universal basic stat viewer
Key RequiredUniversal

universal basic stat viewer

Universal Scriptexploitsoneverythingexploitsoneverything 912 views 50 executesUpdated Dec 17, 2025
5.0/ 5(1 votes)
10100% Positive
Lua Script•110 lines (3635 chars)
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer

local coreGui = game:GetService("CoreGui")

local screenGui = Instance.new("ScreenGui")
screenGui.Name = "StatsHUD"
screenGui.ResetOnSpawn = false
screenGui.Parent = coreGui

local frame = Instance.new("Frame")
frame.Size = UDim2.new(0, 220, 0, 140)
frame.Position = UDim2.new(0, 10, 0, 10)
frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
frame.BackgroundTransparency = 0.5
frame.BorderSizePixel = 2
frame.BorderColor3 = Color3.fromRGB(255, 255, 255)
frame.Active = true  -- Required for dragging
frame.Parent = screenGui

local dragging = false
local dragInput = nil
local dragStart = nil
local startPos = nil

frame.InputBegan:Connect(function(input)
    if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
        dragging = true
        dragStart = input.Position
        startPos = frame.Position
        
        input.Changed:Connect(function()
            if input.UserInputState == Enum.UserInputState.End then
                dragging = false
            end
        end)
    end
end)

frame.InputChanged:Connect(function(input)
    if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
        dragInput = input
    end
end)

RunService.Heartbeat:Connect(function()
    if dragging and dragInput then
        local delta = dragInput.Position - dragStart
        frame.Position = UDim2.new(
            startPos.X.Scale,
            startPos.X.Offset + delta.X,
            startPos.Y.Scale,
            startPos.Y.Offset + delta.Y
        )
    end
end)

local function createStatLabel(posY, color, initialText)
    local label = Instance.new("TextLabel")
    label.Size = UDim2.new(1, 0, 0.25, 0)
    label.Position = UDim2.new(0, 0, posY, 0)
    label.BackgroundTransparency = 1
    label.TextColor3 = color
    label.TextScaled = true
    label.Font = Enum.Font.SourceSansBold
    label.Text = initialText
    label.Parent = frame
    return label
end

local healthLabel = createStatLabel(0, Color3.fromRGB(0, 255, 0), "Health: Loading...")
local maxHealthLabel = createStatLabel(0.25, Color3.fromRGB(0, 255, 255), "MaxHealth: Loading...")
local speedLabel = createStatLabel(0.5, Color3.fromRGB(255, 255, 0), "WalkSpeed: Loading...")
local jumpLabel = createStatLabel(0.75, Color3.fromRGB(0, 162, 255), "JumpPower: Loading...")

local function refreshStats()
    local character = player.Character
    if not character then return end
    local humanoid = character:FindFirstChild("Humanoid")
    if not humanoid then return end
    
    healthLabel.Text = string.format("Health: %.1f", humanoid.Health)
    maxHealthLabel.Text = string.format("MaxHealth: %.1f", humanoid.MaxHealth)
    speedLabel.Text = string.format("WalkSpeed: %.1f", humanoid.WalkSpeed)
    jumpLabel.Text = string.format("JumpPower: %.1f", humanoid.JumpPower)
end

player.CharacterAdded:Connect(function(character)
    task.wait(0.1)
    refreshStats()
    
    local humanoid = character:WaitForChild("Humanoid")
    humanoid.HealthChanged:Connect(refreshStats)
    humanoid:GetPropertyChangedSignal("MaxHealth"):Connect(refreshStats)
    humanoid:GetPropertyChangedSignal("WalkSpeed"):Connect(refreshStats)
    humanoid:GetPropertyChangedSignal("JumpPower"):Connect(refreshStats)
end)

if player.Character then
    refreshStats()
end

local lastUpdate = 0
RunService.Heartbeat:Connect(function()
    if tick() - lastUpdate > 1 then
        refreshStats()
        lastUpdate = tick()
    end
end)

Features & Information

displays basic stats of your character: walkspeed jumppower health max health yeah that's it tbh disclaimer: might not be suited for mobile and most importantly, made using ai
#universal#stat#stats#stats viewer#roblox

Community Comments (1)

KisammKisammDec 17, 2025

Норм

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