
KeylessUniversal

-- Gui to Lua
-- Version: 3.2
-- Instances:
local StopSkidding = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local TextLabel = Instance.new("TextLabel")
local TextButton = Instance.new("TextButton")
local TextButton_2 = Instance.new("TextButton")
local TextButton_3 = Instance.new("TextButton")
local TextButton_4 = Instance.new("TextButton")
local TextButton_5 = Instance.new("TextButton")
local TextButton_6 = Instance.new("TextButton")
local TextButton_7 = Instance.new("TextButton")
local TextButton_8 = Instance.new("TextButton")
local TextButton_9 = Instance.new("TextButton")
local TextLabel_2 = Instance.new("TextLabel")
local TextButton_10 = Instance.new("TextButton")
local TextButton_11 = Instance.new("TextButton")
local TextButton_12 = Instance.new("TextButton")
local TextButton_13 = Instance.new("TextButton")
local TextButton_14 = Instance.new("TextButton")
local TextButton_15 = Instance.new("TextButton")
local TextButton_16 = Instance.new("TextButton")
local TextLabel_3 = Instance.new("TextLabel")
local TextButton_17 = Instance.new("TextButton")
local TextButton_18 = Instance.new("TextButton")
local TextButton_19 = Instance.new("TextButton")
local TextButton_20 = Instance.new("TextButton")
local TextButton_21 = Instance.new("TextButton")
local TextButton_22 = Instance.new("TextButton")
local TextButton_23 = Instance.new("TextButton")
--Properties:
StopSkidding.Name = "StopSkidding"
StopSkidding.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
StopSkidding.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
StopSkidding.ResetOnSpawn = false
Frame.Parent = StopSkidding
Frame.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Frame.BorderColor3 = Color3.fromRGB(0, 0, 0)
Frame.BorderSizePixel = 2
Frame.Position = UDim2.new(0.127729252, 0, 0.545582712, 0)
Frame.Size = UDim2.new(0, 325, 0, 203)
TextLabel.Parent = Frame
TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextLabel.BorderSizePixel = 2
TextLabel.Size = UDim2.new(0, 280, 0, 26)
TextLabel.Font = Enum.Font.SourceSans
TextLabel.Text = "--- v 2 r x F 3 X G U I---"
TextLabel.TextColor3 = Color3.fromRGB(0, 0, 0)
TextLabel.TextScaled = true
TextLabel.TextSize = 14.000
TextLabel.TextWrapped = true
TextButton.Parent = Frame
TextButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton.Position = UDim2.new(0, 0, 0.152709365, 0)
TextButton.Size = UDim2.new(0, 91, 0, 25)
TextButton.Font = Enum.Font.SourceSans
TextButton.Text = "Skybox 1"
TextButton.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton.TextSize = 14.000
TextButton_2.Parent = Frame
TextButton_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_2.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_2.Position = UDim2.new(0, 0, 0.280788183, 0)
TextButton_2.Size = UDim2.new(0, 91, 0, 25)
TextButton_2.Font = Enum.Font.SourceSans
TextButton_2.Text = "decal spam 1"
TextButton_2.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_2.TextSize = 14.000
TextButton_3.Parent = Frame
TextButton_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_3.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_3.Position = UDim2.new(0, 0, 0.733990133, 0)
TextButton_3.Size = UDim2.new(0, 91, 0, 25)
TextButton_3.Font = Enum.Font.SourceSans
TextButton_3.Text = "Title"
TextButton_3.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_3.TextSize = 14.000
TextButton_4.Parent = Frame
TextButton_4.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_4.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_4.Position = UDim2.new(0, 0, 0.561576366, 0)
TextButton_4.Size = UDim2.new(0, 91, 0, 25)
TextButton_4.Font = Enum.Font.SourceSans
TextButton_4.Text = "Raid"
TextButton_4.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_4.TextSize = 14.000
TextButton_5.Parent = Frame
TextButton_5.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_5.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_5.Position = UDim2.new(0.360000014, 0, 0.733990133, 0)
TextButton_5.Size = UDim2.new(0, 91, 0, 25)
TextButton_5.Font = Enum.Font.SourceSans
TextButton_5.Text = "Restoer skybox"
TextButton_5.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_5.TextSize = 14.000
TextButton_6.Parent = Frame
TextButton_6.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_6.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_6.Position = UDim2.new(0.360000014, 0, 0.438423634, 0)
TextButton_6.Size = UDim2.new(0, 91, 0, 25)
TextButton_6.Font = Enum.Font.SourceSans
TextButton_6.Text = "Head shake"
TextButton_6.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_6.TextSize = 14.000
TextButton_7.Parent = Frame
TextButton_7.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_7.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_7.Position = UDim2.new(0, 0, 0.438423634, 0)
TextButton_7.Size = UDim2.new(0, 91, 0, 25)
TextButton_7.Font = Enum.Font.SourceSans
TextButton_7.Text = "Chicken arms"
TextButton_7.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_7.TextSize = 14.000
TextButton_8.Parent = Frame
TextButton_8.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_8.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_8.Position = UDim2.new(0.360000014, 0, 0.561576366, 0)
TextButton_8.Size = UDim2.new(0, 91, 0, 25)
TextButton_8.Font = Enum.Font.SourceSans
TextButton_8.Text = "666666"
TextButton_8.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_8.TextSize = 14.000
TextButton_9.Parent = Frame
TextButton_9.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_9.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_9.Position = UDim2.new(0, 0, 0.876847267, 0)
TextButton_9.Size = UDim2.new(0, 91, 0, 25)
TextButton_9.Font = Enum.Font.SourceSans
TextButton_9.Text = "Song theme"
TextButton_9.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_9.TextSize = 14.000
TextLabel_2.Parent = Frame
TextLabel_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_2.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_2.BorderSizePixel = 2
TextLabel_2.Position = UDim2.new(0.790769219, 0, 0, 0)
TextLabel_2.Size = UDim2.new(0, 68, 0, 26)
TextLabel_2.ZIndex = 5
TextLabel_2.Font = Enum.Font.SourceSans
TextLabel_2.Text = "V1.1 reborn"
TextLabel_2.TextColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_2.TextScaled = true
TextLabel_2.TextSize = 14.000
TextLabel_2.TextWrapped = true
TextButton_10.Parent = Frame
TextButton_10.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_10.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_10.BorderSizePixel = 0
TextButton_10.Position = UDim2.new(0.790769219, 0, -0.344827592, 0)
TextButton_10.Size = UDim2.new(0, 200, 0, 50)
TextButton_10.Visible = false
TextButton_10.Font = Enum.Font.SourceSans
TextButton_10.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_10.TextSize = 14.000
TextButton_11.Parent = Frame
TextButton_11.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_11.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_11.BorderSizePixel = 0
TextButton_11.Position = UDim2.new(0.790769219, 0, -0.344827592, 0)
TextButton_11.Size = UDim2.new(0, 200, 0, 50)
TextButton_11.Visible = false
TextButton_11.Font = Enum.Font.SourceSans
TextButton_11.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_11.TextSize = 14.000
TextButton_12.Parent = Frame
TextButton_12.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_12.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_12.BorderSizePixel = 0
TextButton_12.Position = UDim2.new(0.790769219, 0, -0.344827592, 0)
TextButton_12.Size = UDim2.new(0, 200, 0, 50)
TextButton_12.Visible = false
TextButton_12.Font = Enum.Font.SourceSans
TextButton_12.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_12.TextSize = 14.000
TextButton_13.Parent = Frame
TextButton_13.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_13.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_13.BorderSizePixel = 0
TextButton_13.Position = UDim2.new(0.790769219, 0, -0.344827592, 0)
TextButton_13.Size = UDim2.new(0, 200, 0, 50)
TextButton_13.Visible = false
TextButton_13.Font = Enum.Font.SourceSans
TextButton_13.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_13.TextSize = 14.000
TextButton_14.Parent = Frame
TextButton_14.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_14.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_14.BorderSizePixel = 0
TextButton_14.Position = UDim2.new(0.790769219, 0, -0.344827592, 0)
TextButton_14.Size = UDim2.new(0, 200, 0, 50)
TextButton_14.Visible = false
TextButton_14.Font = Enum.Font.SourceSans
TextButton_14.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_14.TextSize = 14.000
TextButton_15.Parent = Frame
TextButton_15.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_15.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_15.BorderSizePixel = 0
TextButton_15.Position = UDim2.new(0.790769219, 0, -0.344827592, 0)
TextButton_15.Size = UDim2.new(0, 200, 0, 50)
TextButton_15.Visible = false
TextButton_15.Font = Enum.Font.SourceSans
TextButton_15.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_15.TextSize = 14.000
TextButton_16.Parent = Frame
TextButton_16.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_16.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_16.BorderSizePixel = 0
TextButton_16.Position = UDim2.new(0.790769219, 0, -0.344827592, 0)
TextButton_16.Size = UDim2.new(0, 200, 0, 50)
TextButton_16.Visible = false
TextButton_16.Font = Enum.Font.SourceSans
TextButton_16.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_16.TextSize = 14.000
TextLabel_3.Parent = Frame
TextLabel_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_3.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_3.BorderSizePixel = 2
TextLabel_3.Position = UDim2.new(0, 0, 1.01477838, 0)
TextLabel_3.Size = UDim2.new(0, 325, 0, 26)
TextLabel_3.Font = Enum.Font.SourceSans
TextLabel_3.Text = "If you want c00lgui f3x, follow v2rx_sz on roblox!"
TextLabel_3.TextColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_3.TextScaled = true
TextLabel_3.TextSize = 14.000
TextLabel_3.TextWrapped = true
TextButton_17.Parent = Frame
TextButton_17.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_17.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_17.Position = UDim2.new(0.720000029, 0, 0.733990133, 0)
TextButton_17.Size = UDim2.new(0, 91, 0, 25)
TextButton_17.Font = Enum.Font.SourceSans
TextButton_17.Text = "R6"
TextButton_17.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_17.TextSize = 14.000
TextButton_18.Parent = Frame
TextButton_18.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_18.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_18.Position = UDim2.new(0.720000029, 0, 0.876847267, 0)
TextButton_18.Size = UDim2.new(0, 91, 0, 25)
TextButton_18.Font = Enum.Font.SourceSans
TextButton_18.Text = "GET F3X"
TextButton_18.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_18.TextSize = 14.000
TextButton_19.Parent = Frame
TextButton_19.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_19.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_19.Position = UDim2.new(0.360000014, 0, 0.152709365, 0)
TextButton_19.Size = UDim2.new(0, 91, 0, 25)
TextButton_19.Font = Enum.Font.SourceSans
TextButton_19.Text = "Skybox 2"
TextButton_19.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_19.TextSize = 14.000
TextButton_20.Parent = Frame
TextButton_20.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_20.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_20.Position = UDim2.new(0.360000014, 0, 0.280788183, 0)
TextButton_20.Size = UDim2.new(0, 91, 0, 25)
TextButton_20.Font = Enum.Font.SourceSans
TextButton_20.Text = "decal spam 2"
TextButton_20.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_20.TextSize = 14.000
TextButton_21.Parent = Frame
TextButton_21.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_21.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_21.Position = UDim2.new(0.720000029, 0, 0.157635465, 0)
TextButton_21.Size = UDim2.new(0, 91, 0, 25)
TextButton_21.Font = Enum.Font.SourceSans
TextButton_21.Text = "Skybox 3"
TextButton_21.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_21.TextSize = 14.000
TextButton_22.Parent = Frame
TextButton_22.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_22.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_22.Position = UDim2.new(0.720000029, 0, 0.280788183, 0)
TextButton_22.Size = UDim2.new(0, 91, 0, 25)
TextButton_22.Font = Enum.Font.SourceSans
TextButton_22.Text = "decal spam 3"
TextButton_22.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_22.TextSize = 14.000
TextButton_23.Parent = Frame
TextButton_23.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_23.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_23.Position = UDim2.new(0.360000014, 0, 0.876847267, 0)
TextButton_23.Size = UDim2.new(0, 91, 0, 25)
TextButton_23.Font = Enum.Font.SourceSans
TextButton_23.Text = "Stop music"
TextButton_23.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_23.TextSize = 14.000
-- Scripts:
local function GYHAQ_fake_script() -- Frame.Laggy ass drag (on purpose)
local script = Instance.new('LocalScript', Frame)
local a = game:GetService("UserInputService")
local b = game:GetService("RunService")
local c = script.Parent
local d = false
local e
local f
local g
local h
local jaga = 4
local tickk = 0
local function z(x)
local k = x.Position - f
return UDim2.new(
g.X.Scale,
g.X.Offset + k.X,
g.Y.Scale,
g.Y.Offset + k.Y
)
end
c.InputBegan:Connect(function(x)
if x.UserInputType == Enum.UserInputType.MouseButton1 or x.UserInputType == Enum.UserInputType.Touch then
d = true
f = x.Position
g = c.Position
h = c.Position
x.Changed:Connect(function()
if x.UserInputState == Enum.UserInputState.End then
d = false
end
end)
end
end)
c.InputChanged:Connect(function(x)
if x.UserInputType == Enum.UserInputType.MouseMovement or x.UserInputType == Enum.UserInputType.Touch then
e = x
end
end)
a.InputChanged:Connect(function(x)
if x == e and d then
h = z(x)
end
end)
b.RenderStepped:Connect(function()
if d and h then
tickk += 1
if tickk % jaga == 0 then
c.Position = h
end
end
end)
end
coroutine.wrap(GYHAQ_fake_script)()
local function ZMHMC_fake_script() -- TextButton.LocalScript
local script = Instance.new('LocalScript', TextButton)
script.Parent.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local tool
-- Find the SyncAPI tool
for _, v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for _, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
local remote = tool.SyncAPI.ServerEndpoint
local function _(args)
remote:InvokeServer(unpack(args))
end
local function CreatePart(cf, parent)
_( {"CreatePart", "Normal", cf, parent} )
end
local function SetAnchor(part, boolean)
_( {"SyncAnchor", {{Part = part, Anchored = boolean}}} )
end
local function AddMesh(part)
_( {"CreateMeshes", {{Part = part}}} )
end
local function SetMesh(part, meshid)
_( {"SyncMesh", {{Part = part, MeshId = "rbxassetid://"..meshid}}} )
end
local function SetTexture(part, texid)
_( {"SyncMesh", {{Part = part, TextureId = texid}}} )
end
local function MeshResize(part, size)
_( {"SyncMesh", {{Part = part, Scale = size}}} )
end
local function SetTransparency(part, value)
_( {"SyncTransparency", {{Part = part, Transparency = value}}} )
end
local function SetVertexColor(part, vec)
_( {"SyncMesh", {{Part = part, VertexColor = vec}}} )
end
local function DestroyPart(part)
_( {"Remove", {part}} )
end
local images = {
"http://www.roblox.com/asset/?id=107531340602377",
"http://www.roblox.com/asset/?id=107531340602377",
"http://www.roblox.com/asset/?id=107531340602377",
"http://www.roblox.com/asset/?id=107531340602377",
}
local skyPart
local skyLoop
local spinLoop
local frameTime = 1 / 60
local lastUpdate = 0
local spinSpeed = math.rad(0)
local function CreateSky()
local hrp = char:FindFirstChild("HumanoidRootPart")
if not hrp then return end
local pos = hrp.Position + Vector3.new(0, 6, 0)
CreatePart(CFrame.new(pos), workspace)
for _ = 1, 50 do
task.wait()
for _, v in workspace:GetDescendants() do
if v:IsA("BasePart") and (v.Position - pos).Magnitude < 1 then
skyPart = v
skyPart.Name = "skyPart" -- MAKE SURE TO RENAME THE SKY HERE!!!!
break
end
end
if skyPart then break end
end
if not skyPart then return end
SetAnchor(skyPart, true)
AddMesh(skyPart)
SetMesh(skyPart, "111891702759441")
MeshResize(skyPart, Vector3.new(9999, 9999, 9999))
SetTransparency(skyPart, 0)
SetVertexColor(skyPart, Vector3.new(3, 3, 3))
local index = 1
skyLoop = RunService.Heartbeat:Connect(function(dt)
lastUpdate += dt
if lastUpdate >= frameTime then
lastUpdate = 0
SetTexture(skyPart, images[index])
index = (index % #images) + 1
end
end)
spinLoop = RunService.Heartbeat:Connect(function()
if skyPart then
skyPart.CFrame *= CFrame.Angles(0, spinSpeed, 0)
end
end)
end
local function ResetSky()
if skyLoop then skyLoop:Disconnect() end
if spinLoop then spinLoop:Disconnect() end
if skyPart then DestroyPart(skyPart) end
skyLoop = nil
spinLoop = nil
skyPart = nil
task.wait(0.1)
CreateSky()
end
player.CharacterAdded:Connect(function(newChar)
char = newChar
ResetSky()
end)
if char:FindFirstChild("Humanoid") then
char.Humanoid.Died:Connect(ResetSky)
end
CreateSky()
end)
end
coroutine.wrap(ZMHMC_fake_script)()
local function CSPH_fake_script() -- TextButton_2.LocalScript
local script = Instance.new('LocalScript', TextButton_2)
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("107531340602377")
end)
end
coroutine.wrap(CSPH_fake_script)()
local function HYATU_fake_script() -- TextButton_3.LocalScript
local script = Instance.new('LocalScript', TextButton_3)
script.Parent.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommandSilent:InvokeServer(";title me v2rx")
end)
end
coroutine.wrap(HYATU_fake_script)()
local function UKPO_fake_script() -- TextButton_4.LocalScript
local script = Instance.new('LocalScript', TextButton_4)
script.Parent.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";sm server boutta be raided by v2rx")
wait(6)
RequestCommand:InvokeServer(";sm here it comes!")
wait(2)
RequestCommand:InvokeServer(";char all roblox_user_8889534898")
RequestCommand:InvokeServer(";music 5356466111 ;pitch 1.45 ;volume inf")
wait(1)
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("103210354348139")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local tool
-- Find the SyncAPI tool
for _, v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for _, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
local remote = tool.SyncAPI.ServerEndpoint
local function _(args)
remote:InvokeServer(unpack(args))
end
local function CreatePart(cf, parent)
_( {"CreatePart", "Normal", cf, parent} )
end
local function SetAnchor(part, boolean)
_( {"SyncAnchor", {{Part = part, Anchored = boolean}}} )
end
local function AddMesh(part)
_( {"CreateMeshes", {{Part = part}}} )
end
local function SetMesh(part, meshid)
_( {"SyncMesh", {{Part = part, MeshId = "rbxassetid://"..meshid}}} )
end
local function SetTexture(part, texid)
_( {"SyncMesh", {{Part = part, TextureId = texid}}} )
end
local function MeshResize(part, size)
_( {"SyncMesh", {{Part = part, Scale = size}}} )
end
local function SetTransparency(part, value)
_( {"SyncTransparency", {{Part = part, Transparency = value}}} )
end
local function SetVertexColor(part, vec)
_( {"SyncMesh", {{Part = part, VertexColor = vec}}} )
end
local function DestroyPart(part)
_( {"Remove", {part}} )
end
local images = {
"http://www.roblox.com/asset/?id=103210354348139",
"http://www.roblox.com/asset/?id=103210354348139",
"http://www.roblox.com/asset/?id=103210354348139",
"http://www.roblox.com/asset/?id=103210354348139",
}
local skyPart
local skyLoop
local spinLoop
local frameTime = 1 / 60
local lastUpdate = 0
local spinSpeed = math.rad(0)
local function CreateSky()
local hrp = char:FindFirstChild("HumanoidRootPart")
if not hrp then return end
local pos = hrp.Position + Vector3.new(0, 6, 0)
CreatePart(CFrame.new(pos), workspace)
for _ = 1, 50 do
task.wait()
for _, v in workspace:GetDescendants() do
if v:IsA("BasePart") and (v.Position - pos).Magnitude < 1 then
skyPart = v
skyPart.Name = "skyPart" -- MAKE SURE TO RENAME THE SKY HERE!!!!
break
end
end
if skyPart then break end
end
if not skyPart then return end
SetAnchor(skyPart, true)
AddMesh(skyPart)
SetMesh(skyPart, "111891702759441")
MeshResize(skyPart, Vector3.new(9999, 9999, 9999))
SetTransparency(skyPart, 0)
SetVertexColor(skyPart, Vector3.new(3, 3, 3))
local index = 1
skyLoop = RunService.Heartbeat:Connect(function(dt)
lastUpdate += dt
if lastUpdate >= frameTime then
lastUpdate = 0
SetTexture(skyPart, images[index])
index = (index % #images) + 1
end
end)
spinLoop = RunService.Heartbeat:Connect(function()
if skyPart then
skyPart.CFrame *= CFrame.Angles(0, spinSpeed, 0)
end
end)
end
local function ResetSky()
if skyLoop then skyLoop:Disconnect() end
if spinLoop then spinLoop:Disconnect() end
if skyPart then DestroyPart(skyPart) end
skyLoop = nil
spinLoop = nil
skyPart = nil
task.wait(0.1)
CreateSky()
end
player.CharacterAdded:Connect(function(newChar)
char = newChar
ResetSky()
end)
if char:FindFirstChild("Humanoid") then
char.Humanoid.Died:Connect(ResetSky)
end
CreateSky()
end)
end
coroutine.wrap(UKPO_fake_script)()
local function RKJO_fake_script() -- TextButton_5.LocalScript
local script = Instance.new('LocalScript', TextButton_5)
script.Parent.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommandSilent:InvokeServer(";btools")
RequestCommandSilent:InvokeServer(";time 10")
local function findBuildingTools()
local player = game:GetService("Players").LocalPlayer
for _, item in ipairs(player.Character:GetChildren()) do
if item:IsA("Tool") and item:FindFirstChild("SyncAPI") then
return item
end
end
for _, item in ipairs(player.Backpack:GetChildren()) do
if item:IsA("Tool") and item:FindFirstChild("SyncAPI") then
return item
end
end
return nil
end
local buildingTools = findBuildingTools()
if not buildingTools then
warn("btools not found")
return
end
local syncAPI = buildingTools:FindFirstChild("SyncAPI")
local serverEndpoint = syncAPI and syncAPI:FindFirstChild("ServerEndpoint")
if not serverEndpoint then
warn("btools not found")
return
end
local skyInstance = workspace:FindFirstChild("skyPart")
if not skyInstance then
print"ok"
end
local args = {
"Remove",
{ skyInstance }
}
local success, result
if serverEndpoint:IsA("RemoteFunction") then
success, result = pcall(function()
return serverEndpoint:InvokeServer(unpack(args))
end)
else
serverEndpoint:FireServer(unpack(args))
success = true
end
if success then
print"yay"
end
end)
end
coroutine.wrap(RKJO_fake_script)()
local function SEXWMEJ_fake_script() -- TextButton_6.LocalScript
local script = Instance.new('LocalScript', TextButton_6)
script.Parent.MouseButton1Click:Connect(function()
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local me = Players.LocalPlayer
local char = me.Character or me.CharacterAdded:Wait()
local myTool
for _, thing in ipairs(me:GetDescendants()) do
if thing.Name == "SyncAPI" then
myTool = thing.Parent
break
end
end
if not myTool then
for _, thing in ipairs(ReplicatedStorage:GetDescendants()) do
if thing.Name == "SyncAPI" then
myTool = thing.Parent
break
end
end
end
if not myTool then
print("Bro you dont even got the tool")
return
end
local server = myTool:WaitForChild("SyncAPI"):WaitForChild("ServerEndpoint")
local head = char:WaitForChild("Head")
local headMesh = head:FindFirstChildWhichIsA("SpecialMesh")
if not headMesh then
print("yo your head got no mesh lol")
return
end
local myHats = {}
for _, thing in ipairs(char:GetChildren()) do
if thing:IsA("Accessory") and thing:FindFirstChild("Handle") then
local mesh = thing.Handle:FindFirstChildWhichIsA("SpecialMesh")
if mesh then
table.insert(myHats, {
part = thing.Handle,
mesh = mesh.MeshId
})
end
end
end
local time = 1
local off = 1
local target = 0
local smooth = 14
local acc = 0
local rate = 1/60
RunService.RenderStepped:Connect(function(dt)
time = time + dt * 6
target = math.sin(time) * 0.7
off = off + (target - off) * dt * smooth
acc = acc + dt
if acc >= rate then
acc = 0
local stuff = {
{
Part = head,
MeshId = headMesh.MeshId,
Offset = Vector3.new(off,0,0)
}
}
for _, hat in ipairs(myHats) do
table.insert(stuff, {
Part = hat.part,
MeshId = hat.mesh,
Offset = Vector3.new(off,0,0)
})
end
server:InvokeServer("SyncMesh", stuff)
end
end)
end)
end
coroutine.wrap(SEXWMEJ_fake_script)()
local function DSTGZ_fake_script() -- TextButton_7.LocalScript
local script = Instance.new('LocalScript', TextButton_7)
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local humanoid = char:FindFirstChildOfClass("Humanoid")
local animation = Instance.new("Animation")
animation.AnimationId = "rbxassetid://27432686"
local animTrack = humanoid:LoadAnimation(animation)
animTrack:Play()
animTrack:AdjustSpeed(0)
end)
end
coroutine.wrap(DSTGZ_fake_script)()
local function FPTPQQ_fake_script() -- TextButton_8.LocalScript
local script = Instance.new('LocalScript', TextButton_8)
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local backpack = player.Backpack
local function getf3x()
for _, v in ipairs(backpack:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
for _, v in ipairs(char:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
return nil
end
local f3x = getf3x()
if not f3x then
warn("you dont have f3x skid")
end
local syncapi = f3x.SyncAPI
local serverendpoint = syncapi.ServerEndpoint
local function name(part, stringa)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringa
}
serverendpoint:InvokeServer(unpack(args))
end
local function lock(part, boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
serverendpoint:InvokeServer(unpack(args))
end
-- main func
local function createdecal(part, side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function setdecal(part, asset, side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function color(part, color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function addfire(part)
local args = {
[1] = "CreateDecorations",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Fire"
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function syncfire(part, size, heat)
local args = {
[1] = "SyncDecorate",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Fire",
["Size"] = 30,
["Heat"] = 35
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function addlight(part, brightness)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "PointLight"
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function synclight(part, brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "PointLight",
["Brightness"] = brightness,
["Color"] = Color3.new(1, 0, 0)
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function setcollision(part, booleana)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = booleana
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function decalspam()
local decalid = "96757457442198"
for _, v in ipairs(workspace:GetDescendants()) do
if v.Name == "Sky" then
print("no")
elseif v:IsA("BasePart") or v:IsA("UnionOperation") then
spawn(function()
createdecal(v, Enum.NormalId.Front)
createdecal(v, Enum.NormalId.Back)
createdecal(v, Enum.NormalId.Left)
createdecal(v, Enum.NormalId.Right)
createdecal(v, Enum.NormalId.Bottom)
createdecal(v, Enum.NormalId.Top)
setdecal(v, decalid, Enum.NormalId.Front)
setdecal(v, decalid, Enum.NormalId.Back)
setdecal(v, decalid, Enum.NormalId.Left)
setdecal(v, decalid, Enum.NormalId.Right)
setdecal(v, decalid, Enum.NormalId.Bottom)
setdecal(v, decalid, Enum.NormalId.Top)
end)
end
end
end
local function lightall()
for _, v in ipairs(workspace:GetDescendants()) do
if v:IsA("BasePart") or v:IsA("UnionOperation") then
spawn(function()
addlight(v)
synclight(v, 15)
end)
end
end
end
local function colorall()
for _, v in ipairs(workspace:GetDescendants()) do
if v:IsA("BasePart") or v:IsA("UnionOperation") then
spawn(function()
color(v, Color3.new(0.0666667, 0.0666667, 0.0666667))
end)
end
end
end
local function sky666()
spawn(function()
local position = char.Head.Position
local part = serverendpoint:InvokeServer("CreatePart", "Normal", CFrame.new(position + Vector3.new(0, 2, 0)), workspace)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
serverendpoint:InvokeServer(unpack(args))
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://8006679977"
}
}
}
serverendpoint:InvokeServer(unpack(args))
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = Vector3.new(90, 90, 90)
}
}
}
serverendpoint:InvokeServer(unpack(args))
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://15849970412"
}
}
}
serverendpoint:InvokeServer(unpack(args))
name(part, "skyPart")
lock(part, true)
setcollision(part, false)
end)
end
local function fireall()
for _, v in ipairs(workspace:GetDescendants()) do
if v:IsA("BasePart") or v:IsA("UnionOperation") then
spawn(function()
addfire(v)
syncfire(v)
end)
end
end
end
local function sixsixsix()
fireall()
sky666()
decalspam()
colorall()
lightall()
end
sixsixsix()
end)
end
coroutine.wrap(FPTPQQ_fake_script)()
local function OKEJV_fake_script() -- TextButton_9.LocalScript
local script = Instance.new('LocalScript', TextButton_9)
script.Parent.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommandSilent:InvokeServer(";music 5356466111 ;pitch 1.45 ;volume inf")
end)
end
coroutine.wrap(OKEJV_fake_script)()
local function RZVMNS_fake_script() -- TextButton_10.LocalScript
local script = Instance.new('LocalScript', TextButton_10)
print("Hello world!")
end
coroutine.wrap(RZVMNS_fake_script)()
local function KOLZC_fake_script() -- TextButton_11.LocalScript
local script = Instance.new('LocalScript', TextButton_11)
print("Hello world!")
end
coroutine.wrap(KOLZC_fake_script)()
local function PKYC_fake_script() -- TextButton_12.LocalScript
local script = Instance.new('LocalScript', TextButton_12)
print("Hello world!")
end
coroutine.wrap(PKYC_fake_script)()
local function FOXMV_fake_script() -- TextButton_13.LocalScript
local script = Instance.new('LocalScript', TextButton_13)
print("Hello world!")
end
coroutine.wrap(FOXMV_fake_script)()
local function CDSYA_fake_script() -- TextButton_14.LocalScript
local script = Instance.new('LocalScript', TextButton_14)
print("Hello world!")
end
coroutine.wrap(CDSYA_fake_script)()
local function GUGB_fake_script() -- TextButton_15.LocalScript
local script = Instance.new('LocalScript', TextButton_15)
print("Hello world!")
end
coroutine.wrap(GUGB_fake_script)()
local function ZWCP_fake_script() -- TextButton_16.LocalScript
local script = Instance.new('LocalScript', TextButton_16)
print("Hello world!")
end
coroutine.wrap(ZWCP_fake_script)()
local function EPPCWMJ_fake_script() -- TextButton_17.LocalScript
local script = Instance.new('LocalScript', TextButton_17)
script.Parent.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommandSilent:InvokeServer(";r6 me ")
end)
end
coroutine.wrap(EPPCWMJ_fake_script)()
local function OYLTH_fake_script() -- TextButton_18.LocalScript
local script = Instance.new('LocalScript', TextButton_18)
script.Parent.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommandSilent:InvokeServer(";btools me ")
end)
end
coroutine.wrap(OYLTH_fake_script)()
local function LHAL_fake_script() -- TextButton_19.LocalScript
local script = Instance.new('LocalScript', TextButton_19)
script.Parent.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local tool
-- Find the SyncAPI tool
for _, v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for _, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
local remote = tool.SyncAPI.ServerEndpoint
local function _(args)
remote:InvokeServer(unpack(args))
end
local function CreatePart(cf, parent)
_( {"CreatePart", "Normal", cf, parent} )
end
local function SetAnchor(part, boolean)
_( {"SyncAnchor", {{Part = part, Anchored = boolean}}} )
end
local function AddMesh(part)
_( {"CreateMeshes", {{Part = part}}} )
end
local function SetMesh(part, meshid)
_( {"SyncMesh", {{Part = part, MeshId = "rbxassetid://"..meshid}}} )
end
local function SetTexture(part, texid)
_( {"SyncMesh", {{Part = part, TextureId = texid}}} )
end
local function MeshResize(part, size)
_( {"SyncMesh", {{Part = part, Scale = size}}} )
end
local function SetTransparency(part, value)
_( {"SyncTransparency", {{Part = part, Transparency = value}}} )
end
local function SetVertexColor(part, vec)
_( {"SyncMesh", {{Part = part, VertexColor = vec}}} )
end
local function DestroyPart(part)
_( {"Remove", {part}} )
end
local images = {
"http://www.roblox.com/asset/?id=103210354348139",
"http://www.roblox.com/asset/?id=103210354348139",
"http://www.roblox.com/asset/?id=103210354348139",
"http://www.roblox.com/asset/?id=103210354348139",
}
local skyPart
local skyLoop
local spinLoop
local frameTime = 1 / 60
local lastUpdate = 0
local spinSpeed = math.rad(0)
local function CreateSky()
local hrp = char:FindFirstChild("HumanoidRootPart")
if not hrp then return end
local pos = hrp.Position + Vector3.new(0, 6, 0)
CreatePart(CFrame.new(pos), workspace)
for _ = 1, 50 do
task.wait()
for _, v in workspace:GetDescendants() do
if v:IsA("BasePart") and (v.Position - pos).Magnitude < 1 then
skyPart = v
skyPart.Name = "skyPart" -- MAKE SURE TO RENAME THE SKY HERE!!!!
break
end
end
if skyPart then break end
end
if not skyPart then return end
SetAnchor(skyPart, true)
AddMesh(skyPart)
SetMesh(skyPart, "111891702759441")
MeshResize(skyPart, Vector3.new(9999, 9999, 9999))
SetTransparency(skyPart, 0)
SetVertexColor(skyPart, Vector3.new(3, 3, 3))
local index = 1
skyLoop = RunService.Heartbeat:Connect(function(dt)
lastUpdate += dt
if lastUpdate >= frameTime then
lastUpdate = 0
SetTexture(skyPart, images[index])
index = (index % #images) + 1
end
end)
spinLoop = RunService.Heartbeat:Connect(function()
if skyPart then
skyPart.CFrame *= CFrame.Angles(0, spinSpeed, 0)
end
end)
end
local function ResetSky()
if skyLoop then skyLoop:Disconnect() end
if spinLoop then spinLoop:Disconnect() end
if skyPart then DestroyPart(skyPart) end
skyLoop = nil
spinLoop = nil
skyPart = nil
task.wait(0.1)
CreateSky()
end
player.CharacterAdded:Connect(function(newChar)
char = newChar
ResetSky()
end)
if char:FindFirstChild("Humanoid") then
char.Humanoid.Died:Connect(ResetSky)
end
CreateSky()
end)
end
coroutine.wrap(LHAL_fake_script)()
local function OOZWB_fake_script() -- TextButton_20.LocalScript
local script = Instance.new('LocalScript', TextButton_20)
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("103210354348139")
end)
end
coroutine.wrap(OOZWB_fake_script)()
local function BKUZF_fake_script() -- TextButton_21.LocalScript
local script = Instance.new('LocalScript', TextButton_21)
script.Parent.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local tool
-- Find the SyncAPI tool
for _, v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for _, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
local remote = tool.SyncAPI.ServerEndpoint
local function _(args)
remote:InvokeServer(unpack(args))
end
local function CreatePart(cf, parent)
_( {"CreatePart", "Normal", cf, parent} )
end
local function SetAnchor(part, boolean)
_( {"SyncAnchor", {{Part = part, Anchored = boolean}}} )
end
local function AddMesh(part)
_( {"CreateMeshes", {{Part = part}}} )
end
local function SetMesh(part, meshid)
_( {"SyncMesh", {{Part = part, MeshId = "rbxassetid://"..meshid}}} )
end
local function SetTexture(part, texid)
_( {"SyncMesh", {{Part = part, TextureId = texid}}} )
end
local function MeshResize(part, size)
_( {"SyncMesh", {{Part = part, Scale = size}}} )
end
local function SetTransparency(part, value)
_( {"SyncTransparency", {{Part = part, Transparency = value}}} )
end
local function SetVertexColor(part, vec)
_( {"SyncMesh", {{Part = part, VertexColor = vec}}} )
end
local function DestroyPart(part)
_( {"Remove", {part}} )
end
local images = {
"http://www.roblox.com/asset/?id=130580355891156",
"http://www.roblox.com/asset/?id=130580355891156",
"http://www.roblox.com/asset/?id=130580355891156",
"http://www.roblox.com/asset/?id=130580355891156",
}
local skyPart
local skyLoop
local spinLoop
local frameTime = 1 / 60
local lastUpdate = 0
local spinSpeed = math.rad(0)
local function CreateSky()
local hrp = char:FindFirstChild("HumanoidRootPart")
if not hrp then return end
local pos = hrp.Position + Vector3.new(0, 6, 0)
CreatePart(CFrame.new(pos), workspace)
for _ = 1, 50 do
task.wait()
for _, v in workspace:GetDescendants() do
if v:IsA("BasePart") and (v.Position - pos).Magnitude < 1 then
skyPart = v
skyPart.Name = "skyPart" -- MAKE SURE TO RENAME THE SKY HERE!!!!
break
end
end
if skyPart then break end
end
if not skyPart then return end
SetAnchor(skyPart, true)
AddMesh(skyPart)
SetMesh(skyPart, "111891702759441")
MeshResize(skyPart, Vector3.new(9999, 9999, 9999))
SetTransparency(skyPart, 0)
SetVertexColor(skyPart, Vector3.new(3, 3, 3))
local index = 1
skyLoop = RunService.Heartbeat:Connect(function(dt)
lastUpdate += dt
if lastUpdate >= frameTime then
lastUpdate = 0
SetTexture(skyPart, images[index])
index = (index % #images) + 1
end
end)
spinLoop = RunService.Heartbeat:Connect(function()
if skyPart then
skyPart.CFrame *= CFrame.Angles(0, spinSpeed, 0)
end
end)
end
local function ResetSky()
if skyLoop then skyLoop:Disconnect() end
if spinLoop then spinLoop:Disconnect() end
if skyPart then DestroyPart(skyPart) end
skyLoop = nil
spinLoop = nil
skyPart = nil
task.wait(0.1)
CreateSky()
end
player.CharacterAdded:Connect(function(newChar)
char = newChar
ResetSky()
end)
if char:FindFirstChild("Humanoid") then
char.Humanoid.Died:Connect(ResetSky)
end
CreateSky()
end)
end
coroutine.wrap(BKUZF_fake_script)()
local function KCQJONE_fake_script() -- TextButton_22.LocalScript
local script = Instance.new('LocalScript', TextButton_22)
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("130580355891156")
end)
end
coroutine.wrap(KCQJONE_fake_script)()
local function XZXFK_fake_script() -- TextButton_23.LocalScript
local script = Instance.new('LocalScript', TextButton_23)
script.Parent.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommandSilent:InvokeServer(";unmusic ")
end)
end
coroutine.wrap(XZXFK_fake_script)()No comments yet for this script.



