ultimate admin script
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ultimate admin script

Universal ScriptXenureXenure 9.5K views 597 executesUpdated Sep 25, 2025
3.3/ 5(3 votes)
2167% Positive
Lua Script•833 lines (23977 chars)
-- Ultimate Roblox Admin Script with Flight & Movement Features (Fluent UI - Fixed)
-- Load Fluent UI Library
local Fluent = loadstring(game:HttpGet("https://github.com/dawid-scripts/Fluent/releases/latest/download/main.lua", true))()
local SaveManager = loadstring(game:HttpGet("https://raw.githubusercontent.com/dawid-scripts/Fluent/master/Addons/SaveManager.lua", true))()
local InterfaceManager = loadstring(game:HttpGet("https://raw.githubusercontent.com/dawid-scripts/Fluent/master/Addons/InterfaceManager.lua", true))()

-- Services
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UIS = game:GetService("UserInputService")
local TweenService = game:GetService("TweenService")
local SoundService = game:GetService("SoundService")
local Lighting = game:GetService("Lighting")

-- Player and Character Variables
local player = Players.LocalPlayer
local character = nil
local humanoidRootPart = nil
local humanoid = nil

-- Configuration Tables
local FlyConfig = {
    enabled = false,
    speed = 200,
    minSpeed = 25,
    maxSpeed = 1000,
    smoothness = 0.15,
    autoRotate = true,
    noclip = false,
    boostMultiplier = 2.5
}

local MovementConfig = {
    walkSpeed = 16,
    jumpPower = 50,
    jumpHeight = 7.2,
    infiniteJump = false,
    jumpBoost = false,
    jumpBoostPower = 100,
    noClip = false,
    swim = false,
    sit = false
}

local VisualConfig = {
    fullbright = false,
    fog = true,
    originalFogEnd = 100000,
    originalFogStart = 0,
    originalBrightness = 1,
    originalAmbient = Color3.new(0, 0, 0)
}

local MiscConfig = {
    godMode = false,
    invisibility = false,
    freezeCharacter = false,
    clickTP = false,
    autoRespawn = false
}

-- Component Variables
local bodyVelocity = nil
local bodyGyro = nil
local connections = {}
local originalValues = {}

-- Input State
local inputState = {
    W = false, A = false, S = false, D = false,
    Space = false, LeftShift = false, RightControl = false
}

-- Animation Variables
local currentVelocity = Vector3.new()
local targetVelocity = Vector3.new()

-- Utility Functions
local function safeDestroy(instance)
    if instance and instance.Parent then
        instance:Destroy()
    end
end

local function getCharacterComponents()
    character = player.Character
    if character then
        humanoidRootPart = character:FindFirstChild("HumanoidRootPart")
        humanoid = character:FindFirstChildOfClass("Humanoid")
        return humanoidRootPart and humanoid
    end
    return false
end

local function saveOriginalValues()
    if humanoid then
        originalValues.WalkSpeed = humanoid.WalkSpeed
        originalValues.JumpPower = humanoid.JumpPower
        originalValues.JumpHeight = humanoid.JumpHeight
        originalValues.MaxHealth = humanoid.MaxHealth
        originalValues.Health = humanoid.Health
    end
    
    originalValues.FogEnd = Lighting.FogEnd
    originalValues.FogStart = Lighting.FogStart
    originalValues.Brightness = Lighting.Brightness
    originalValues.Ambient = Lighting.Ambient
end

-- Movement Functions
local function updateWalkSpeed(speed)
    if humanoid then
        humanoid.WalkSpeed = speed
    end
end

local function updateJumpPower(power)
    if humanoid then
        humanoid.JumpPower = power
        humanoid.JumpHeight = power * 0.36 -- Convert to JumpHeight
    end
end

local function toggleInfiniteJump(enabled)
    if connections.infiniteJump then
        connections.infiniteJump:Disconnect()
        connections.infiniteJump = nil
    end
    
    if enabled and humanoid then
        connections.infiniteJump = UIS.JumpRequest:Connect(function()
            if humanoid then
                humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping, true)
                humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
            end
        end)
    end
end

local function toggleNoclip(enabled)
    if not character then return end
    
    if connections.noclip then
        connections.noclip:Disconnect()
        connections.noclip = nil
    end
    
    for _, part in pairs(character:GetChildren()) do
        if part:IsA("BasePart") then
            part.CanCollide = not enabled
        end
    end
    
    if enabled then
        connections.noclip = RunService.Stepped:Connect(function()
            if character then
                for _, part in pairs(character:GetChildren()) do
                    if part:IsA("BasePart") then
                        part.CanCollide = false
                    end
                end
            end
        end)
    end
end

local function toggleGodMode(enabled)
    if not humanoid then return end
    
    if connections.godMode then
        connections.godMode:Disconnect()
        connections.godMode = nil
    end
    
    if enabled then
        humanoid.MaxHealth = math.huge
        humanoid.Health = math.huge
        
        connections.godMode = humanoid.HealthChanged:Connect(function()
            if humanoid.Health < humanoid.MaxHealth then
                humanoid.Health = humanoid.MaxHealth
            end
        end)
    else
        humanoid.MaxHealth = originalValues.MaxHealth or 100
        humanoid.Health = originalValues.Health or 100
    end
end

local function toggleInvisibility(enabled)
    if not character then return end
    
    for _, part in pairs(character:GetChildren()) do
        if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
            part.Transparency = enabled and 1 or 0
        elseif part:IsA("Accessory") then
            local handle = part:FindFirstChild("Handle")
            if handle then
                handle.Transparency = enabled and 1 or 0
            end
        end
    end
    
    local head = character:FindFirstChild("Head")
    if head then
        local face = head:FindFirstChild("face")
        if face then
            face.Transparency = enabled and 1 or 0
        end
    end
end

local function toggleFullbright(enabled)
    if enabled then
        Lighting.Brightness = 2
        Lighting.Ambient = Color3.new(1, 1, 1)
        Lighting.FogEnd = 100000
        Lighting.FogStart = 0
    else
        Lighting.Brightness = originalValues.Brightness or 1
        Lighting.Ambient = originalValues.Ambient or Color3.new(0, 0, 0)
        Lighting.FogEnd = originalValues.FogEnd or 100000
        Lighting.FogStart = originalValues.FogStart or 0
    end
end

local function toggleClickTP(enabled)
    if connections.clickTP then
        connections.clickTP:Disconnect()
        connections.clickTP = nil
    end
    
    if enabled then
        connections.clickTP = player:GetMouse().Button1Down:Connect(function()
            if UIS:IsKeyDown(Enum.KeyCode.RightControl) and humanoidRootPart then
                local mouse = player:GetMouse()
                if mouse.Hit then
                    humanoidRootPart.CFrame = CFrame.new(mouse.Hit.Position + Vector3.new(0, 5, 0))
                end
            end
        end)
    end
end

-- Flight Functions
local function createFlyComponents()
    if not humanoidRootPart then return false end
    
    bodyVelocity = Instance.new("BodyVelocity")
    bodyVelocity.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
    bodyVelocity.Velocity = Vector3.new()
    bodyVelocity.Parent = humanoidRootPart
    
    bodyGyro = Instance.new("BodyGyro")
    bodyGyro.MaxTorque = Vector3.new(math.huge, math.huge, math.huge)
    bodyGyro.P = 10000
    bodyGyro.D = 1000
    bodyGyro.CFrame = humanoidRootPart.CFrame
    bodyGyro.Parent = humanoidRootPart
    
    return true
end

local function destroyFlyComponents()
    safeDestroy(bodyVelocity)
    safeDestroy(bodyGyro)
    bodyVelocity = nil
    bodyGyro = nil
end

local function startFlying()
    if not getCharacterComponents() then return false end
    if not createFlyComponents() then return false end
    
    pcall(function()
        humanoid.PlatformStand = true
        humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown, false)
        humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying, true)
        humanoid:SetStateEnabled(Enum.HumanoidStateType.Freefall, false)
    end)
    
    if FlyConfig.noclip then
        toggleNoclip(true)
    end
    
    currentVelocity = Vector3.new()
    targetVelocity = Vector3.new()
    
    return true
end

local function stopFlying()
    pcall(function()
        if humanoid then
            humanoid.PlatformStand = false
            humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown, true)
            humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying, false)
            humanoid:SetStateEnabled(Enum.HumanoidStateType.Freefall, true)
        end
    end)
    
    if not MovementConfig.noClip then
        toggleNoclip(false)
    end
    
    destroyFlyComponents()
end

-- Create Window
local Window = Fluent:CreateWindow({
    Title = "Ultimate Admin Script",
    SubTitle = "by Xenure",
    TabWidth = 160,
    Size = UDim2.fromOffset(580, 460),
    Acrylic = true,
    Theme = "Dark",
    MinimizeKey = Enum.KeyCode.LeftControl
})

-- Create Tabs
local Tabs = {
    Flight = Window:AddTab({ Title = "Flight System", Icon = "" }),
    Movement = Window:AddTab({ Title = "Movement", Icon = "" }),
    Character = Window:AddTab({ Title = "Character", Icon = "" }),
    Visual = Window:AddTab({ Title = "Visual", Icon = "" }),
    Teleport = Window:AddTab({ Title = "Teleport", Icon = "" }),
    Settings = Window:AddTab({ Title = "Settings", Icon = "" })
}

-- Flight Tab
local FlightToggle = Tabs.Flight:AddToggle("FlightToggle", {
    Title = "Enable Flight",
    Default = false
})

FlightToggle:OnChanged(function(Value)
    FlyConfig.enabled = Value
    
    if Value then
        if startFlying() then
            Fluent:Notify({
                Title = "Flight Enabled",
                Content = "You're now flying! Use WASD to move.",
                Duration = 3
            })
        else
            FlyConfig.enabled = false
            FlightToggle:SetValue(false)
        end
    else
        stopFlying()
        Fluent:Notify({
            Title = "Flight Disabled", 
            Content = "Landing safely...",
            Duration = 2
        })
    end
end)

local FlightSpeedSlider = Tabs.Flight:AddSlider("FlightSpeed", {
    Title = "Flight Speed",
    Description = "Adjust your flight speed",
    Default = FlyConfig.speed,
    Min = 25,
    Max = 1000,
    Rounding = 0
})

FlightSpeedSlider:OnChanged(function(Value)
    FlyConfig.speed = Value
end)

local BoostSlider = Tabs.Flight:AddSlider("BoostMultiplier", {
    Title = "Boost Multiplier", 
    Description = "Speed multiplier when holding Right Ctrl",
    Default = FlyConfig.boostMultiplier,
    Min = 1.5,
    Max = 5,
    Rounding = 1
})

BoostSlider:OnChanged(function(Value)
    FlyConfig.boostMultiplier = Value
end)

local AutoRotateToggle = Tabs.Flight:AddToggle("AutoRotate", {
    Title = "Auto Rotate",
    Description = "Automatically face movement direction",
    Default = FlyConfig.autoRotate
})

AutoRotateToggle:OnChanged(function(Value)
    FlyConfig.autoRotate = Value
end)

local FlightNoclipToggle = Tabs.Flight:AddToggle("FlightNoclip", {
    Title = "Flight Noclip",
    Description = "Enable noclip while flying", 
    Default = FlyConfig.noclip
})

FlightNoclipToggle:OnChanged(function(Value)
    FlyConfig.noclip = Value
    if FlyConfig.enabled then
        toggleNoclip(Value)
    end
end)

-- Movement Tab
local WalkSpeedSlider = Tabs.Movement:AddSlider("WalkSpeed", {
    Title = "Walk Speed",
    Description = "Adjust your walking speed",
    Default = MovementConfig.walkSpeed,
    Min = 0,
    Max = 500,
    Rounding = 0
})

WalkSpeedSlider:OnChanged(function(Value)
    MovementConfig.walkSpeed = Value
    updateWalkSpeed(Value)
end)

local JumpPowerSlider = Tabs.Movement:AddSlider("JumpPower", {
    Title = "Jump Power",
    Description = "Adjust your jump strength",
    Default = MovementConfig.jumpPower,
    Min = 0,
    Max = 500,
    Rounding = 0
})

JumpPowerSlider:OnChanged(function(Value)
    MovementConfig.jumpPower = Value
    updateJumpPower(Value)
end)

local InfiniteJumpToggle = Tabs.Movement:AddToggle("InfiniteJump", {
    Title = "Infinite Jump",
    Description = "Jump unlimited times in mid-air",
    Default = MovementConfig.infiniteJump
})

InfiniteJumpToggle:OnChanged(function(Value)
    MovementConfig.infiniteJump = Value
    toggleInfiniteJump(Value)
end)

local JumpBoostToggle = Tabs.Movement:AddToggle("JumpBoost", {
    Title = "Jump Boost",
    Description = "Super jump with Right Ctrl + Space",
    Default = MovementConfig.jumpBoost
})

JumpBoostToggle:OnChanged(function(Value)
    MovementConfig.jumpBoost = Value
end)

local JumpBoostPowerSlider = Tabs.Movement:AddSlider("JumpBoostPower", {
    Title = "Jump Boost Power",
    Description = "Strength of the jump boost",
    Default = MovementConfig.jumpBoostPower,
    Min = 50,
    Max = 1000,
    Rounding = 0
})

JumpBoostPowerSlider:OnChanged(function(Value)
    MovementConfig.jumpBoostPower = Value
end)

local NoclipToggle = Tabs.Movement:AddToggle("Noclip", {
    Title = "Noclip",
    Description = "Walk through walls and objects",
    Default = MovementConfig.noClip
})

NoclipToggle:OnChanged(function(Value)
    MovementConfig.noClip = Value
    toggleNoclip(Value)
end)

-- Character Tab
local GodModeToggle = Tabs.Character:AddToggle("GodMode", {
    Title = "God Mode",
    Description = "Infinite health and immunity",
    Default = MiscConfig.godMode
})

GodModeToggle:OnChanged(function(Value)
    MiscConfig.godMode = Value
    toggleGodMode(Value)
end)

local InvisibilityToggle = Tabs.Character:AddToggle("Invisibility", {
    Title = "Invisibility",
    Description = "Make your character invisible",
    Default = MiscConfig.invisibility
})

InvisibilityToggle:OnChanged(function(Value)
    MiscConfig.invisibility = Value
    toggleInvisibility(Value)
end)

local FreezeToggle = Tabs.Character:AddToggle("FreezeCharacter", {
    Title = "Freeze Character",
    Description = "Lock your character in place",
    Default = MiscConfig.freezeCharacter
})

FreezeToggle:OnChanged(function(Value)
    MiscConfig.freezeCharacter = Value
    if humanoidRootPart then
        humanoidRootPart.Anchored = Value
    end
end)

Tabs.Character:AddButton({
    Title = "Reset Character",
    Description = "Respawn your character",
    Callback = function()
        if humanoid then
            humanoid.Health = 0
        end
    end
})

Tabs.Character:AddButton({
    Title = "Remove Accessories",
    Description = "Remove all character accessories",
    Callback = function()
        if character then
            for _, accessory in pairs(character:GetChildren()) do
                if accessory:IsA("Accessory") then
                    accessory:Destroy()
                end
            end
            Fluent:Notify({
                Title = "Accessories Removed",
                Content = "All accessories have been removed",
                Duration = 2
            })
        end
    end
})

-- Visual Tab
local FullbrightToggle = Tabs.Visual:AddToggle("Fullbright", {
    Title = "Fullbright",
    Description = "Light up the entire world",
    Default = VisualConfig.fullbright
})

FullbrightToggle:OnChanged(function(Value)
    VisualConfig.fullbright = Value
    toggleFullbright(Value)
end)

local RemoveFogToggle = Tabs.Visual:AddToggle("RemoveFog", {
    Title = "Remove Fog",
    Description = "Clear all fog for better visibility",
    Default = not VisualConfig.fog
})

RemoveFogToggle:OnChanged(function(Value)
    VisualConfig.fog = not Value
    if Value then
        Lighting.FogEnd = 100000
        Lighting.FogStart = 0
    else
        Lighting.FogEnd = originalValues.FogEnd or 100000
        Lighting.FogStart = originalValues.FogStart or 0
    end
end)

local FOVSlider = Tabs.Visual:AddSlider("FOV", {
    Title = "Field of View",
    Description = "Adjust camera field of view",
    Default = 70,
    Min = 1,
    Max = 120,
    Rounding = 0
})

FOVSlider:OnChanged(function(Value)
    local camera = workspace.CurrentCamera
    if camera then
        camera.FieldOfView = Value
    end
end)

-- Teleport Tab
local ClickTPToggle = Tabs.Teleport:AddToggle("ClickTP", {
    Title = "Click Teleport",
    Description = "Right Ctrl + Click to teleport anywhere",
    Default = MiscConfig.clickTP
})

ClickTPToggle:OnChanged(function(Value)
    MiscConfig.clickTP = Value
    toggleClickTP(Value)
end)

Tabs.Teleport:AddButton({
    Title = "Teleport to Spawn",
    Description = "Return to the game spawn",
    Callback = function()
        if humanoidRootPart then
            local spawnLocation = workspace:FindFirstChild("SpawnLocation")
            if spawnLocation then
                humanoidRootPart.CFrame = spawnLocation.CFrame + Vector3.new(0, 5, 0)
                Fluent:Notify({
                    Title = "Teleported",
                    Content = "Returned to spawn location",
                    Duration = 2
                })
            else
                Fluent:Notify({
                    Title = "Error",
                    Content = "Spawn location not found", 
                    Duration = 2
                })
            end
        end
    end
})

-- Settings Tab
Tabs.Settings:AddParagraph({
    Title = "Controls Guide",
    Content = "F - Toggle Flight\nN - Toggle Noclip\nG - Toggle God Mode\n\nFlight Controls:\n• WASD - Move horizontally\n• Space - Move up / Jump\n• Shift - Move down\n• Right Ctrl - Speed boost\n• Right Ctrl + Space - Jump boost\n• Right Ctrl + Click - Teleport"
})

-- Keybinds
Tabs.Settings:AddKeybind("FlightKeybind", {
    Title = "Toggle Flight",
    Mode = "Toggle",
    Default = "F",
    Callback = function()
        local currentValue = FlightToggle.Value
        FlightToggle:SetValue(not currentValue)
    end
})

Tabs.Settings:AddKeybind("NoclipKeybind", {
    Title = "Toggle Noclip",
    Mode = "Toggle", 
    Default = "N",
    Callback = function()
        local currentValue = NoclipToggle.Value
        NoclipToggle:SetValue(not currentValue)
    end
})

Tabs.Settings:AddKeybind("GodModeKeybind", {
    Title = "Toggle God Mode",
    Mode = "Toggle",
    Default = "G", 
    Callback = function()
        local currentValue = GodModeToggle.Value
        GodModeToggle:SetValue(not currentValue)
    end
})

-- Input Handling
local function onInputBegan(input, gameProcessed)
    if gameProcessed then return end
    
    local keyCode = input.KeyCode
    if keyCode == Enum.KeyCode.W then inputState.W = true
    elseif keyCode == Enum.KeyCode.A then inputState.A = true
    elseif keyCode == Enum.KeyCode.S then inputState.S = true
    elseif keyCode == Enum.KeyCode.D then inputState.D = true
    elseif keyCode == Enum.KeyCode.Space then 
        inputState.Space = true
        -- Jump boost
        if MovementConfig.jumpBoost and inputState.RightControl and humanoidRootPart and not FlyConfig.enabled then
            local bodyVel = Instance.new("BodyVelocity")
            bodyVel.MaxForce = Vector3.new(0, math.huge, 0)
            bodyVel.Velocity = Vector3.new(0, MovementConfig.jumpBoostPower, 0)
            bodyVel.Parent = humanoidRootPart
            
            game:GetService("Debris"):AddItem(bodyVel, 0.5)
        end
    elseif keyCode == Enum.KeyCode.LeftShift then inputState.LeftShift = true
    elseif keyCode == Enum.KeyCode.RightControl then inputState.RightControl = true
    end
end

local function onInputEnded(input)
    local keyCode = input.KeyCode
    if keyCode == Enum.KeyCode.W then inputState.W = false
    elseif keyCode == Enum.KeyCode.A then inputState.A = false
    elseif keyCode == Enum.KeyCode.S then inputState.S = false
    elseif keyCode == Enum.KeyCode.D then inputState.D = false
    elseif keyCode == Enum.KeyCode.Space then inputState.Space = false
    elseif keyCode == Enum.KeyCode.LeftShift then inputState.LeftShift = false
    elseif keyCode == Enum.KeyCode.RightControl then inputState.RightControl = false
    end
end

connections.inputBegan = UIS.InputBegan:Connect(onInputBegan)
connections.inputEnded = UIS.InputEnded:Connect(onInputEnded)

-- Main Flight Loop
connections.renderStepped = RunService.RenderStepped:Connect(function(deltaTime)
    if not FlyConfig.enabled or not bodyVelocity or not bodyGyro then return end
    
    if not getCharacterComponents() then
        FlyConfig.enabled = false
        FlightToggle:SetValue(false)
        return
    end
    
    local camera = workspace.CurrentCamera
    if not camera then return end
    
    local moveVector = Vector3.new()
    
    if inputState.W then moveVector += camera.CFrame.LookVector end
    if inputState.S then moveVector -= camera.CFrame.LookVector end
    if inputState.A then moveVector -= camera.CFrame.RightVector end
    if inputState.D then moveVector += camera.CFrame.RightVector end
    if inputState.Space then moveVector += Vector3.new(0, 1, 0) end
    if inputState.LeftShift then moveVector += Vector3.new(0, -1, 0) end
    
    local currentSpeed = FlyConfig.speed
    if inputState.RightControl then
        currentSpeed *= FlyConfig.boostMultiplier
    end
    
    if moveVector.Magnitude > 0 then
        targetVelocity = moveVector.Unit * currentSpeed
    else
        targetVelocity = Vector3.new()
    end
    
    currentVelocity = currentVelocity:Lerp(targetVelocity, FlyConfig.smoothness)
    bodyVelocity.Velocity = currentVelocity
    
    if FlyConfig.autoRotate and moveVector.Magnitude > 0 then
        local lookDirection = (humanoidRootPart.Position + moveVector.Unit).Unit
        bodyGyro.CFrame = CFrame.lookAt(humanoidRootPart.Position, humanoidRootPart.Position + lookDirection)
    else
        bodyGyro.CFrame = camera.CFrame
    end
end)

-- Character respawn handling
connections.characterAdded = player.CharacterAdded:Connect(function(newCharacter)
    wait(1)
    
    -- Reset fly state
    FlyConfig.enabled = false
    destroyFlyComponents()
    
    -- Get new character components
    character = newCharacter
    humanoid = character:WaitForChild("Humanoid")
    humanoidRootPart = character:WaitForChild("HumanoidRootPart")
    
    -- Save original values for new character
    saveOriginalValues()
    
    -- Reapply settings
    updateWalkSpeed(MovementConfig.walkSpeed)
    updateJumpPower(MovementConfig.jumpPower)
    toggleInfiniteJump(MovementConfig.infiniteJump)
    toggleGodMode(MiscConfig.godMode)
    
    -- Reset UI
    FlightToggle:SetValue(false)
end)

-- Initialize on first load
if getCharacterComponents() then
    saveOriginalValues()
end

-- Cleanup function
local function cleanup()
    for _, connection in pairs(connections) do
        if connection then
            connection:Disconnect()
        end
    end
    
    stopFlying()
    toggleNoclip(false)
    toggleGodMode(false)
    toggleInvisibility(false)
    toggleFullbright(false)
    toggleInfiniteJump(false)
    
    if humanoid then
        humanoid.WalkSpeed = originalValues.WalkSpeed or 16
        humanoid.JumpPower = originalValues.JumpPower or 50
    end
end

-- Handle script cleanup
game.Players.PlayerRemoving:Connect(function(plr)
    if plr == player then
        cleanup()
    end
end)

-- Setup Save Manager if available
pcall(function()
    SaveManager:SetLibrary(Fluent)
    SaveManager:IgnoreThemeSettings()
    SaveManager:SetIgnoreIndexes({})
    SaveManager:SetFolder("FluentScriptHub/UltimateAdmin")
    SaveManager:BuildConfigSection(Tabs.Settings)
    SaveManager:LoadAutoloadConfig()
end)

-- Setup Interface Manager if available
pcall(function()
    InterfaceManager:SetLibrary(Fluent)
    InterfaceManager:SetFolder("FluentScriptHub")
    InterfaceManager:BuildInterfaceSection(Tabs.Settings)
end)

-- Initial notification
Fluent:Notify({
    Title = "Ultimate Admin Script Loaded!",
    Content = "All features ready with Fluent UI!",
    Duration = 5
})

return cleanup

Features & Information

KEYLESS AND OPEN SOURCE FLY SYSTEM + fly no clip MOVEMENT + speed, jump boost and no clip CHARACTER + invis, and remove accessories VISUAL + fov, fullbright and remove fog TELEPORT + teleport to spawn and click to teleport
#free#keyless#universal

Community Comments (2)

Nik31Nik31Feb 24, 2026

Thank you. I using this EVERYDAY! I'm translated it to my language. Make sliders textbox please (not for me, i maked adrealy, make for others). This is the best script!

Replying to @Nik31
GestloGestloJul 20, 2026

@Nik31 thank you! Sorry this is my new account it wont let me sign back into that one but im gonna get back to posting scripts soon enough.

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