
KeylessUniversal

local Players, RunService, UIS = game:GetService("Players"), game:GetService("RunService"), game:GetService("UserInputService")
local LP = Players.LocalPlayer
local FLOAT_SPEED, DIST_BELOW, conn = 5, 3
-- UI Setup
local gui = Instance.new("ScreenGui", LP:WaitForChild("PlayerGui"))
gui.Name, gui.ResetOnSpawn = "ElevatorUI", false
local function makeCorner(parent, radius)
local c = Instance.new("UICorner", parent)
c.CornerRadius = UDim.new(0, radius)
end
local frame = Instance.new("Frame", gui)
frame.AnchorPoint, frame.Position = Vector2.new(0.5, 0.5), UDim2.new(0.5, 0, 0.5, 0)
frame.Size, frame.BackgroundColor3, frame.BackgroundTransparency = UDim2.new(0, 200, 0, 260), Color3.fromRGB(25, 25, 25), 0.1
makeCorner(frame, 10)
local function makeTextBox(yPos, placeholder, default)
local box = Instance.new("TextBox", frame)
box.Size, box.Position = UDim2.new(1, -20, 0, 30), UDim2.new(0, 10, 0, yPos)
box.PlaceholderText, box.Text = placeholder, default or ""
box.TextScaled, box.BackgroundColor3, box.TextColor3 = true, Color3.fromRGB(50, 50, 50), Color3.fromRGB(255, 255, 255)
makeCorner(box, 8)
return box
end
local function makeButton(yPos, text, color)
local btn = Instance.new("TextButton", frame)
btn.Size, btn.Position = UDim2.new(1, -20, 0, 30), UDim2.new(0, 10, 0, yPos)
btn.Text, btn.TextScaled, btn.BackgroundColor3, btn.TextColor3 = text, true, color, Color3.fromRGB(255, 255, 255)
makeCorner(btn, 8)
return btn
end
-- Title Bar
local titleBar = Instance.new("Frame", frame)
titleBar.Size, titleBar.BackgroundColor3 = UDim2.new(1, 0, 0, 30), Color3.fromRGB(40, 40, 40)
makeCorner(titleBar, 10)
local titleLabel = Instance.new("TextLabel", titleBar)
titleLabel.Size, titleLabel.Position = UDim2.new(1, -30, 1, 0), UDim2.new(0, 10, 0, 0)
titleLabel.Text, titleLabel.TextColor3, titleLabel.BackgroundTransparency = "Human Elevator", Color3.new(1, 1, 1), 1
titleLabel.TextXAlignment, titleLabel.Font, titleLabel.TextSize = Enum.TextXAlignment.Left, Enum.Font.GothamBold, 16
local closeBtn = makeButton(0, "X", Color3.fromRGB(170, 0, 0))
closeBtn.Size, closeBtn.Position, closeBtn.Parent = UDim2.new(0, 30, 1, 0), UDim2.new(1, -30, 0, 0), titleBar
-- Inputs
local usernameBox = makeTextBox(40, "Username or display name")
local distBox = makeTextBox(80, "Distance below", tostring(DIST_BELOW))
local speedBox = makeTextBox(120, "Float speed", tostring(FLOAT_SPEED))
-- Buttons
local startBtn = makeButton(170, "Start", Color3.fromRGB(0, 170, 0))
local stopBtn = makeButton(210, "Stop", Color3.fromRGB(170, 0, 0))
-- Dragging
local dragging, dragStart, startPos
local function updateDrag(input)
local delta = input.Position - dragStart
frame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
titleBar.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging, dragStart, startPos = true, input.Position, frame.Position
input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end)
end
end)
titleBar.InputChanged:Connect(function(input)
if dragging and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then
updateDrag(input)
end
end)
-- Helpers
local function getHRP(char) return char and char:FindFirstChild("HumanoidRootPart") end
-- Dynamic player list
local playerList = {}
local function updatePlayerList()
playerList = {}
for _, p in ipairs(Players:GetPlayers()) do
table.insert(playerList, p)
end
end
updatePlayerList()
Players.PlayerAdded:Connect(updatePlayerList)
Players.PlayerRemoving:Connect(updatePlayerList)
-- Autofill on focus lost
usernameBox.FocusLost:Connect(function()
local input = usernameBox.Text:lower()
for _, p in ipairs(playerList) do
if p.Name:lower():sub(1, #input) == input or p.DisplayName:lower():sub(1, #input) == input then
usernameBox.Text = p.Name
break
end
end
end)
-- Elevator Logic
local function startPlatform(target)
if conn then conn:Disconnect() end
local localHRP, targetHRP = getHRP(LP.Character), getHRP(target.Character)
if not localHRP or not targetHRP then return end
conn = RunService.RenderStepped:Connect(function(dt)
if not targetHRP.Parent or not localHRP.Parent then return end
localHRP.CFrame = CFrame.new(targetHRP.Position.X, targetHRP.Position.Y - DIST_BELOW + FLOAT_SPEED * dt, targetHRP.Position.Z)
end)
end
local function stopPlatform()
if conn then conn:Disconnect(); conn = nil end
end
-- Events
startBtn.MouseButton1Click:Connect(function()
DIST_BELOW = tonumber(distBox.Text) or DIST_BELOW
FLOAT_SPEED = tonumber(speedBox.Text) or FLOAT_SPEED
local input = usernameBox.Text
for _, p in ipairs(playerList) do
if p.Name == input or p.DisplayName == input then
startPlatform(p)
return
end
end
warn("Player not found:", input)
end)
stopBtn.MouseButton1Click:Connect(stopPlatform)
closeBtn.MouseButton1Click:Connect(function() stopPlatform(); gui:Destroy() end)



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don't work
@ZERETET worsk for me
works*
@hampter ok 👍