v2rx F3X Gui v2
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v2rx F3X Gui v2

Universal Scriptseilstuffseilstuff 840 views 83 executesUpdated Feb 24, 2026
Unrated
00
Lua Script•2696 lines (63123 chars)
-- Gui to Lua
-- Version: 3.2

-- Instances:

local StopSkidding = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local TextLabel = Instance.new("TextLabel")
local TextButton = Instance.new("TextButton")
local TextButton_2 = Instance.new("TextButton")
local TextButton_3 = Instance.new("TextButton")
local TextButton_4 = Instance.new("TextButton")
local TextButton_5 = Instance.new("TextButton")
local TextButton_6 = Instance.new("TextButton")
local TextButton_7 = Instance.new("TextButton")
local TextButton_8 = Instance.new("TextButton")
local TextButton_9 = Instance.new("TextButton")
local TextLabel_2 = Instance.new("TextLabel")
local TextButton_10 = Instance.new("TextButton")
local TextButton_11 = Instance.new("TextButton")
local TextButton_12 = Instance.new("TextButton")
local TextButton_13 = Instance.new("TextButton")
local TextButton_14 = Instance.new("TextButton")
local TextButton_15 = Instance.new("TextButton")
local TextButton_16 = Instance.new("TextButton")
local TextLabel_3 = Instance.new("TextLabel")
local TextButton_17 = Instance.new("TextButton")
local TextButton_18 = Instance.new("TextButton")
local TextButton_19 = Instance.new("TextButton")
local TextButton_20 = Instance.new("TextButton")
local TextButton_21 = Instance.new("TextButton")
local TextButton_22 = Instance.new("TextButton")
local TextButton_23 = Instance.new("TextButton")

--Properties:

StopSkidding.Name = "StopSkidding"
StopSkidding.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
StopSkidding.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
StopSkidding.ResetOnSpawn = false

Frame.Parent = StopSkidding
Frame.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Frame.BorderColor3 = Color3.fromRGB(0, 0, 0)
Frame.BorderSizePixel = 2
Frame.Position = UDim2.new(0.127729252, 0, 0.545582712, 0)
Frame.Size = UDim2.new(0, 325, 0, 203)

TextLabel.Parent = Frame
TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextLabel.BorderSizePixel = 2
TextLabel.Size = UDim2.new(0, 280, 0, 26)
TextLabel.Font = Enum.Font.SourceSans
TextLabel.Text = "--- v 2 r x     F 3 X     G U I---"
TextLabel.TextColor3 = Color3.fromRGB(0, 0, 0)
TextLabel.TextScaled = true
TextLabel.TextSize = 14.000
TextLabel.TextWrapped = true

TextButton.Parent = Frame
TextButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton.Position = UDim2.new(0, 0, 0.152709365, 0)
TextButton.Size = UDim2.new(0, 91, 0, 25)
TextButton.Font = Enum.Font.SourceSans
TextButton.Text = "Skybox 1"
TextButton.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton.TextSize = 14.000

TextButton_2.Parent = Frame
TextButton_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_2.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_2.Position = UDim2.new(0, 0, 0.280788183, 0)
TextButton_2.Size = UDim2.new(0, 91, 0, 25)
TextButton_2.Font = Enum.Font.SourceSans
TextButton_2.Text = "decal spam 1"
TextButton_2.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_2.TextSize = 14.000

TextButton_3.Parent = Frame
TextButton_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_3.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_3.Position = UDim2.new(0, 0, 0.733990133, 0)
TextButton_3.Size = UDim2.new(0, 91, 0, 25)
TextButton_3.Font = Enum.Font.SourceSans
TextButton_3.Text = "Title"
TextButton_3.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_3.TextSize = 14.000

TextButton_4.Parent = Frame
TextButton_4.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_4.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_4.Position = UDim2.new(0, 0, 0.561576366, 0)
TextButton_4.Size = UDim2.new(0, 91, 0, 25)
TextButton_4.Font = Enum.Font.SourceSans
TextButton_4.Text = "Raid"
TextButton_4.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_4.TextSize = 14.000

TextButton_5.Parent = Frame
TextButton_5.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_5.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_5.Position = UDim2.new(0.360000014, 0, 0.733990133, 0)
TextButton_5.Size = UDim2.new(0, 91, 0, 25)
TextButton_5.Font = Enum.Font.SourceSans
TextButton_5.Text = "Restoer skybox"
TextButton_5.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_5.TextSize = 14.000

TextButton_6.Parent = Frame
TextButton_6.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_6.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_6.Position = UDim2.new(0.360000014, 0, 0.438423634, 0)
TextButton_6.Size = UDim2.new(0, 91, 0, 25)
TextButton_6.Font = Enum.Font.SourceSans
TextButton_6.Text = "Head shake"
TextButton_6.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_6.TextSize = 14.000

TextButton_7.Parent = Frame
TextButton_7.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_7.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_7.Position = UDim2.new(0, 0, 0.438423634, 0)
TextButton_7.Size = UDim2.new(0, 91, 0, 25)
TextButton_7.Font = Enum.Font.SourceSans
TextButton_7.Text = "Chicken arms"
TextButton_7.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_7.TextSize = 14.000

TextButton_8.Parent = Frame
TextButton_8.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_8.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_8.Position = UDim2.new(0.360000014, 0, 0.561576366, 0)
TextButton_8.Size = UDim2.new(0, 91, 0, 25)
TextButton_8.Font = Enum.Font.SourceSans
TextButton_8.Text = "666666"
TextButton_8.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_8.TextSize = 14.000

TextButton_9.Parent = Frame
TextButton_9.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_9.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_9.Position = UDim2.new(0, 0, 0.876847267, 0)
TextButton_9.Size = UDim2.new(0, 91, 0, 25)
TextButton_9.Font = Enum.Font.SourceSans
TextButton_9.Text = "Song theme"
TextButton_9.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_9.TextSize = 14.000

TextLabel_2.Parent = Frame
TextLabel_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_2.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_2.BorderSizePixel = 2
TextLabel_2.Position = UDim2.new(0.790769219, 0, 0, 0)
TextLabel_2.Size = UDim2.new(0, 68, 0, 26)
TextLabel_2.ZIndex = 5
TextLabel_2.Font = Enum.Font.SourceSans
TextLabel_2.Text = "V1.1 reborn"
TextLabel_2.TextColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_2.TextScaled = true
TextLabel_2.TextSize = 14.000
TextLabel_2.TextWrapped = true

TextButton_10.Parent = Frame
TextButton_10.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_10.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_10.BorderSizePixel = 0
TextButton_10.Position = UDim2.new(0.790769219, 0, -0.344827592, 0)
TextButton_10.Size = UDim2.new(0, 200, 0, 50)
TextButton_10.Visible = false
TextButton_10.Font = Enum.Font.SourceSans
TextButton_10.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_10.TextSize = 14.000

TextButton_11.Parent = Frame
TextButton_11.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_11.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_11.BorderSizePixel = 0
TextButton_11.Position = UDim2.new(0.790769219, 0, -0.344827592, 0)
TextButton_11.Size = UDim2.new(0, 200, 0, 50)
TextButton_11.Visible = false
TextButton_11.Font = Enum.Font.SourceSans
TextButton_11.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_11.TextSize = 14.000

TextButton_12.Parent = Frame
TextButton_12.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_12.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_12.BorderSizePixel = 0
TextButton_12.Position = UDim2.new(0.790769219, 0, -0.344827592, 0)
TextButton_12.Size = UDim2.new(0, 200, 0, 50)
TextButton_12.Visible = false
TextButton_12.Font = Enum.Font.SourceSans
TextButton_12.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_12.TextSize = 14.000

TextButton_13.Parent = Frame
TextButton_13.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_13.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_13.BorderSizePixel = 0
TextButton_13.Position = UDim2.new(0.790769219, 0, -0.344827592, 0)
TextButton_13.Size = UDim2.new(0, 200, 0, 50)
TextButton_13.Visible = false
TextButton_13.Font = Enum.Font.SourceSans
TextButton_13.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_13.TextSize = 14.000

TextButton_14.Parent = Frame
TextButton_14.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_14.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_14.BorderSizePixel = 0
TextButton_14.Position = UDim2.new(0.790769219, 0, -0.344827592, 0)
TextButton_14.Size = UDim2.new(0, 200, 0, 50)
TextButton_14.Visible = false
TextButton_14.Font = Enum.Font.SourceSans
TextButton_14.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_14.TextSize = 14.000

TextButton_15.Parent = Frame
TextButton_15.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_15.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_15.BorderSizePixel = 0
TextButton_15.Position = UDim2.new(0.790769219, 0, -0.344827592, 0)
TextButton_15.Size = UDim2.new(0, 200, 0, 50)
TextButton_15.Visible = false
TextButton_15.Font = Enum.Font.SourceSans
TextButton_15.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_15.TextSize = 14.000

TextButton_16.Parent = Frame
TextButton_16.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_16.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_16.BorderSizePixel = 0
TextButton_16.Position = UDim2.new(0.790769219, 0, -0.344827592, 0)
TextButton_16.Size = UDim2.new(0, 200, 0, 50)
TextButton_16.Visible = false
TextButton_16.Font = Enum.Font.SourceSans
TextButton_16.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_16.TextSize = 14.000

TextLabel_3.Parent = Frame
TextLabel_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_3.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_3.BorderSizePixel = 2
TextLabel_3.Position = UDim2.new(0, 0, 1.01477838, 0)
TextLabel_3.Size = UDim2.new(0, 325, 0, 26)
TextLabel_3.Font = Enum.Font.SourceSans
TextLabel_3.Text = "If you want c00lgui f3x, follow v2rx_sz on roblox!"
TextLabel_3.TextColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_3.TextScaled = true
TextLabel_3.TextSize = 14.000
TextLabel_3.TextWrapped = true

TextButton_17.Parent = Frame
TextButton_17.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_17.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_17.Position = UDim2.new(0.720000029, 0, 0.733990133, 0)
TextButton_17.Size = UDim2.new(0, 91, 0, 25)
TextButton_17.Font = Enum.Font.SourceSans
TextButton_17.Text = "R6"
TextButton_17.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_17.TextSize = 14.000

TextButton_18.Parent = Frame
TextButton_18.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_18.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_18.Position = UDim2.new(0.720000029, 0, 0.876847267, 0)
TextButton_18.Size = UDim2.new(0, 91, 0, 25)
TextButton_18.Font = Enum.Font.SourceSans
TextButton_18.Text = "GET F3X"
TextButton_18.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_18.TextSize = 14.000

TextButton_19.Parent = Frame
TextButton_19.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_19.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_19.Position = UDim2.new(0.360000014, 0, 0.152709365, 0)
TextButton_19.Size = UDim2.new(0, 91, 0, 25)
TextButton_19.Font = Enum.Font.SourceSans
TextButton_19.Text = "Skybox 2"
TextButton_19.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_19.TextSize = 14.000

TextButton_20.Parent = Frame
TextButton_20.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_20.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_20.Position = UDim2.new(0.360000014, 0, 0.280788183, 0)
TextButton_20.Size = UDim2.new(0, 91, 0, 25)
TextButton_20.Font = Enum.Font.SourceSans
TextButton_20.Text = "decal spam 2"
TextButton_20.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_20.TextSize = 14.000

TextButton_21.Parent = Frame
TextButton_21.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_21.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_21.Position = UDim2.new(0.720000029, 0, 0.157635465, 0)
TextButton_21.Size = UDim2.new(0, 91, 0, 25)
TextButton_21.Font = Enum.Font.SourceSans
TextButton_21.Text = "Skybox 3"
TextButton_21.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_21.TextSize = 14.000

TextButton_22.Parent = Frame
TextButton_22.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_22.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_22.Position = UDim2.new(0.720000029, 0, 0.280788183, 0)
TextButton_22.Size = UDim2.new(0, 91, 0, 25)
TextButton_22.Font = Enum.Font.SourceSans
TextButton_22.Text = "decal spam 3"
TextButton_22.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_22.TextSize = 14.000

TextButton_23.Parent = Frame
TextButton_23.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_23.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_23.Position = UDim2.new(0.360000014, 0, 0.876847267, 0)
TextButton_23.Size = UDim2.new(0, 91, 0, 25)
TextButton_23.Font = Enum.Font.SourceSans
TextButton_23.Text = "Stop music"
TextButton_23.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_23.TextSize = 14.000

-- Scripts:

local function GYHAQ_fake_script() -- Frame.Laggy ass drag (on purpose) 
	local script = Instance.new('LocalScript', Frame)

	local a = game:GetService("UserInputService")
	local b = game:GetService("RunService")
	
	local c = script.Parent
	
	local d = false
	local e
	local f
	local g
	local h
	
	local jaga = 4
	local tickk = 0
	
	local function z(x)
		local k = x.Position - f
		return UDim2.new(
			g.X.Scale,
			g.X.Offset + k.X,
			g.Y.Scale,
			g.Y.Offset + k.Y
		)
	end
	
	c.InputBegan:Connect(function(x)
		if x.UserInputType == Enum.UserInputType.MouseButton1 or x.UserInputType == Enum.UserInputType.Touch then
			d = true
			f = x.Position
			g = c.Position
			h = c.Position
	
			x.Changed:Connect(function()
				if x.UserInputState == Enum.UserInputState.End then
					d = false
				end
			end)
		end
	end)
	
	c.InputChanged:Connect(function(x)
		if x.UserInputType == Enum.UserInputType.MouseMovement or x.UserInputType == Enum.UserInputType.Touch then
			e = x
		end
	end)
	
	a.InputChanged:Connect(function(x)
		if x == e and d then
			h = z(x)
		end
	end)
	
	b.RenderStepped:Connect(function()
		if d and h then
			tickk += 1
			if tickk % jaga == 0 then
				c.Position = h
			end
		end
	end)
end
coroutine.wrap(GYHAQ_fake_script)()
local function ZMHMC_fake_script() -- TextButton.LocalScript 
	local script = Instance.new('LocalScript', TextButton)

	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RunService = game:GetService("RunService")
		local player = game.Players.LocalPlayer
		local char = player.Character or player.CharacterAdded:Wait()
		local tool
	
		-- Find the SyncAPI tool
		for _, v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
	
		for _, v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
	
		local remote = tool.SyncAPI.ServerEndpoint
	
		local function _(args)
			remote:InvokeServer(unpack(args))
		end
	
		local function CreatePart(cf, parent)
			_( {"CreatePart", "Normal", cf, parent} )
		end
	
		local function SetAnchor(part, boolean)
			_( {"SyncAnchor", {{Part = part, Anchored = boolean}}} )
		end
	
		local function AddMesh(part)
			_( {"CreateMeshes", {{Part = part}}} )
		end
	
		local function SetMesh(part, meshid)
			_( {"SyncMesh", {{Part = part, MeshId = "rbxassetid://"..meshid}}} )
		end
	
		local function SetTexture(part, texid)
			_( {"SyncMesh", {{Part = part, TextureId = texid}}} )
		end
	
		local function MeshResize(part, size)
			_( {"SyncMesh", {{Part = part, Scale = size}}} )
		end
	
		local function SetTransparency(part, value)
			_( {"SyncTransparency", {{Part = part, Transparency = value}}} )
		end
	
		local function SetVertexColor(part, vec)
			_( {"SyncMesh", {{Part = part, VertexColor = vec}}} )
		end
	
		local function DestroyPart(part)
			_( {"Remove", {part}} )
		end
	
		local images = {
			"http://www.roblox.com/asset/?id=107531340602377",
			"http://www.roblox.com/asset/?id=107531340602377",
			"http://www.roblox.com/asset/?id=107531340602377",
			"http://www.roblox.com/asset/?id=107531340602377",
		}
	
		local skyPart
		local skyLoop
		local spinLoop
	
		local frameTime = 1 / 60
		local lastUpdate = 0
		local spinSpeed = math.rad(0)
	
		local function CreateSky()
			local hrp = char:FindFirstChild("HumanoidRootPart")
			if not hrp then return end
	
			local pos = hrp.Position + Vector3.new(0, 6, 0)
			CreatePart(CFrame.new(pos), workspace)
	
			for _ = 1, 50 do
				task.wait()
				for _, v in workspace:GetDescendants() do
					if v:IsA("BasePart") and (v.Position - pos).Magnitude < 1 then
						skyPart = v
						skyPart.Name = "skyPart" -- MAKE SURE TO RENAME THE SKY HERE!!!!
						break
					end
				end
				if skyPart then break end
			end
	
			if not skyPart then return end
	
			SetAnchor(skyPart, true)
			AddMesh(skyPart)
			SetMesh(skyPart, "111891702759441")
			MeshResize(skyPart, Vector3.new(9999, 9999, 9999))
			SetTransparency(skyPart, 0)
			SetVertexColor(skyPart, Vector3.new(3, 3, 3))
	
			local index = 1
			skyLoop = RunService.Heartbeat:Connect(function(dt)
				lastUpdate += dt
				if lastUpdate >= frameTime then
					lastUpdate = 0
					SetTexture(skyPart, images[index])
					index = (index % #images) + 1
				end
			end)
	
			spinLoop = RunService.Heartbeat:Connect(function()
				if skyPart then
					skyPart.CFrame *= CFrame.Angles(0, spinSpeed, 0)
				end
			end)
		end
	
		local function ResetSky()
			if skyLoop then skyLoop:Disconnect() end
			if spinLoop then spinLoop:Disconnect() end
			if skyPart then DestroyPart(skyPart) end
	
			skyLoop = nil
			spinLoop = nil
			skyPart = nil
	
			task.wait(0.1)
			CreateSky()
		end
	
		player.CharacterAdded:Connect(function(newChar)
			char = newChar
			ResetSky()
		end)
	
		if char:FindFirstChild("Humanoid") then
			char.Humanoid.Died:Connect(ResetSky)
		end
	
		CreateSky()
	end)
end
coroutine.wrap(ZMHMC_fake_script)()
local function CSPH_fake_script() -- TextButton_2.LocalScript 
	local script = Instance.new('LocalScript', TextButton_2)

	script.Parent.MouseButton1Click:Connect(function()
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
	
			_(args)
		end
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end
	
		function spam(id)
			for i,v in game.workspace:GetDescendants() do
				if v:IsA("BasePart") then
					spawn(function()
						SetLocked(v,false)
						SpawnDecal(v,Enum.NormalId.Front)
						AddDecal(v,id,Enum.NormalId.Front)
	
						SpawnDecal(v,Enum.NormalId.Back)
						AddDecal(v,id,Enum.NormalId.Back)
	
						SpawnDecal(v,Enum.NormalId.Right)
						AddDecal(v,id,Enum.NormalId.Right)
	
						SpawnDecal(v,Enum.NormalId.Left)
						AddDecal(v,id,Enum.NormalId.Left)
	
						SpawnDecal(v,Enum.NormalId.Bottom)
						AddDecal(v,id,Enum.NormalId.Bottom)
	
						SpawnDecal(v,Enum.NormalId.Top)
						AddDecal(v,id,Enum.NormalId.Top)
					end)
				end
			end 
		end
		spam("107531340602377")
	end)
end
coroutine.wrap(CSPH_fake_script)()
local function HYATU_fake_script() -- TextButton_3.LocalScript 
	local script = Instance.new('LocalScript', TextButton_3)

	script.Parent.MouseButton1Click:Connect(function()
		
	local ReplicatedStorage = game:GetService("ReplicatedStorage") 
	local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
	RequestCommandSilent:InvokeServer(";title me v2rx")
	end)
end
coroutine.wrap(HYATU_fake_script)()
local function UKPO_fake_script() -- TextButton_4.LocalScript 
	local script = Instance.new('LocalScript', TextButton_4)

	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";sm server boutta be raided by v2rx")
		wait(6)
		RequestCommand:InvokeServer(";sm here it comes!")
		wait(2)
		RequestCommand:InvokeServer(";char all roblox_user_8889534898")
		RequestCommand:InvokeServer(";music 5356466111 ;pitch 1.45 ;volume inf")
		wait(1)
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
	
			_(args)
		end
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end
	
		function spam(id)
			for i,v in game.workspace:GetDescendants() do
				if v:IsA("BasePart") then
					spawn(function()
						SetLocked(v,false)
						SpawnDecal(v,Enum.NormalId.Front)
						AddDecal(v,id,Enum.NormalId.Front)
	
						SpawnDecal(v,Enum.NormalId.Back)
						AddDecal(v,id,Enum.NormalId.Back)
	
						SpawnDecal(v,Enum.NormalId.Right)
						AddDecal(v,id,Enum.NormalId.Right)
	
						SpawnDecal(v,Enum.NormalId.Left)
						AddDecal(v,id,Enum.NormalId.Left)
	
						SpawnDecal(v,Enum.NormalId.Bottom)
						AddDecal(v,id,Enum.NormalId.Bottom)
	
						SpawnDecal(v,Enum.NormalId.Top)
						AddDecal(v,id,Enum.NormalId.Top)
					end)
				end
			end 
		end
		spam("103210354348139")
		
		
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RunService = game:GetService("RunService")
		local player = game.Players.LocalPlayer
		local char = player.Character or player.CharacterAdded:Wait()
		local tool
	
		-- Find the SyncAPI tool
		for _, v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
	
		for _, v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
	
		local remote = tool.SyncAPI.ServerEndpoint
	
		local function _(args)
			remote:InvokeServer(unpack(args))
		end
	
		local function CreatePart(cf, parent)
			_( {"CreatePart", "Normal", cf, parent} )
		end
	
		local function SetAnchor(part, boolean)
			_( {"SyncAnchor", {{Part = part, Anchored = boolean}}} )
		end
	
		local function AddMesh(part)
			_( {"CreateMeshes", {{Part = part}}} )
		end
	
		local function SetMesh(part, meshid)
			_( {"SyncMesh", {{Part = part, MeshId = "rbxassetid://"..meshid}}} )
		end
	
		local function SetTexture(part, texid)
			_( {"SyncMesh", {{Part = part, TextureId = texid}}} )
		end
	
		local function MeshResize(part, size)
			_( {"SyncMesh", {{Part = part, Scale = size}}} )
		end
	
		local function SetTransparency(part, value)
			_( {"SyncTransparency", {{Part = part, Transparency = value}}} )
		end
	
		local function SetVertexColor(part, vec)
			_( {"SyncMesh", {{Part = part, VertexColor = vec}}} )
		end
	
		local function DestroyPart(part)
			_( {"Remove", {part}} )
		end
	
		local images = {
			"http://www.roblox.com/asset/?id=103210354348139",
			"http://www.roblox.com/asset/?id=103210354348139",
			"http://www.roblox.com/asset/?id=103210354348139",
			"http://www.roblox.com/asset/?id=103210354348139",
		}
	
		local skyPart
		local skyLoop
		local spinLoop
	
		local frameTime = 1 / 60
		local lastUpdate = 0
		local spinSpeed = math.rad(0)
	
		local function CreateSky()
			local hrp = char:FindFirstChild("HumanoidRootPart")
			if not hrp then return end
	
			local pos = hrp.Position + Vector3.new(0, 6, 0)
			CreatePart(CFrame.new(pos), workspace)
	
			for _ = 1, 50 do
				task.wait()
				for _, v in workspace:GetDescendants() do
					if v:IsA("BasePart") and (v.Position - pos).Magnitude < 1 then
						skyPart = v
						skyPart.Name = "skyPart" -- MAKE SURE TO RENAME THE SKY HERE!!!!
						break
					end
				end
				if skyPart then break end
			end
	
			if not skyPart then return end
	
			SetAnchor(skyPart, true)
			AddMesh(skyPart)
			SetMesh(skyPart, "111891702759441")
			MeshResize(skyPart, Vector3.new(9999, 9999, 9999))
			SetTransparency(skyPart, 0)
			SetVertexColor(skyPart, Vector3.new(3, 3, 3))
	
			local index = 1
			skyLoop = RunService.Heartbeat:Connect(function(dt)
				lastUpdate += dt
				if lastUpdate >= frameTime then
					lastUpdate = 0
					SetTexture(skyPart, images[index])
					index = (index % #images) + 1
				end
			end)
	
			spinLoop = RunService.Heartbeat:Connect(function()
				if skyPart then
					skyPart.CFrame *= CFrame.Angles(0, spinSpeed, 0)
				end
			end)
		end
	
		local function ResetSky()
			if skyLoop then skyLoop:Disconnect() end
			if spinLoop then spinLoop:Disconnect() end
			if skyPart then DestroyPart(skyPart) end
	
			skyLoop = nil
			spinLoop = nil
			skyPart = nil
	
			task.wait(0.1)
			CreateSky()
		end
	
		player.CharacterAdded:Connect(function(newChar)
			char = newChar
			ResetSky()
		end)
	
		if char:FindFirstChild("Humanoid") then
			char.Humanoid.Died:Connect(ResetSky)
		end
	
		CreateSky()
		
	end)
	
end
coroutine.wrap(UKPO_fake_script)()
local function RKJO_fake_script() -- TextButton_5.LocalScript 
	local script = Instance.new('LocalScript', TextButton_5)

	script.Parent.MouseButton1Click:Connect(function()	
		
		local ReplicatedStorage = game:GetService("ReplicatedStorage") 
	local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
	RequestCommandSilent:InvokeServer(";btools")
	RequestCommandSilent:InvokeServer(";time 10")
	
	local function findBuildingTools()
		local player = game:GetService("Players").LocalPlayer
	
		for _, item in ipairs(player.Character:GetChildren()) do
			if item:IsA("Tool") and item:FindFirstChild("SyncAPI") then
				return item
			end
		end
	
		for _, item in ipairs(player.Backpack:GetChildren()) do
			if item:IsA("Tool") and item:FindFirstChild("SyncAPI") then
				return item
			end
		end
	
		return nil
	end
	
	local buildingTools = findBuildingTools()
	if not buildingTools then
		warn("btools not found")
		return
	end
	
	local syncAPI        = buildingTools:FindFirstChild("SyncAPI")
	local serverEndpoint = syncAPI and syncAPI:FindFirstChild("ServerEndpoint")
	
	if not serverEndpoint then
		warn("btools not found")
		return
	end
	
	local skyInstance = workspace:FindFirstChild("skyPart")
	if not skyInstance then
		print"ok"
	end
	
	local args = {
		"Remove",                
		{ skyInstance }           
	}
	
	local success, result
	if serverEndpoint:IsA("RemoteFunction") then
		success, result = pcall(function()
			return serverEndpoint:InvokeServer(unpack(args))
		end)
	else
	
		serverEndpoint:FireServer(unpack(args))
		success = true
	end
	
	if success then
	
		print"yay"
	
	end
	end)
end
coroutine.wrap(RKJO_fake_script)()
local function SEXWMEJ_fake_script() -- TextButton_6.LocalScript 
	local script = Instance.new('LocalScript', TextButton_6)

	script.Parent.MouseButton1Click:Connect(function()
	
		local Players = game:GetService("Players")
		local RunService = game:GetService("RunService")
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
	
		local me = Players.LocalPlayer
		local char = me.Character or me.CharacterAdded:Wait()
	
		local myTool
		for _, thing in ipairs(me:GetDescendants()) do
			if thing.Name == "SyncAPI" then
				myTool = thing.Parent
				break
			end
		end
	
		if not myTool then
			for _, thing in ipairs(ReplicatedStorage:GetDescendants()) do
				if thing.Name == "SyncAPI" then
					myTool = thing.Parent
					break
				end
			end
		end
	
		if not myTool then
			print("Bro you dont even got the tool")
			return
		end
	
		local server = myTool:WaitForChild("SyncAPI"):WaitForChild("ServerEndpoint")
	
		local head = char:WaitForChild("Head")
		local headMesh = head:FindFirstChildWhichIsA("SpecialMesh")
		if not headMesh then
			print("yo your head got no mesh lol")
			return
		end
	
		local myHats = {}
		for _, thing in ipairs(char:GetChildren()) do
			if thing:IsA("Accessory") and thing:FindFirstChild("Handle") then
				local mesh = thing.Handle:FindFirstChildWhichIsA("SpecialMesh")
				if mesh then
					table.insert(myHats, {
						part = thing.Handle,
						mesh = mesh.MeshId
					})
				end
			end
		end
	
		local time = 1
		local off = 1
		local target = 0
		local smooth = 14
	
		local acc = 0
		local rate = 1/60
	
		RunService.RenderStepped:Connect(function(dt)
			time = time + dt * 6
			target = math.sin(time) * 0.7
			off = off + (target - off) * dt * smooth
	
			acc = acc + dt
			if acc >= rate then
				acc = 0
	
				local stuff = {
					{
						Part = head,
						MeshId = headMesh.MeshId,
						Offset = Vector3.new(off,0,0)
					}
				}
	
				for _, hat in ipairs(myHats) do
					table.insert(stuff, {
						Part = hat.part,
						MeshId = hat.mesh,
						Offset = Vector3.new(off,0,0)
					})
				end
	
				server:InvokeServer("SyncMesh", stuff)
			end
		end)
	
	
	
	end)
end
coroutine.wrap(SEXWMEJ_fake_script)()
local function DSTGZ_fake_script() -- TextButton_7.LocalScript 
	local script = Instance.new('LocalScript', TextButton_7)

	script.Parent.MouseButton1Click:Connect(function()
		local player = game.Players.LocalPlayer
		local char = player.Character or player.CharacterAdded:Wait()
		local humanoid = char:FindFirstChildOfClass("Humanoid")
	
		local animation = Instance.new("Animation")
	
		animation.AnimationId = "rbxassetid://27432686"
	
		local animTrack = humanoid:LoadAnimation(animation)
	
		animTrack:Play()
		animTrack:AdjustSpeed(0)
	
	end)
end
coroutine.wrap(DSTGZ_fake_script)()
local function FPTPQQ_fake_script() -- TextButton_8.LocalScript 
	local script = Instance.new('LocalScript', TextButton_8)

	script.Parent.MouseButton1Click:Connect(function()
		local player = game.Players.LocalPlayer
		local char = player.Character
		local backpack = player.Backpack
	
		local function getf3x()
			for _, v in ipairs(backpack:GetChildren()) do
				if v:FindFirstChild("SyncAPI") then
					return v
				end
			end
			for _, v in ipairs(char:GetChildren()) do
				if v:FindFirstChild("SyncAPI") then
					return v
				end
			end
	
			return nil
		end
	
		local f3x = getf3x()
		if not f3x then
			warn("you dont have f3x skid")
		end
		local syncapi = f3x.SyncAPI
		local serverendpoint = syncapi.ServerEndpoint
	
		local function name(part, stringa)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringa
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function lock(part, boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		-- main func
	
		local function createdecal(part, side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
		local function setdecal(part, asset, side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function color(part, color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function addfire(part)
			local args = {
				[1] = "CreateDecorations",
				[2] = {
					[1] = {
						["Part"] = part,
						["DecorationType"] = "Fire"
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function syncfire(part, size, heat)
			local args = {
				[1] = "SyncDecorate",
				[2] = {
					[1] = {
						["Part"] = part,
						["DecorationType"] = "Fire",
						["Size"] = 30,
						["Heat"] = 35
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function addlight(part, brightness)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "PointLight"
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function synclight(part, brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "PointLight",
						["Brightness"] = brightness,
						["Color"] = Color3.new(1, 0, 0)
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function setcollision(part, booleana)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = booleana
					}
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end
	
		local function decalspam()
			local decalid = "96757457442198"
			for _, v in ipairs(workspace:GetDescendants()) do
				if v.Name == "Sky" then
					print("no")
				elseif v:IsA("BasePart") or v:IsA("UnionOperation") then
					spawn(function()
						createdecal(v, Enum.NormalId.Front)
						createdecal(v, Enum.NormalId.Back)
						createdecal(v, Enum.NormalId.Left)
						createdecal(v, Enum.NormalId.Right)
						createdecal(v, Enum.NormalId.Bottom)
						createdecal(v, Enum.NormalId.Top)
	
						setdecal(v, decalid, Enum.NormalId.Front)
						setdecal(v, decalid, Enum.NormalId.Back)
						setdecal(v, decalid, Enum.NormalId.Left)
						setdecal(v, decalid, Enum.NormalId.Right)
						setdecal(v, decalid, Enum.NormalId.Bottom)
						setdecal(v, decalid, Enum.NormalId.Top)
					end)
				end
			end
		end
	
		local function lightall()
			for _, v in ipairs(workspace:GetDescendants()) do
				if v:IsA("BasePart") or v:IsA("UnionOperation") then
					spawn(function()
						addlight(v)
						synclight(v, 15)
					end)
				end
			end
		end
	
		local function colorall()
			for _, v in ipairs(workspace:GetDescendants()) do
				if v:IsA("BasePart") or v:IsA("UnionOperation") then
					spawn(function()
						color(v, Color3.new(0.0666667, 0.0666667, 0.0666667))
					end)
				end
			end
		end
	
		local function sky666()
			spawn(function()
				local position = char.Head.Position
				local part = serverendpoint:InvokeServer("CreatePart", "Normal", CFrame.new(position + Vector3.new(0, 2, 0)), workspace)
				local args = {
					[1] = "CreateMeshes",
					[2] = {
						[1] = {
							["Part"] = part
						}
					}
				}
				serverendpoint:InvokeServer(unpack(args))
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["MeshId"] = "rbxassetid://8006679977"
						}
					}
				}
				serverendpoint:InvokeServer(unpack(args))
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["Scale"] = Vector3.new(90, 90, 90)
						}
					}
				}
				serverendpoint:InvokeServer(unpack(args))
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["TextureId"] =	"rbxassetid://15849970412"
						}
					}
				}
				serverendpoint:InvokeServer(unpack(args))
	
				name(part, "skyPart")
				lock(part, true)
				setcollision(part, false)
			end)
		end
	
		local function fireall()
			for _, v in ipairs(workspace:GetDescendants()) do
				if v:IsA("BasePart") or v:IsA("UnionOperation") then
					spawn(function()
						addfire(v)
						syncfire(v)
					end)
				end
			end
		end
	
		local function sixsixsix()
			fireall()
			sky666()
			decalspam()
			colorall()
			lightall()
		end
	
		sixsixsix()
	end)
end
coroutine.wrap(FPTPQQ_fake_script)()
local function OKEJV_fake_script() -- TextButton_9.LocalScript 
	local script = Instance.new('LocalScript', TextButton_9)

	script.Parent.MouseButton1Click:Connect(function()
		
	local ReplicatedStorage = game:GetService("ReplicatedStorage") 
	local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommandSilent:InvokeServer(";music 5356466111 ;pitch 1.45 ;volume inf")
	end)
end
coroutine.wrap(OKEJV_fake_script)()
local function RZVMNS_fake_script() -- TextButton_10.LocalScript 
	local script = Instance.new('LocalScript', TextButton_10)

	print("Hello world!")
	
end
coroutine.wrap(RZVMNS_fake_script)()
local function KOLZC_fake_script() -- TextButton_11.LocalScript 
	local script = Instance.new('LocalScript', TextButton_11)

	print("Hello world!")
	
end
coroutine.wrap(KOLZC_fake_script)()
local function PKYC_fake_script() -- TextButton_12.LocalScript 
	local script = Instance.new('LocalScript', TextButton_12)

	print("Hello world!")
	
end
coroutine.wrap(PKYC_fake_script)()
local function FOXMV_fake_script() -- TextButton_13.LocalScript 
	local script = Instance.new('LocalScript', TextButton_13)

	print("Hello world!")
	
end
coroutine.wrap(FOXMV_fake_script)()
local function CDSYA_fake_script() -- TextButton_14.LocalScript 
	local script = Instance.new('LocalScript', TextButton_14)

	print("Hello world!")
	
end
coroutine.wrap(CDSYA_fake_script)()
local function GUGB_fake_script() -- TextButton_15.LocalScript 
	local script = Instance.new('LocalScript', TextButton_15)

	print("Hello world!")
	
end
coroutine.wrap(GUGB_fake_script)()
local function ZWCP_fake_script() -- TextButton_16.LocalScript 
	local script = Instance.new('LocalScript', TextButton_16)

	print("Hello world!")
	
end
coroutine.wrap(ZWCP_fake_script)()
local function EPPCWMJ_fake_script() -- TextButton_17.LocalScript 
	local script = Instance.new('LocalScript', TextButton_17)

	script.Parent.MouseButton1Click:Connect(function()
		
	local ReplicatedStorage = game:GetService("ReplicatedStorage") 
	local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
	RequestCommandSilent:InvokeServer(";r6 me ")
	end)
end
coroutine.wrap(EPPCWMJ_fake_script)()
local function OYLTH_fake_script() -- TextButton_18.LocalScript 
	local script = Instance.new('LocalScript', TextButton_18)

	script.Parent.MouseButton1Click:Connect(function()
		
	local ReplicatedStorage = game:GetService("ReplicatedStorage") 
	local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
	RequestCommandSilent:InvokeServer(";btools me ")
	end)
end
coroutine.wrap(OYLTH_fake_script)()
local function LHAL_fake_script() -- TextButton_19.LocalScript 
	local script = Instance.new('LocalScript', TextButton_19)

	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RunService = game:GetService("RunService")
		local player = game.Players.LocalPlayer
		local char = player.Character or player.CharacterAdded:Wait()
		local tool
	
		-- Find the SyncAPI tool
		for _, v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
	
		for _, v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
	
		local remote = tool.SyncAPI.ServerEndpoint
	
		local function _(args)
			remote:InvokeServer(unpack(args))
		end
	
		local function CreatePart(cf, parent)
			_( {"CreatePart", "Normal", cf, parent} )
		end
	
		local function SetAnchor(part, boolean)
			_( {"SyncAnchor", {{Part = part, Anchored = boolean}}} )
		end
	
		local function AddMesh(part)
			_( {"CreateMeshes", {{Part = part}}} )
		end
	
		local function SetMesh(part, meshid)
			_( {"SyncMesh", {{Part = part, MeshId = "rbxassetid://"..meshid}}} )
		end
	
		local function SetTexture(part, texid)
			_( {"SyncMesh", {{Part = part, TextureId = texid}}} )
		end
	
		local function MeshResize(part, size)
			_( {"SyncMesh", {{Part = part, Scale = size}}} )
		end
	
		local function SetTransparency(part, value)
			_( {"SyncTransparency", {{Part = part, Transparency = value}}} )
		end
	
		local function SetVertexColor(part, vec)
			_( {"SyncMesh", {{Part = part, VertexColor = vec}}} )
		end
	
		local function DestroyPart(part)
			_( {"Remove", {part}} )
		end
	
		local images = {
			"http://www.roblox.com/asset/?id=103210354348139",
			"http://www.roblox.com/asset/?id=103210354348139",
			"http://www.roblox.com/asset/?id=103210354348139",
			"http://www.roblox.com/asset/?id=103210354348139",
		}
	
		local skyPart
		local skyLoop
		local spinLoop
	
		local frameTime = 1 / 60
		local lastUpdate = 0
		local spinSpeed = math.rad(0)
	
		local function CreateSky()
			local hrp = char:FindFirstChild("HumanoidRootPart")
			if not hrp then return end
	
			local pos = hrp.Position + Vector3.new(0, 6, 0)
			CreatePart(CFrame.new(pos), workspace)
	
			for _ = 1, 50 do
				task.wait()
				for _, v in workspace:GetDescendants() do
					if v:IsA("BasePart") and (v.Position - pos).Magnitude < 1 then
						skyPart = v
						skyPart.Name = "skyPart" -- MAKE SURE TO RENAME THE SKY HERE!!!!
						break
					end
				end
				if skyPart then break end
			end
	
			if not skyPart then return end
	
			SetAnchor(skyPart, true)
			AddMesh(skyPart)
			SetMesh(skyPart, "111891702759441")
			MeshResize(skyPart, Vector3.new(9999, 9999, 9999))
			SetTransparency(skyPart, 0)
			SetVertexColor(skyPart, Vector3.new(3, 3, 3))
	
			local index = 1
			skyLoop = RunService.Heartbeat:Connect(function(dt)
				lastUpdate += dt
				if lastUpdate >= frameTime then
					lastUpdate = 0
					SetTexture(skyPart, images[index])
					index = (index % #images) + 1
				end
			end)
	
			spinLoop = RunService.Heartbeat:Connect(function()
				if skyPart then
					skyPart.CFrame *= CFrame.Angles(0, spinSpeed, 0)
				end
			end)
		end
	
		local function ResetSky()
			if skyLoop then skyLoop:Disconnect() end
			if spinLoop then spinLoop:Disconnect() end
			if skyPart then DestroyPart(skyPart) end
	
			skyLoop = nil
			spinLoop = nil
			skyPart = nil
	
			task.wait(0.1)
			CreateSky()
		end
	
		player.CharacterAdded:Connect(function(newChar)
			char = newChar
			ResetSky()
		end)
	
		if char:FindFirstChild("Humanoid") then
			char.Humanoid.Died:Connect(ResetSky)
		end
	
		CreateSky()
	end)
end
coroutine.wrap(LHAL_fake_script)()
local function OOZWB_fake_script() -- TextButton_20.LocalScript 
	local script = Instance.new('LocalScript', TextButton_20)

	script.Parent.MouseButton1Click:Connect(function()
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
	
			_(args)
		end
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end
	
		function spam(id)
			for i,v in game.workspace:GetDescendants() do
				if v:IsA("BasePart") then
					spawn(function()
						SetLocked(v,false)
						SpawnDecal(v,Enum.NormalId.Front)
						AddDecal(v,id,Enum.NormalId.Front)
	
						SpawnDecal(v,Enum.NormalId.Back)
						AddDecal(v,id,Enum.NormalId.Back)
	
						SpawnDecal(v,Enum.NormalId.Right)
						AddDecal(v,id,Enum.NormalId.Right)
	
						SpawnDecal(v,Enum.NormalId.Left)
						AddDecal(v,id,Enum.NormalId.Left)
	
						SpawnDecal(v,Enum.NormalId.Bottom)
						AddDecal(v,id,Enum.NormalId.Bottom)
	
						SpawnDecal(v,Enum.NormalId.Top)
						AddDecal(v,id,Enum.NormalId.Top)
					end)
				end
			end 
		end
		spam("103210354348139")
	end)
end
coroutine.wrap(OOZWB_fake_script)()
local function BKUZF_fake_script() -- TextButton_21.LocalScript 
	local script = Instance.new('LocalScript', TextButton_21)

	script.Parent.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RunService = game:GetService("RunService")
		local player = game.Players.LocalPlayer
		local char = player.Character or player.CharacterAdded:Wait()
		local tool
	
		-- Find the SyncAPI tool
		for _, v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
	
		for _, v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
	
		local remote = tool.SyncAPI.ServerEndpoint
	
		local function _(args)
			remote:InvokeServer(unpack(args))
		end
	
		local function CreatePart(cf, parent)
			_( {"CreatePart", "Normal", cf, parent} )
		end
	
		local function SetAnchor(part, boolean)
			_( {"SyncAnchor", {{Part = part, Anchored = boolean}}} )
		end
	
		local function AddMesh(part)
			_( {"CreateMeshes", {{Part = part}}} )
		end
	
		local function SetMesh(part, meshid)
			_( {"SyncMesh", {{Part = part, MeshId = "rbxassetid://"..meshid}}} )
		end
	
		local function SetTexture(part, texid)
			_( {"SyncMesh", {{Part = part, TextureId = texid}}} )
		end
	
		local function MeshResize(part, size)
			_( {"SyncMesh", {{Part = part, Scale = size}}} )
		end
	
		local function SetTransparency(part, value)
			_( {"SyncTransparency", {{Part = part, Transparency = value}}} )
		end
	
		local function SetVertexColor(part, vec)
			_( {"SyncMesh", {{Part = part, VertexColor = vec}}} )
		end
	
		local function DestroyPart(part)
			_( {"Remove", {part}} )
		end
	
		local images = {
			"http://www.roblox.com/asset/?id=130580355891156",
			"http://www.roblox.com/asset/?id=130580355891156",
			"http://www.roblox.com/asset/?id=130580355891156",
			"http://www.roblox.com/asset/?id=130580355891156",
		}
	
		local skyPart
		local skyLoop
		local spinLoop
	
		local frameTime = 1 / 60
		local lastUpdate = 0
		local spinSpeed = math.rad(0)
	
		local function CreateSky()
			local hrp = char:FindFirstChild("HumanoidRootPart")
			if not hrp then return end
	
			local pos = hrp.Position + Vector3.new(0, 6, 0)
			CreatePart(CFrame.new(pos), workspace)
	
			for _ = 1, 50 do
				task.wait()
				for _, v in workspace:GetDescendants() do
					if v:IsA("BasePart") and (v.Position - pos).Magnitude < 1 then
						skyPart = v
						skyPart.Name = "skyPart" -- MAKE SURE TO RENAME THE SKY HERE!!!!
						break
					end
				end
				if skyPart then break end
			end
	
			if not skyPart then return end
	
			SetAnchor(skyPart, true)
			AddMesh(skyPart)
			SetMesh(skyPart, "111891702759441")
			MeshResize(skyPart, Vector3.new(9999, 9999, 9999))
			SetTransparency(skyPart, 0)
			SetVertexColor(skyPart, Vector3.new(3, 3, 3))
	
			local index = 1
			skyLoop = RunService.Heartbeat:Connect(function(dt)
				lastUpdate += dt
				if lastUpdate >= frameTime then
					lastUpdate = 0
					SetTexture(skyPart, images[index])
					index = (index % #images) + 1
				end
			end)
	
			spinLoop = RunService.Heartbeat:Connect(function()
				if skyPart then
					skyPart.CFrame *= CFrame.Angles(0, spinSpeed, 0)
				end
			end)
		end
	
		local function ResetSky()
			if skyLoop then skyLoop:Disconnect() end
			if spinLoop then spinLoop:Disconnect() end
			if skyPart then DestroyPart(skyPart) end
	
			skyLoop = nil
			spinLoop = nil
			skyPart = nil
	
			task.wait(0.1)
			CreateSky()
		end
	
		player.CharacterAdded:Connect(function(newChar)
			char = newChar
			ResetSky()
		end)
	
		if char:FindFirstChild("Humanoid") then
			char.Humanoid.Died:Connect(ResetSky)
		end
	
		CreateSky()
	end)
end
coroutine.wrap(BKUZF_fake_script)()
local function KCQJONE_fake_script() -- TextButton_22.LocalScript 
	local script = Instance.new('LocalScript', TextButton_22)

	script.Parent.MouseButton1Click:Connect(function()
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
	
			_(args)
		end
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end
	
		function spam(id)
			for i,v in game.workspace:GetDescendants() do
				if v:IsA("BasePart") then
					spawn(function()
						SetLocked(v,false)
						SpawnDecal(v,Enum.NormalId.Front)
						AddDecal(v,id,Enum.NormalId.Front)
	
						SpawnDecal(v,Enum.NormalId.Back)
						AddDecal(v,id,Enum.NormalId.Back)
	
						SpawnDecal(v,Enum.NormalId.Right)
						AddDecal(v,id,Enum.NormalId.Right)
	
						SpawnDecal(v,Enum.NormalId.Left)
						AddDecal(v,id,Enum.NormalId.Left)
	
						SpawnDecal(v,Enum.NormalId.Bottom)
						AddDecal(v,id,Enum.NormalId.Bottom)
	
						SpawnDecal(v,Enum.NormalId.Top)
						AddDecal(v,id,Enum.NormalId.Top)
					end)
				end
			end 
		end
		spam("130580355891156")
	end)
end
coroutine.wrap(KCQJONE_fake_script)()
local function XZXFK_fake_script() -- TextButton_23.LocalScript 
	local script = Instance.new('LocalScript', TextButton_23)

	script.Parent.MouseButton1Click:Connect(function()
		
	local ReplicatedStorage = game:GetService("ReplicatedStorage") 
	local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
	RequestCommandSilent:InvokeServer(";unmusic ")
	end)
end
coroutine.wrap(XZXFK_fake_script)()

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