
KeylessUniversal

print("Starting Universal Vehicle Script...")
local success, VenyxLibrary = pcall(function()
return loadstring(game:HttpGet("https://raw.githubusercontent.com/Documantation12/Universal-Vehicle-Script/main/Library.lua"))()
end)
if not success then
warn("Failed to load Venyx library. Please check the URL, your network, or Xeno compatibility.")
warn("Error details: " .. tostring(VenyxLibrary))
print("Tip: Test HttpGet manually in Xeno console: loadstring(game:HttpGet('https://raw.githubusercontent.com/Documantation12/Universal-Vehicle-Script/main/Library.lua'))()")
return
end
print("Venyx Library loaded successfully!")
local Venyx = VenyxLibrary.new("Universal Vehicle Script", 8356815386)
print("Venyx UI created!")
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local Workspace = game:GetService("Workspace")
local LocalPlayer = Players.LocalPlayer
-- Consistent Black and White Theme
local Theme = {
Background = Color3.fromRGB(0, 0, 0), -- Pure black background
Glow = Color3.fromRGB(255, 255, 255), -- White glow for contrast
Accent = Color3.fromRGB(30,30,30), -- Dark gray accent
LightContrast = Color3.fromRGB(25,25,25), -- Light gray for readability
DarkContrast = Color3.fromRGB(20, 20, 20), -- Darker gray for depth
TextColor = Color3.fromRGB(255, 255, 255) -- White text for visibility
}
-- Apply theme to Venyx UI
for index, value in pairs(Theme) do
pcall(Venyx.setTheme, Venyx, index, value)
end
print("Theme applied!")
local function GetVehicleFromDescendant(Descendant)
local vehicle = Descendant:FindFirstAncestor(LocalPlayer.Name .. "'s Car") or
(Descendant:FindFirstAncestor("Body") and Descendant:FindFirstAncestor("Body").Parent) or
(Descendant:FindFirstAncestor("Misc") and Descendant:FindFirstAncestor("Misc").Parent) or
Descendant:FindFirstAncestorWhichIsA("Model")
if vehicle then print("Vehicle detected: " .. vehicle.Name) end
return vehicle
end
-- VEHICLE PAGE
local vehiclePage = Venyx:addPage("Vehicle", 8356815386)
print("Vehicle page added!")
local usageSection = vehiclePage:addSection("Usage")
local velocityEnabled = true
usageSection:addToggle("Keybinds Active", velocityEnabled, function(v) velocityEnabled = v; print("Keybinds Active: " .. tostring(v)) end)
local flightSection = vehiclePage:addSection("Flight")
local flightEnabled = false
local flightSpeed = 1
flightSection:addToggle("Enabled", false, function(v) flightEnabled = v; print("Flight Enabled: " .. tostring(v)) end)
flightSection:addSlider("Speed", 100, 0, 800, function(v) flightSpeed = v / 100; print("Flight Speed: " .. flightSpeed) end)
local defaultCharacterParent
RunService.Stepped:Connect(function()
local Character = LocalPlayer.Character
if flightEnabled == true then
if Character and typeof(Character) == "Instance" then
local Humanoid = Character:FindFirstChildWhichIsA("Humanoid")
if Humanoid and typeof(Humanoid) == "Instance" then
local SeatPart = Humanoid.SeatPart
if SeatPart and typeof(SeatPart) == "Instance" and SeatPart:IsA("VehicleSeat") then
local Vehicle = GetVehicleFromDescendant(SeatPart)
if Vehicle and Vehicle:IsA("Model") then
Character.Parent = Vehicle
if not Vehicle.PrimaryPart then
if SeatPart.Parent == Vehicle then
Vehicle.PrimaryPart = SeatPart
else
Vehicle.PrimaryPart = Vehicle:FindFirstChildWhichIsA("BasePart")
end
end
local PrimaryPartCFrame = Vehicle:GetPrimaryPartCFrame()
Vehicle:SetPrimaryPartCFrame(CFrame.new(PrimaryPartCFrame.Position, PrimaryPartCFrame.Position + Workspace.CurrentCamera.CFrame.LookVector) * (UserInputService:GetFocusedTextBox() and CFrame.new(0, 0, 0) or CFrame.new((UserInputService:IsKeyDown(Enum.KeyCode.D) and flightSpeed) or (UserInputService:IsKeyDown(Enum.KeyCode.A) and -flightSpeed) or 0, (UserInputService:IsKeyDown(Enum.KeyCode.E) and flightSpeed / 2) or (UserInputService:IsKeyDown(Enum.KeyCode.Q) and -flightSpeed / 2) or 0, (UserInputService:IsKeyDown(Enum.KeyCode.S) and flightSpeed) or (UserInputService:IsKeyDown(Enum.KeyCode.W) and -flightSpeed) or 0)))
SeatPart.AssemblyLinearVelocity = Vector3.new(0, 0, 0)
SeatPart.AssemblyAngularVelocity = Vector3.new(0, 0, 0)
end
end
end
end
else
if Character and typeof(Character) == "Instance" then
Character.Parent = defaultCharacterParent or Character.Parent
defaultCharacterParent = Character.Parent
end
end
end)
-- SPEED SECTION
local speedSection = vehiclePage:addSection("Acceleration")
print("Acceleration section added!")
local velocityMult = 0.025
speedSection:addSlider("Multiplier (Thousandths)", 25, 0, 50, function(v) velocityMult = v / 1000; print("Velocity Multiplier: " .. velocityMult) end)
local velocityEnabledKeyCode = Enum.KeyCode.W
speedSection:addKeybind("Velocity Enabled", velocityEnabledKeyCode, function()
if not velocityEnabled then return end
print("Velocity keybind pressed!")
while UserInputService:IsKeyDown(velocityEnabledKeyCode) do
task.wait(0)
local Character = LocalPlayer.Character
if Character then
local Humanoid = Character:FindFirstChildWhichIsA("Humanoid")
if Humanoid then
local SeatPart = Humanoid.SeatPart
if SeatPart and SeatPart:IsA("VehicleSeat") then
SeatPart.AssemblyLinearVelocity *= Vector3.new(1 + velocityMult, 1, 1 + velocityMult)
end
end
end
if not velocityEnabled then break end
end
end, function(v) velocityEnabledKeyCode = v.KeyCode; print("Velocity Keybind Changed: " .. tostring(v.KeyCode)) end)
-- DECELERATION
local decelerateSelection = vehiclePage:addSection("Deceleration")
print("Deceleration section added!")
local qbEnabledKeyCode = Enum.KeyCode.S
local velocityMult2 = 150e-3
decelerateSelection:addSlider("Brake Force (Thousandths)", velocityMult2*1e3, 0, 300, function(v) velocityMult2 = v / 1000; print("Brake Force: " .. velocityMult2) end)
decelerateSelection:addKeybind("Quick Brake Enabled", qbEnabledKeyCode, function()
if not velocityEnabled then return end
print("Brake keybind pressed!")
while UserInputService:IsKeyDown(qbEnabledKeyCode) do
task.wait(0)
local Character = LocalPlayer.Character
if Character then
local Humanoid = Character:FindFirstChildWhichIsA("Humanoid")
if Humanoid then
local SeatPart = Humanoid.SeatPart
if SeatPart and SeatPart:IsA("VehicleSeat") then
SeatPart.AssemblyLinearVelocity *= Vector3.new(1 - velocityMult2, 1, 1 - velocityMult2)
end
end
end
if not velocityEnabled then break end
end
end, function(v) qbEnabledKeyCode = v.KeyCode; print("Brake Keybind Changed: " .. tostring(v.KeyCode)) end)
decelerateSelection:addKeybind("Stop the Vehicle", Enum.KeyCode.P, function(v)
if not velocityEnabled then return end
print("Stop vehicle pressed!")
local Character = LocalPlayer.Character
if Character then
local Humanoid = Character:FindFirstChildWhichIsA("Humanoid")
if Humanoid then
local SeatPart = Humanoid.SeatPart
if SeatPart and SeatPart:IsA("VehicleSeat") then
SeatPart.AssemblyLinearVelocity = Vector3.new(0, 0, 0)
SeatPart.AssemblyAngularVelocity = Vector3.new(0, 0, 0)
end
end
end
end)
-- HEADLIGHTS SECTION
local headlightSection = vehiclePage:addSection("Headlights")
print("Headlights section added!")
local headlightSettings = { Brightness = 1, Radius = 20, Enabled = true}
local function UpdateHeadlights(brightness, radius, enabled)
local Character = LocalPlayer.Character
if Character then
local Humanoid = Character:FindFirstChildWhichIsA("Humanoid")
if Humanoid then
local SeatPart = Humanoid.SeatPart
if SeatPart and SeatPart:IsA("VehicleSeat") then
local Vehicle = GetVehicleFromDescendant(SeatPart)
if Vehicle then
print("Updating headlights for vehicle: " .. Vehicle.Name)
local lightCount = 0
for _, light in pairs(Vehicle:GetDescendants()) do
if light:IsA("PointLight") or light:IsA("SpotLight") then
lightCount = lightCount + 1
pcall(function()
local originalParent = light.Parent
light.Brightness = enabled and brightness or 0
light.Range = radius
light.Enabled = enabled
light.Parent = nil
task.wait()
light.Parent = originalParent
end)
end
end
if lightCount == 0 and enabled then
for _, part in pairs(Vehicle:GetDescendants()) do
if part:IsA("BasePart") and (part.Name:lower():find("headlight") or part.Name:lower():find("light")) then
local existingLight = part:FindFirstChildOfClass("PointLight") or part:FindFirstChildOfClass("SpotLight")
if not existingLight then
local newLight = Instance.new("SpotLight")
newLight.Name = "TempHeadlight"
newLight.Brightness = enabled and brightness or 0
newLight.Range = radius
newLight.Angle = 60
newLight.Face = Enum.NormalId.Front
newLight.Enabled = enabled
newLight.Parent = part
lightCount = lightCount + 1
end
end
end
end
if lightCount == 0 and enabled then
warn("No PointLight or SpotLight found in vehicle. Created temporary headlights.")
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Headlight Warning",
Text = "No headlights found. Created temporary ones (may be local only).",
Duration = 3
})
else
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Headlight Update",
Text = enabled and ("Headlights set to Brightness: " .. brightness .. ", Range: " .. radius) or "Headlights turned off!",
Duration = 2
})
print("Found " .. lightCount .. " lights. Applied Brightness: " .. (enabled and brightness or 0) .. ", Range: " .. radius .. ", Enabled: " .. tostring(enabled))
end
else
warn("No valid vehicle found for headlight adjustments.")
end
end
end
end
end
headlightSection:addToggle("Headlights On", true, function(v)
headlightSettings.Enabled = v
UpdateHeadlights(headlightSettings.Brightness, headlightSettings.Radius, headlightSettings.Enabled)
end)
headlightSection:addSlider("Set Brightness", 100, 0, 1000, function(v)
headlightSettings.Brightness = v / 100
UpdateHeadlights(headlightSettings.Brightness, headlightSettings.Radius, headlightSettings.Enabled)
end)
headlightSection:addSlider("Set Radius", 2000, 0, 10000, function(v)
headlightSettings.Radius = v / 100
UpdateHeadlights(headlightSettings.Brightness, headlightSettings.Radius, headlightSettings.Enabled)
end)
-- REMOVE BRAKE SECTION
local removeBrakeSection = vehiclePage:addSection("Remove Brake")
print("Remove Brake section added!")
local removeBrakeEnabled = false
local removeBrakeSpeed = 50
removeBrakeSection:addToggle("Remove Brake Enabled", false, function(v)
removeBrakeEnabled = v
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Remove Brake",
Text = v and "Brake override enabled! Vehicle won't stop." or "Brake override disabled!",
Duration = 2
})
print("Remove Brake Enabled: " .. tostring(v))
end)
removeBrakeSection:addSlider("Override Speed", 5000, 0, 10000, function(v)
removeBrakeSpeed = v / 100
print("Remove Brake Speed: " .. removeBrakeSpeed)
end)
RunService.Stepped:Connect(function()
if removeBrakeEnabled and velocityEnabled then
local Character = LocalPlayer.Character
if Character then
local Humanoid = Character:FindFirstChildWhichIsA("Humanoid")
if Humanoid then
local SeatPart = Humanoid.SeatPart
if SeatPart and SeatPart:IsA("VehicleSeat") then
local Vehicle = GetVehicleFromDescendant(SeatPart)
if Vehicle and Vehicle.PrimaryPart then
if UserInputService:IsKeyDown(Enum.KeyCode.S) then
local currentCFrame = Vehicle:GetPrimaryPartCFrame()
local forwardVector = currentCFrame.LookVector
local currentVelocity = SeatPart.AssemblyLinearVelocity
SeatPart.AssemblyLinearVelocity = Vector3.new(
forwardVector.X * removeBrakeSpeed,
currentVelocity.Y,
forwardVector.Z * removeBrakeSpeed
)
print("Brake overridden, applying speed: " .. removeBrakeSpeed)
end
end
end
end
end
end
end)
-- SPRING SECTION
local springSection = vehiclePage:addSection("Springs")
print("Springs section added!")
springSection:addToggle("Visible", false, function(v)
local Character = LocalPlayer.Character
if Character then
local Humanoid = Character:FindFirstChildWhichIsA("Humanoid")
if Humanoid then
local SeatPart = Humanoid.SeatPart
if SeatPart and SeatPart:IsA("VehicleSeat") then
local Vehicle = GetVehicleFromDescendant(SeatPart)
local count = 0
for _, SpringConstraint in pairs(Vehicle:GetDescendants()) do
if SpringConstraint:IsA("SpringConstraint") then
SpringConstraint.Visible = v
count = count + 1
end
end
print("Springs visibility set to " .. tostring(v) .. " for " .. count .. " constraints")
end
end
end
end)
-- FREEZE CAR
local freezeSection = vehiclePage:addSection("Freeze Car")
print("Freeze section added!")
local freezeEnabled = false
local freezeKeyCode = Enum.KeyCode.F
local function SetFreeze(state)
local Character = LocalPlayer.Character
if Character then
local Humanoid = Character:FindFirstChildWhichIsA("Humanoid")
if Humanoid then
local SeatPart = Humanoid.SeatPart
if SeatPart and SeatPart:IsA("VehicleSeat") then
local Vehicle = GetVehicleFromDescendant(SeatPart)
if Vehicle then
local partCount = 0
for _, part in pairs(Vehicle:GetDescendants()) do
if part:IsA("BasePart") then
part.Anchored = state
if state then
part.AssemblyLinearVelocity = Vector3.new(0,0,0)
part.AssemblyAngularVelocity = Vector3.new(0,0,0)
end
partCount = partCount + 1
end
end
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Freeze Vehicle",
Text = state and "Vehicle frozen!" or "Vehicle unfrozen!",
Duration = 2
})
print("Freeze set to " .. tostring(state) .. " for " .. partCount .. " parts")
end
end
end
end
end
freezeSection:addToggle("Freeze Vehicle", false, function(v)
freezeEnabled = v
SetFreeze(v)
end)
freezeSection:addKeybind("Toggle Freeze", freezeKeyCode, function()
if not velocityEnabled then return end
freezeEnabled = not freezeEnabled
SetFreeze(freezeEnabled)
print("Freeze toggled via keybind!")
end, function(v) freezeKeyCode = v.KeyCode; print("Freeze Keybind Changed: " .. tostring(v.KeyCode)) end)
-- NOCLIP SECTION
local noclipSection = vehiclePage:addSection("Noclip")
print("Noclip section added!")
local noclipEnabled = false
local noclipKeyCode = Enum.KeyCode.N
local vectorForce = nil
local groundHeightNoclip = nil
local function SetNoclip(state)
local Character = LocalPlayer.Character
if Character then
local Humanoid = Character:FindFirstChildWhichIsA("Humanoid")
if Humanoid then
local SeatPart = Humanoid.SeatPart
if SeatPart and SeatPart:IsA("VehicleSeat") then
local Vehicle = GetVehicleFromDescendant(SeatPart)
if Vehicle and Vehicle.PrimaryPart then
local rayOrigin = Vehicle.PrimaryPart.Position
local rayDirection = Vector3.new(0, -1000, 0)
local raycastParams = RaycastParams.new()
raycastParams.FilterDescendantsInstances = {Vehicle, Character}
raycastParams.FilterType = Enum.RaycastFilterType.Blacklist
local rayResult = Workspace:Raycast(rayOrigin, rayDirection, raycastParams)
groundHeightNoclip = rayResult and rayResult.Position.Y or 0
print("Noclip " .. (state and "enabled" or "disabled") .. ", Ground height detected: " .. groundHeightNoclip)
if state then
if not vectorForce then
vectorForce = Instance.new("VectorForce")
vectorForce.ApplyAtCenterOfMass = true
vectorForce.Force = Vector3.new(0, Workspace.Gravity * Vehicle.PrimaryPart:GetMass(), 0)
vectorForce.Parent = Vehicle.PrimaryPart
print("VectorForce added for noclip!")
end
else
if vectorForce then
vectorForce:Destroy()
vectorForce = nil
print("VectorForce removed for noclip!")
end
groundHeightNoclip = nil
end
local partCount = 0
local springCount = 0
for _, obj in pairs(Vehicle:GetDescendants()) do
if obj:IsA("BasePart") then
obj.CanCollide = not state
partCount = partCount + 1
elseif obj:IsA("SpringConstraint") then
obj.Enabled = not state
springCount = springCount + 1
end
end
print("Noclip applied: " .. partCount .. " parts, " .. springCount .. " springs")
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Vehicle Noclip",
Text = state and "Noclip enabled! Drive through walls." or "Noclip disabled!",
Duration = 2
})
else
warn("Failed to enable noclip: No valid Vehicle or PrimaryPart found.")
end
end
end
end
end
noclipSection:addToggle("Noclip Enabled", false, function(v)
noclipEnabled = v
SetNoclip(v)
end)
noclipSection:addKeybind("Toggle Noclip", noclipKeyCode, function()
if not velocityEnabled then return end
noclipEnabled = not noclipEnabled
SetNoclip(noclipEnabled)
print("Noclip toggled via keybind!")
end, function(v) noclipKeyCode = v.KeyCode; print("Noclip Keybind Changed: " .. tostring(v.KeyCode)) end)
RunService.Stepped:Connect(function()
if noclipEnabled then
local Character = LocalPlayer.Character
if Character then
local Humanoid = Character:FindFirstChildWhichIsA("Humanoid")
if Humanoid then
local SeatPart = Humanoid.SeatPart
if SeatPart and SeatPart:IsA("VehicleSeat") then
local Vehicle = GetVehicleFromDescendant(SeatPart)
if Vehicle and Vehicle.PrimaryPart then
local pos = Vehicle.PrimaryPart.Position
if groundHeightNoclip then
local targetHeight = groundHeightNoclip + 5
if pos.Y < targetHeight then
local newPos = Vector3.new(pos.X, targetHeight, pos.Z)
Vehicle:SetPrimaryPartCFrame(CFrame.new(newPos, newPos + Vehicle.PrimaryPart.CFrame.LookVector))
print("Corrected vehicle height to: " .. targetHeight)
end
end
if pos.Y < 0 then
local safePos = Vector3.new(pos.X, groundHeightNoclip and (groundHeightNoclip + 5) or 50, pos.Z)
Vehicle:SetPrimaryPartCFrame(CFrame.new(safePos, safePos + Vehicle.PrimaryPart.CFrame.LookVector))
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Anti-Void",
Text = "Vehicle teleported to prevent falling into void!",
Duration = 2
})
print("Anti-void triggered, repositioned to Y: " .. (groundHeightNoclip and (groundHeightNoclip + 5) or 50))
end
end
end
end
end
end
end)
-- SUSPENSION PAGE
local suspensionPage = Venyx:addPage("Suspension", 6031068433)
print("Suspension page added!")
local suspensionSection = suspensionPage:addSection("Spring Settings")
local suspensionSettings = {Stiffness = -4000, Damping = 200, HeightAdjustEnabled = true}
suspensionSection:addToggle("Adjust Tire Height", true, function(v)
suspensionSettings.HeightAdjustEnabled = v
print("Height Adjust Enabled: " .. tostring(v))
end)
local function UpdateSuspension(stiffness, damping)
local Character = LocalPlayer.Character
if Character then
local Humanoid = Character:FindFirstChildWhichIsA("Humanoid")
if Humanoid then
local SeatPart = Humanoid.SeatPart
if SeatPart and SeatPart:IsA("VehicleSeat") then
local Vehicle = GetVehicleFromDescendant(SeatPart)
if Vehicle then
local springCount = 0
for _, spring in pairs(Vehicle:GetDescendants()) do
if spring:IsA("SpringConstraint") then
springCount = springCount + 1
pcall(function()
spring.Stiffness = stiffness
if suspensionSettings.HeightAdjustEnabled and not noclipEnabled then
local baseHeight = 2.5
local heightAdjustment = (stiffness / 1000)
local newFreeLength = baseHeight - heightAdjustment
spring.FreeLength = math.clamp(newFreeLength, -5, 5)
end
end)
pcall(function()
spring.Damping = damping
end)
end
end
if springCount == 0 then
warn("No SpringConstraints found in vehicle. Tire height adjustment may not work.")
else
print("Found " .. springCount .. " SpringConstraints. Applied stiffness: " .. stiffness .. ", FreeLength: " .. (suspensionSettings.HeightAdjustEnabled and not noclipEnabled and (math.clamp(2.5 - (stiffness / 1000), -5, 5)) or "default"))
end
end
end
end
end
end
suspensionSection:addSlider("Stiffness / Height", suspensionSettings.Stiffness, -5000, 5000, function(v)
suspensionSettings.Stiffness = v
UpdateSuspension(suspensionSettings.Stiffness, suspensionSettings.Damping)
end)
suspensionSection:addSlider("Damping", suspensionSettings.Damping, 0, 2000, function(v)
suspensionSettings.Damping = v
UpdateSuspension(suspensionSettings.Stiffness, suspensionSettings.Damping)
end)
-- TIRE PAGE
local tirePage = Venyx:addPage("Tire", 6031068433)
print("Tire page added!")
local turnSection = tirePage:addSection("Turn Controls")
local turnSpeed = 0.5
turnSection:addSlider("Turn Speed", 50, 0, 200, function(v) turnSpeed = v / 100; print("Turn Speed: " .. turnSpeed) end)
local function ApplyTurn(direction)
local Character = LocalPlayer.Character
if Character then
local Humanoid = Character:FindFirstChildWhichIsA("Humanoid")
if Humanoid then
local SeatPart = Humanoid.SeatPart
if SeatPart and SeatPart:IsA("VehicleSeat") then
local Vehicle = GetVehicleFromDescendant(SeatPart)
if Vehicle and Vehicle.PrimaryPart then
local currentCFrame = Vehicle:GetPrimaryPartCFrame()
local rotation = CFrame.Angles(0, math.rad(direction * turnSpeed), 0)
Vehicle:SetPrimaryPartCFrame(currentCFrame * rotation)
end
end
end
end
end
local turnLeftKeyCode = Enum.KeyCode.A
turnSection:addKeybind("Turn Left", turnLeftKeyCode, function()
if not velocityEnabled then return end
print("Turn Left keybind pressed!")
while UserInputService:IsKeyDown(turnLeftKeyCode) do
task.wait(0)
ApplyTurn(1)
if not velocityEnabled then break end
end
end, function(v) turnLeftKeyCode = v.KeyCode; print("Turn Left Keybind Changed: " .. tostring(v.KeyCode)) end)
local turnRightKeyCode = Enum.KeyCode.D
turnSection:addKeybind("Turn Right", turnRightKeyCode, function()
if not velocityEnabled then return end
print("Turn Right keybind pressed!")
while UserInputService:IsKeyDown(turnRightKeyCode) do
task.wait(0)
ApplyTurn(-1)
if not velocityEnabled then break end
end
end, function(v) turnRightKeyCode = v.KeyCode; print("Turn Right Keybind Changed: " .. tostring(v.KeyCode)) end)
-- INFO PAGE
repeat task.wait(0) until game:IsLoaded() and game.PlaceId > 0
print("Game loaded! PlaceId: " .. game.PlaceId)
if game.PlaceId == 3351674303 then
local drivingEmpirePage = Venyx:addPage("Wayfort", 8357222903)
local dealershipSection = drivingEmpirePage:addSection("Vehicle Dealership")
local dealershipList = {}
for index, value in pairs(Workspace:WaitForChild("Game"):WaitForChild("Dealerships"):WaitForChild("Dealerships"):GetChildren()) do
table.insert(dealershipList, value.Name)
end
dealershipSection:addDropdown("Dealership", dealershipList, function(v)
game:GetService("ReplicatedStorage").Remotes.Location:FireServer("Enter", v)
print("Entered dealership: " .. v)
end)
elseif game.PlaceId == 891852901 then
local greenvillePage = Venyx:addPage("Greenville", 8360925727)
elseif game.PlaceId == 54865335 then
local ultimateDrivingPage = Venyx:addPage("Westover", 8360954483)
elseif game.PlaceId == 5232896677 then
local pacificoPage = Venyx:addPage("Pacifico", 3028235557)
elseif game.PlaceId == 6161235818 then
local twistedPage = Venyx:addPage("Twisted", 1234567890)
local twistedSection = twistedPage:addSection("Twisted Storm Chasing")
twistedSection:addButton("Toggle Headlights (H Key)", function()
local Character = LocalPlayer.Character
if Character then
local Humanoid = Character:FindFirstChildWhichIsA("Humanoid")
if Humanoid then
local SeatPart = Humanoid.SeatPart
if SeatPart and SeatPart:IsA("VehicleSeat") then
local Vehicle = GetVehicleFromDescendant(SeatPart)
if Vehicle then
print("Toggling Twisted headlights!")
local remotes = game:GetService("ReplicatedStorage"):FindFirstChild("Remotes")
if remotes then
local lightRemote = remotes:FindFirstChild("ToggleLights") or remotes:FindFirstChild("VehicleLights")
if lightRemote and lightRemote:IsA("RemoteEvent") then
lightRemote:FireServer()
print("Fired remote for headlights!")
end
end
local lightCount = 0
for _, light in pairs(Vehicle:GetDescendants()) do
if light:IsA("SpotLight") or light:IsA("PointLight") then
light.Enabled = not light.Enabled
lightCount = lightCount + 1
end
end
print("Toggled " .. lightCount .. " local lights!")
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Twisted Headlights",
Text = "Headlights toggled!",
Duration = 2
})
end
end
end
end
end)
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.KeyCode == Enum.KeyCode.H then
print("H key pressed for Twisted headlights!")
local Character = LocalPlayer.Character
if Character then
local Humanoid = Character:FindFirstChildWhichIsA("Humanoid")
if Humanoid then
local SeatPart = Humanoid.SeatPart
if SeatPart and SeatPart:IsA("VehicleSeat") then
local Vehicle = GetVehicleFromDescendant(SeatPart)
if Vehicle then
local remotes = game:GetService("ReplicatedStorage"):FindFirstChild("Remotes")
if remotes then
local lightRemote = remotes:FindFirstChild("ToggleLights") or remotes:FindFirstChild("VehicleLights")
if lightRemote and lightRemote:IsA("RemoteEvent") then
lightRemote:FireServer()
end
end
for _, light in pairs(Vehicle:GetDescendants()) do
if light:IsA("SpotLight") or light:IsA("PointLight") then
light.Enabled = not light.Enabled
end
end
end
end
end
end
end
end)
end
local infoPage = Venyx:addPage("Information", 8356778308)
print("Info page added!")
local discordSection = infoPage:addSection("Discord")
discordSection:addButton("Copy Discord Link", function()
setclipboard("https://www.discord.com/invite/ENHYznSPmM")
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Discord",
Text = "Discord link copied to clipboard!",
Duration = 3
})
print("Discord link copied!")
end)
print("Universal Vehicle Script fully loaded! Open UI with RightBracket (])")
local function CloseGUI() Venyx:toggle() end
UserInputService.InputBegan:Connect(function(input, gameProcessedEvent)
if not gameProcessedEvent and input.KeyCode == Enum.KeyCode.RightBracket then
CloseGUI()
print("UI toggled!")
end
end)



hope this script gonna be on trending
@MANGO67 add controller support please
amazing u killed 90% of greenville paid scripts W
mobile support bro