
KeylessUniversal

--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
-- ULTRA RTX HD V9 BY SAM - c00lkid Reborn Style + REAL RAIN in RAIN preset + Realistic Fog preset
--BY C00L_SAM ON SCRIPTBLOX
local Players = game:GetService("Players")
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
local Lighting = game:GetService("Lighting")
local RunService = game:GetService("RunService")
local Debris = game:GetService("Debris")
local player = Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
local camera = workspace.CurrentCamera
-- Lighting base
Lighting.Brightness = 1.8
Lighting.GlobalShadows = true
Lighting.EnvironmentDiffuseScale = 0.9
Lighting.EnvironmentSpecularScale = 0.9
Lighting.ClockTime = 14
Lighting.Technology = Enum.Technology.Future
Lighting.Ambient = Color3.fromRGB(70, 80, 100)
Lighting.OutdoorAmbient = Color3.fromRGB(130, 150, 170)
Lighting.ShadowSoftness = 0.2
for _, effect in pairs(Lighting:GetChildren()) do
if effect:IsA("PostEffect") or effect:IsA("Atmosphere") then effect:Destroy() end
end
-- Core effects (kept realistic, no extra pixel blur)
local Bloom = Instance.new("BloomEffect", Lighting) Bloom.Intensity = 1.6 Bloom.Size = 32 Bloom.Threshold = 0.8
local SunRays = Instance.new("SunRaysEffect", Lighting) SunRays.Intensity = 0.3 SunRays.Spread = 0.8
local Depth = Instance.new("DepthOfFieldEffect", Lighting) Depth.FarIntensity = 0.5 Depth.InFocusRadius = 50 Depth.FocusDistance = 40 Depth.NearIntensity = 0.4
local Blur = Instance.new("BlurEffect", Lighting) Blur.Size = 5
local ColorCorr = Instance.new("ColorCorrectionEffect", Lighting) ColorCorr.Brightness = 0.18 ColorCorr.Contrast = 0.35 ColorCorr.Saturation = 0.4 ColorCorr.TintColor = Color3.fromRGB(245, 240, 230)
local Atmos = Instance.new("Atmosphere", Lighting) Atmos.Density = 0.35 Atmos.Offset = 0.25 Atmos.Color = Color3.fromRGB(220, 200, 170) Atmos.Decay = Color3.fromRGB(120, 100, 80) Atmos.Glare = 0.45 Atmos.Haze = 4.5
-- Rain particles (client-side)
local rainPartFolder = Instance.new("Folder") rainPartFolder.Name = "RainParts" rainPartFolder.Parent = camera
local rainSound = Instance.new("Sound", camera) rainSound.SoundId = "rbxassetid://184766182" rainSound.Volume = 0.4 rainSound.Looped = true
local function startRain()
rainSound:Play()
RunService:BindToRenderStep("RainUpdate", Enum.RenderPriority.Camera.Value + 1, function()
for i = 1, 40 do -- adjust for density
local drop = Instance.new("Part")
drop.Anchored = false
drop.CanCollide = false
drop.Transparency = 0.3
drop.Color = Color3.fromRGB(180, 200, 255)
drop.Material = Enum.Material.Glass
drop.Size = Vector3.new(0.15, 1.2, 0.15)
drop.Position = camera.CFrame.Position + Vector3.new(math.random(-200, 200), 100, math.random(-200, 200))
drop.Velocity = Vector3.new(0, -80, 0)
drop.Parent = rainPartFolder
Debris:AddItem(drop, 3)
-- Ground splash (simple particle)
local splash = Instance.new("ParticleEmitter")
splash.Texture = "rbxassetid://243660364"
splash.Color = ColorSequence.new(Color3.fromRGB(200, 220, 255))
splash.Lifetime = NumberRange.new(0.4, 0.6)
splash.Rate = 0
splash.Speed = NumberRange.new(5, 10)
splash.SpreadAngle = Vector2.new(360, 360)
splash.Enabled = true
splash.Parent = drop
game.Debris:AddItem(splash, 1)
end
end)
end
local function stopRain()
rainSound:Stop()
RunService:UnbindFromRenderStep("RainUpdate")
for _, p in pairs(rainPartFolder:GetChildren()) do p:Destroy() end
end
-- Presets (updated Rain & Fog)
local presets = {
DAY = {tint = Color3.fromRGB(245, 240, 230), bright = 0.18, contrast = 0.35, sat = 0.4, density = 0.35, atmosColor = Color3.fromRGB(220, 200, 170), decay = Color3.fromRGB(120, 100, 80), bloomInt = 1.6, sunInt = 0.3, blurSize = 5, dofFar = 0.5, dofNear = 0.4, glare = 0.45, clock = 14},
NIGHT = {tint = Color3.fromRGB(200, 210, 245), bright = 0.0, contrast = 0.45, sat = 0.35, density = 0.45, atmosColor = Color3.fromRGB(80, 90, 140), decay = Color3.fromRGB(50, 60, 100), bloomInt = 1.4, sunInt = 0.18, blurSize = 6, dofFar = 0.55, dofNear = 0.45, glare = 0.3, clock = 0},
CINEMATIC = {tint = Color3.fromRGB(245, 235, 200), bright = 0.12, contrast = 0.4, sat = 0.5, density = 0.4, atmosColor = Color3.fromRGB(180, 160, 140), decay = Color3.fromRGB(90, 80, 70), bloomInt = 1.9, sunInt = 0.35, blurSize = 5.5, dofFar = 0.6, dofNear = 0.5, glare = 0.4, clock = 18},
SHARP = {tint = Color3.fromRGB(250, 250, 240), bright = 0.22, contrast = 0.4, sat = 0.45, density = 0.28, atmosColor = Color3.fromRGB(230, 210, 180), decay = Color3.fromRGB(130, 110, 90), bloomInt = 1.8, sunInt = 0.28, blurSize = 2, dofFar = 0.25, dofNear = 0.2, glare = 0.35, clock = 14},
NEON = {tint = Color3.fromRGB(200, 255, 255), bright = 0.3, contrast = 0.6, sat = 0.8, density = 0.2, atmosColor = Color3.fromRGB(0, 200, 255), decay = Color3.fromRGB(0, 100, 200), bloomInt = 2.5, sunInt = 0.4, blurSize = 8, dofFar = 0.7, dofNear = 0.6, glare = 0.8, clock = 22},
RAIN = {tint = Color3.fromRGB(180, 200, 220), bright = -0.1, contrast = 0.3, sat = 0.2, density = 0.55, atmosColor = Color3.fromRGB(100, 120, 150), decay = Color3.fromRGB(70, 90, 110), bloomInt = 1.3, sunInt = 0.1, blurSize = 7, dofFar = 0.75, dofNear = 0.65, glare = 0.35, clock = 12},
FOG = {tint = Color3.fromRGB(200, 210, 230), bright = -0.05, contrast = 0.25, sat = 0.05, density = 0.7, atmosColor = Color3.fromRGB(160, 180, 220), decay = Color3.fromRGB(120, 140, 180), bloomInt = 0.8, sunInt = 0.05, blurSize = 4, dofFar = 0.6, dofNear = 0.5, glare = 0.2, clock = 9},
ULTRA = {tint = Color3.fromRGB(255, 245, 235), bright = 0.4, contrast = 0.7, sat = 0.9, density = 0.25, atmosColor = Color3.fromRGB(250, 200, 150), decay = Color3.fromRGB(200, 150, 100), bloomInt = 3.0, sunInt = 0.5, blurSize = 4, dofFar = 0.4, dofNear = 0.3, glare = 1.0, clock = 15}
}
local tweenInfo = TweenInfo.new(1.2, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut)
local currentPreset = "DAY"
local fpsBoostActive = false
local function applyPreset(name)
local p = presets[name]
if not p then return end
currentPreset = name
local mod = fpsBoostActive and 0.1 or 1
TweenService:Create(ColorCorr, tweenInfo, {TintColor = p.tint, Brightness = p.bright * mod, Contrast = p.contrast * mod, Saturation = p.sat * mod}):Play()
TweenService:Create(Atmos, tweenInfo, {Density = p.density * mod, Color = p.atmosColor, Decay = p.decay, Glare = p.glare * mod}):Play()
TweenService:Create(Bloom, tweenInfo, {Intensity = p.bloomInt * mod}):Play()
TweenService:Create(SunRays, tweenInfo, {Intensity = p.sunInt * mod}):Play()
TweenService:Create(Blur, tweenInfo, {Size = p.blurSize * mod}):Play()
TweenService:Create(Depth, tweenInfo, {FarIntensity = p.dofFar * mod, NearIntensity = p.dofNear * mod}):Play()
TweenService:Create(Lighting, tweenInfo, {ClockTime = p.clock}):Play()
Lighting.GlobalShadows = not fpsBoostActive
Lighting.EnvironmentDiffuseScale = fpsBoostActive and 0.2 or 0.9
Lighting.EnvironmentSpecularScale = fpsBoostActive and 0.2 or 0.9
Lighting.Brightness = fpsBoostActive and 0.8 or 1.8
Lighting.ShadowSoftness = fpsBoostActive and 0 or 0.2
SunRays.Enabled = not fpsBoostActive
Depth.Enabled = not fpsBoostActive
-- Rain handling
if name == "RAIN" then
startRain()
else
stopRain()
end
end
local function toggleFpsBoost()
fpsBoostActive = not fpsBoostActive
applyPreset(currentPreset)
if fpsBoostBtn then
fpsBoostBtn.Text = fpsBoostActive and "FPS BOOST: ON (MAX)" or "FPS BOOST: OFF"
fpsBoostBtn.BackgroundColor3 = fpsBoostActive and Color3.fromRGB(0, 255, 0) or Color3.fromRGB(255, 0, 0)
end
end
-- GUI setup (same as before, with pixel mode removed)
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "UltraRTXv9"
screenGui.ResetOnSpawn = false
screenGui.IgnoreGuiInset = true
screenGui.Parent = playerGui
local mainFrame = Instance.new("Frame")
mainFrame.Size = UDim2.new(0, 500, 0, 320)
mainFrame.Position = UDim2.new(0.5, -250, 0.5, -160)
mainFrame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
mainFrame.BorderColor3 = Color3.fromRGB(255, 0, 0)
mainFrame.BorderSizePixel = 3
mainFrame.Active = true
mainFrame.Draggable = true
mainFrame.Parent = screenGui
local title = Instance.new("TextLabel")
title.Size = UDim2.new(1, 0, 0, 40)
title.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
title.Text = "ULTRA RTX HD V9 BY SAM"
title.TextColor3 = Color3.fromRGB(255, 255, 255)
title.Font = Enum.Font.Cartoon
title.TextSize = 28
title.Parent = mainFrame
-- Left column: Presets
local left = Instance.new("Frame")
left.Size = UDim2.new(0.5, 0, 1, -40)
left.Position = UDim2.new(0, 0, 0, 40)
left.BackgroundTransparency = 1
left.Parent = mainFrame
local leftTitle = Instance.new("TextLabel")
leftTitle.Size = UDim2.new(1, 0, 0, 30)
leftTitle.Text = "PRESETS"
leftTitle.TextColor3 = Color3.fromRGB(255, 0, 0)
leftTitle.Font = Enum.Font.Cartoon
leftTitle.TextSize = 24
leftTitle.Parent = left
local presetList = {"DAY", "NIGHT", "CINEMATIC", "SHARP", "NEON", "RAIN", "FOG", "ULTRA"}
for i, name in ipairs(presetList) do
local btn = Instance.new("TextButton")
btn.Size = UDim2.new(1, -10, 0, 28)
btn.Position = UDim2.new(0, 5, 0, 30 + (i-1)*32)
btn.BackgroundColor3 = Color3.fromRGB(20, 20, 20)
btn.BorderColor3 = Color3.fromRGB(255, 0, 0)
btn.BorderSizePixel = 1
btn.Text = name
btn.TextColor3 = Color3.fromRGB(255, 255, 255)
btn.Font = Enum.Font.Cartoon
btn.TextSize = 20
btn.Parent = left
btn.MouseButton1Click:Connect(function() applyPreset(name) end)
end
-- Right column: Settings
local right = Instance.new("Frame")
right.Size = UDim2.new(0.5, 0, 1, -40)
right.Position = UDim2.new(0.5, 0, 0, 40)
right.BackgroundTransparency = 1
right.Parent = mainFrame
local rightTitle = Instance.new("TextLabel")
rightTitle.Size = UDim2.new(1, 0, 0, 30)
rightTitle.Text = "SETTINGS"
rightTitle.TextColor3 = Color3.fromRGB(255, 0, 0)
rightTitle.Font = Enum.Font.Cartoon
rightTitle.TextSize = 24
rightTitle.Parent = right
local fpsBoostBtn = Instance.new("TextButton")
fpsBoostBtn.Size = UDim2.new(1, -10, 0, 30)
fpsBoostBtn.Position = UDim2.new(0, 5, 0, 30)
fpsBoostBtn.BackgroundColor3 = Color3.fromRGB(20, 20, 20)
fpsBoostBtn.BorderColor3 = Color3.fromRGB(255, 0, 0)
fpsBoostBtn.BorderSizePixel = 1
fpsBoostBtn.Text = "FPS BOOST: OFF"
fpsBoostBtn.TextColor3 = Color3.fromRGB(255, 255, 255)
fpsBoostBtn.Font = Enum.Font.Cartoon
fpsBoostBtn.TextSize = 20
fpsBoostBtn.Parent = right
fpsBoostBtn.MouseButton1Click:Connect(toggleFpsBoost)
-- Close button
local closeBtn = Instance.new("TextButton")
closeBtn.Size = UDim2.new(1, 0, 0, 35)
closeBtn.Position = UDim2.new(0, 0, 1, -35)
closeBtn.BackgroundColor3 = Color3.fromRGB(200, 0, 0)
closeBtn.Text = "CLOSE"
closeBtn.TextColor3 = Color3.fromRGB(255, 255, 255)
closeBtn.Font = Enum.Font.Cartoon
closeBtn.TextSize = 26
closeBtn.Parent = mainFrame
closeBtn.MouseButton1Click:Connect(function()
screenGui:Destroy()
if fpsGui then fpsGui:Destroy() end
stopRain()
for _, eff in pairs(Lighting:GetChildren()) do
if eff:IsA("PostEffect") or eff:IsA("Atmosphere") then eff:Destroy() end
end
end)
-- Separate FPS GUI (draggable)
local fpsGui = Instance.new("ScreenGui")
fpsGui.Name = "FpsCounterGui"
fpsGui.Parent = playerGui
local fpsFrame = Instance.new("Frame")
fpsFrame.Size = UDim2.new(0, 140, 0, 45)
fpsFrame.Position = UDim2.new(0.92, -140, 0.04, 0)
fpsFrame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
fpsFrame.BorderColor3 = Color3.fromRGB(255, 0, 0)
fpsFrame.BorderSizePixel = 2
fpsFrame.Active = true
fpsFrame.Draggable = true
fpsFrame.Parent = fpsGui
local fpsText = Instance.new("TextLabel")
fpsText.Size = UDim2.new(1, 0, 1, 0)
fpsText.BackgroundTransparency = 1
fpsText.Text = "FPS: 0"
fpsText.TextColor3 = Color3.fromRGB(0, 255, 0)
fpsText.Font = Enum.Font.Cartoon
fpsText.TextSize = 26
fpsText.Parent = fpsFrame
local last = tick()
RunService.Heartbeat:Connect(function()
local dt = tick() - last
last = tick()
local fps = math.floor(1 / dt + 0.5)
fpsText.Text = "FPS: " .. fps
end)
-- Init
applyPreset("DAY")
print("ULTRA RTX HD V9 BY SAM - Real rain in RAIN preset, pure blue fog in FOG preset, pixelation removed. Enjoy!")No comments yet for this script.



