
KeylessUniversal

local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local noclipEnabled = false
-- Function to loop through character parts and turn off collisions
local function onStepped()
if not noclipEnabled then return end
local character = player.Character
if character then
for _, part in pairs(character:GetDescendants()) do
if part:IsA("BasePart") and part.CanCollide == true then
part.CanCollide = false
end
end
end
end
-- Toggle Logic
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.KeyCode == Enum.KeyCode.N then
noclipEnabled = not noclipEnabled
print("Noclip Test: " .. (noclipEnabled and "ENABLED" or "DISABLED"))
end
end)
-- Connect to Stepped (Runs every physics frame)
-- We must do this constantly because Roblox tries to reset collisions automatically
RunService.Stepped:Connect(onStepped)



A
ai ahh script
no *