
KeylessUniversal

-- ScriptBlox script for a goofy tripping GUI
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local rootPart = character:WaitForChild("HumanoidRootPart")
-- Create or get RemoteEvent for server communication (optional for replication)
local tripEvent = ReplicatedStorage:FindFirstChild("TripEvent")
if not tripEvent then
tripEvent = Instance.new("RemoteEvent")
tripEvent.Name = "TripEvent"
tripEvent.Parent = ReplicatedStorage
end
-- Create the ScreenGui
local screenGui = Instance.new("ScreenGui")
screenGui.Parent = player:WaitForChild("PlayerGui")
screenGui.Name = "TripToggleGui"
-- Create the black frame (bigger size)
local frame = Instance.new("Frame")
frame.Size = UDim2.new(0, 200, 0, 70) -- Slightly larger
frame.Position = UDim2.new(0.5, -100, 0.5, -35) -- Centered initially
frame.BackgroundColor3 = Color3.new(0, 0, 0) -- Black frame
frame.BorderSizePixel = 0
frame.Parent = screenGui
-- Make the frame draggable
local dragging = false
local dragInput
local dragStart
local startPos
local function updateInput(input)
local delta = input.Position - dragStart
frame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
frame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
frame.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
UserInputService.InputChanged:Connect(function(input)
if dragging and (input == dragInput) then
updateInput(input)
end
end)
-- Create the toggle button
local button = Instance.new("TextButton")
button.Size = UDim2.new(0, 150, 0, 50) -- Bigger button
button.Position = UDim2.new(0.5, -75, 0.5, -25)
button.BackgroundColor3 = Color3.new(0, 0, 0) -- Black button
button.TextColor3 = Color3.new(1, 1, 1) -- White text
button.Text = "Off"
button.Parent = frame
-- Variable to track toggle state
local isTripping = false
local tripConnection = nil
-- Function to make the player trip (goofy effect)
local function makePlayerTrip()
if not character or not humanoid or not rootPart or humanoid.Health <= 0 then return end
-- Brief ragdoll for stumble
humanoid:ChangeState(Enum.HumanoidStateType.Ragdoll)
-- Apply random force for goofy stumble
local bodyVelocity = Instance.new("BodyVelocity")
bodyVelocity.MaxForce = Vector3.new(10000, 0, 10000) -- Horizontal force only
bodyVelocity.Velocity = Vector3.new(math.random(-15, 15), 0, math.random(-15, 15)) -- Random direction
bodyVelocity.Parent = rootPart
-- Add a slight spin for extra goofiness
local bodyAngularVelocity = Instance.new("BodyAngularVelocity")
bodyAngularVelocity.MaxTorque = Vector3.new(0, 5000, 0) -- Spin on Y-axis
bodyAngularVelocity.AngularVelocity = Vector3.new(0, math.random(-5, 5), 0) -- Random spin
bodyAngularVelocity.Parent = rootPart
-- Reset after a short delay
task.spawn(function()
task.wait(0.7) -- Short trip duration
if humanoid and humanoid.Health > 0 then
humanoid:ChangeState(Enum.HumanoidStateType.GettingUp)
bodyVelocity:Destroy()
bodyAngularVelocity:Destroy()
end
end)
-- Fire to server for others to see (if supported)
tripEvent:FireServer(true)
end
-- Button click event
button.MouseButton1Click:Connect(function()
isTripping = not isTripping
button.Text = isTripping and "On" or "Off"
if isTripping then
-- Start looping trip effect
tripConnection = game:GetService("RunService").Heartbeat:Connect(function()
if not isTripping or not character or humanoid.Health <= 0 then
tripConnection:Disconnect()
return
end
makePlayerTrip()
task.wait(2) -- Trip every 2 seconds
end)
else
-- Stop tripping
if tripConnection then
tripConnection:Disconnect()
end
if humanoid then
humanoid:ChangeState(Enum.HumanoidStateType.GettingUp)
end
tripEvent:FireServer(false)
end
end)
-- Handle character respawn
player.CharacterAdded:Connect(function(newChar)
character = newChar
humanoid = character:WaitForChild("Humanoid")
rootPart = character:WaitForChild("HumanoidRootPart")
if isTripping then
-- Restart tripping if enabled
tripConnection = game:GetService("RunService").Heartbeat:Connect(function()
if not isTripping or not character or humanoid.Health <= 0 then
tripConnection:Disconnect()
return
end
makePlayerTrip()
task.wait(2)
end)
end
end)
-- Clean up when the player leaves
game:BindToClose(function()
if tripConnection then
tripConnection:Disconnect()
end
screenGui:Destroy()
end)



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