
Key RequiredUniversal

local Players = game:GetService("Players")
local player = Players.LocalPlayer
local function loopTool(tool)
if tool:GetAttribute("Looping") then
return
end
tool:SetAttribute("Looping", true)
task.spawn(function()
while tool.Parent == player.Character do
tool:Activate()
task.wait(0.05)
end
tool:SetAttribute("Looping", false)
end)
end
local function checkTool(tool)
if tool:IsA("Tool") and (tool.Name == "Sword" or tool.Name == "Timebomb") then
loopTool(tool)
end
end
local function setupCharacter(character)
character.ChildAdded:Connect(checkTool)
for _, obj in ipairs(character:GetChildren()) do
checkTool(obj)
end
end
if player.Character then
setupCharacter(player.Character)
end
player.CharacterAdded:Connect(setupCharacter)No comments yet for this script.



