
KeylessUniversal

local player = game.Players.LocalPlayer
local pgui = player:WaitForChild("PlayerGui")
local userInputService = game:GetService("UserInputService")
local tweenService = game:GetService("TweenService")
local Config = {
MaxLives = 2,
MinHealth = 50, -- Увеличил до 50, чтобы лазер не добил сразу
Cooldown = 1.5,
UI_Position = UDim2.new(0.5, -50, 0.8, 0)
}
local currentLives = Config.MaxLives
local isRecovering = false
-- Функция перетаскивания (без изменений)
local function makeDraggable(frame)
local dragToggle, dragStart, startPos
frame.InputBegan:Connect(function(input)
if (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) then
dragToggle = true
dragStart = input.Position
startPos = frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then dragToggle = false end
end)
end
end)
userInputService.InputChanged:Connect(function(input)
if dragToggle and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then
local delta = input.Position - dragStart
frame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
end)
end
local function createUI()
if pgui:FindFirstChild("LivesMonitor") then pgui.LivesMonitor:Destroy() end
local screenGui = Instance.new("ScreenGui", pgui)
screenGui.Name = "LivesMonitor"
screenGui.ResetOnSpawn = false
screenGui.DisplayOrder = 999
local frame = Instance.new("Frame", screenGui)
frame.Size = UDim2.new(0, 100, 0, 50)
frame.Position = Config.UI_Position
frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
frame.BackgroundTransparency = 0.3
frame.Active = true
Instance.new("UICorner", frame)
local countText = Instance.new("TextLabel", frame)
countText.Size = UDim2.new(1, 0, 1, 0)
countText.BackgroundTransparency = 1
countText.Text = tostring(currentLives)
countText.TextColor3 = Color3.fromRGB(255, 255, 0)
countText.Font = Enum.Font.GothamBold
countText.TextSize = 30
countText.Interactable = false
makeDraggable(frame)
return countText
end
local lifeLabel = createUI()
local function applySurvival(character)
local humanoid = character:WaitForChild("Humanoid")
-- УЛЬТРА-ЗАЩИТА: Запрещаем умирать
humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
humanoid.BreakJointsOnDeath = false
currentLives = Config.MaxLives
lifeLabel.Text = tostring(currentLives)
-- Проверка здоровья каждые 0.05 сек (быстрее чем лазер)
task.spawn(function()
while character.Parent do
if humanoid.Health <= 0.1 and currentLives > 0 and not isRecovering then
isRecovering = true
currentLives = currentLives - 1
lifeLabel.Text = tostring(currentLives)
-- Мгновенное воскрешение
humanoid.Health = Config.MinHealth
humanoid:ChangeState(Enum.HumanoidStateType.GettingUp)
local root = character:FindFirstChild("HumanoidRootPart")
if root then
root.Velocity = Vector3.new(0, 70, 0) -- Сильный подброс от лазера
end
task.wait(Config.Cooldown)
isRecovering = false
end
task.wait(0.05)
end
end)
end
player.CharacterAdded:Connect(applySurvival)
if player.Character then applySurvival(player.Character) endNo comments yet for this script.

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