
KeylessUniversal
![v2rx Gui V3 F3X [OP]](https://cdn.kocakz.me/images/820cc196f02f5d090ad4751eaaa953be927430451200dc16d460fc3fcc56bf60.webp)
-- Gui to Lua
-- Version: 3.2
-- Instances:
local Cum = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local TextLabel = Instance.new("TextLabel")
local TextButton = Instance.new("TextButton")
local TextButton_2 = Instance.new("TextButton")
local TextButton_3 = Instance.new("TextButton")
local TextButton_4 = Instance.new("TextButton")
local TextButton_5 = Instance.new("TextButton")
local TextButton_6 = Instance.new("TextButton")
local TextButton_7 = Instance.new("TextButton")
local TextButton_8 = Instance.new("TextButton")
local TextButton_9 = Instance.new("TextButton")
local TextLabel_2 = Instance.new("TextLabel")
local TextButton_10 = Instance.new("TextButton")
local TextButton_11 = Instance.new("TextButton")
local TextButton_12 = Instance.new("TextButton")
local TextButton_13 = Instance.new("TextButton")
local TextButton_14 = Instance.new("TextButton")
local TextButton_15 = Instance.new("TextButton")
local TextButton_16 = Instance.new("TextButton")
local TextLabel_3 = Instance.new("TextLabel")
local TextButton_17 = Instance.new("TextButton")
local TextButton_18 = Instance.new("TextButton")
local TextButton_19 = Instance.new("TextButton")
local TextButton_20 = Instance.new("TextButton")
local TextButton_21 = Instance.new("TextButton")
local TextButton_22 = Instance.new("TextButton")
local TextButton_23 = Instance.new("TextButton")
local TextButton_24 = Instance.new("TextButton")
local TextButton_25 = Instance.new("TextButton")
local TextButton_26 = Instance.new("TextButton")
local TextButton_27 = Instance.new("TextButton")
local TextButton_28 = Instance.new("TextButton")
local TextButton_29 = Instance.new("TextButton")
local TextButton_30 = Instance.new("TextButton")
local TextButton_31 = Instance.new("TextButton")
--Properties:
Cum.Name = "Cum"
Cum.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
Cum.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
Cum.ResetOnSpawn = false
Frame.Parent = Cum
Frame.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Frame.BorderColor3 = Color3.fromRGB(0, 0, 0)
Frame.BorderSizePixel = 2
Frame.Position = UDim2.new(0.175218329, 0, 0.228383467, 0)
Frame.Size = UDim2.new(0, 419, 0, 254)
TextLabel.Parent = Frame
TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextLabel.BorderSizePixel = 2
TextLabel.Size = UDim2.new(0, 343, 0, 26)
TextLabel.Font = Enum.Font.SourceSans
TextLabel.Text = "--- v 2 r x F 3 X G U I---"
TextLabel.TextColor3 = Color3.fromRGB(0, 0, 0)
TextLabel.TextScaled = true
TextLabel.TextSize = 14.000
TextLabel.TextWrapped = true
TextButton.Parent = Frame
TextButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton.Position = UDim2.new(0, 0, 0.144835338, 0)
TextButton.Size = UDim2.new(0, 91, 0, 25)
TextButton.Font = Enum.Font.SourceSans
TextButton.Text = "Skybox 1"
TextButton.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton.TextSize = 14.000
TextButton_2.Parent = Frame
TextButton_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_2.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_2.Position = UDim2.new(0, 0, 0.280788183, 0)
TextButton_2.Size = UDim2.new(0, 91, 0, 25)
TextButton_2.Font = Enum.Font.SourceSans
TextButton_2.Text = "decal spam 1"
TextButton_2.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_2.TextSize = 14.000
TextButton_3.Parent = Frame
TextButton_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_3.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_3.Position = UDim2.new(0, 0, 0.733990073, 0)
TextButton_3.Size = UDim2.new(0, 91, 0, 25)
TextButton_3.Font = Enum.Font.SourceSans
TextButton_3.Text = "Title"
TextButton_3.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_3.TextSize = 14.000
TextButton_4.Parent = Frame
TextButton_4.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_4.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_4.Position = UDim2.new(0, 0, 0.585198343, 0)
TextButton_4.Size = UDim2.new(0, 91, 0, 25)
TextButton_4.Font = Enum.Font.SourceSans
TextButton_4.Text = "Raid"
TextButton_4.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_4.TextSize = 14.000
TextButton_5.Parent = Frame
TextButton_5.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_5.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_5.Position = UDim2.new(0.245441586, 0, 0.733990073, 0)
TextButton_5.Size = UDim2.new(0, 91, 0, 25)
TextButton_5.Font = Enum.Font.SourceSans
TextButton_5.Text = "Restore skybox"
TextButton_5.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_5.TextSize = 14.000
TextButton_6.Parent = Frame
TextButton_6.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_6.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_6.Position = UDim2.new(0.245441586, 0, 0.430549681, 0)
TextButton_6.Size = UDim2.new(0, 91, 0, 25)
TextButton_6.Font = Enum.Font.SourceSans
TextButton_6.Text = "Head shake"
TextButton_6.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_6.TextSize = 14.000
TextButton_7.Parent = Frame
TextButton_7.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_7.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_7.Position = UDim2.new(0, 0, 0.438423634, 0)
TextButton_7.Size = UDim2.new(0, 91, 0, 25)
TextButton_7.Font = Enum.Font.SourceSans
TextButton_7.Text = "Chicken arms"
TextButton_7.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_7.TextSize = 14.000
TextButton_8.Parent = Frame
TextButton_8.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_8.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_8.Position = UDim2.new(0.245441586, 0, 0.585198343, 0)
TextButton_8.Size = UDim2.new(0, 91, 0, 25)
TextButton_8.Font = Enum.Font.SourceSans
TextButton_8.Text = "666666"
TextButton_8.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_8.TextSize = 14.000
TextButton_9.Parent = Frame
TextButton_9.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_9.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_9.Position = UDim2.new(0, 0, 0.900469303, 0)
TextButton_9.Size = UDim2.new(0, 91, 0, 25)
TextButton_9.Font = Enum.Font.SourceSans
TextButton_9.Text = "Song theme"
TextButton_9.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_9.TextSize = 14.000
TextLabel_2.Parent = Frame
TextLabel_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_2.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_2.BorderSizePixel = 2
TextLabel_2.Position = UDim2.new(0.819408774, 0, 0, 0)
TextLabel_2.Size = UDim2.new(0, 75, 0, 26)
TextLabel_2.ZIndex = 5
TextLabel_2.Font = Enum.Font.SourceSans
TextLabel_2.Text = "V3"
TextLabel_2.TextColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_2.TextScaled = true
TextLabel_2.TextSize = 14.000
TextLabel_2.TextWrapped = true
TextButton_10.Parent = Frame
TextButton_10.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_10.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_10.BorderSizePixel = 0
TextButton_10.Position = UDim2.new(0.790769219, 0, -0.344827592, 0)
TextButton_10.Size = UDim2.new(0, 200, 0, 50)
TextButton_10.Visible = false
TextButton_10.Font = Enum.Font.SourceSans
TextButton_10.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_10.TextSize = 14.000
TextButton_11.Parent = Frame
TextButton_11.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_11.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_11.BorderSizePixel = 0
TextButton_11.Position = UDim2.new(0.790769219, 0, -0.344827592, 0)
TextButton_11.Size = UDim2.new(0, 200, 0, 50)
TextButton_11.Visible = false
TextButton_11.Font = Enum.Font.SourceSans
TextButton_11.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_11.TextSize = 14.000
TextButton_12.Parent = Frame
TextButton_12.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_12.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_12.BorderSizePixel = 0
TextButton_12.Position = UDim2.new(0.790769219, 0, -0.344827592, 0)
TextButton_12.Size = UDim2.new(0, 200, 0, 50)
TextButton_12.Visible = false
TextButton_12.Font = Enum.Font.SourceSans
TextButton_12.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_12.TextSize = 14.000
TextButton_13.Parent = Frame
TextButton_13.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_13.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_13.BorderSizePixel = 0
TextButton_13.Position = UDim2.new(0.790769219, 0, -0.344827592, 0)
TextButton_13.Size = UDim2.new(0, 200, 0, 50)
TextButton_13.Visible = false
TextButton_13.Font = Enum.Font.SourceSans
TextButton_13.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_13.TextSize = 14.000
TextButton_14.Parent = Frame
TextButton_14.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_14.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_14.BorderSizePixel = 0
TextButton_14.Position = UDim2.new(0.790769219, 0, -0.344827592, 0)
TextButton_14.Size = UDim2.new(0, 200, 0, 50)
TextButton_14.Visible = false
TextButton_14.Font = Enum.Font.SourceSans
TextButton_14.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_14.TextSize = 14.000
TextButton_15.Parent = Frame
TextButton_15.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_15.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_15.BorderSizePixel = 0
TextButton_15.Position = UDim2.new(0.790769219, 0, -0.344827592, 0)
TextButton_15.Size = UDim2.new(0, 200, 0, 50)
TextButton_15.Visible = false
TextButton_15.Font = Enum.Font.SourceSans
TextButton_15.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_15.TextSize = 14.000
TextButton_16.Parent = Frame
TextButton_16.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_16.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_16.BorderSizePixel = 0
TextButton_16.Position = UDim2.new(0.790769219, 0, -0.344827592, 0)
TextButton_16.Size = UDim2.new(0, 200, 0, 50)
TextButton_16.Visible = false
TextButton_16.Font = Enum.Font.SourceSans
TextButton_16.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_16.TextSize = 14.000
TextLabel_3.Parent = Frame
TextLabel_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_3.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_3.BorderSizePixel = 2
TextLabel_3.Position = UDim2.new(-3.64171591e-08, 0, 1.01477838, 0)
TextLabel_3.Size = UDim2.new(0, 419, 0, 26)
TextLabel_3.Font = Enum.Font.SourceSans
TextLabel_3.Text = "If you want c00lgui f3x, follow v2rx_sz on roblox!"
TextLabel_3.TextColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_3.TextScaled = true
TextLabel_3.TextSize = 14.000
TextLabel_3.TextWrapped = true
TextButton_17.Parent = Frame
TextButton_17.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_17.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_17.Position = UDim2.new(0.782052636, 0, 0.733990073, 0)
TextButton_17.Size = UDim2.new(0, 91, 0, 25)
TextButton_17.Font = Enum.Font.SourceSans
TextButton_17.Text = "R6"
TextButton_17.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_17.TextSize = 14.000
TextButton_18.Parent = Frame
TextButton_18.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_18.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_18.Position = UDim2.new(0.500429749, 0, 0.731177986, 0)
TextButton_18.Size = UDim2.new(0, 91, 0, 25)
TextButton_18.Font = Enum.Font.SourceSans
TextButton_18.Text = "GET F3X"
TextButton_18.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_18.TextSize = 14.000
TextButton_19.Parent = Frame
TextButton_19.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_19.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_19.Position = UDim2.new(0.246909499, 0, 0.144835338, 0)
TextButton_19.Size = UDim2.new(0, 91, 0, 25)
TextButton_19.Font = Enum.Font.SourceSans
TextButton_19.Text = "Skybox 2"
TextButton_19.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_19.TextSize = 14.000
TextButton_20.Parent = Frame
TextButton_20.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_20.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_20.Position = UDim2.new(0.245441586, 0, 0.280788153, 0)
TextButton_20.Size = UDim2.new(0, 91, 0, 25)
TextButton_20.Font = Enum.Font.SourceSans
TextButton_20.Text = "decal spam 2"
TextButton_20.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_20.TextSize = 14.000
TextButton_21.Parent = Frame
TextButton_21.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_21.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_21.Position = UDim2.new(0.501480699, 0, 0.141887456, 0)
TextButton_21.Size = UDim2.new(0, 91, 0, 25)
TextButton_21.Font = Enum.Font.SourceSans
TextButton_21.Text = "Skybox 3"
TextButton_21.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_21.TextSize = 14.000
TextButton_22.Parent = Frame
TextButton_22.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_22.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_22.Position = UDim2.new(0.502816379, 0, 0.280788153, 0)
TextButton_22.Size = UDim2.new(0, 91, 0, 25)
TextButton_22.Font = Enum.Font.SourceSans
TextButton_22.Text = "decal spam 3"
TextButton_22.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_22.TextSize = 14.000
TextButton_23.Parent = Frame
TextButton_23.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_23.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_23.Position = UDim2.new(0.782434404, 0, 0.900469303, 0)
TextButton_23.Size = UDim2.new(0, 91, 0, 25)
TextButton_23.Font = Enum.Font.SourceSans
TextButton_23.Text = "Stop music"
TextButton_23.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_23.TextSize = 14.000
TextButton_24.Parent = Frame
TextButton_24.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_24.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_24.Position = UDim2.new(0.501193345, 0, 0.900469303, 0)
TextButton_24.Size = UDim2.new(0, 91, 0, 25)
TextButton_24.Font = Enum.Font.SourceSans
TextButton_24.Text = "Krnlkidd disstrack"
TextButton_24.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_24.TextSize = 14.000
TextButton_25.Parent = Frame
TextButton_25.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_25.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_25.Position = UDim2.new(0.243436754, 0, 0.900469303, 0)
TextButton_25.Size = UDim2.new(0, 91, 0, 25)
TextButton_25.Font = Enum.Font.SourceSans
TextButton_25.Text = "Bluetooth disstrack"
TextButton_25.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_25.TextSize = 12.000
TextButton_26.Parent = Frame
TextButton_26.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_26.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_26.Position = UDim2.new(0.500811517, 0, 0.430549681, 0)
TextButton_26.Size = UDim2.new(0, 91, 0, 25)
TextButton_26.Font = Enum.Font.SourceSans
TextButton_26.Text = "Head Spin"
TextButton_26.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_26.TextSize = 14.000
TextButton_27.Parent = Frame
TextButton_27.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_27.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_27.Position = UDim2.new(0.780047774, 0, 0.430549681, 0)
TextButton_27.Size = UDim2.new(0, 91, 0, 25)
TextButton_27.Font = Enum.Font.SourceSans
TextButton_27.Text = "Grab Knife "
TextButton_27.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_27.TextSize = 14.000
TextButton_28.Parent = Frame
TextButton_28.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_28.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_28.Position = UDim2.new(0.500429749, 0, 0.581571698, 0)
TextButton_28.Size = UDim2.new(0, 91, 0, 25)
TextButton_28.Font = Enum.Font.SourceSans
TextButton_28.Text = "Tubers Dance"
TextButton_28.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_28.TextSize = 14.000
TextButton_29.Parent = Frame
TextButton_29.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_29.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_29.Position = UDim2.new(0.780717015, 0, 0.141887456, 0)
TextButton_29.Size = UDim2.new(0, 91, 0, 25)
TextButton_29.Font = Enum.Font.SourceSans
TextButton_29.Text = "ServerMessage"
TextButton_29.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_29.TextSize = 14.000
TextButton_30.Parent = Frame
TextButton_30.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_30.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_30.Position = UDim2.new(0.780717015, 0, 0.279682726, 0)
TextButton_30.Size = UDim2.new(0, 91, 0, 25)
TextButton_30.Font = Enum.Font.SourceSans
TextButton_30.Text = "ServerHint"
TextButton_30.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_30.TextSize = 14.000
TextButton_31.Parent = Frame
TextButton_31.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_31.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_31.Position = UDim2.new(0.782052636, 0, 0.581571698, 0)
TextButton_31.Size = UDim2.new(0, 91, 0, 25)
TextButton_31.Font = Enum.Font.SourceSans
TextButton_31.Text = "Chaos others"
TextButton_31.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_31.TextSize = 14.000
-- Scripts:
-- Frame.Laggy ass drag (on purpose) is disabled.
local function JGEKWA_fake_script() -- TextButton.LocalScript
local script = Instance.new('LocalScript', TextButton)
script.Parent.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local tool
-- Find the SyncAPI tool
for _, v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for _, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
local remote = tool.SyncAPI.ServerEndpoint
local function _(args)
remote:InvokeServer(unpack(args))
end
local function CreatePart(cf, parent)
_( {"CreatePart", "Normal", cf, parent} )
end
local function SetAnchor(part, boolean)
_( {"SyncAnchor", {{Part = part, Anchored = boolean}}} )
end
local function AddMesh(part)
_( {"CreateMeshes", {{Part = part}}} )
end
local function SetMesh(part, meshid)
_( {"SyncMesh", {{Part = part, MeshId = "rbxassetid://"..meshid}}} )
end
local function SetTexture(part, texid)
_( {"SyncMesh", {{Part = part, TextureId = texid}}} )
end
local function MeshResize(part, size)
_( {"SyncMesh", {{Part = part, Scale = size}}} )
end
local function SetTransparency(part, value)
_( {"SyncTransparency", {{Part = part, Transparency = value}}} )
end
local function SetVertexColor(part, vec)
_( {"SyncMesh", {{Part = part, VertexColor = vec}}} )
end
local function DestroyPart(part)
_( {"Remove", {part}} )
end
local images = {
"http://www.roblox.com/asset/?id=107531340602377",
"http://www.roblox.com/asset/?id=107531340602377",
"http://www.roblox.com/asset/?id=107531340602377",
"http://www.roblox.com/asset/?id=107531340602377",
}
local skyPart
local skyLoop
local spinLoop
local frameTime = 1 / 60
local lastUpdate = 0
local spinSpeed = math.rad(0)
local function CreateSky()
local hrp = char:FindFirstChild("HumanoidRootPart")
if not hrp then return end
local pos = hrp.Position + Vector3.new(0, 6, 0)
CreatePart(CFrame.new(pos), workspace)
for _ = 1, 50 do
task.wait()
for _, v in workspace:GetDescendants() do
if v:IsA("BasePart") and (v.Position - pos).Magnitude < 1 then
skyPart = v
skyPart.Name = "skyPart" -- MAKE SURE TO RENAME THE SKY HERE!!!!
break
end
end
if skyPart then break end
end
if not skyPart then return end
SetAnchor(skyPart, true)
AddMesh(skyPart)
SetMesh(skyPart, "111891702759441")
MeshResize(skyPart, Vector3.new(9999, 9999, 9999))
SetTransparency(skyPart, 0)
SetVertexColor(skyPart, Vector3.new(3, 3, 3))
local index = 1
skyLoop = RunService.Heartbeat:Connect(function(dt)
lastUpdate += dt
if lastUpdate >= frameTime then
lastUpdate = 0
SetTexture(skyPart, images[index])
index = (index % #images) + 1
end
end)
spinLoop = RunService.Heartbeat:Connect(function()
if skyPart then
skyPart.CFrame *= CFrame.Angles(0, spinSpeed, 0)
end
end)
end
local function ResetSky()
if skyLoop then skyLoop:Disconnect() end
if spinLoop then spinLoop:Disconnect() end
if skyPart then DestroyPart(skyPart) end
skyLoop = nil
spinLoop = nil
skyPart = nil
task.wait(0.1)
CreateSky()
end
player.CharacterAdded:Connect(function(newChar)
char = newChar
ResetSky()
end)
if char:FindFirstChild("Humanoid") then
char.Humanoid.Died:Connect(ResetSky)
end
CreateSky()
end)
end
coroutine.wrap(JGEKWA_fake_script)()
local function CGAHI_fake_script() -- TextButton_2.LocalScript
local script = Instance.new('LocalScript', TextButton_2)
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("107531340602377")
end)
end
coroutine.wrap(CGAHI_fake_script)()
local function ILXXUCZ_fake_script() -- TextButton_3.LocalScript
local script = Instance.new('LocalScript', TextButton_3)
script.Parent.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommandSilent:InvokeServer(";title me v2rx")
end)
end
coroutine.wrap(ILXXUCZ_fake_script)()
local function OEEJTI_fake_script() -- TextButton_4.LocalScript
local script = Instance.new('LocalScript', TextButton_4)
script.Parent.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";sm server boutta be raided by v2rx")
wait(4)
RequestCommand:InvokeServer(";r6 others ;char all roblox_user_8889534898")
RequestCommand:InvokeServer(";music 5356466111 ;pitch 1.45 ;volume inf")
wait(1)
RequestCommand:InvokeServer(";disco ;fog")
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("103210354348139")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local tool
-- Find the SyncAPI tool
for _, v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for _, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
local remote = tool.SyncAPI.ServerEndpoint
local function _(args)
remote:InvokeServer(unpack(args))
end
local function CreatePart(cf, parent)
_( {"CreatePart", "Normal", cf, parent} )
end
local function SetAnchor(part, boolean)
_( {"SyncAnchor", {{Part = part, Anchored = boolean}}} )
end
local function AddMesh(part)
_( {"CreateMeshes", {{Part = part}}} )
end
local function SetMesh(part, meshid)
_( {"SyncMesh", {{Part = part, MeshId = "rbxassetid://"..meshid}}} )
end
local function SetTexture(part, texid)
_( {"SyncMesh", {{Part = part, TextureId = texid}}} )
end
local function MeshResize(part, size)
_( {"SyncMesh", {{Part = part, Scale = size}}} )
end
local function SetTransparency(part, value)
_( {"SyncTransparency", {{Part = part, Transparency = value}}} )
end
local function SetVertexColor(part, vec)
_( {"SyncMesh", {{Part = part, VertexColor = vec}}} )
end
local function DestroyPart(part)
_( {"Remove", {part}} )
end
local images = {
"http://www.roblox.com/asset/?id=103210354348139",
"http://www.roblox.com/asset/?id=103210354348139",
"http://www.roblox.com/asset/?id=103210354348139",
"http://www.roblox.com/asset/?id=103210354348139",
}
local skyPart
local skyLoop
local spinLoop
local frameTime = 1 / 60
local lastUpdate = 0
local spinSpeed = math.rad(0)
local function CreateSky()
local hrp = char:FindFirstChild("HumanoidRootPart")
if not hrp then return end
local pos = hrp.Position + Vector3.new(0, 6, 0)
CreatePart(CFrame.new(pos), workspace)
for _ = 1, 50 do
task.wait()
for _, v in workspace:GetDescendants() do
if v:IsA("BasePart") and (v.Position - pos).Magnitude < 1 then
skyPart = v
skyPart.Name = "skyPart" -- MAKE SURE TO RENAME THE SKY HERE!!!!
break
end
end
if skyPart then break end
end
if not skyPart then return end
SetAnchor(skyPart, true)
AddMesh(skyPart)
SetMesh(skyPart, "111891702759441")
MeshResize(skyPart, Vector3.new(9999, 9999, 9999))
SetTransparency(skyPart, 0)
SetVertexColor(skyPart, Vector3.new(3, 3, 3))
local index = 1
skyLoop = RunService.Heartbeat:Connect(function(dt)
lastUpdate += dt
if lastUpdate >= frameTime then
lastUpdate = 0
SetTexture(skyPart, images[index])
index = (index % #images) + 1
end
end)
spinLoop = RunService.Heartbeat:Connect(function()
if skyPart then
skyPart.CFrame *= CFrame.Angles(0, spinSpeed, 0)
end
end)
end
local function ResetSky()
if skyLoop then skyLoop:Disconnect() end
if spinLoop then spinLoop:Disconnect() end
if skyPart then DestroyPart(skyPart) end
skyLoop = nil
spinLoop = nil
skyPart = nil
task.wait(0.1)
CreateSky()
end
player.CharacterAdded:Connect(function(newChar)
char = newChar
ResetSky()
end)
if char:FindFirstChild("Humanoid") then
char.Humanoid.Died:Connect(ResetSky)
end
CreateSky()
end)
end
coroutine.wrap(OEEJTI_fake_script)()
local function OLHD_fake_script() -- TextButton_5.LocalScript
local script = Instance.new('LocalScript', TextButton_5)
script.Parent.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommandSilent:InvokeServer(";btools")
RequestCommandSilent:InvokeServer(";time 10")
local function findBuildingTools()
local player = game:GetService("Players").LocalPlayer
for _, item in ipairs(player.Character:GetChildren()) do
if item:IsA("Tool") and item:FindFirstChild("SyncAPI") then
return item
end
end
for _, item in ipairs(player.Backpack:GetChildren()) do
if item:IsA("Tool") and item:FindFirstChild("SyncAPI") then
return item
end
end
return nil
end
local buildingTools = findBuildingTools()
if not buildingTools then
warn("btools not found")
return
end
local syncAPI = buildingTools:FindFirstChild("SyncAPI")
local serverEndpoint = syncAPI and syncAPI:FindFirstChild("ServerEndpoint")
if not serverEndpoint then
warn("btools not found")
return
end
local skyInstance = workspace:FindFirstChild("skyPart")
if not skyInstance then
print"ok"
end
local args = {
"Remove",
{ skyInstance }
}
local success, result
if serverEndpoint:IsA("RemoteFunction") then
success, result = pcall(function()
return serverEndpoint:InvokeServer(unpack(args))
end)
else
serverEndpoint:FireServer(unpack(args))
success = true
end
if success then
print"yay"
end
end)
end
coroutine.wrap(OLHD_fake_script)()
local function BFVPW_fake_script() -- TextButton_6.LocalScript
local script = Instance.new('LocalScript', TextButton_6)
script.Parent.MouseButton1Click:Connect(function()
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local me = Players.LocalPlayer
local char = me.Character or me.CharacterAdded:Wait()
local myTool
for _, thing in ipairs(me:GetDescendants()) do
if thing.Name == "SyncAPI" then
myTool = thing.Parent
break
end
end
if not myTool then
for _, thing in ipairs(ReplicatedStorage:GetDescendants()) do
if thing.Name == "SyncAPI" then
myTool = thing.Parent
break
end
end
end
if not myTool then
print("Bro you dont even got the tool")
return
end
local server = myTool:WaitForChild("SyncAPI"):WaitForChild("ServerEndpoint")
local head = char:WaitForChild("Head")
local headMesh = head:FindFirstChildWhichIsA("SpecialMesh")
if not headMesh then
print("yo your head got no mesh lol")
return
end
local myHats = {}
for _, thing in ipairs(char:GetChildren()) do
if thing:IsA("Accessory") and thing:FindFirstChild("Handle") then
local mesh = thing.Handle:FindFirstChildWhichIsA("SpecialMesh")
if mesh then
table.insert(myHats, {
part = thing.Handle,
mesh = mesh.MeshId
})
end
end
end
local time = 1
local off = 1
local target = 0
local smooth = 14
local acc = 0
local rate = 1/60
RunService.RenderStepped:Connect(function(dt)
time = time + dt * 6
target = math.sin(time) * 0.7
off = off + (target - off) * dt * smooth
acc = acc + dt
if acc >= rate then
acc = 0
local stuff = {
{
Part = head,
MeshId = headMesh.MeshId,
Offset = Vector3.new(off,0,0)
}
}
for _, hat in ipairs(myHats) do
table.insert(stuff, {
Part = hat.part,
MeshId = hat.mesh,
Offset = Vector3.new(off,0,0)
})
end
server:InvokeServer("SyncMesh", stuff)
end
end)
end)
end
coroutine.wrap(BFVPW_fake_script)()
local function OJYCTN_fake_script() -- TextButton_7.LocalScript
local script = Instance.new('LocalScript', TextButton_7)
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local humanoid = char:FindFirstChildOfClass("Humanoid")
local animation = Instance.new("Animation")
animation.AnimationId = "rbxassetid://27432686"
local animTrack = humanoid:LoadAnimation(animation)
animTrack:Play()
animTrack:AdjustSpeed(0)
end)
end
coroutine.wrap(OJYCTN_fake_script)()
local function UELTV_fake_script() -- TextButton_8.LocalScript
local script = Instance.new('LocalScript', TextButton_8)
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local backpack = player.Backpack
local function getf3x()
for _, v in ipairs(backpack:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
for _, v in ipairs(char:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
return nil
end
local f3x = getf3x()
if not f3x then
warn("you dont have f3x skid")
end
local syncapi = f3x.SyncAPI
local serverendpoint = syncapi.ServerEndpoint
local function name(part, stringa)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringa
}
serverendpoint:InvokeServer(unpack(args))
end
local function lock(part, boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
serverendpoint:InvokeServer(unpack(args))
end
-- main func
local function createdecal(part, side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function setdecal(part, asset, side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function color(part, color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function addfire(part)
local args = {
[1] = "CreateDecorations",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Fire"
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function syncfire(part, size, heat)
local args = {
[1] = "SyncDecorate",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Fire",
["Size"] = 30,
["Heat"] = 35
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function addlight(part, brightness)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "PointLight"
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function synclight(part, brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "PointLight",
["Brightness"] = brightness,
["Color"] = Color3.new(1, 0, 0)
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function setcollision(part, booleana)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = booleana
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function decalspam()
local decalid = "96757457442198"
for _, v in ipairs(workspace:GetDescendants()) do
if v.Name == "Sky" then
print("no")
elseif v:IsA("BasePart") or v:IsA("UnionOperation") then
spawn(function()
createdecal(v, Enum.NormalId.Front)
createdecal(v, Enum.NormalId.Back)
createdecal(v, Enum.NormalId.Left)
createdecal(v, Enum.NormalId.Right)
createdecal(v, Enum.NormalId.Bottom)
createdecal(v, Enum.NormalId.Top)
setdecal(v, decalid, Enum.NormalId.Front)
setdecal(v, decalid, Enum.NormalId.Back)
setdecal(v, decalid, Enum.NormalId.Left)
setdecal(v, decalid, Enum.NormalId.Right)
setdecal(v, decalid, Enum.NormalId.Bottom)
setdecal(v, decalid, Enum.NormalId.Top)
end)
end
end
end
local function lightall()
for _, v in ipairs(workspace:GetDescendants()) do
if v:IsA("BasePart") or v:IsA("UnionOperation") then
spawn(function()
addlight(v)
synclight(v, 15)
end)
end
end
end
local function colorall()
for _, v in ipairs(workspace:GetDescendants()) do
if v:IsA("BasePart") or v:IsA("UnionOperation") then
spawn(function()
color(v, Color3.new(0.0666667, 0.0666667, 0.0666667))
end)
end
end
end
local function sky666()
spawn(function()
local position = char.Head.Position
local part = serverendpoint:InvokeServer("CreatePart", "Normal", CFrame.new(position + Vector3.new(0, 2, 0)), workspace)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
serverendpoint:InvokeServer(unpack(args))
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://8006679977"
}
}
}
serverendpoint:InvokeServer(unpack(args))
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = Vector3.new(90, 90, 90)
}
}
}
serverendpoint:InvokeServer(unpack(args))
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://15849970412"
}
}
}
serverendpoint:InvokeServer(unpack(args))
name(part, "skyPart")
lock(part, true)
setcollision(part, false)
end)
end
local function fireall()
for _, v in ipairs(workspace:GetDescendants()) do
if v:IsA("BasePart") or v:IsA("UnionOperation") then
spawn(function()
addfire(v)
syncfire(v)
end)
end
end
end
local function sixsixsix()
fireall()
sky666()
decalspam()
colorall()
lightall()
end
sixsixsix()
end)
end
coroutine.wrap(UELTV_fake_script)()
local function SPMQJ_fake_script() -- TextButton_9.LocalScript
local script = Instance.new('LocalScript', TextButton_9)
script.Parent.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommandSilent:InvokeServer(";music 5356466111 ;pitch 1.45 ;volume inf")
end)
end
coroutine.wrap(SPMQJ_fake_script)()
local function EMIMMM_fake_script() -- TextButton_10.LocalScript
local script = Instance.new('LocalScript', TextButton_10)
print("Hello world!")
end
coroutine.wrap(EMIMMM_fake_script)()
local function XETCR_fake_script() -- TextButton_11.LocalScript
local script = Instance.new('LocalScript', TextButton_11)
print("Hello world!")
end
coroutine.wrap(XETCR_fake_script)()
local function FOMQBOL_fake_script() -- TextButton_12.LocalScript
local script = Instance.new('LocalScript', TextButton_12)
print("Hello world!")
end
coroutine.wrap(FOMQBOL_fake_script)()
local function QTMX_fake_script() -- TextButton_13.LocalScript
local script = Instance.new('LocalScript', TextButton_13)
print("Hello world!")
end
coroutine.wrap(QTMX_fake_script)()
local function PJLJCF_fake_script() -- TextButton_14.LocalScript
local script = Instance.new('LocalScript', TextButton_14)
print("Hello world!")
end
coroutine.wrap(PJLJCF_fake_script)()
local function QGCKJZB_fake_script() -- TextButton_15.LocalScript
local script = Instance.new('LocalScript', TextButton_15)
print("Hello world!")
end
coroutine.wrap(QGCKJZB_fake_script)()
local function MRWNR_fake_script() -- TextButton_16.LocalScript
local script = Instance.new('LocalScript', TextButton_16)
print("Hello world!")
end
coroutine.wrap(MRWNR_fake_script)()
local function KRYMSFE_fake_script() -- TextButton_17.LocalScript
local script = Instance.new('LocalScript', TextButton_17)
script.Parent.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommandSilent:InvokeServer(";r6 me ")
end)
end
coroutine.wrap(KRYMSFE_fake_script)()
local function WOTFKO_fake_script() -- TextButton_18.LocalScript
local script = Instance.new('LocalScript', TextButton_18)
script.Parent.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommandSilent:InvokeServer(";btools me ")
end)
end
coroutine.wrap(WOTFKO_fake_script)()
local function ECZG_fake_script() -- TextButton_19.LocalScript
local script = Instance.new('LocalScript', TextButton_19)
script.Parent.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local tool
-- Find the SyncAPI tool
for _, v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for _, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
local remote = tool.SyncAPI.ServerEndpoint
local function _(args)
remote:InvokeServer(unpack(args))
end
local function CreatePart(cf, parent)
_( {"CreatePart", "Normal", cf, parent} )
end
local function SetAnchor(part, boolean)
_( {"SyncAnchor", {{Part = part, Anchored = boolean}}} )
end
local function AddMesh(part)
_( {"CreateMeshes", {{Part = part}}} )
end
local function SetMesh(part, meshid)
_( {"SyncMesh", {{Part = part, MeshId = "rbxassetid://"..meshid}}} )
end
local function SetTexture(part, texid)
_( {"SyncMesh", {{Part = part, TextureId = texid}}} )
end
local function MeshResize(part, size)
_( {"SyncMesh", {{Part = part, Scale = size}}} )
end
local function SetTransparency(part, value)
_( {"SyncTransparency", {{Part = part, Transparency = value}}} )
end
local function SetVertexColor(part, vec)
_( {"SyncMesh", {{Part = part, VertexColor = vec}}} )
end
local function DestroyPart(part)
_( {"Remove", {part}} )
end
local images = {
"http://www.roblox.com/asset/?id=103210354348139",
"http://www.roblox.com/asset/?id=103210354348139",
"http://www.roblox.com/asset/?id=103210354348139",
"http://www.roblox.com/asset/?id=103210354348139",
}
local skyPart
local skyLoop
local spinLoop
local frameTime = 1 / 60
local lastUpdate = 0
local spinSpeed = math.rad(0)
local function CreateSky()
local hrp = char:FindFirstChild("HumanoidRootPart")
if not hrp then return end
local pos = hrp.Position + Vector3.new(0, 6, 0)
CreatePart(CFrame.new(pos), workspace)
for _ = 1, 50 do
task.wait()
for _, v in workspace:GetDescendants() do
if v:IsA("BasePart") and (v.Position - pos).Magnitude < 1 then
skyPart = v
skyPart.Name = "skyPart" -- MAKE SURE TO RENAME THE SKY HERE!!!!
break
end
end
if skyPart then break end
end
if not skyPart then return end
SetAnchor(skyPart, true)
AddMesh(skyPart)
SetMesh(skyPart, "111891702759441")
MeshResize(skyPart, Vector3.new(9999, 9999, 9999))
SetTransparency(skyPart, 0)
SetVertexColor(skyPart, Vector3.new(3, 3, 3))
local index = 1
skyLoop = RunService.Heartbeat:Connect(function(dt)
lastUpdate += dt
if lastUpdate >= frameTime then
lastUpdate = 0
SetTexture(skyPart, images[index])
index = (index % #images) + 1
end
end)
spinLoop = RunService.Heartbeat:Connect(function()
if skyPart then
skyPart.CFrame *= CFrame.Angles(0, spinSpeed, 0)
end
end)
end
local function ResetSky()
if skyLoop then skyLoop:Disconnect() end
if spinLoop then spinLoop:Disconnect() end
if skyPart then DestroyPart(skyPart) end
skyLoop = nil
spinLoop = nil
skyPart = nil
task.wait(0.1)
CreateSky()
end
player.CharacterAdded:Connect(function(newChar)
char = newChar
ResetSky()
end)
if char:FindFirstChild("Humanoid") then
char.Humanoid.Died:Connect(ResetSky)
end
CreateSky()
end)
end
coroutine.wrap(ECZG_fake_script)()
local function ZETB_fake_script() -- TextButton_20.LocalScript
local script = Instance.new('LocalScript', TextButton_20)
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("103210354348139")
end)
end
coroutine.wrap(ZETB_fake_script)()
local function UTTS_fake_script() -- TextButton_21.LocalScript
local script = Instance.new('LocalScript', TextButton_21)
script.Parent.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local tool
-- Find the SyncAPI tool
for _, v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for _, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
local remote = tool.SyncAPI.ServerEndpoint
local function _(args)
remote:InvokeServer(unpack(args))
end
local function CreatePart(cf, parent)
_( {"CreatePart", "Normal", cf, parent} )
end
local function SetAnchor(part, boolean)
_( {"SyncAnchor", {{Part = part, Anchored = boolean}}} )
end
local function AddMesh(part)
_( {"CreateMeshes", {{Part = part}}} )
end
local function SetMesh(part, meshid)
_( {"SyncMesh", {{Part = part, MeshId = "rbxassetid://"..meshid}}} )
end
local function SetTexture(part, texid)
_( {"SyncMesh", {{Part = part, TextureId = texid}}} )
end
local function MeshResize(part, size)
_( {"SyncMesh", {{Part = part, Scale = size}}} )
end
local function SetTransparency(part, value)
_( {"SyncTransparency", {{Part = part, Transparency = value}}} )
end
local function SetVertexColor(part, vec)
_( {"SyncMesh", {{Part = part, VertexColor = vec}}} )
end
local function DestroyPart(part)
_( {"Remove", {part}} )
end
local images = {
"http://www.roblox.com/asset/?id=130580355891156",
"http://www.roblox.com/asset/?id=130580355891156",
"http://www.roblox.com/asset/?id=130580355891156",
"http://www.roblox.com/asset/?id=130580355891156",
}
local skyPart
local skyLoop
local spinLoop
local frameTime = 1 / 60
local lastUpdate = 0
local spinSpeed = math.rad(0)
local function CreateSky()
local hrp = char:FindFirstChild("HumanoidRootPart")
if not hrp then return end
local pos = hrp.Position + Vector3.new(0, 6, 0)
CreatePart(CFrame.new(pos), workspace)
for _ = 1, 50 do
task.wait()
for _, v in workspace:GetDescendants() do
if v:IsA("BasePart") and (v.Position - pos).Magnitude < 1 then
skyPart = v
skyPart.Name = "skyPart" -- MAKE SURE TO RENAME THE SKY HERE!!!!
break
end
end
if skyPart then break end
end
if not skyPart then return end
SetAnchor(skyPart, true)
AddMesh(skyPart)
SetMesh(skyPart, "111891702759441")
MeshResize(skyPart, Vector3.new(9999, 9999, 9999))
SetTransparency(skyPart, 0)
SetVertexColor(skyPart, Vector3.new(3, 3, 3))
local index = 1
skyLoop = RunService.Heartbeat:Connect(function(dt)
lastUpdate += dt
if lastUpdate >= frameTime then
lastUpdate = 0
SetTexture(skyPart, images[index])
index = (index % #images) + 1
end
end)
spinLoop = RunService.Heartbeat:Connect(function()
if skyPart then
skyPart.CFrame *= CFrame.Angles(0, spinSpeed, 0)
end
end)
end
local function ResetSky()
if skyLoop then skyLoop:Disconnect() end
if spinLoop then spinLoop:Disconnect() end
if skyPart then DestroyPart(skyPart) end
skyLoop = nil
spinLoop = nil
skyPart = nil
task.wait(0.1)
CreateSky()
end
player.CharacterAdded:Connect(function(newChar)
char = newChar
ResetSky()
end)
if char:FindFirstChild("Humanoid") then
char.Humanoid.Died:Connect(ResetSky)
end
CreateSky()
end)
end
coroutine.wrap(UTTS_fake_script)()
local function FWZEKZ_fake_script() -- TextButton_22.LocalScript
local script = Instance.new('LocalScript', TextButton_22)
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("130580355891156")
end)
end
coroutine.wrap(FWZEKZ_fake_script)()
local function STGD_fake_script() -- TextButton_23.LocalScript
local script = Instance.new('LocalScript', TextButton_23)
script.Parent.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommandSilent:InvokeServer(";unmusic ")
end)
end
coroutine.wrap(STGD_fake_script)()
local function LPMZQRL_fake_script() -- TextButton_24.LocalScript
local script = Instance.new('LocalScript', TextButton_24)
script.Parent.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommandSilent:InvokeServer(";music 123777469084799 ;pitch 0.22 ;volume inf")
end)
end
coroutine.wrap(LPMZQRL_fake_script)()
local function IOEI_fake_script() -- TextButton_25.LocalScript
local script = Instance.new('LocalScript', TextButton_25)
script.Parent.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommandSilent:InvokeServer(";music 80584172270383 ;pitch 0.2 ;volume inf")
end)
end
coroutine.wrap(IOEI_fake_script)()
local function WEFA_fake_script() -- TextButton_26.LocalScript
local script = Instance.new('LocalScript', TextButton_26)
script.Parent.MouseButton1Click:Connect(function()
--v2rx speaking: some random ass script i found
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local tool
for _, v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
break
end
end
for _, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
break
end
end
if not tool then
warn("you need f3x gng")
return
end
local remote = tool.SyncAPI.ServerEndpoint
local head = char:WaitForChild("Head", 5)
if not head then return end
local headMesh = head:FindFirstChildWhichIsA("SpecialMesh") or head:FindFirstChildWhichIsA("FileMesh")
if not headMesh then
warn("Cabeça sem SpecialMesh/FileMesh")
return
end
local hats = {}
for _, acc in char:GetChildren() do
if acc:IsA("Accessory") and acc:FindFirstChild("Handle") then
local h = acc.Handle
local m = h:FindFirstChildWhichIsA("SpecialMesh") or h:FindFirstChildWhichIsA("FileMesh")
if m then
table.insert(hats, {Part = h, MeshId = m.MeshId})
end
end
end
local RunService = game:GetService("RunService")
local t = 0
RunService.RenderStepped:Connect(function(dt)
t = t + dt * 4
-- giro em 360 ai
local radius = 0.35 -- tamanhho do circulo ai
local spinX = math.cos(t) * radius
local spinZ = math.sin(t) * radius
local swayY = math.sin(t * 2.5) * 0.15
local swayX_extra = math.sin(t * 1.2) * 0.1
local swayZ_extra = math.cos(t * 1.5) * 0.1
local offset = Vector3.new(spinX + swayX_extra, swayY, spinZ + swayZ_extra)
local partsToSync = {
{
Part = head,
MeshId = headMesh.MeshId,
Offset = offset
}
}
for _, hat in hats do
table.insert(partsToSync, {
Part = hat.Part,
MeshId = hat.MeshId,
Offset = offset
})
end
remote:InvokeServer("SyncMesh", partsToSync)
end)
end)
end
coroutine.wrap(WEFA_fake_script)()
local function QOKOWL_fake_script() -- TextButton_27.LocalScript
local script = Instance.new('LocalScript', TextButton_27)
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local RunService = game:GetService("RunService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandModification
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
if not character:FindFirstChild('Accessory (KNIF4ELERFTAccessory)') or character:FindFirstChild("Accessory (Knife McGrabbington III)") then
ready = false
local function notify(msg)
local MainGUI = player:FindFirstChild("PlayerGui"):FindFirstChild("MainGUI")
if not MainGUI then
MainGUI = Instance.new("ScreenGui", player:WaitForChild("PlayerGui"))
MainGUI.Name = "MainGUI"
end
coroutine.wrap(function()
for _, v in pairs(MainGUI:GetChildren()) do
if v:IsA("TextLabel") then v:Destroy() end
end
local TextLabel = Instance.new("TextLabel")
local Frame = Instance.new("Frame")
TextLabel.Parent = MainGUI
TextLabel.BackgroundColor3 = Color3.fromRGB(58, 58, 58)
TextLabel.BorderSizePixel = 0
TextLabel.Position = UDim2.new(0.2, 0, 0.05, -10)
TextLabel.Size = UDim2.new(0.6, 0, 0.1, 0)
TextLabel.Font = Enum.Font.SourceSans
TextLabel.TextColor3 = Color3.new(1, 1, 1)
TextLabel.TextSize = 35
TextLabel.TextScaled = true
TextLabel.TextYAlignment = Enum.TextYAlignment.Center
TextLabel.TextXAlignment = Enum.TextXAlignment.Left
TextLabel.Text = ""
TextLabel.BackgroundTransparency = 1
Frame.Parent = TextLabel
Frame.BackgroundColor3 = Color3.fromRGB(49, 49, 49)
Frame.BorderSizePixel = 0
Frame.Transparency = 1
Frame.Position = UDim2.new(0, 0, 1, 0)
Frame.Size = UDim2.new(1, 0, 0, 5)
for i = 1, 8 do
TextLabel.BackgroundTransparency = TextLabel.BackgroundTransparency - 0.1
TextLabel.Position = TextLabel.Position + UDim2.new(0, 0, 0, 1)
Frame.Transparency = Frame.Transparency - 0.1
task.wait()
end
msg = " " .. msg
for i = 1, #msg do
TextLabel.Text = string.sub(msg, 1, i)
task.wait()
end
task.wait(1)
for i = 1, 8 do
TextLabel.BackgroundTransparency = TextLabel.BackgroundTransparency + 0.1
TextLabel.Position = TextLabel.Position - UDim2.new(0, 0, 0, 2)
Frame.Transparency = Frame.Transparency + 0.1
task.wait()
end
TextLabel:Destroy()
end)()
end
RequestCommand:InvokeServer(";hat me 18268136683")
yeah=player.Backpack:FindFirstChild('Building Tools') or player.Backpack:FindFirstChild('F3X Btools!')
if yeah then
notify("This game has f3x/you have f3x so everyone gonna see what you're doing.")
task.wait(3)
notify("Press 'Z' to equip.")
elseif not yeah then
notify("LOL this game has no btools or f3x so this not gonna work here")
end
local tool
for _, v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for _, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
local remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part, boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function yerpp(E)
local argsCreate = {
[1] = "CreateDecorations",
[2] = {
[1] = {
["Part"] = E,
["DecorationType"] = "Sparkles"
}
}
}
local argsSync = {
[1] = "SyncDecorate",
[2] = {
[1] = {
["Part"] = E,
["DecorationType"] = "Sparkles",
["SparkleColor"] = Color3.fromRGB(255, 255, 0)
}
}
}
_(argsCreate)
_(argsSync)
end
local knfe = character["Accessory (Knife McGrabbington III)"]
if knfe then
local args = {
"Remove",
{
knfe.Handle.SpecialMesh
}
}
_(args)
end
local function Resize(part, size, ha)
local args = {
"SyncResize",
{
{
Part = part,
CFrame = ha,
Size = size
}
}
}
_(args)
end
local function SetAnchor(boolean, part)
local args = {
"SyncAnchor",
{
{
Part = part,
Anchored = boolean
}
}
}
_(args)
end
function MovePart(part, cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
local function Color(part, color)
local args = {
"SyncColor",
{
{
Part = part,
Color = color,
UnionColoring = false
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function SetMesh(part,meshid,offseter)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Offset"] = offseter,
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://" .. texid
}
}
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
spawn(function()
yerpp(knfe.Handle)
end)
spawn(function()
AddMesh(knfe.Handle)
end)
spawn(function()
SetMesh(knfe.Handle, "18114736783",Vector3.new(0, 0, 0))
end)
spawn(function()
SetTexture(knfe.Handle, "80617091791234")
end)
function bleed(target)
if not target or not target.Character then return end
local stopBleeding = false
local activeBloodParts = {}
local characterConnection
characterConnection = target.CharacterAdded:Connect(function()
stopBleeding = true
for _, blood in pairs(activeBloodParts) do
if blood and blood.Parent then
DestroyPart(blood)
end
end
if characterConnection then
characterConnection:Disconnect()
end
end)
coroutine.wrap(function()
while not stopBleeding and target and target.Character do
local humanoid = target.Character:FindFirstChildOfClass("Humanoid")
local rootPart = target.Character:FindFirstChild("HumanoidRootPart")
if rootPart then
coroutine.wrap(function()
yez=CFrame.new(0,-10,0)
local blood = remote:InvokeServer("CreatePart", "Ball", yez, target.Character)
if blood then
table.insert(activeBloodParts, blood)
spawn(function()
Color(blood, Color3.fromRGB(255, 0, 0))
end)
spawn(function()
Resize(blood, Vector3.new(0.2, 0.2, 0.2), rootPart.CFrame + Vector3.new(math.random(-1,1),0,math.random(-1,1)))
end)
spawn(function()
SetAnchor(false, blood)
end)
coroutine.wrap(function()
wait(2)
Resize(blood, Vector3.new(0.8, 0.1, 0.8),blood.CFrame)
Resize(blood, Vector3.new(0.9, 0.1, 0.9),blood.CFrame)
SetTrans(blood, 0.9)
SetTrans(blood, 0.7)
SetTrans(blood, 0.5)
SetTrans(blood, 0.3)
SetTrans(blood, 0.1)
DestroyPart(blood)
for i, v in pairs(activeBloodParts) do
if v == blood then
table.remove(activeBloodParts, i)
break
end
end
end)()
end
end)()
end
wait(0.005)
end
end)()
end
function c0lefect(E)
local argsCreate = {
[1] = "CreateDecorations",
[2] = {
[1] = {
["Part"] = E,
["DecorationType"] = "Sparkles"
}
}
}
local argsSync = {
[1] = "SyncDecorate",
[2] = {
[1] = {
["Part"] = E,
["DecorationType"] = "Sparkles",
["SparkleColor"] = Color3.fromRGB(255, 255, 0)
}
}
}
local args = {
"Remove",
{
E:FindFirstChild('Sparkles')
}
}
_(argsCreate)
_(argsSync)
task.wait(1)
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function breakWelds(part)
local welds = {}
for _, weld in ipairs(part:GetDescendants()) do
if weld:IsA("WeldConstraint") or weld:IsA("Weld") or weld:IsA("Motor6D") then
table.insert(welds, weld)
end
end
if #welds == 0 then
return false
end
local args = {
"RemoveWelds",
welds
}
_(args)
return true
end
local humanoid = character:FindFirstChildOfClass("Humanoid")
local arm = character:FindFirstChild("Right Arm") and character:FindFirstChild("Left Arm") and character:FindFirstChild("Torso")
local holdAnimation = Instance.new("Animation")
holdAnimation.AnimationId = "rbxassetid://48146273"
local holdTrack = humanoid:LoadAnimation(holdAnimation)
local killAnimation = Instance.new("Animation")
killAnimation.AnimationId = "rbxassetid://48146273"
local killTrack = humanoid:LoadAnimation(killAnimation)
local knifeHoldAnim = Instance.new("Animation")
knifeHoldAnim.AnimationId = "rbxassetid://299225058"
local staffupAnim = Instance.new("Animation")
staffupAnim.AnimationId = "rbxassetid://27432691"
local swordhitAnim = Instance.new("Animation")
swordhitAnim.AnimationId = "rbxassetid://27432686"
local holdstaffAnim = Instance.new("Animation")
holdstaffAnim.AnimationId = "rbxassetid://57794492"
local stabAnim = Instance.new("Animation")
stabAnim.AnimationId = "rbxassetid://30174375"
local track1 = humanoid:LoadAnimation(staffupAnim)
local track2 = humanoid:LoadAnimation(swordhitAnim)
holdTrack = humanoid:LoadAnimation(holdstaffAnim)
function GrabAnim()
track1.Looped = false
track2.Looped = false
holdTrack.Looped = false
track1:Play()
track1.Stopped:Wait()
track2:Play()
track2.Stopped:Wait()
holdTrack:Play()
holdTrack:AdjustSpeed(0)
end
function Kill()
local stabTrack = humanoid:LoadAnimation(stabAnim)
stabTrack.Looped = false
stabTrack:Play()
stabTrack.Stopped:Wait()
if holdTrack then holdTrack:Stop() end
end
function failed()
track1.Looped = false
track2.Looped = false
holdTrack.Looped = false
track1:Play()
track1:AdjustSpeed(3)
track1.Stopped:Wait()
holdTrack:Play()
wait(0.3)
holdTrack:Stop()
end
local isBusy = false
local alignPosition
local alignOrientation
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local function attachBehind(targetChar)
local root = character:FindFirstChild("HumanoidRootPart")
local targetRoot = targetChar:FindFirstChild("HumanoidRootPart")
if root and targetRoot then
local attachment0 = root:FindFirstChild("Attachment") or Instance.new("Attachment", root)
local attachment1 = targetRoot:FindFirstChild("Attachment") or Instance.new("Attachment", targetRoot)
alignPosition = Instance.new("AlignPosition")
alignPosition.MaxForce = 1000000
alignPosition.Responsiveness = 200
alignPosition.Attachment0 = attachment0
alignPosition.Attachment1 = attachment1
alignPosition.Parent = root
alignOrientation = Instance.new("AlignOrientation")
alignOrientation.MaxTorque = 1000000
alignOrientation.Responsiveness = 200
alignOrientation.Attachment0 = attachment0
alignOrientation.Attachment1 = attachment1
alignOrientation.Parent = root
attachment1.Position = Vector3.new(0, 0, 0.5)
end
end
local function detach()
if alignPosition then
alignPosition:Destroy()
alignPosition = nil
end
if alignOrientation then
alignOrientation:Destroy()
alignOrientation = nil
end
end
local function attacke()
if isBusy then return end
isBusy = true
local hitPlayer = nil
local touchedConnection
local function onTouch(other)
local otherPlayer = Players:GetPlayerFromCharacter(other.Parent)
if otherPlayer and otherPlayer ~= player then
hitPlayer = otherPlayer
end
end
touchedConnection = arm.Touched:Connect(onTouch)
task.wait(0.15)
if touchedConnection then
touchedConnection:Disconnect()
end
if hitPlayer and hitPlayer.Character then
RequestCommand:InvokeServer(";speed " ..hitPlayer.Name.. " 0")
track1.Looped = false
track2.Looped = false
holdTrack.Looped = false
track1:Play()
track1.Stopped:Wait()
track2:Play()
track2:AdjustSpeed(3)
track2.Stopped:Wait()
holdTrack:Play()
holdTrack:AdjustSpeed(0)
spawn(function()
attachBehind(hitPlayer.Character)
wait(0.8)
detach()
end)
spawn(function()
SetLocked(hitPlayer.Character.Torso, false)
end)
spawn(function()
SetLocked(char.Torso, false)
end)
Weld(character.Torso,hitPlayer.Character.Torso,character.Torso)
Weld(character.Torso,hitPlayer.Character.HumanoidRootPart,character.Torso)
Weld(character.Torso,hitPlayer.Character.Head,character.Torso)
wait(3)
spawn(function()
Kill()
end)
bleed(hitPlayer)
wait(0.5)
RequestCommand:InvokeServer(";kill " ..hitPlayer.Name)
wait(0.5)
breakWelds(character.Torso)
breakWelds(hitPlayer.Character.Torso)
spawn(function()
wait(0.8)
spawn(function()
SetLocked(hitPlayer.Character.Torso, false)
end)
spawn(function()
SetLocked(hitPlayer.Character["Right Arm"], false)
end)
spawn(function()
SetLocked(hitPlayer.Character["Left Arm"], false)
end)
spawn(function()
SetLocked(hitPlayer.Character["Right Leg"], false)
end)
spawn(function()
SetLocked(hitPlayer.Character["Left Leg"], false)
end)
spawn(function()
SetCollision(hitPlayer.Character.Torso, true)
end)
spawn(function()
SetCollision(hitPlayer.Character["Right Arm"], true)
end)
spawn(function()
SetCollision(hitPlayer.Character["Left Arm"], true)
end)
spawn(function()
SetCollision(hitPlayer.Character["Right Leg"], true)
end)
spawn(function()
SetCollision(hitPlayer.Character["Left Leg"], true)
end)
end)
wait(0.3)
isBusy = false
else
failed()
wait(0.4)
isBusy = false
end
end
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.KeyCode == Enum.KeyCode.Z then
local args = {
"Remove",
{
knfe.Handle
}
}
_(args)
knfe:Destroy()
RequestCommand:InvokeServer(";hat me 18420472059")
wait(1)
local knife = character:FindFirstChild("Accessory (KNIF4ELERFTAccessory)")
spawn(function()
local args = {
"Remove",
{
knife.Handle.SpecialMesh
}
}
_(args)
end)
spawn(function()
AddMesh(knife.Handle)
end)
spawn(function()
SetMesh(knife.Handle, "18114736783", Vector3.new(0, 0,-0.25))
end)
spawn(function()
SetTexture(knife.Handle, "80617091791234")
end)
ready = true
end
end)
UserInputService.TouchTap:Connect(function(input, gameProcessed)
if gameProcessed then return end
if ready == true then
attacke()
end
end)
end
end)
end
coroutine.wrap(QOKOWL_fake_script)()
local function XLUCP_fake_script() -- TextButton_28.LocalScript
local script = Instance.new('LocalScript', TextButton_28)
script.Parent.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";r15 me ;emote me 134442882516163")
end)
end
coroutine.wrap(XLUCP_fake_script)()
local function XZAIIZ_fake_script() -- TextButton_29.LocalScript
local script = Instance.new('LocalScript', TextButton_29)
script.Parent.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
wait(1)
RequestCommand:InvokeServer(";sm v2rx was here ")
end)
end
coroutine.wrap(XZAIIZ_fake_script)()
local function BAVO_fake_script() -- TextButton_30.LocalScript
local script = Instance.new('LocalScript', TextButton_30)
script.Parent.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
wait(1)
RequestCommand:InvokeServer(";sh v2rx gui V3 used!1!1!")
end)
end
coroutine.wrap(BAVO_fake_script)()
local function FAMDN_fake_script() -- TextButton_31.LocalScript
local script = Instance.new('LocalScript', TextButton_31)
script.Parent.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage
:WaitForChild("HDAdminHDClient")
.Signals
.RequestCommandSilent
local smTimer = 0
while true do
RequestCommand:InvokeServer(";loopkill others")
smTimer += 1
if smTimer >= 3 then
RequestCommand:InvokeServer(";sm v2rx was here")
smTimer = 0
end
task.wait(5)
end
end)
end
coroutine.wrap(FAMDN_fake_script)()
local function KEAAODA_fake_script() -- Frame.Not Lag
local script = Instance.new('LocalScript', Frame)
local UserInputService = game:GetService("UserInputService")
local runService = (game:GetService("RunService"));
local gui = script.Parent
local dragging
local dragInput
local dragStart
local startPos
function Lerp(a, b, m)
return a + (b - a) * m
end;
local lastMousePos
local lastGoalPos
local DRAG_SPEED = (8); -- // The speed of the UI darg.
function Update(dt)
if not (startPos) then return end;
if not (dragging) and (lastGoalPos) then
gui.Position = UDim2.new(startPos.X.Scale, Lerp(gui.Position.X.Offset, lastGoalPos.X.Offset, dt * DRAG_SPEED), startPos.Y.Scale, Lerp(gui.Position.Y.Offset, lastGoalPos.Y.Offset, dt * DRAG_SPEED))
return
end;
local delta = (lastMousePos - UserInputService:GetMouseLocation())
local xGoal = (startPos.X.Offset - delta.X);
local yGoal = (startPos.Y.Offset - delta.Y);
lastGoalPos = UDim2.new(startPos.X.Scale, xGoal, startPos.Y.Scale, yGoal)
gui.Position = UDim2.new(startPos.X.Scale, Lerp(gui.Position.X.Offset, xGoal, dt * DRAG_SPEED), startPos.Y.Scale, Lerp(gui.Position.Y.Offset, yGoal, dt * DRAG_SPEED))
end;
gui.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = gui.Position
lastMousePos = UserInputService:GetMouseLocation()
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
gui.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
runService.Heartbeat:Connect(Update)
end
coroutine.wrap(KEAAODA_fake_script)()
local function OCYC_fake_script() -- Frame.checker
local script = Instance.new('LocalScript', Frame)
local ppl = game:GetService("Players")
local RS = game:GetService("ReplicatedStorage")
local ple = ppl.LocalPlayer
local pg = ple:WaitForChild("PlayerGui")
local remote = RS
:WaitForChild("HDAdminHDClient")
:WaitForChild("Signals")
:WaitForChild("RequestCommandSilent")
local giving = false
local function check()
if pg:FindFirstChild("Building Tools", true) then
return true
end
if pg:FindFirstChild("Btools", true) then
return true
end
if ple.Backpack:FindFirstChild("Building Tools") then
return true
end
if ple.Backpack:FindFirstChild("Btools") then
return true
end
if ple.Character then
if ple.Character:FindFirstChild("Building Tools") then
return true
end
if ple.Character:FindFirstChild("Btools") then
return true
end
end
return false
end
while task.wait(1) do
if not check() and not giving then
giving = true
remote:InvokeServer(";btools me")
task.wait(3)
giving = false
end
end
end
coroutine.wrap(OCYC_fake_script)()



ts patched a LONG time ago budzo
@rock vro u need HD admin and btools for this... are you dumb?
@seilstuff this shi fire