undetected menu source
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undetected menu source

Universal Scriptglyphajglyphaj 50 views 94 executesUpdated Aug 23, 2026
Unrated
00
Lua Script•777 lines (24916 chars)
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local Workspace = game:GetService("Workspace")

local LocalPlayer = Players.LocalPlayer
local Camera = Workspace.CurrentCamera

local ESPData = {}
local UIElements = {}
local Running = true
local LastFrameTime = tick()
local FPS = 60
local RainbowHue = 0

local Config = {
    SpeedEnabled = false,
    SpeedValue = 16,
    TriggerBotEnabled = false,
    TeamCheckEnabled = true,
    LocalPlayerESP = false,
    RainbowESP = false
}

local Connections = {}

local function HSVToRGB(h, s, v)
    local c = v * s
    local x = c * (1 - math.abs((h / 60) % 2 - 1))
    local m = v - c
    local r, g, b
    if h < 60 then r, g, b = c, x, 0
    elseif h < 120 then r, g, b = x, c, 0
    elseif h < 180 then r, g, b = 0, c, x
    elseif h < 240 then r, g, b = 0, x, c
    elseif h < 300 then r, g, b = x, 0, c
    else r, g, b = c, 0, x end
    return Color3.fromRGB((r + m) * 255, (g + m) * 255, (b + m) * 255)
end

local function GetTeamColor(player)
    if Config.RainbowESP then
        return HSVToRGB(RainbowHue, 1, 1)
    end
    
    if not player.Team then return Color3.fromRGB(255, 0, 0) end
    
    local localTeam = LocalPlayer.Team
    if not localTeam then return Color3.fromRGB(255, 0, 0) end
    
    local isSameTeam = false
    
    if player.Team == localTeam then
        isSameTeam = true
    elseif localTeam.Name and player.Team.Name then
        local localTeamName = localTeam.Name
        local playerTeamName = player.Team.Name
        
        if (localTeamName == "Terrorists" and playerTeamName == "Terrorists") or
           (localTeamName == "Counter-Terrorists" and playerTeamName == "Counter-Terrorists") then
            isSameTeam = true
        end
    end
    
    if isSameTeam then
        return Color3.fromRGB(0, 100, 255)
    else
        return Color3.fromRGB(255, 0, 0)
    end
end

local function GetHealthColor(healthPercent)
    if healthPercent > 0.75 then
        return Color3.fromRGB(0, 255, 0)
    elseif healthPercent > 0.5 then
        return Color3.fromRGB(150, 255, 0)
    elseif healthPercent > 0.25 then
        return Color3.fromRGB(255, 255, 0)
    elseif healthPercent > 0.1 then
        return Color3.fromRGB(255, 150, 0)
    else
        return Color3.fromRGB(255, 0, 0)
    end
end

local function CreateESPForPlayer(player)
    if player == LocalPlayer and not Config.LocalPlayerESP then return end
    if ESPData[player] then return end
    
    local espData = {
        Player = player,
        BoxLines = {},
        HealthBarBg = nil,
        HealthBarFg = nil,
        NameTag = nil
    }
    
    for i = 1, 4 do
        local line = Drawing.new("Line")
        line.Thickness = 2
        line.Transparency = 1
        line.Visible = false
        espData.BoxLines[i] = line
    end
    
    local healthBg = Drawing.new("Line")
    healthBg.Thickness = 4
    healthBg.Color = Color3.fromRGB(0, 0, 0)
    healthBg.Transparency = 1
    healthBg.Visible = false
    espData.HealthBarBg = healthBg
    
    local healthFg = Drawing.new("Line")
    healthFg.Thickness = 2
    healthFg.Color = Color3.fromRGB(0, 255, 0)
    healthFg.Transparency = 1
    healthFg.Visible = false
    espData.HealthBarFg = healthFg
    
    local nameTag = Drawing.new("Text")
    nameTag.Size = 14
    nameTag.Center = true
    nameTag.Outline = true
    nameTag.Color = Color3.fromRGB(255, 255, 255)
    nameTag.Transparency = 1
    nameTag.Visible = false
    nameTag.Text = player.Name
    espData.NameTag = nameTag
    
    ESPData[player] = espData
end

local function RemoveESPForPlayer(player)
    local espData = ESPData[player]
    if not espData then return end
    
    for _, line in pairs(espData.BoxLines) do
        pcall(function() line:Remove() end)
    end
    
    if espData.HealthBarBg then pcall(function() espData.HealthBarBg:Remove() end) end
    if espData.HealthBarFg then pcall(function() espData.HealthBarFg:Remove() end) end
    if espData.NameTag then pcall(function() espData.NameTag:Remove() end) end
    
    ESPData[player] = nil
end

local function GetBoundingBox(character)
    local head = character:FindFirstChild("Head")
    local hrp = character:FindFirstChild("HumanoidRootPart") or character:FindFirstChild("Torso") or character:FindFirstChild("UpperTorso")
    
    if not head or not hrp then return nil end
    
    local lowestY = math.huge
    local highestY = -math.huge
    
    for _, part in pairs(character:GetDescendants()) do
        if part:IsA("BasePart") then
            local partBottom = part.Position.Y - (part.Size.Y / 2)
            local partTop = part.Position.Y + (part.Size.Y / 2)
            
            lowestY = math.min(lowestY, partBottom)
            highestY = math.max(highestY, partTop)
        end
    end
    
    if lowestY == math.huge or highestY == -math.huge then return nil end
    
    local cf = hrp.CFrame
    local height = highestY - lowestY
    local center = Vector3.new(hrp.Position.X, (highestY + lowestY) / 2, hrp.Position.Z)
    local size = Vector3.new(2.5, height, 0)
    
    return center, size, cf
end

local function WorldToScreen2D(position)
    local screenPos, onScreen = Camera:WorldToViewportPoint(position)
    return Vector2.new(screenPos.X, screenPos.Y), onScreen, screenPos.Z
end

local function UpdateESP()
    for player, espData in pairs(ESPData) do
        if not player.Parent or not player.Character then
            for _, line in pairs(espData.BoxLines) do
                line.Visible = false
            end
            espData.HealthBarBg.Visible = false
            espData.HealthBarFg.Visible = false
            espData.NameTag.Visible = false
            continue
        end
        
        local character = player.Character
        local humanoid = character:FindFirstChildOfClass("Humanoid")
        
        if not humanoid or humanoid.Health <= 0 then
            for _, line in pairs(espData.BoxLines) do
                line.Visible = false
            end
            espData.HealthBarBg.Visible = false
            espData.HealthBarFg.Visible = false
            espData.NameTag.Visible = false
            continue
        end
        
        local center, size, cf = GetBoundingBox(character)
        if not center then
            for _, line in pairs(espData.BoxLines) do
                line.Visible = false
            end
            espData.HealthBarBg.Visible = false
            espData.HealthBarFg.Visible = false
            espData.NameTag.Visible = false
            continue
        end
        
        local corners = {
            cf * Vector3.new(-size.X/2, size.Y/2, 0),
            cf * Vector3.new(size.X/2, size.Y/2, 0),
            cf * Vector3.new(size.X/2, -size.Y/2, 0),
            cf * Vector3.new(-size.X/2, -size.Y/2, 0)
        }
        
        local screenCorners = {}
        local allOnScreen = true
        
        for i, corner in ipairs(corners) do
            local screenPos, onScreen, depth = WorldToScreen2D(corner)
            screenCorners[i] = screenPos
            if not onScreen or depth < 0 then
                allOnScreen = false
            end
        end
        
        if allOnScreen then
            local teamColor = GetTeamColor(player)
            
            for i = 1, 4 do
                local line = espData.BoxLines[i]
                local nextIndex = i % 4 + 1
                line.From = screenCorners[i]
                line.To = screenCorners[nextIndex]
                line.Color = teamColor
                line.Visible = true
            end
            
            local topLeft = screenCorners[1]
            local bottomLeft = screenCorners[4]
            
            local healthBarX = topLeft.X - 8
            local healthBarHeight = (bottomLeft.Y - topLeft.Y)
            
            espData.HealthBarBg.From = Vector2.new(healthBarX, topLeft.Y)
            espData.HealthBarBg.To = Vector2.new(healthBarX, bottomLeft.Y)
            espData.HealthBarBg.Visible = true
            
            local healthPercent = humanoid.Health / humanoid.MaxHealth
            local healthBarLength = healthBarHeight * healthPercent
            
            espData.HealthBarFg.From = Vector2.new(healthBarX, bottomLeft.Y)
            espData.HealthBarFg.To = Vector2.new(healthBarX, bottomLeft.Y - healthBarLength)
            espData.HealthBarFg.Color = GetHealthColor(healthPercent)
            espData.HealthBarFg.Visible = true
            
            if Config.RainbowESP then
                espData.NameTag.Color = HSVToRGB(RainbowHue, 1, 1)
            else
                espData.NameTag.Color = Color3.fromRGB(255, 255, 255)
            end
            espData.NameTag.Position = Vector2.new((topLeft.X + screenCorners[2].X) / 2, topLeft.Y - 16)
            espData.NameTag.Visible = true
        else
            for _, line in pairs(espData.BoxLines) do
                line.Visible = false
            end
            espData.HealthBarBg.Visible = false
            espData.HealthBarFg.Visible = false
            espData.NameTag.Visible = false
        end
    end
end

local UIGreen = Color3.fromRGB(0, 255, 0)

local function CreateUI()
    local panelBg = Drawing.new("Square")
    panelBg.Size = Vector2.new(280, 260)
    panelBg.Position = Vector2.new(20, 100)
    panelBg.Color = Color3.fromRGB(30, 30, 30)
    panelBg.Filled = true
    panelBg.Transparency = 0.8
    panelBg.Visible = true
    UIElements.PanelBg = panelBg
    
    local panelBorder = Drawing.new("Square")
    panelBorder.Size = Vector2.new(280, 260)
    panelBorder.Position = Vector2.new(20, 100)
    panelBorder.Color = Color3.fromRGB(100, 100, 100)
    panelBorder.Filled = false
    panelBorder.Thickness = 2
    panelBorder.Transparency = 1
    panelBorder.Visible = true
    UIElements.PanelBorder = panelBorder
    
    local title = Drawing.new("Text")
    title.Text = "Undetected Menu"
    title.Size = 18
    title.Position = Vector2.new(160, 108)
    title.Center = true
    title.Color = UIGreen
    title.Transparency = 1
    title.Visible = true
    UIElements.Title = title
    
    local speedValue = Drawing.new("Text")
    speedValue.Text = "Speed: 16"
    speedValue.Size = 14
    speedValue.Position = Vector2.new(30, 135)
    speedValue.Color = UIGreen
    speedValue.Transparency = 1
    speedValue.Visible = true
    UIElements.SpeedValue = speedValue
    
    local sliderBg = Drawing.new("Square")
    sliderBg.Size = Vector2.new(230, 6)
    sliderBg.Position = Vector2.new(35, 172)
    sliderBg.Color = Color3.fromRGB(60, 60, 60)
    sliderBg.Filled = true
    sliderBg.Transparency = 1
    sliderBg.Visible = true
    UIElements.SliderBg = sliderBg
    
    local sliderFg = Drawing.new("Square")
    sliderFg.Size = Vector2.new(0, 6)
    sliderFg.Position = Vector2.new(35, 172)
    sliderFg.Color = UIGreen
    sliderFg.Filled = true
    sliderFg.Transparency = 1
    sliderFg.Visible = true
    UIElements.SliderFg = sliderFg
    
    local speedToggle = Drawing.new("Text")
    speedToggle.Text = "[Q] Speed: OFF"
    speedToggle.Size = 14
    speedToggle.Position = Vector2.new(30, 185)
    speedToggle.Color = UIGreen
    speedToggle.Transparency = 1
    speedToggle.Visible = true
    UIElements.SpeedToggle = speedToggle
    
    local triggerToggle = Drawing.new("Text")
    triggerToggle.Text = "[T] TriggerBot: OFF"
    triggerToggle.Size = 14
    triggerToggle.Position = Vector2.new(30, 202)
    triggerToggle.Color = UIGreen
    triggerToggle.Transparency = 1
    triggerToggle.Visible = true
    UIElements.TriggerToggle = triggerToggle
    
    local aimbotLabel = Drawing.new("Text")
    aimbotLabel.Text = "[HOLD RMB] Aimbot"
    aimbotLabel.Size = 14
    aimbotLabel.Position = Vector2.new(30, 219)
    aimbotLabel.Color = UIGreen
    aimbotLabel.Transparency = 1
    aimbotLabel.Visible = true
    UIElements.AimbotLabel = aimbotLabel
    
    local teamCheck = Drawing.new("Text")
    teamCheck.Text = "[F1] TeamCheck: ON"
    teamCheck.Size = 14
    teamCheck.Position = Vector2.new(30, 236)
    teamCheck.Color = UIGreen
    teamCheck.Transparency = 1
    teamCheck.Visible = true
    UIElements.TeamCheck = teamCheck
    
    local rainbowToggle = Drawing.new("Text")
    rainbowToggle.Text = "[F2] Rainbow: OFF"
    rainbowToggle.Size = 14
    rainbowToggle.Position = Vector2.new(30, 253)
    rainbowToggle.Color = UIGreen
    rainbowToggle.Transparency = 1
    rainbowToggle.Visible = true
    UIElements.RainbowToggle = rainbowToggle
    
    local localESP = Drawing.new("Text")
    localESP.Text = "[F3] LocalESP: OFF"
    localESP.Size = 14
    localESP.Position = Vector2.new(30, 270)
    localESP.Color = UIGreen
    localESP.Transparency = 1
    localESP.Visible = true
    UIElements.LocalESP = localESP
    
    local controls = Drawing.new("Text")
    controls.Text = "[CTRL+U/D] Speed Adjust"
    controls.Size = 12
    controls.Position = Vector2.new(30, 290)
    controls.Color = UIGreen
    controls.Transparency = 1
    controls.Visible = true
    UIElements.Controls = controls
    
    local closeBtn = Drawing.new("Text")
    closeBtn.Text = "[F9] Kill Script"
    closeBtn.Size = 12
    closeBtn.Position = Vector2.new(30, 307)
    closeBtn.Color = UIGreen
    closeBtn.Transparency = 1
    closeBtn.Visible = true
    UIElements.CloseBtn = closeBtn
    
    local fpsCounter = Drawing.new("Text")
    fpsCounter.Text = "FPS: 60"
    fpsCounter.Size = 14
    fpsCounter.Position = Vector2.new(30, 327)
    fpsCounter.Color = UIGreen
    fpsCounter.Transparency = 1
    fpsCounter.Visible = true
    UIElements.FPSCounter = fpsCounter
end

local function UpdateUI()
    if UIElements.SpeedValue then
        UIElements.SpeedValue.Text = "Speed: " .. Config.SpeedValue
    end
    
    if UIElements.SliderFg then
        local percent = (Config.SpeedValue - 16) / (30 - 16)
        UIElements.SliderFg.Size = Vector2.new(230 * percent, 6)
    end
    
    if UIElements.SpeedToggle then
        UIElements.SpeedToggle.Text = "[Q] Speed: " .. (Config.SpeedEnabled and "ON" or "OFF")
    end
    
    if UIElements.TriggerToggle then
        UIElements.TriggerToggle.Text = "[T] TriggerBot: " .. (Config.TriggerBotEnabled and "ON" or "OFF")
    end
    
    if UIElements.TeamCheck then
        UIElements.TeamCheck.Text = "[F1] TeamCheck: " .. (Config.TeamCheckEnabled and "ON" or "OFF")
    end
    
    if UIElements.RainbowToggle then
        UIElements.RainbowToggle.Text = "[F2] Rainbow: " .. (Config.RainbowESP and "ON" or "OFF")
    end
    
    if UIElements.LocalESP then
        UIElements.LocalESP.Text = "[F3] LocalESP: " .. (Config.LocalPlayerESP and "ON" or "OFF")
    end
    
    if UIElements.FPSCounter then
        UIElements.FPSCounter.Text = "FPS: " .. math.floor(FPS)
    end
end

local function ApplySpeed()
    local character = LocalPlayer.Character
    if not character then return end
    
    if Config.SpeedEnabled then
        local humanoid = character:FindFirstChildOfClass("Humanoid")
        if humanoid then
            humanoid.WalkSpeed = Config.SpeedValue
        end
    else
        local humanoid = character:FindFirstChildOfClass("Humanoid")
        if humanoid then
            humanoid.WalkSpeed = 16
        end
    end
end

local function GetClosestEnemy()
    local closestPlayer = nil
    local shortestDistance = math.huge
    
    for _, player in pairs(Players:GetPlayers()) do
        local shouldTarget = false
        
        if Config.TeamCheckEnabled then
            if player ~= LocalPlayer then
                local isSameTeam = false
                
                if player.Team and LocalPlayer.Team then
                    if player.Team == LocalPlayer.Team then
                        isSameTeam = true
                    elseif player.Team.Name and LocalPlayer.Team.Name then
                        local localTeamName = LocalPlayer.Team.Name
                        local playerTeamName = player.Team.Name
                        
                        if (localTeamName == "Terrorists" and playerTeamName == "Terrorists") or
                           (localTeamName == "Counter-Terrorists" and playerTeamName == "Counter-Terrorists") then
                            isSameTeam = true
                        end
                    end
                end
                
                shouldTarget = not isSameTeam
            end
        else
            shouldTarget = player ~= LocalPlayer
        end
        
        if shouldTarget and player.Character then
            local head = player.Character:FindFirstChild("Head")
            local humanoid = player.Character:FindFirstChildOfClass("Humanoid")
            
            if head and humanoid and humanoid.Health > 0 then
                local screenPos, onScreen = Camera:WorldToViewportPoint(head.Position)
                if onScreen then
                    local mousePos = UserInputService:GetMouseLocation()
                    local distance = (Vector2.new(screenPos.X, screenPos.Y) - mousePos).Magnitude
                    
                    if distance < shortestDistance then
                        shortestDistance = distance
                        closestPlayer = player
                    end
                end
            end
        end
    end
    
    return closestPlayer
end

local AimbotTarget = nil
local RMBHeld = false

local function Aimbot()
    if not RMBHeld then 
        AimbotTarget = nil
        return 
    end
    
    if not AimbotTarget or not AimbotTarget.Parent then
        AimbotTarget = GetClosestEnemy()
    end
    
    if AimbotTarget and AimbotTarget.Character then
        local head = AimbotTarget.Character:FindFirstChild("Head")
        local humanoid = AimbotTarget.Character:FindFirstChildOfClass("Humanoid")
        
        if head and humanoid and humanoid.Health > 0 then
            local headPosition = head.Position
            local cameraPosition = Camera.CFrame.Position
            Camera.CFrame = CFrame.new(cameraPosition, headPosition)
        else
            AimbotTarget = nil
        end
    else
        AimbotTarget = nil
    end
end

local function TriggerBot()
    if not Config.TriggerBotEnabled then return end
    
    local character = LocalPlayer.Character
    if not character then return end
    
    local head = character:FindFirstChild("Head")
    if not head then return end
    
    local mouse = LocalPlayer:GetMouse()
    local target = mouse.Target
    
    if target then
        local targetPlayer = Players:GetPlayerFromCharacter(target.Parent)
        if targetPlayer and targetPlayer ~= LocalPlayer then
            local shouldShoot = false
            
            if Config.TeamCheckEnabled then
                local isSameTeam = false
                
                if targetPlayer.Team and LocalPlayer.Team then
                    if targetPlayer.Team == LocalPlayer.Team then
                        isSameTeam = true
                    elseif targetPlayer.Team.Name and LocalPlayer.Team.Name then
                        local localTeamName = LocalPlayer.Team.Name
                        local targetTeamName = targetPlayer.Team.Name
                        
                        if (localTeamName == "Terrorists" and targetTeamName == "Terrorists") or
                           (localTeamName == "Counter-Terrorists" and targetTeamName == "Counter-Terrorists") then
                            isSameTeam = true
                        end
                    end
                end
                
                shouldShoot = not isSameTeam
            else
                shouldShoot = true
            end
            
            if shouldShoot then
                local targetChar = targetPlayer.Character
                if targetChar then
                    local targetHead = targetChar:FindFirstChild("Head")
                    if targetHead then
                        local direction = (targetHead.Position - head.Position).Unit
                        local distance = (targetHead.Position - head.Position).Magnitude
                        
                        local raycastParams = RaycastParams.new()
                        raycastParams.FilterType = Enum.RaycastFilterType.Blacklist
                        raycastParams.FilterDescendantsInstances = {character, targetChar}
                        
                        local rayResult = Workspace:Raycast(head.Position, direction * distance, raycastParams)
                        
                        if not rayResult then
                            mouse1click()
                        end
                    end
                end
            end
        end
    end
end

local function OnCharacterAdded(character)
    task.wait(0.5)
    for _, player in pairs(Players:GetPlayers()) do
        if player.Character == character then
            RemoveESPForPlayer(player)
            CreateESPForPlayer(player)
            break
        end
    end
end

local ctrlPressed = false

UserInputService.InputBegan:Connect(function(input, gameProcessed)
    if input.UserInputType == Enum.UserInputType.MouseButton2 then
        RMBHeld = true
        return
    end
    
    if input.KeyCode == Enum.KeyCode.LeftControl or input.KeyCode == Enum.KeyCode.RightControl then
        ctrlPressed = true
        return
    end
    
    local keyCode = input.KeyCode
    
    if keyCode == Enum.KeyCode.Q then
        Config.SpeedEnabled = not Config.SpeedEnabled
        UpdateUI()
        ApplySpeed()
    end
    
    if keyCode == Enum.KeyCode.T then
        Config.TriggerBotEnabled = not Config.TriggerBotEnabled
        UpdateUI()
    end
    
    if keyCode == Enum.KeyCode.F1 then
        Config.TeamCheckEnabled = not Config.TeamCheckEnabled
        UpdateUI()
    end
    
    if keyCode == Enum.KeyCode.F2 then
        Config.RainbowESP = not Config.RainbowESP
        UpdateUI()
    end
    
    if keyCode == Enum.KeyCode.F3 then
        Config.LocalPlayerESP = not Config.LocalPlayerESP
        if Config.LocalPlayerESP then
            CreateESPForPlayer(LocalPlayer)
        else
            RemoveESPForPlayer(LocalPlayer)
        end
        UpdateUI()
    end
    
    if keyCode == Enum.KeyCode.D and ctrlPressed then
        Config.SpeedValue = math.max(16, Config.SpeedValue - 1)
        UpdateUI()
        ApplySpeed()
    end
    
    if keyCode == Enum.KeyCode.U and ctrlPressed then
        Config.SpeedValue = math.min(30, Config.SpeedValue + 1)
        UpdateUI()
        ApplySpeed()
    end
    
    if keyCode == Enum.KeyCode.F9 then
        Running = false
        
        for player, _ in pairs(ESPData) do
            RemoveESPForPlayer(player)
        end
        
        for _, element in pairs(UIElements) do
            pcall(function() element:Remove() end)
        end
        
        for _, conn in pairs(Connections) do
            pcall(function() conn:Disconnect() end)
        end
        
        AimbotTarget = nil
        RMBHeld = false
        
        local character = LocalPlayer.Character
        if character then
            local humanoid = character:FindFirstChildOfClass("Humanoid")
            if humanoid then
                humanoid.WalkSpeed = 16
            end
        end
        
        ESPData = {}
        UIElements = {}
        Connections = {}
        
        return
    end
end)

UserInputService.InputEnded:Connect(function(input)
    if input.UserInputType == Enum.UserInputType.MouseButton2 then
        RMBHeld = false
        AimbotTarget = nil
        return
    end
    
    if input.KeyCode == Enum.KeyCode.LeftControl or input.KeyCode == Enum.KeyCode.RightControl then
        ctrlPressed = false
    end
end)

for _, player in ipairs(Players:GetPlayers()) do
    CreateESPForPlayer(player)
    if player.Character then
        Connections[#Connections + 1] = player.Character.ChildAdded:Connect(OnCharacterAdded)
    end
    Connections[#Connections + 1] = player.CharacterAdded:Connect(OnCharacterAdded)
end

Connections[#Connections + 1] = Players.PlayerAdded:Connect(function(player)
    CreateESPForPlayer(player)
    Connections[#Connections + 1] = player.CharacterAdded:Connect(OnCharacterAdded)
end)

Connections[#Connections + 1] = Players.PlayerRemoving:Connect(RemoveESPForPlayer)

CreateUI()
UpdateUI()

Connections[#Connections + 1] = RunService.RenderStepped:Connect(function()
    if not Running then
        return
    end
    
    local currentTime = tick()
    local deltaTime = currentTime - LastFrameTime
    LastFrameTime = currentTime
    FPS = 1 / deltaTime
    
    RainbowHue = (RainbowHue + 2) % 360
    
    Camera = Workspace.CurrentCamera
    
    ApplySpeed()
    TriggerBot()
    Aimbot()
    
    Camera = Workspace.CurrentCamera
    
    UpdateESP()
    UpdateUI()
end)

Features & Information

drawing api

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