify("Press 'Z' to equip.")
			elseif not yeah then
				notify("LOL this game has no btools or f3x so this not gonna work here")
			end
	
			local tool
			for _, v in player:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			for _, v in game.ReplicatedStorage:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
	
			local remote = tool.SyncAPI.ServerEndpoint
	
			function _(args)
				remote:InvokeServer(unpack(args))
			end
			function SetCollision(part, boolean)
				local args = {
					[1] = "SyncCollision",
					[2] = {
						[1] = {
							["Part"] = part,
							["CanCollide"] = boolean
						}
					}
				}
				_(args)
			end
			function SetLocked(part,boolean)
				local args = {
					[1] = "SetLocked",
					[2] = {
						[1] = part
					},
					[3] = boolean
				}
				_(args)
			end
			function yerpp(E)
				local argsCreate = {
					[1] = "CreateDecorations",
					[2] = {
						[1] = {
							["Part"] = E,
							["DecorationType"] = "Sparkles"
						}
					}
				}
	
	
				local argsSync = {
					[1] = "SyncDecorate",
					[2] = {
						[1] = {
							["Part"] = E,
							["DecorationType"] = "Sparkles",
							["SparkleColor"] = Color3.fromRGB(255, 255, 0)
						} 
					} 
				}
				_(argsCreate)
				_(argsSync)
			end
	
			local knfe = character["Accessory (Knife McGrabbington III)"]
	
			if knfe then
				local args = {
					"Remove",
					{
						knfe.Handle.SpecialMesh
					}
				}
	
				_(args)
			end
	
			local function Resize(part, size, ha)
				local args = {
					"SyncResize",
					{
						{
							Part = part,
							CFrame = ha,
							Size = size
						}
					}
				}
				_(args)
			end
	
			local function SetAnchor(boolean, part)
				local args = {
					"SyncAnchor",
					{
						{
							Part = part,
							Anchored = boolean
						}
					}
				}
				_(args)
			end
	
			function MovePart(part, cf)
				local args = {
					[1] = "SyncMove",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf
						}
					}
				}
				_(args)
			end
	
			local function Color(part, color)
				local args = {
					"SyncColor",
					{
						{
							Part = part,
							Color = color,
							UnionColoring = false
						}
					}
				}
				_(args)
			end
			function AddMesh(part)
				local args = {
					[1] = "CreateMeshes",
					[2] = {
						[1] = {
							["Part"] = part
						}
					}
				}
				_(args)
			end
	
			function DestroyPart(part)
				local args = {
					[1] = "Remove",
					[2] = {
						[1] = part
					}
				}
				_(args)
			end
	
			function SetMesh(part,meshid,offseter)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Offset"] = offseter,
							["Part"] = part,
							["MeshId"] = "rbxassetid://"..meshid
						}
					}
				}
				_(args)
			end
			function SetTexture(part, texid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["TextureId"] = "rbxassetid://" .. texid
						}
					}
				}
				_(args)
			end
	
			function SetTrans(part,int)
				local args = {
					[1] = "SyncMaterial",
					[2] = {
						[1] = {
							["Part"] = part,
							["Transparency"] = int
						}
					}
				}
				_(args)
			end
	
			spawn(function()
				yerpp(knfe.Handle)
			end)
			spawn(function()
				AddMesh(knfe.Handle)
			end)
			spawn(function()
				SetMesh(knfe.Handle, "18114736783",Vector3.new(0, 0, 0))
			end)
			spawn(function()
				SetTexture(knfe.Handle, "80617091791234")
			end)
	
			function bleed(target)
				if not target or not target.Character then return end
	
				local stopBleeding = false
				local activeBloodParts = {} 
				local characterConnection
				characterConnection = target.CharacterAdded:Connect(function()
					stopBleeding = true
	
					for _, blood in pairs(activeBloodParts) do
						if blood and blood.Parent then
							DestroyPart(blood)
						end
					end
					if characterConnection then
						characterConnection:Disconnect()
					end
				end)
	
	
				coroutine.wrap(function()
					while not stopBleeding and target and target.Character do
						local humanoid = target.Character:FindFirstChildOfClass("Humanoid")
						local rootPart = target.Character:FindFirstChild("HumanoidRootPart")
	
						if rootPart then
	
							coroutine.wrap(function()
								yez=CFrame.new(0,-10,0)
								local blood = remote:InvokeServer("CreatePart", "Ball", yez, target.Character)
								if blood then
									table.insert(activeBloodParts, blood)
	
									spawn(function()
										Color(blood, Color3.fromRGB(255, 0, 0))
									end)
	
									spawn(function()
										Resize(blood, Vector3.new(0.2, 0.2, 0.2), rootPart.CFrame + Vector3.new(math.random(-1,1),0,math.random(-1,1)))
									end)
									spawn(function()
										SetAnchor(false, blood)
									end)
									coroutine.wrap(function()
										wait(2)
										Resize(blood, Vector3.new(0.8, 0.1, 0.8),blood.CFrame)
										Resize(blood, Vector3.new(0.9, 0.1, 0.9),blood.CFrame)
										SetTrans(blood, 0.9)
										SetTrans(blood, 0.7)
										SetTrans(blood, 0.5)
										SetTrans(blood, 0.3)
										SetTrans(blood, 0.1)
										DestroyPart(blood)
	
	
										for i, v in pairs(activeBloodParts) do
											if v == blood then
												table.remove(activeBloodParts, i)
												break
											end
										end
									end)()
								end
							end)()
						end
	
						wait(0.005)
					end
				end)()
			end
	
			function c0lefect(E)
				local argsCreate = {
					[1] = "CreateDecorations",
					[2] = {
						[1] = {
							["Part"] = E,
							["DecorationType"] = "Sparkles"
						}
					}
				}
	
	
				local argsSync = {
					[1] = "SyncDecorate",
					[2] = {
						[1] = {
							["Part"] = E,
							["DecorationType"] = "Sparkles",
							["SparkleColor"] = Color3.fromRGB(255, 255, 0)
						} 
					} 
				}
	
				local args = {
					"Remove",
					{
						E:FindFirstChild('Sparkles')
					}
				}
	
	
	
				_(argsCreate)
				_(argsSync)
				task.wait(1)
				_(args)
			end
	
	
			function Weld(part1, part2,lead)
				local args = {
					[1] = "CreateWelds",
					[2] = {
						[1] = part1,
						[2] = part2
					},
					[3] = lead
				}
				_(args)
	
			end
			function breakWelds(part)
				local welds = {}
				for _, weld in ipairs(part:GetDescendants()) do
					if weld:IsA("WeldConstraint") or weld:IsA("Weld") or weld:IsA("Motor6D") then
						table.insert(welds, weld)
					end
				end
	
				if #welds == 0 then
					return false
				end
	
				local args = {
					"RemoveWelds",
					welds
				}
				_(args)
				return true
			end
	
			local humanoid = character:FindFirstChildOfClass("Humanoid")
	
			local arm = character:FindFirstChild("Right Arm") and character:FindFirstChild("Left Arm") and character:FindFirstChild("Torso") 
			local holdAnimation = Instance.new("Animation")
			holdAnimation.AnimationId = "rbxassetid://48146273"
			local holdTrack = humanoid:LoadAnimation(holdAnimation)
	
			local killAnimation = Instance.new("Animation")
			killAnimation.AnimationId = "rbxassetid://48146273"
			local killTrack = humanoid:LoadAnimation(killAnimation)
	
			local knifeHoldAnim = Instance.new("Animation")
			knifeHoldAnim.AnimationId = "rbxassetid://299225058"
	
			local staffupAnim = Instance.new("Animation")
			staffupAnim.AnimationId = "rbxassetid://27432691"
	
			local swordhitAnim = Instance.new("Animation")
			swordhitAnim.AnimationId = "rbxassetid://27432686"
	
			local holdstaffAnim = Instance.new("Animation")
			holdstaffAnim.AnimationId = "rbxassetid://57794492"
	
			local stabAnim = Instance.new("Animation")
			stabAnim.AnimationId = "rbxassetid://30174375"
	
	
			local track1 = humanoid:LoadAnimation(staffupAnim)
			local track2 = humanoid:LoadAnimation(swordhitAnim)
			holdTrack = humanoid:LoadAnimation(holdstaffAnim)
	
	
	
	
			function GrabAnim()
				track1.Looped = false
				track2.Looped = false
				holdTrack.Looped = false
	
				track1:Play()
				track1.Stopped:Wait()
	
				track2:Play()
				track2.Stopped:Wait()
	
				holdTrack:Play()
				holdTrack:AdjustSpeed(0)
			end
	
			function Kill()
				local stabTrack = humanoid:LoadAnimation(stabAnim)
				stabTrack.Looped = false
				stabTrack:Play()
				stabTrack.Stopped:Wait()
	
				if holdTrack then holdTrack:Stop() end
			end
	
	
			function failed()
				track1.Looped = false
				track2.Looped = false
				holdTrack.Looped = false
	
				track1:Play()
				track1:AdjustSpeed(3)
				track1.Stopped:Wait()
	
	
				holdTrack:Play()
				wait(0.3)
				holdTrack:Stop()
			end
	
	
			local isBusy = false
			local alignPosition
			local alignOrientation
	
			local Players = game:GetService("Players")
			local player = Players.LocalPlayer 
	
			local function attachBehind(targetChar)
				local root = character:FindFirstChild("HumanoidRootPart")
				local targetRoot = targetChar:FindFirstChild("HumanoidRootPart")
				if root and targetRoot then
	
					local attachment0 = root:FindFirstChild("Attachment") or Instance.new("Attachment", root)
					local attachment1 = targetRoot:FindFirstChild("Attachment") or Instance.new("Attachment", targetRoot)
	
	
					alignPosition = Instance.new("AlignPosition")
					alignPosition.MaxForce = 1000000
					alignPosition.Responsiveness = 200
					alignPosition.Attachment0 = attachment0
					alignPosition.Attachment1 = attachment1
					alignPosition.Parent = root
					alignOrientation = Instance.new("AlignOrientation")
					alignOrientation.MaxTorque = 1000000
					alignOrientation.Responsiveness = 200
					alignOrientation.Attachment0 = attachment0
					alignOrientation.Attachment1 = attachment1
					alignOrientation.Parent = root
	
	
					attachment1.Position = Vector3.new(0, 0, 0.5)
				end
			end
	
			local function detach()
				if alignPosition then
					alignPosition:Destroy()
					alignPosition = nil
				end
				if alignOrientation then
					alignOrientation:Destroy()
					alignOrientation = nil
				end
			end
	
			local function attacke()
				if isBusy then return end
				isBusy = true
	
				local hitPlayer = nil
				local touchedConnection
	
				local function onTouch(other)
					local otherPlayer = Players:GetPlayerFromCharacter(other.Parent)
					if otherPlayer and otherPlayer ~= player then
						hitPlayer = otherPlayer
					end
				end
	
				touchedConnection = arm.Touched:Connect(onTouch)
				task.wait(0.15)
				if touchedConnection then
					touchedConnection:Disconnect()
				end
	
				if hitPlayer and hitPlayer.Character then
	
					RequestCommand:InvokeServer(";speed " ..hitPlayer.Name.. " 0")
	
	
					track1.Looped = false
					track2.Looped = false
					holdTrack.Looped = false
	
					track1:Play()
					track1.Stopped:Wait()
	
					track2:Play()
					track2:AdjustSpeed(3)
					track2.Stopped:Wait()
	
					holdTrack:Play()
	
					holdTrack:AdjustSpeed(0)
					spawn(function()
						attachBehind(hitPlayer.Character)
						wait(0.8)
						detach()
					end)
					spawn(function()
						SetLocked(hitPlayer.Character.Torso, false)
					end)
					spawn(function()
						SetLocked(char.Torso, false)
					end)
					Weld(character.Torso,hitPlayer.Character.Torso,character.Torso)
					Weld(character.Torso,hitPlayer.Character.HumanoidRootPart,character.Torso)
					Weld(character.Torso,hitPlayer.Character.Head,character.Torso)
	
	
					wait(3)
					spawn(function()
						Kill()
					end)
					bleed(hitPlayer)
					wait(0.5)
					RequestCommand:InvokeServer(";kill " ..hitPlayer.Name)
					wait(0.5)
					breakWelds(character.Torso)
					breakWelds(hitPlayer.Character.Torso)
					spawn(function()
						wait(0.8)
	
						spawn(function()
							SetLocked(hitPlayer.Character.Torso, false)
						end)
						spawn(function()
							SetLocked(hitPlayer.Character["Right Arm"], false)
						end)
						spawn(function()
							SetLocked(hitPlayer.Character["Left Arm"], false)
						end)
						spawn(function()
							SetLocked(hitPlayer.Character["Right Leg"], false)
						end)
						spawn(function()
							SetLocked(hitPlayer.Character["Left Leg"], false)
						end)
	
						spawn(function()
							SetCollision(hitPlayer.Character.Torso, true)
						end)
						spawn(function()
							SetCollision(hitPlayer.Character["Right Arm"], true)
						end)
						spawn(function()
							SetCollision(hitPlayer.Character["Left Arm"], true)
						end)
						spawn(function()
							SetCollision(hitPlayer.Character["Right Leg"], true)
						end)
						spawn(function()
							SetCollision(hitPlayer.Character["Left Leg"], true)
						end)
					end)
	
					wait(0.3)
	
	
					isBusy = false
	
	
				else
	
					failed()
					wait(0.4)
					isBusy = false
				end
			end
	
	
	
	
			UserInputService.InputBegan:Connect(function(input, gameProcessed)
				if gameProcessed then return end
	
				if input.KeyCode == Enum.KeyCode.Z then
					local args = {
						"Remove",
						{
							knfe.Handle
						}
					}
					_(args)
					knfe:Destroy()
	
					RequestCommand:InvokeServer(";hat me 18420472059")
					wait(1)
					local knife = character:FindFirstChild("Accessory (KNIF4ELERFTAccessory)")
	
					spawn(function()
						local args = {
							"Remove",
							{
								knife.Handle.SpecialMesh
							}
						}
						_(args)
					end)
	
					spawn(function()
						AddMesh(knife.Handle)
					end)
					spawn(function()
						SetMesh(knife.Handle, "18114736783", Vector3.new(0, 0,-0.25))
					end)
					spawn(function()
						SetTexture(knife.Handle, "80617091791234")
					end)
	
					ready = true
				end 
			end)
	
	
	
	
			UserInputService.TouchTap:Connect(function(input, gameProcessed)
				if gameProcessed then return end
				if ready == true then
					attacke()
				end
			end)
	
		end
	
	
	
	end)
end
coroutine.wrap(QOKOWL_fake_script)()
local function XLUCP_fake_script() -- TextButton_28.LocalScript 
	local script = Instance.new('LocalScript', TextButton_28)

	script.Parent.MouseButton1Click:Connect(function()
		
	
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";r15 me ;emote me 134442882516163")
	
	end)
end
coroutine.wrap(XLUCP_fake_script)()
local function XZAIIZ_fake_script() -- TextButton_29.LocalScript 
	local script = Instance.new('LocalScript', TextButton_29)

	script.Parent.MouseButton1Click:Connect(function()
		
			local ReplicatedStorage = game:GetService("ReplicatedStorage")
			local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
			wait(1)
			RequestCommand:InvokeServer(";sm v2rx was here ")
			
	end)
end
coroutine.wrap(XZAIIZ_fake_script)()
local function BAVO_fake_script() -- TextButton_30.LocalScript 
	local script = Instance.new('LocalScript', TextButton_30)

	script.Parent.MouseButton1Click:Connect(function()
		
			local ReplicatedStorage = game:GetService("ReplicatedStorage")
			local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
			wait(1)
			RequestCommand:InvokeServer(";sh v2rx gui V3 used!1!1!")
			
	end)
end
coroutine.wrap(BAVO_fake_script)()
local function FAMDN_fake_script() -- TextButton_31.LocalScript 
	local script = Instance.new('LocalScript', TextButton_31)

	script.Parent.MouseButton1Click:Connect(function()
		
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage
			:WaitForChild("HDAdminHDClient")
			.Signals
			.RequestCommandSilent
	
		local smTimer = 0
	
		while true do
			
			RequestCommand:InvokeServer(";loopkill others")
	
			
			smTimer += 1
	
			
			if smTimer >= 3 then
				RequestCommand:InvokeServer(";sm v2rx was here")
				smTimer = 0
			end
	
			task.wait(5)
		end
	
	
	end)
end
coroutine.wrap(FAMDN_fake_script)()
local function KEAAODA_fake_script() -- Frame.Not Lag 
	local script = Instance.new('LocalScript', Frame)

	local UserInputService = game:GetService("UserInputService")
	local runService = (game:GetService("RunService"));
	
	local gui = script.Parent
	
	local dragging
	local dragInput
	local dragStart
	local startPos
	
	function Lerp(a, b, m)
		return a + (b - a) * m
	end;
	
	local lastMousePos
	local lastGoalPos
	local DRAG_SPEED = (8); -- // The speed of the UI darg.
	function Update(dt)
		if not (startPos) then return end;
		if not (dragging) and (lastGoalPos) then
			gui.Position = UDim2.new(startPos.X.Scale, Lerp(gui.Position.X.Offset, lastGoalPos.X.Offset, dt * DRAG_SPEED), startPos.Y.Scale, Lerp(gui.Position.Y.Offset, lastGoalPos.Y.Offset, dt * DRAG_SPEED))
			return 
		end;
	
		local delta = (lastMousePos - UserInputService:GetMouseLocation())
		local xGoal = (startPos.X.Offset - delta.X);
		local yGoal = (startPos.Y.Offset - delta.Y);
		lastGoalPos = UDim2.new(startPos.X.Scale, xGoal, startPos.Y.Scale, yGoal)
		gui.Position = UDim2.new(startPos.X.Scale, Lerp(gui.Position.X.Offset, xGoal, dt * DRAG_SPEED), startPos.Y.Scale, Lerp(gui.Position.Y.Offset, yGoal, dt * DRAG_SPEED))
	end;
	
	gui.InputBegan:Connect(function(input)
		if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
			dragging = true
			dragStart = input.Position
			startPos = gui.Position
			lastMousePos = UserInputService:GetMouseLocation()
	
			input.Changed:Connect(function()
				if input.UserInputState == Enum.UserInputState.End then
					dragging = false
				end
			end)
		end
	end)
	
	gui.InputChanged:Connect(function(input)
		if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
			dragInput = input
		end
	end)
	
	runService.Heartbeat:Connect(Update)
	
end
coroutine.wrap(KEAAODA_fake_script)()
local function OCYC_fake_script() -- Frame.checker 
	local script = Instance.new('LocalScript', Frame)

	local ppl = game:GetService("Players")
	local RS = game:GetService("ReplicatedStorage")
	
	local ple = ppl.LocalPlayer
	local pg = ple:WaitForChild("PlayerGui")
	
	local remote = RS
		:WaitForChild("HDAdminHDClient")
		:WaitForChild("Signals")
		:WaitForChild("RequestCommandSilent")
	
	local giving = false
	
	local function check()
		if pg:FindFirstChild("Building Tools", true) then
			return true
		end
	
		if pg:FindFirstChild("Btools", true) then
			return true
		end
	
		if ple.Backpack:FindFirstChild("Building Tools") then
			return true
		end
	
		if ple.Backpack:FindFirstChild("Btools") then
			return true
		end
	
		if ple.Character then
			if ple.Character:FindFirstChild("Building Tools") then
				return true
			end
	
			if ple.Character:FindFirstChild("Btools") then
				return true
			end
		end
	
		return false
	end
	
	while task.wait(1) do
		if not check() and not giving then
			giving = true
			remote:InvokeServer(";btools me")
			task.wait(3)
			giving = false
		end
	end
end
coroutine.wrap(OCYC_fake_script)()

Features & Information

This script has more features then v2

Community Comments (3)

*rock*rockFeb 25, 2026

ts patched a LONG time ago budzo

Replying to @*rock
N1ghtkiddzN1ghtkiddzFeb 28, 2026

@rock vro u need HD admin and btools for this... are you dumb?

N1ghtkiddzN1ghtkiddzFeb 28, 2026

@seilstuff this shi fire

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