
KeylessUniversal

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local tool
for _, v in player:GetDescendants() do
if v.Name == "SyncAPI" then tool = v.Parent end
end
for _, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then tool = v.Parent end
end
local SyncAPI = tool.SyncAPI
local function _(args)
SyncAPI:Invoke(unpack(args))
end
local function SyncRotate(part, cf)
_( { "SyncRotate", { { Part = part, CFrame = cf } } } )
end
local ids = {
["rbxassetid://111891702759441"] = true,
["rbxassetid://8006679977"] = true
}
local target
for _, v in workspace:GetDescendants() do
if v:IsA("BasePart") then
local mesh = v:FindFirstChildOfClass("SpecialMesh")
if mesh and ids[mesh.MeshId] then
target = v
break
end
end
end
if not target then return end
local base = target.CFrame
local angle = 0
local speed = math.rad(60)
RunService.Heartbeat:Connect(function(dt)
if not target or not target.Parent then return end
angle += speed * dt
local cf = base * CFrame.Angles(angle, angle, angle)
SyncRotate(target, cf)
target.CFrame = cf
end)
end



thx let me test it if the script skybox so real
Not working :|