
KeylessUniversal

local player = game.Players.LocalPlayer
local char = player.Character
function tool()
for _, v in ipairs(player.Backpack:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
for _, v in ipairs(char:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
return nil
end
local f3x = tool()
if not f3x then
warn("you dont have f3x skid")
end
local syncapi = f3x.SyncAPI
local serverendpoint = syncapi.ServerEndpoint
local function makemesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
--crrreee
local function syncmeshtexture(part, id)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..id
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function synctrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function syncmeshsize(part, vectora)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = vectora
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function setcollision(part, booleana)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = booleana
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function syncmeshid(part, id)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..id
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
function setweld(p1, p2, lead)
local args = {
"CreateWelds",
{
p1,
p2
},
lead
}
serverendpoint:InvokeServer(unpack(args))
end
local function name(part, stringa)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringa
}
serverendpoint:InvokeServer(unpack(args))
end
local function setanchor(part, boolean)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
function deletehead(part)
local h = {
"Remove",
{
part
}
}
serverendpoint:InvokeServer(unpack(h))
end
local function addSmoke(part, color, size)
local argsCreate = {
[1] = "CreateDecorations",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Smoke"
}
}
}
local argsSync = {
[1] = "SyncDecorate",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Smoke",
["Size"] = size,
["Color"] = color,
}
}
}
serverendpoint:InvokeServer(unpack(argsCreate))
serverendpoint:InvokeServer(unpack(argsSync))
end
function createspotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
function synclighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
-- train
for _, v in ipairs(char:GetChildren()) do
if v:IsA("BasePart") or v:IsA("MeshPart") then
spawn(function()
v.Anchored = true
end)
end
end
spawn(function()
local hrp = char.HumanoidRootPart
local trainpart = serverendpoint:InvokeServer("CreatePart", "Normal", hrp.CFrame * CFrame.new(0,-7,0), char)
local torso = char:FindFirstChild("Torso")
local t = torso.CFrame + Vector3.new(0, -2, 0)
local smoke = serverendpoint:InvokeServer("CreatePart", "Normal", t, torso)
function xd()
spawn(function()
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = game:GetService("Players").LocalPlayer.Character.Torso,
["Transparency"] = 1
},
[2] = {
["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Left Leg"),
["Transparency"] = 1
},
[3] = {
["Part"] = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart,
["Transparency"] = 1
},
[4] = {
["Part"] =
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Right Leg"),
["Transparency"] = 1
},
[5] = {
["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Right Arm"),
["Transparency"] = 1
},
[6] = {
["Part"] =
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Left Arm"),
["Transparency"] = 1
},
[7] = {
["Part"] = game:GetService("Players").LocalPlayer.Character.Head,
["Transparency"] = 1
},
}
}
serverendpoint:InvokeServer(unpack(args))
end)
end
spawn(function()
setcollision(trainpart, false) --[[ or ]] trainpart.CanCollide = false
end)
spawn(function()
resize(trainpart, Vector3.new(5,5,10), hrp.CFrame)
end)
spawn(function()
setweld(trainpart, hrp, trainpart)
end)
spawn(function()
makemesh(trainpart)
end)
spawn(function()
syncmeshsize(trainpart, Vector3.new(2,2,2))
end)
spawn(function()
syncmeshid(trainpart, "2231280549")
end)
spawn(function()
syncmeshtexture(trainpart, "2231280614")
end)
spawn(function()
setanchor(trainpart, false)
end)
spawn(function()
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 60
end)
spawn(function()
createspotlight(torso)
end)
spawn(function()
synclighting(torso, 100)
end)
for _, v in ipairs(char:GetChildren()) do
if v:IsA("BasePart") or v:IsA("MeshPart") then
spawn(function()
v.Anchored = false
end)
end
end
spawn(function()
synctrans(smoke, 1)
end)
spawn(function()
setweld(smoke, torso, smoke)
end)
spawn(function()
addSmoke(smoke, Color3.fromRGB(30, 30, 30), 5)
end)
spawn(function()
setanchor(smoke,false)
end)
spawn(function()
setcollision(smoke, false) smoke.CanCollide = false
end)
function sound(id) s = Instance.new("Sound",workspace); s.SoundId = "rbxassetid://"..id; s.Volume = 1 end
xd()
debounce = {}
trainpart.Touched:Connect(function(p)
local model = p:FindFirstAncestorOfClass("Model")
if not model then
return
end
local hum = model:FindFirstChildOfClass("Humanoid")
if not hum then
return
end
local players = game.Players:GetPlayerFromCharacter(model)
if not players then
return
end
if players == player then
return
end
if model:FindFirstChild("Head") then
deletehead(model.Head)
end
sound(475073913)
s:Play()
end)
end)



tf is this
it turns you into thomas the tank engine *Johnexploiting*